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VTCobaltblood

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Everything posted by VTCobaltblood

  1. With the rework, what would be the variables affecting hunger, except it peaking at a certain time?
  2. One token. If you bring the HoP a used card, they can give you a new one, but no more than three per shift. The card isn't supposed to bring profits to the restaraunt - it's supposed to give workers free food. Perhaps we could allow these only for Medical, Research and Command, as the highest-paying jobs, making these somewhat a sign of prestige - NT paying for your lunch out of their pocket sure is prestigious, right?
  3. When no heads are on, cargo technicians handling the order probably should still have the right to decline your order if it's the aforementioned pizza for science funds or something. It's Cargo's responsibility to ensure that this isn't abused, and HoP is the one to yell at Cargo's incompetence if they allowed a recreational/otherwise unjustified department funds order to be placed. Suggesting allowing the AI to track funds to fix the issue of no heads present begs the question of what will happen if the AI isn't present either.
  4. Perhaps a purchase from the department funds needs to receive the approval of either the department head, the head of personnel or the captain first, instead of the head of personnel reviewing it post factum? They can have it included in their PDA cartridge, or as a computer program. As in: you place an order and mark it as paid for in department funds, relevant command members receive a notice that a department funds order has been placed, they approve or reject it via a PDA or a computer, and it gets placed if approved. Department heads should also be able to order something from the department funds directly, without needing their own approval. However, even though my proposal seems logical to me, your idea with it just being logged at the HoP's computer may be more fun in terms of RP, for the reasons you've already stated in the first post. So, disregard my suggestion perhaps your approach has its good qualities as well.
  5. Alright, now that Schev has cleared his point up to me in Discord DMs, I can post my reply here. It just so happens that I have picked command roles that either almost exclusively lead from the front (RD) or (almost) exclusively lead from the back (HoP and IAA). Nonetheless, this is an interesting concept and good advice, which I'll try to keep in mind if I try out other command roles, forming my gameplay style accordingly.
  6. The meal vouchers/meal plan cards at loadout do seem like a good compromise allowing the idea of paying for your food and drinks to exist, but with the ability to opt-out. They can be disallowed for assistants and visitors.
  7. BYOND key: VTCobaltblood Character names: My main character is Robert Bretscher, but I also have Pinneshiri Volvalaad, Irving Hatakenaka and Agathe Leclair, which I play or don't play occasionally How long have you been playing on Aurora?: uhh 1 month or so I think, I'm unsure Why do you wish to be on the whitelist?: My strong desire to create an actual command character comes from the inspiration some truly talented command players on the server have given me. I believe that I, as well, can give other players a sense of direction, play, in a sort, a role of the "micro game master." Why did you come to Aurora?: That is a pretty fun story. When I recently got into SS13, I chose LRP servers, because I thought that roleplaying in such a chaotic game would seem either untasteful (since antags need to provide utter chaos, right? Which seemed to me a direct opposite of RP) or utterly boring (because antags wouldn't do anything). However, a roleplay buddy of mine insisted that we play together on a RP server. I declined playing on Bay because I didn't like the military setting, so he suggested Aurora, without actually having ever played there - so I tried checking out the server myself. My expectations of boredom have quickly been proven wrong, so I sticked. (my friend didn't) Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Of course. However, I feel the need to admit that, despite having read the article a couple of times, my grasp on corporate regulations is somewhat loose. I believe that better knowledge of them will surely come with experience. Have you received any administrative actions? And how serious were they? No. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: To me, RP consists of two concepts: obviously, playing a role, and collectively writing a story. The first one can be defined as creating a character and acting how the character would act in a given situation and setting. The second one comes from the first - by acting as your characters, you interact with the setting and the characters of other players, essentially collectively creating a piece of fiction. Good roleplay is realistic characters whose traits provide hooks for creating an interesting story, creating fun for everyone involved. What do you think the OOC purpose of a Head of Staff is, ingame?: Previously, I have mentioned the concept of a "micro game master." What I meant by that is that, while a head player doesn't have the admin tools, they have, most importantly, their imagination and their authority, which they can use to create an interesting round for everyone involved. A Research Director may arrive with directions from NTCC for as to research this shift, and coordinate their subordinates to execute these. A Chief Engineer may gather Engineering for a construction project. Ultimately, Command should give the department a sense of direction, and something to do as a group. Of course, a different responsibility of a Command member is, as one of the most important people on Aurora, to be ready to interact with antagonists in a fun and fruitful manner for both sides. Heads will always be the antagonists' prime targets - hostages, assassination victims, etc. They need to be able to play along and provide meaningful conflict. