
Eliot Clef
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Everything posted by Eliot Clef
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ReBranded Player Complaint: PootisManiac
Eliot Clef replied to UnknownMurder's topic in Complaints Boards Archive
Right. I missed too much for my input to be relevant, disregard prior defense. -
I think that it's perfectly logical Enthrallment (and similar) would work on IPCs but not work on station-bound synthetics. I think what would happen is, in the case of slaved synthetics they would in fact be converted but their laws would override the conversion process, making it a bit of a moot point. IPCs do not have such external impositions on their behavior, and as such, should be able to be mindjacked.
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ReBranded Player Complaint: PootisManiac
Eliot Clef replied to UnknownMurder's topic in Complaints Boards Archive
As a point of clarification, Jimmy McFly (a separate player) was the one beating Snake in the crotch repeatedly, not Rin/Pootis. EDIT: Actually, let me see if I understand the situation correctly, because it's become increasingly clear to me that I got a pretty limited view of this situation. What I saw was basically this: Snake (NukeOp#1) was captured and in interrogation. I remember Rin catching sight of him being lead in and shooting him with a taser even though he was cuffed. Inferno (NukeOp#2) killed Jim Calhoun (or appeared to have had, I didn't see this conflict directly) in maintenance behind the evidence room, then hacked his way in to stage a rescue. Inferno comes in, some retreating occurs from the people who were in security at the time. The next time I looked in on the situation (there was a gap here where I wasn't directly observing), Jimmy was at the entrance of security with his rifle, and Rin was standing over the two of you and you were dead. I never caught the part where Jimmy was beating you in the crotch while you were still alive, and his position at the time (entrance of security) doesn't jive with the logged sequence you've shown. So it seems like I'm missing a critical segment of events. -
ReBranded Player Complaint: PootisManiac
Eliot Clef replied to UnknownMurder's topic in Complaints Boards Archive
Killing loud, openly murderous nukeops isn't actually unacceptable in itself in my book. If they'd subdued and killed you both I wouldn't have complaints, even if it wasn't what I would have done. You'd killed enough crew (including pitching Yinzr out into space, albeit only on to the bridge shield grating), and the first capture of one of yours lead to an almost-successful attempt at rescue. Rin is being a little stupid by donning nukeop gear and bragging about it. If people are banned/job banned for this, I guess maybe she warrants the same? Not sure if they are or not. Jimmy is being much more questionable by torturing you non-lethally and spouting a bunch of dumb netspeak. I have, admittedly, seen officers get away with this as well on occasion minus the dumb netspeak. Winston Carton, when he was still played, comes to mind though I think he may have been told to stop. -
ReBranded Player Complaint: PootisManiac
Eliot Clef replied to UnknownMurder's topic in Complaints Boards Archive
No, this part is a reasonable criticism and I missed it. Though, given the multiple deaths in engagements I can't say that I'm really terribly sympathetic here. It is correct to consider Jimmy's behavior in the above log questionable, however. -
ReBranded Player Complaint: PootisManiac
Eliot Clef replied to UnknownMurder's topic in Complaints Boards Archive
Ok, first of all, we've largely extinguished the silly notion that Security Officers on the Aurora are somehow the only people who aren't respectable professionals at what they do. Let's not bring it back with more of this mall cop nonsense. Secondly, I was watching this while it was going down. The Ops had gotten pretty heavily messed up with one capture. One of the ops had killed the Head of Security in maintenance behind the evidence storage room and then broke into security again to rescue their captured buddy. Two individuals -- I think it was Rin and Jimmy -- were in a position to respond to this. Rin was being backed up from the end of the corridor by a guy with a sniper rifle. They'd already had multiple violent encounters with the nukeops, and managed to get a pretty concrete drop on them. At least one Moderator online at the time (Alberyk) said in deadchat that what had happened was fine/not breaking the rules. As somebody who has argued very strongly against PootisManiac's tendencies as an officer: There wasn't any foul behavior here that I observed, and certainly no reason to seek either a ban or a job ban. You guys got outmaneuvered and aced. EDIT: Well, okay, wearing some nukeop gear was not really a good idea. -
Is it? This one is new to me. I thought we were avoiding a lot of the new baycode stuff.
