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CakeIsOssim

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Everything posted by CakeIsOssim

  1. Lasers =/= Brute. Robotic limbs are vulnerable to lasers for a reason (because they aren't damaged as much by brute, or shouldn't be). This. OR... That. I'm not against it myself, but I would still like it back. Although, the whole chemical storage thing would be kind of OP. IPCs can hold an insane amount of chemicals, and they have like, almost a hundred more health than organics. Or was it 200? I can't remember, despite how many times Skull has said it. Radiator in the head. If it gets damaged, say bye-bye to your IPC. And, there are going to be more organs in the future, such as a main power unit in the chest or something. I'm not entirely sure, but Skull's still working on it. It's just... they're glass people now. Some people like it, a lot of people don't. I know I don't like it. I definitely don't play them for their mechanical advantages (or disadvantages now), but it gets really old to get dismembered by the smallest of damages. It's a robot. It's a machine. It should be built to be somewhat hardy. I've said it before, and I've just said it again.
  2. I don't mind the vulnerability to energy weapons. A focused laser will burn through metal, and everything underneath it. It makes sense. What doesn't make sense, though, is how a single .357 round can take off an entire right leg from an IPC. A single round. That happened to me, just today. Is this because of the lack of brute modifier? Because, if so, it really needs to come back. Anyway, I don't see any difference between blowing off a limb, and making it completely useless, other than the fact it doesn't have to be replaced when you're getting repaired. What would be neat, though, is limbs of differing thickness taking more or less damage by lasers/bullets. Two to disable the hands/feet, three or four for the legs/arms, six or seven to the unarmored chest/head, and just add one or two shots to completely blow off the limbs listed (even though I'm pretty sure this is already a thing, just broken by the lack of brute modifier). I mean, it's a robot. Made of metal. Is it not meant to be hardy in some sort of way? Edit: I didn't realize this was also about robotic limbs on non-IPCs. A robotic limb should also be more hardy, and be able to take more of a beating. They should be vulnerable to lasers, and less vulnerable to brute damage. A buff to both would just... kind of make them OP.
  3. Honestly? I'm against this. It seems to me like what it would turn into is a place for people to shit stir/be passive aggressive as much as they want. Or even, not as much as they want. They'll go there thinking that they can stir shit and be passive aggressive as much as they want, and it would become the focus of a lot of wrist-slapping from server/forum staff. Perhaps, if it's kept nice and tidy, with none of what I just talked about above, it could be good as long as it remains civil. None of that, "you always murder people because [reasons] :^)"
  4. I suggested they have a cell because I also suggested that the door the lock is on can also not be hacked until the lock is off of it. So, I need to get through this door, and security is hot on my ass. I've got the tools, or even an emag. But, let's say I also don't have access. I've got to hack through both the lock and the door. This can be solved with an emag by just emagging the lock and then the door, and you're through in a second or two, but what if someone doesn't have an emag? Or even tools? I can think of other examples where emags aren't an option because the round type isn't nuke/traitor. Having a cell in the thing would prevent someone from putting it on a door, and building a fort that no one can get into on the other side. And the only thing preventing someone from opening the door is either a toolbelt or an ID card. So, have a cell that lasts about 20 or 30 minutes, and once it runs dry, have the lock fall off. Also because a high-powered magnet should require a power source. (although, realistically, if you wanted inside of someone's fort, just go through the wall..)
  5. Buzz, call people heretics, revel at the power of my stun baton, question why organics are so strange, talk to myself in Tradeband about how dumb the Unathi are, wait for the nukeops to hit me with an ion rifle, get rebuilt in robotics, repeat.