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Of course, a big responsibility of a command member both IC and OOC is to help other players with any issues that may arise, and give them advice on game mechanics. I often try to help out people even while not a command member - even though my scientist character is grumpy and difficult to approach, I always try my best to help people OOC if it is difficult to do so IC. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? As of now, Ceti space is in crisis, struggling from, first, the Frost attack, and then the Lii'dra invasions. As a result, the nation tries to assemble its own identity, attacks strengthening the patriotism in people. This, of course, has a different side as well - with the Lii'dra threat, racism against the vaurcae is rampant, and ATLAS may be soon gaining power. My current character, Robert Bretscher, has only relatively recently immigrated to Biesel from Sol, almost right as the embargo ended. His reasons for immigration are not political. He has an especially dismissive, even somewhat aggressive attitude to his vaurcae coworkers, and may become a moderate ATLAS supporter if they gain influence, strongly supporting their "human-first" ethic, even though he doesn't live on Sol anymore. What roles do you plan on playing after the application is accepted? Head of Personnel, Internal Affairs, possibly Research Director Characters you intend to use for command or have created for command. Include the job they will be taking.: Adelaide Delacroix, IAA Ezekiel Sha, Research Director How would you rate your own roleplaying?: I have around four years of RP experience. I believe that my strong suits are linking character traits to their backstories, roleplaying fear and being ready to handle whatever situation is thrown at me. Another one of my strengths is considering character disadvantages, weaknesses and flaws more fun to roleplay than positive and useful traits - I'm not the type of person to base characters entirely on their skills and good qualities, since that'd be very boring to play for me. My main weakness is maintaining consistency - sometimes I just don't feel inspired enough, and may make my characters act, although believable and not outright metagamey, not according to their personality. An example of this was when Robert Bretscher received an interim RD position - although I believe that I have accomplished my goals and responsibilities as a head of staff OOCly, I disregarded that this character is, possibly, the most unfit character in Science to take a leadership position in anything, making decisions as I would make them myself, rather than my character. I am working as hard as I can to correct this. I am also somewhat prone to retconning my characters, but it isn't anything too major. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes Have you familiarize yourself with the wiki pages for the command roles? Mhm Extra notes: i wrote half of this while having a fever
  8. That's really unconstructive, since I've pointed out why that point of view is flawed right in the first post.
  9. Ideas in here that I would definitely like to see: 1. The to-go bags. Because the break rooms exist for a reason, not just to eat donk-pockets and snacks from the vendors in there. Also can imagine this being really nice for many jobs, and overall making the chef more popular. 2. The dish washer. Because yes. Also don't forget to place it in tcomms lounge please 3. Generic role for both the bartender and the chef. Because why wouldn't I be able to get something as simple as a black coffee at the bar if there's only the cook present. I'm unsure how I feel about the whole proposal overall, however. NT is, after all, the super duper hyper successful corporation. I'd think they included getting free food while at work in the job contract, especially considering that the job isn't your typical 9-to-5 one. However, supporting payment for food could be a nice idea to charge visitors instead of it all just being on the house - perhaps, add the support for charging for food and drinks, but make it simply free if you just swipe your non-visitor ID? I'm not really sure whether or not NT would outsource feeding employees, too. Really, really unsure about all of this. It has both pros and cons.
  10. Ah, I see. I've misunderstood the premise. Yes, reworking hunger to just make the character hungry at a particular time once per shift is a pretty good idea. However, I agree with Satin - making characters programmed robots who only become hungry at specific times is nonsensical. I'd suggest making "hunger time" randomized, but not too wildly - make it range, for example, from 0:30 to 1:15 in round time. This is better, because: 1. Again, characters aren't programmed robots and can become hungry whenever; 2. This will ease the load on the chef and make people less prone to form giant lines. With chubbiness and overhydration being removed/made more lenient, we can still eat whenever we want to anyway. (Although now that I think of it, what does the hunger bar even add in the first place?..)