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Spriting the R-series astromech droids would probably be best off not focusing on the central leg. With the exception of the R1, they universally have that central tread tucked up inside their bodies, but I think trying to sprite their tilted rolling appearance would look pretty odd. They're perfectly recognizable in their upright configuration. Edit: As for the SWTOR-era astromechs, they tend to have a "hard" 3-legged design instead of the soft 3-legged design of the R-series. http://vignette3.wikia.nocookie.net/swtor/images/a/a3/T7-O1.png/revision/latest?cb=20100814155549
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Full Body Prosthesis as related to legal rights
Eliot Clef replied to Lady_of_Ravens's topic in Lore Questions
We've had them in play for a long time before IPC code was revamped into Shells. I know Katelynn Mcmullen has been playing a full-body prosthesis for a long while now in particular, though I haven't seen her in a while. They've been at least somewhat in the lore since Shells were put in. If we were trying to avoid this, we've failed. As I think I mentioned in another recent post on this subject, one of the explicit goals of Shells was to introduce Ghost in the Shell-style cyborgs options. It's the primary reason IPCs can have a human, unathi, or tajaran exterior. -
Diverting some discussion from http://aurorastation.org/forums/viewtopic.php?f=35&t=4671&start=30 to here. As a Security regular, I'm pretty much answering what seems to be a misunderstanding here rather than raising a question myself, but this seems like the appropriate subforum for that. In summary: Neglect of Duty in response to somebody abusing genetics powers is a pretty stock standard example of how Neglect of Duty gets applied on Aurora. It's kind of a catch-all regulation, since nearly any mistake of a sufficient magnitude can constitute neglect of duty. For instance, allowing the slimes to get out of hand in xenobiology. There seems to be some disagreement from http://aurorastation.org/forums/memberlist.php?mode=viewprofile&u=858 Melkior here, but this is pretty much universally how I see Neglect of Duty used. If you're going around making a nuisance of yourself with powers as a Geneticist (as was the point of discussion in this thread), there's a pretty good chance you'll see Neglect of Duty charges slapped on you eventually. If this isn't how Neglect of Duty is meant to be used, then uhh... what, exactly, is it for?
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Character/Player: Safiya Isra/XXTheFurryXx, AGAIN
Eliot Clef replied to Vanagandr's topic in Complaints Boards Archive
EDIT: TishinaStalker is correct, Neglect of Duty discussion should go elsewhere. I can't find the delete option, so feel free to delete this post. -
Ion Rifles are bad at blowing up things that aren't people with mechanical limbs and IPCs. When a synth gets hit with one they take some damage, get stunned, have their equipment drained of energy (if applicable), have their battery partly depleted, and have all of their equipped slots de-equipped. It's very dangerous, but it's not "kill it dead" dangerous unless you're one of those things you mentioned. They drain energy out of weapons anybody is holding in the splash radius and outright destroy cybernetics/IPCs in one shot. Theoretically the idea is to balance out Cyborgs specifically (The AI really doesn't need this kind of balancing so I'm excluding it) but for most practical purposes it's just a weird weapon that can be deployed for niche situations. I don't really think it should be thought of as a "stealth weapon", and as I've indicated already in this thread, Cyborgs are kind of plenty vulnerable to regular weapons. They really don't... need... to be specially vulnerable to anything to be something the station can handle. I'd be particularly interested in Alberyk's opinion on this, actually, since he's one of the guys I know who is most familiar with effective usage of weapons in-game.
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Full Body Prosthesis as related to legal rights
Eliot Clef replied to Lady_of_Ravens's topic in Lore Questions
I don't believe this has been established. I know that full-body prosthetics are disqualified from the same positions as IPCs, although to be truthful I'm not certain why. (Possibly because enforcement of the difference would be too difficult.) -
Ehn. To be honest, I think both Cyborgs and AI are sufficiently vulnerable that Ion Rifles shouldn't be improved against them without giving them something to compensate. With regards to the AI specifically: It's stationary, its location is unconditionally vulnerable, it can be lawed to be on your side (or kill itself) pretty easily. A couple of welding tank explosions is enough to get in there and neutralize it, and if you can take out the turrets it's pretty easy to beat it to death with pretty much anything. With actual transfer bombs it only takes one placed outside the upload chamber in space to doom the AI unless people take extraordinary effort to save it. With regards to Cyborgs: They're slow (so slow), ion rifles can disable them long enough to get up close and finish them off without much chance of reprisal (best bet is actually a flash and a baton), and EMP in general depletes their batteries to some degree as well. If an Ion Rifle is going to instantly fry them like it does IPCs, I honestly think they need to be tougher to other things. If you want the Ion Rifle to auto-fry these like they do IPCs, honestly, some give is going to have to happen with regards to other vulnerabilities as well.