  6. ERT security escort here. I knew the ERT was called in for medical reasons, but I knew sending in three doctors with self defense energy pistols and zipties wasn't going to cut it. I kitted myself out in security response gear (weapons, zipties, cuffs, the works). I told the duty officer I was there to do the heavy lifting, and keep the response medics protected and whatnot. When we arrived, the chief engineer explained to us that there was now a situation regarding the station's security. Considering it would have been me vs. whatever was causing the situation with no backup other than my medics, there was no way I could help them. So, all three of us head to medical to begin the relief effort. I try to keep my medics in contact and make sure they're okay. I hear the head of security was missing, and the last place he was seen was in his office. Now, I should've stayed in medical to be the security detail I was sent to be, but I walked out to search the office because no one else would have access to it (and maybe I was a little bored standing around and getting in the way). Boom, we find his body ling'd in a locker. Something something about Inis Truesight being in the office with him, so they decide to hunt her down. I try helping with this, didn't find her. Somewhere along the line, security started in-fighting and I tried to help break it up. Actually, I can't remember if that was before or after I got stungloved. After, maybe? I knew what I was getting into, and I fully expected it to go horribly wrong because I stepped away from my assignment to attempt to provide relief elsewhere. What I didn't expect, though, was a self antagging assistant with stungloves. I had planned to stick with the station's security to help them find their target, and then head back to medical to finish our operation, but it didn't go that way. Anyway, I have to agree with Delta here. You get what you call for. Especially if it's only three dudes out of the, what, six or eight people total that can spawn as ERT? And, really, the ERT is and isn't the end-all solution. If they arrive, and can't fix it, they'll call an evac. Or they'll all die. Or, they'll actually fix it, and then call evac.
  7. Reporting Personnel: Conway Miller Rank of Reporting Personnel: Head of Personnel Personnel Involved: Zubari Akenzua (Head of Security), Eric Deringer (Captain) Time of Incident: 12:30-ish to shift end. Location of Incident: Brig, Bar Nature of Incident: []Workplace Hazard [x]Accident/Injury []Destruction of Property [x]Neglect of Duty []Harassment []Assault [x]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Jun Ivanova boards holding the position and rank of brig warden. A few minutes later, I hear the head of security say over the radio that his warden is too young for her position. I fact check this using my own records console and, sure enough, she's a year too young to fulfill the role of warden. To add to this, her records fail to indicate that she' qualified for the position of warden, or even the lowest level of security officer (level one). Her records stated that she had completed a basic course in security standard operations. They did not state that she had any experience in security related fields, or completed the NanoTrasen cadetship. I reported this to internal affairs, agent Megan Manson, and they wrote up a fax to send to central command, which went unreplied to. The head of security decided that it would be best to have them demoted to cadet. After speaking to them personally, the head of security reported that Ivanova insulted them repeatedly, and decided to instead take a demotion to assistant. Akenzua brought them to my office, where they threw their ID card at my desk and directly insulted me, referring to me as a "command prick." I followed through with the demotion, and they stormed away. I hear later that Ivanova had went straight to the bar to begin drinking, and drink they did. They drank to the point where they damaged their liver, and refused treatment. They insulted those who suggested that they get treated. At some point, captain Deringer had spoken to them, but I can't remember what time that occurred. There was also some regulation infractions here and there, I think. Something about vandalizing vending machines. This kind of behavior is unacceptable. A blatant disregard and lack of respect for the chain of command, and self-destructive behavior that prevents them from performing the duty that they are, apparently, not even qualified to perform. Did you report it to a Head of Staff or IAA? If so, who?: Eric Deringer, Captain. Megan Manson, Internal Affairs Agent. Additional notes: None.
  8. If I may add. If ops are going to repeatedly blow up the AI core and steal the armory's guns, what is the point to playing AI/warden? I certainly wouldn't want to play AI on a nuke round if I just knew I was going to get destroyed wordlessly. I also cerainly wouldn't want to play the warden if my beloved guns were going to be stolen/destroyed. Every. Time. Someone's response to this might be, "Well, no one said it had to be fair. If you don't like the heat, get out of the kitchen." Okay, well. The warden part. The warden can do much more than sit around praising his or her guns, and grieving them when they're lost. That's fine. What about the AI? They've got two choices. Kill it, or steal it. Either way, the AI can't do much. Where's the fun in playing AI on nuke if you're just going to be taken out of it thirty minutes into the round? I understand the AI is a powerful weapon and ally, depending on which side it's on. But, there's got to be another way. Why should the AI be the cannon fodder to alert the whole crew whenever they're being attacked/destroyed? Again, there's got to be another way.