  11. Perhaps I'm not the one to say this, given how my petty complaints have made me a reddit meme, but this just seems pointless. What would this accomplish? If you want to make people gather together and interact, people who want to gather together and interact spend their time in the bar already anyway, they don't need nudges from game mechanics to do it. If people don't, they would just get food from the vending machine anyway, no matter what time they get hungry at. To me, this just seems like a pointless attempt to salvage a rejected suggestion - wasn't universal break time the main point of this?
  12. Another downside of this change that people here haven't yet brought up is that if you have a regulated lunch time, all other lunch times would become invalid. Some jobs, like Science or Engineering, can finish their roundstart in 10-20 minutes - would that mean that bartenders and chefs can tell them to go do their job (which they may not even have yet) and come back at the mandated lunchtime, instead of having lunch when they actually don't have anything to do and can take a break?
  13. I really, really support this app! The almost unknown programming languages page is what got me interested in IPC and AI lore on Aurora in the first place, and I absolutely support the idea of incorporating orphaned elements like this into the bigger picture. I also would really like to see science and tech lore get expanded upon, since it's currently somewhat lackluster - and from what I know about Moon, they seem to have both enthusiasm and actual education in this field - and this position would get them even broader means to bring their skills to life. Very strong +1.
  14. Well, tcomms scripts synthesizing voice don't make people autohiss, afaik. That'd suggest that the voice synthesizing technology IC-ly doesn't include autohiss.
  15. Why would it be that way, though? Isn't it a little wasteful to include the means for both in the requests console, IC-wise?
  16. It's a very minor code change, if we specify it to be TTS, and a one which I can do myself. "why devote time to this" isn't an argument - I'm ready to devote my time to this and code this. If it's, uh, not audio. But I can still try?
  17. 1. ...you understand that TTS is already typed in, riiight?.. 2. Doesn't seem so, because all the tajara command members keep putting rrrrs in there despite it being typed. A small notice at the announcement menu would be helpful to indicate that it is actually typed.
  18. Here we have an announcement. It having "rrr"s in would suggest that it's HoS's actual voice, right? But then, why does this happen when I make an announement using the captain's spare? Can we please actually make clear whether it's audio or TTS? I'd suggest that it's TTS, because it requires the least code work (we just need to specify this at the announcement GUI) and also allows for interesting opportunities with voice obfuscation. Besides, we already have convincing TTS technology at telecomms. If it's audio, however, I'd suggest to make it work like an universal recorder. But then again, it would require to revamp announcements completely, since it could have multiple speakers and audio emotes.
  19. I haven't interacted with Harper much, but I enjoyed giving her a tarot reading. I want to know more about her, because I feel she's somewhat similar to one of my characters. I'm somewhat neutral, for now. Her escalation thing hasn't affected my characters.
  20. Okay, I'm just gonna paste this from the PR. As we know, sweaters exist. Sweaters are a great item: you can recolor them, you can wear them on anything and not take up an additional slot. Many people like sweaters. I like sweaters. In fact, I like sweaters so much that I want most of the current in-game clothing to take the sweater model. My long-term goal is to have every or most "suit" items in the game, like the suits in loadout and command clothing, be replaced with separate clothing elements which you can mix, match and recolor. This would allow people to add much more flavor to how their characters dress, and what their fashion sense is. Also, this comes with a bunch of non-modular clothing becoming recolorable as well. However, there are a couple of cons: 1. A feature like this opens up a whole new alley for snowflakes to make costumes that aren't really suitable on a space station. In my opinion, this is an IC issue rather than an OOC one, since characters can enforce corporate uniform regulations ICly. 2. I haven't yet looked at how to make multiple accessories be displayed in character setup - meaning that you can't, for example, preview both a tie and a dress shirt at once. They work perfectly in-game, but it's hard to preview them without actually entering the round as your character. You also need to put the second accessory on manually when entering the round. This can be combated by including a jumpsuit or another safe dress option in your loadout in case your outfit actually looks horrible, but this is still an issue. PR link: https://github.com/Aurorastation/Aurora.3/pull/5452 If anybody has an idea not included in the PR checklist, I'll probably gladly accept it.