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Walter Brooks, Treat Hernandez, Moses Fitzgerald feedback
Eliot Clef replied to rrrrrr's topic in Character Stories
Walter Brooks: Back when I was playing regularly earlier in the year, I remember him being very mild-tempered and agreeable to everyone. He had kind of a bumbling fatherly demeanor. These days he seems a lot more... hmm. I don't know. I guess he seems like a bit more of a dick than he used to be? I liked "old" Walter better, but that isn't to say I think the character is bad. Moses Fitzgerald: I find this guy entertaining, although very very crude. -
Character/Player: Safiya Isra/XXTheFurryXx, AGAIN
Eliot Clef replied to Vanagandr's topic in Complaints Boards Archive
Heyo. I was the player who ended up ahelping this when it started to blow up in-round, because I had in fact observed The_Furry smacking (and trapping) an engineer (and later, the Janitor) in maintenance with a fuel tank and a water tank. I wasn't really sure if it was actually a problem but wanted it known that there was a witness in case it turned into an issue. So yeah, Safiya was in fact doing that. I wasn't following the Janitor before and after that, and wasn't really watching anything in particular at the time. On a personal level, I kiiiiind of think you shouldn't do this because it's exactly what makes people hate you as a Geneticist even if it is allowed. But I agreed (and still do) with Skull132 during our conversation at the time that if somebody can't mess around a little bit with telekinesis there's not really a whole lot of fun to be had in Genetics. (Stealing the Janitor's cart is different from temporarily boxing somebody in with fuel/water tanks, though.) EDIT: I do feel like this probably bears mentioning, though: Social norms relating to the usage of Genetics are a lot different from the actual rules relating to Genetics. A Geneticist who does anything that a Geneticist would consider to be fun is, almost certainly, going to be automatically reviled by a segment of the population solely because they're a Geneticist, even if they do absolutely nothing deliberately annoying to people specifically. I experienced this myself in my brief stint as a Geneticist, even though I spent my time performing experiments, writing down experiment results, etc. A vocal portion of this server simply hates genetics powers as a default, and whenever they come into contact with them will start demanding they get removed. See: EvilBrage's thread in response to this round. -
Both of these seem fine, but should cause intense pain when interfered with by the traitor radio jammer. They should also cause intense pain when EMP'd, and should have to be replaced if EMP'd. The HUDs seem alright, but they should have some kind of downside. The arms... eeehh. The crowbar arm seems kind of... useless. The storage arm both sounds like a pain to code, and a non-antag antag compression implant. Just seems strange. My initial idea for the Technician's Special is that it was more like a very small-scale borg storage kind of thing and would have something like a screwdriver, wrench, and something else built into it specifically. That seems like even more of a pain than conventional storage offhand, but some sort of "Inspector Gadget" style tool arm is more or less what I had in mind. I'm just not sure how it might function.
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Money. Unless people want to make special prosthetic limbs available in exchange for item loadout points at the character screen, it would only be something available if you went in to robotics to have a new one attached. This has no real rational reasoning that doesn't involve arbitrary gameplay mechanics.
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Player complaint: Stephieee and PootisManiac
Eliot Clef replied to Ove's topic in Complaints Boards Archive
The start of this story isn't great. Crooked cops aren't unheard of, but combined with the rest of your actions this is kind of inconsistent. You're willing to make deals with murderous monsters to let them loose in exchange for your appearance, but also are so duty-bound you're willing to go against orders to beat a contained creature to death, drag it out into space with no suit on, and throw it? From an IC perspective, this is actually fairly surprising. We had no basis on which to expect the loyalty implant to fail, and it was cooperative for a time after being implanted. To answer your confusion: The station is bound to Biesel Law, which does not permit execution as a punishment under ordinary circumstances. This changeling was eventually sufficiently problematic that killing it was justified, and your later demotion wasn't a result of killing it but because you were willing to take actions that were a danger to yourself and others. If you (or the others) merely killed it, then there would have been no problem. (Actually, I intended to demote you anyway for burning its eyes with a cigarette, but I kind of forgot about that in the chaos.) Yeah. This is why you got demoted. A quick addendum: I'm also aware that you were harassing Engineering for a fire axe at some point during all of this, because Katana Silvers was filling me in on it as we went. As previously mentioned, executions are not actually legal in Aurora's space. The second ling was killed because it became clear throughout the shift that: 1) Loyalty Implants do not work, so they cannot be made to cooperate. 2) They only require proximity to inflict damage, temporarily incapacitate, silence, or outright kill non-synthetics. 3) The second one we had apprehended killed someone while fully secured simply because they were standing too close while we discussed how to deal with it. Additionally, I think it bears mentioning that your equipment after being demoted was a stool, against a creature you knew to be capable of incapacitating you while restrained, turning limbs into bladed weapons, etc. Previously you were sufficiently self-interested to trade the creature freedom for your appearance. I'm not going to comment on the rest of your post, as you've already admitted you pretty much acted wrongly there. -