  9. Guys. Take it easy. Take a good look at the forum and subforum rules before you post. Off-topic and insulting posts will not be tolerated.
  10. In the beginning, my captain had no way of knowing if you were crew or not. He was convinced you were just some other crew member on the radio after they had been in an accident and hit their head. Later, the head of security reported an intruder that could teleport. Out of curiosity, my captain asked you who you were, and checked the manifest for your name. He concluded that you were the intruder. I kept hearing about how the intruder was immediately tased on sight, and didn't particularly like it. I gave an order, ver batum, to use "words before weapons." According to the head of security and the officers who came into contact with you, you still teleported away, refusing to communicate with them even without the use of nonlethals. That was when the nonlethal on sight order was given. Let me say that the only heads of staff at this time were the loyalty implanted captain and the loyalty implanted head of security, both who's job it is is to ensure the safety of the station, crew, and the workings of the station. An intruder who can teleport anywhere at will? Massive security risk. Imagine what they could steal, or what they could remember and take back to whoever sent them. After repeated attempts at nonlethal detainment resulted in failure, I was this close to declaring it a high-security threat, and giving the order to resolve it at any cost. This entailed summary execution. I thought for a while, and determined there was another way. I gave the order to the head of security for their entire department to stand down entirely. I had engineering relay to you that the bartender was offering you a drink, and we were going to let you take it. And we did. Things were seeming go to well. You walked away, and then (against orders at first), the detective stepped out to speak with you. They specifically stated over security comms, "I want to put a bullet through her head. She's a security risk." I did not allow him. They convinced you to go back and speak to them. From what the head of security told me, you were unwilling to talk about anything other than "I want a drink." It was at this point I had determined you wanted nothing more than free reign to roam about the station, doing what you pleased, without resistance. As a captain, again, who's job it is is to ensure the safety of his or her station and crew, this was unacceptable. Bottom line. The head of security suggested they fire at you point blank in one final attempt to detain you. They asked, "Lethals?" And I replied with, "If necessary." Nonlethal attempts resulted in, yet another, attempt at escape. Lethals were the next option. After about a five minute chase, the detective finally finished it. I apologize if this was an unsatisfactory ending to the round. However, I believe I acted like any good captain would. I gave the intruder multiple chances. I only resorted to lethals as a last ditch effort, even if said intruder was not openly hostile.
  11. What I was getting at here is the fact that it would be very difficult to revolt against central command without special things going on that would have to involve admins. It would've been cool, but 1. I don't think that was the plan here, and 2. It was executed poorly. Another thing; I'm almost certain Duty Officers are not meant to act as antagonists (Revolution is meant to be crew vs. command staff, not station vs. central command). Maybe with special permission? Jackboot already stated that something like this won't happen again unless someone else does it. Really, the only problem that I see here is that the Duty Officer was also playing in command. Given, they said that they hardly did anything other than operate medical, but I still think that ordering your own character around is not okay. There's nothing wrong with going out of your way to make the round more interesting for others, but there are many wrong ways to do it. All in all, I suppose that, really, the only real issue with any of this is how it was executed. I don't see the point in taking much official action over it.