  21. [mention]Doxxmedearly[/mention] They are, and I don't really like it, honestly. Therefore, I propose an alt title that would focus on that. Nonetheless, a civilian station has a lot of weaponry in the armory, scientists making bombs, scientists making lasers, scientists printing out illegal weapons (which are allowed to exist - security wouldn't apprehend you for merely printing guns), and emitters in storage. I don't think an Arms Dealer is too outlandish, as long as they specifically declare themselves as Arms Dealers for security to be alert.
  22. [mention]Zaeperry99[/mention] I'll address your concerns one-by-one. I don't want you to think that that's my thought proccess when making this PR. Before I made this thread, my PR with titles was cluttered with titles that were absolutely useless, like a Sleuth, alternative title to Detective - I have removed these because I realized how stupid this is. Rather, this was a supporting argument against Ben's point - there are already things way worse than this allowed, so why reject something that has more thought put into it? I don't really think so. Rather, a custodial technician specializes in minor technical repairs, and a janitor specializes in cleaning up messes. In theoretical large-scale janitorial situations (I know how stupid this sounds but JERT exists), a custodial technician would screw in lightbulbs, while the janitor is doing the clean-up. A custodial technician would want an advanced light replacer, a janitor would want a chem sprayer. Moreover, it's something of a flavor thing as well - I can imagine a 17 year old janitor saving money for college, whereas a custodial technician would have professional work experience in the custodial field. Agreed. I'm not the one to make such a radical decision, however, so I'd prefer having a QM as basically a senior cargo technician, and a SM as just a manager, for now. That's exactly why merchants need to declare themselves as Arms Dealers if they're selling guns, rather than just merchants - for the security department to be on watch for potential unlawful weaponry purchases by civilians. It's not like merchants can't sell guns right now - with this change, security would be just aware that an arms dealer is an arms dealer, and act accordingly.
  23. [mention]ben10083[/mention] I have to disagree. By this argument, you can basically remove any alt titles. Isn't having medical alt titles "too specialized"? Wouldn't a nurse become absolutely useless if they're the only medical staff on board? Isn't having 2 different roboticists "too specialized" if they could just pick Roboticist and do both of their alt-title jobs, instead of being useless on deadhour by not doing all of the things they're supposed to do? Isn't having 4 types of engineers "too specialized" - wouldn't a maintenance technician refuse to set up the engine if they're the only engineer on board? This could go on and on forever with all the alternative titles we currently have. And what job, exactly, couldn't an arms dealer or a tourist perform on deadhour? Moreover, even more useless titles exist and aren't removed. Main example is the Chemist, who can be a Pharmacist and do... literally the same thing, because a chemist in medical wouldn't be a scientist. Same with Chef/Cook. Same with Gardener/Hydroponicist. I'm not sure if Cyborg/Robot/Android is a valid point to bring up, but it exists as well. We already have alternative titles that aren't that much of a difference except solely for character flavor, why not allow these ones? Custodial Technician, in particular, was requested by players, and it is by far more separated from Janitor than Pharmacist is from Chemist.
  24. [mention]LordFowl[/mention] Phoron exists in different states. There is solid phoron and gas phoron, and solid phoron is R&D. Moreover, the word "toxins" would also suggest chem grenades, given that we have no title for sci chemist. Perhaps a Weaponry Engineer would be a good title for this as well? Bombs, grenades, and also modular lasers. Also an immediately obvious title which won't be confused with Engineering. Bam. Roboticist role isn't complex enough to justify having a biomechanical engineer and a mechatronic engineer, given there are hardly any situations where you have to install a prosthetic and do borg maintenance at the same time. So what? We still have two roboticist titles, and they work well in tandem, just as janitors and custodial technicians would. They have different skills and different things are expected from them, just like from janitors and custodial technicians. Why is supply manager a bad name? Acknowledged everything else.
  25. Department people aren't all doing one job. How would I know that, say, Hardware Engineer, a title I've only seen one time, is the one to pester for KAs in science? And why exactly can't other people become Hardware Engineers? It's not like a character would have an unique degree somehow. I don't see what custom jobs would bring to the game. Why aren't they available to everyone?
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