Basic Communicator Implant: An implant which serves the same function as a headset, which should be targeted to the head. In concept similar to "Codec" from Metal Gear Solid. ICly installed in the inner ear of the recipient. Like any other implant it can be removed surgically. Automatically has a standard encryption key in it, can accept one other. Advanced Communicator Implant: Similar to above, more costly to produce or maybe requires some research levels to develop if we keep that mechanic. This is instead a brain implant similar to a loyalty implant, which provides both an emote-triggered PDA (think explosive implants) and an internal radio. All communication is directly piped into the subject's brain, and they can respond in a similar manner. In addition to the built-in PDA, the user cannot be heard speaking into the implant. It's possible that the Advanced version might be more suited towards being traitor-only. Basic Ocular Implant: Permanent-equip eye slot objects, or surgically implantable mechanical eyes. Provides the benefits of a single HUD type. Advanced Ocular Implant: As above, but has the benefits of sunglasses, mesons, thermal goggles, and a single HUD type. Likewise, increased cost. Strength Enhanced Arm: Prosthetic arm which can be used as a crowbar to lever things open bare-handed. Total arm replacement required, cannot function as only a hand. Technician's Special: A prosthetic replacement line (for both arms and legs) with compact storage compartments for small tools. Able to hold two small items in its storage compartments. (While this feels cool, I bet it'd be a righteous pain to code. Still, I figured I'd throw it out there and see what people think.)
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Fire and Glory applies for Unathi
Eliot Clef replied to Fire and Glory's topic in Whitelist Applications Archives
I'm in the same boat as Xelnagahunter. Fire and Glory is pretty good with his robits, and I'm sad to see him bored with them even if we don't interact all that much. I don't know Unathi that well, so take my +1 in the context that it's given: Fire's a pretty good RPer and I don't see him failing to live up to the expectations of a whitelist he's trying to obtain. -
YouJustGotOwened's Skrell Application
Eliot Clef replied to Owen's topic in Whitelist Applications Archives
I've seen enough of Valorallen and Aefia to be reasonably impressed. I'm sure he'll do justice to Skrell. +1 -
Player complaint: Stephieee and PootisManiac
Eliot Clef replied to Ove's topic in Complaints Boards Archive
Re: Axe murder: It wasn't literal axe murder, he used an arm blade out in a public hallway. Also yes, I was present when Rin chased you around with a stun baton. By then I'd kind of decided to keep my head down and sort it out at Odin, particularly with the AI going ballistic. -
Player complaint: Stephieee and PootisManiac
Eliot Clef replied to Ove's topic in Complaints Boards Archive
Apprehending you just caused more problems, honestly. I don't necessarily think you did something OOCly unreasonable mind you, and it was clear to me in our communications that your character had some reason to trust the HoS. My character (IAM) implicitly trusts the AI unless given a reason to do otherwise, so he took it at face value and later had somebody (Kala) come running up to him begging for help because the Commander had just axe murdered the Warden and Detective in the middle of the hall. He wouldn't have chosen to arrest you, but didn't interfere with it until Odin to get the AI to cooperate. Simultaneously, since the AI knew for a fact that the HoS was a multiple murderer at that point and you kept interfering in safe handling of him, I do not think its actions were unreasonable even if they were hindering. -
Player complaint: Stephieee and PootisManiac
Eliot Clef replied to Ove's topic in Complaints Boards Archive
Right, so, I'm going to contribute what information I have here. Changeling round #1: Changeling round #2: I can, further, confirm that Rin makes a regular habit of very violent behavior. I don't mind normal holodeck duels but she insists on bare-knuckle/chair duels fairly regularly, in one round only pausing when other sec members came to watch. While she's usually cooperative during arrest and demotion, afterwards she has a tendency to cause problems and form little lynch mobs or gangs. As for Stephanie, I was only there for the back end of the incident at the bar. He did indeed come at her with a knife, she did indeed unload a revolver into him. We took him into custody with wounds, fixed him up a little, and he was in fact alive when medics arrived at processing. Since I didn't see the rest, I can't comment on it.