  12. Revolution is meant to be crew vs. command staff, not station vs. central command (I'll cover this in the other thread, I guess). If central command intervenes too much, it becomes the latter because command staff will always defer blame to their own orders, and not their own actions, even if they're loyalty implanted. What was ordered by central command and how the command staff responded should have been some sort of custom event, not a revolution round. An event where, perhaps, the station does disobey central command on purpose. That's beside the point. The point is, is it okay for *loyal command staff to completely disregard and disobey direct orders from central command? Even if said orders are entirely immoral, illegal, and nonsensical? I would say yes, as long as it furthers roleplay and does not act as a detriment. I should also say that, as far as I know, Duty Officers are not meant to intervene with antagonists beyond "Your situation has been noted. Proceed as planned, and we will expect all [antagonists] to be brought with you upon transfer/evacuation." Duty Officers playing as the antagonists during a revolution round (of which, I will also cover in the other thread, I guess)? Somewhat logical, but refer to the very first sentence in my reply. I believe the command staff were not entirely in the right, but were not entirely wrong either. They got fed up, and quit. *loyal = loyalty implanted.
  13. I understand tensions are high. I understand people are getting fed up over the massive amount of complaints and finger pointing over the last few days. However, I want this constant attacking of other people, condescending, passive-aggressive stuff to stop. Consider this your only warning. Any more posts containing any of the stuff I just listed above (ad hominem, passive-aggressive attitude, finger-pointing, generally being an asshole) will be removed and shut down without warning. Complaints are meant to remain on topic. This goes for everyone. If someone's attacking you, do not retaliate. Report it, and let staff handle it.
  14. Security officers are given armor to wear, and should be encouraged to wear, for the same reason half of the command staff are given sidearms to carry around. "But, there's never any violence aboard the Aurora!" There's always the possibility of violence anywhere. Two things here, as well. -Insurance -High Value Target The officers are given armor to wear as insurance. Their own safety is insured, meaning they can go on to keep doing their jobs as they might not have been injured from their last interaction with a detainee. It goes along the same line as to why there's an armory full of lethal weapons on a corporate space station, and why the owners of said station also have their own paramilitary/mercenary force (ERT). People get violent. It happens. Let's say someone wants to get pretty violent, and they want to strike someone who would be pretty important to the station and/or crew. A security officer who's job it is to stop you from fucking around would be one. Command staff who lead said officers, command staff who maintain the crew's access and on-station credit accounts, and command staff who are in charge of the whole station, would also fall under this 'high value target' blanket. All of the command staff I just listed are given an e-pistol to carry, which is arguably more concerning to have visible than a vest meant to protect someone from a physical engagement (stabbing, punching, getting hit with other blunt/sharp objects in the chest). Have to agree with Serv, here. Could you provide a reason why they shouldn't, other than 'lolno?'
  15. A couple suggestions. Either A) Alert the cyborg in some sort of way when someone is viewing them through their camera, or B) Have the remote camera view disabled on spawn/creation, and give the cyborg the ability to enable it either for a temporary amount of time, or enable it until they disable it again. Though, I suppose this would be made nil, as it might become a round-by-round thing for someone to yell into their headset, "All borgs, enable your cameras, that is an order."
  16. Batons, by default, hold 100% charge, and use 10% of that every time you strike someone with it when it's on. That's either ten people stunned, or the same person ten times. However you want to look at it, that's a lot of stuns. The taser only holds four or five shots, I believe. I think the slow recharge rate is just fine.
  17. Each and every job is only what you make out of it. Yes, engineers fix things, but they can do other things. Yes, doctors fix people and save lives, but they can also do other things. Yes, security officers robust those pesky antags and otherwise, but they can also do other things. On a heavy roleplay server, the jobs aren't always about their in-game mechanic. Perhaps, a psychiatrist should try getting into medical's things more? When someone is cloned, try to jump in and say that they should receive a psychiatric evaluation, or something. Adding random debuffs to random characters without their own consent might prove to be just an annoyance, especially if there's no one to perscribe the antidote to their illness.
  18. I made an ancient Roman IPC knowing barely anything about ancient Romans, and I barely did any research to make up for it. I think you'll be fine jumping into something you've only scratched the surface of. Anyway, I could think of a hundred reasons why this should be accepted, but that would take a long time, so...
  19. CakeIsOssim

    Away Mission

    I like this idea. Allow people to familiarize themselves with it, and it may even lead to some suggestions on what should be fixed, added, or removed. I can see it already: "Explorers have discovered an abandoned outpost on [planet]. We've dropped a long range teleporter beacon, and we would like you to choose a team of crew members to explore it." ~Urist McDutyOfficer I'd support it.
  20. I approve of this. Instead of the AI having to blow several consoles and hide several circuit boards, which requires careful planning and even more careful execution, they could simply just protect the cyborgs they have. This can also create a situation in which, not only do you have an AI to worry about, but now the only way you can pacify its slaves are either by disabling, or destruction. I'm just hoping this won't turn into, "I can't lock down the cyborg! Laser it to death!"
  21. I believe it's general knowledge that all cyborgs are connected to the AI's lawset. If the AI goes, so do the cyborgs. It's better to lock down the cyborgs just in case, rather than have them continue roaming when it's very well possible that they could have the same (possibly hostile) law or lawset that the AI was given. Now, if you're getting locked down and forgotten about, that sounds to me like a problem with the player(s) who locked you down, not with the mechanic itself. I would approve of jack_fractal's new suggestion (I'll leave that to the topic they made), however, the player(s) locking down cyborgs should try to keep in mind OOCly that when they do that, they are all but removing a player from the round. It should be their responsibility to see that the cyborgs are recovered and investigated and whatnot.
  22. I've played with a couple of your characters. Ada and Roots, I believe. I would definitely approve of you getting a Unathi whitelist. hiss hiss +1
  23. Centurion x THE LAW
  24. CakeIsOssim

    Help Intent

    As far as I know, switching your firing intent from "Fire" to "Aim at" will not fire the weapon on the first click. So, why not just use that if you want a safety feature? I understand where all this is coming from; "you wouldn't hurt someone if you had helpful intentions," but adding something like a safety or having to switch intents just sounds like an even more time-consuming and clunky feature. Sometimes, game mechanics should just be left out of in-character mechanics such as intentions.
  25. Question Time: 1: As one of the new forum moderators, what exactly do you expect to do on a day-to-day basis that is different from a server moderator? Forum moderation is a lot different than server moderation. Though, I guess I can't back that up with much because I have never been either of those things. However, I think I can say with some certainty that forum moderation is quite different. With server moderation, you need logs and all that stuff. With forum moderation, you can just go back to whatever post was made and quote it or do whatever with it. I will probably tend to back up most or all of my claims with hard evidence, such as screenshots. 2:What do you think you will have the most trouble dealing with as a forum moderator? What kind of situations would you defer to other staff? I can deal with being attacked personally, however, I would probably have the most trouble trying to get other people to stop attacking each other personally. I think we all know that is bound to happen sooner or later. People can just get so worked up and get tunnel vision, and only focus on the responses of the "opponent." I suppose another thing is when my attempts to calm things down go unnoticed by those I am attempting to calm. 3:You've made a mistake, made a call that turned out to be a touch too far, and now you're in a pickle. How do you deal with the situation? So, I've made a bad call. Bound to happen at some point or another. I am all for changing my point of view on something, and admitting I am wrong when I am legitimately wrong. I've done it before, and I will definitely do it again. If I make a mistake, I will accept full responsibility for my actions. The blame game is not something I am particularly fond of playing. EXTRACREDIT: What is justice? Can you simplified it into something a five year old can understand? I'm sure justice has a wide variety of definitions based on person to person. I'm not going to open another tab and give you Google's definition, so I suppose I'll just go with my own. Justice is not revenge, or even punishment. I see it as more of an atonement for wrongdoings, even if the wrongdoings were not intentional. Guy steals your sweet roll, and some dude who screams a lot comes by and takes it from him and gives it back to you-- that's justice, in the simplest senses. Another word I would probably use is amends. Someone does something wrong, gets in trouble for it, and makes amends.
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