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VTCobaltblood

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Everything posted by VTCobaltblood

  1. Why not do this right now? That'd prove your commitment to this app.
  2. From my perspective, this only further proves what I've just said. "Past proven" implies "doesn't need to be proven in the present". Which is, imo, not a good mindset to have. And no, just saying "no I'm not" does not in any way prove you're not. What stops you from becoming more active and reapplying later? I had some sweet small talk with you in dchat, would love to see you in-game and actually form an opinion on your play. I think others would too.
  3. With the clearing up, this app actually seems way, way worse to me, giving off a huge "I was staff sometime ago and thus I'm entitled to a whitelist" vibe. Perhaps this would sound egotistical, but it's pretty surprising that you don't know who I or Allakai are, considering both of us, again, play extremely often, and are quite active OOC and IC. If your activity is the easiest thing to change, why didn't you try being active and getting to know the newcomers before applying for this whitelist? To me, this is, again, a telltale sign of an app made on a whim rather than with an intent of commitment, but now you also seem like you're considering yourself privileged above others. Not something I'd want to see.
  4. I've already explained why this doesn't really work. Not to mention, I have never called xenobiology a chairRP role. Read what I write. aurorastation don't have objectives
  5. Same logic can be applied to lings. "I require genetic material." There is no lore supporting revs or raiders, which is exactly the point - you make it up yourself based off of what works. There are some criminal organizations on the wiki, yet the gamemode does not force you to work for any of these. That's good antagonist lore - open-ended and gives leeway for the player. That's not my concern. Changeling rounds are pretty obvious to spot by security investigating lings, but it would be metagaming (presumably? the guidelines just generally say you aren't supposed to know about antags, but actual identifying guidelines are broken). My concern is how sudden a ling reveal is IC-wise, not OOC-wise. You wouldn't reasonably have the time to expose this lore, nor any reason to, as people will actively try to kill you once you're exposed, and as such, it'd be unused, and thus, useless.
  6. Which is the recruitment method of, uh, any secretive underworld organization ever. But it doesn't matter. Like what? Traitors/mercs have the Syndicate, yes. What do revs and raiders have? Thing is, ling isn't an open-ended gamemode already. Making an original ling gimmick is quite difficult. You've made it much harder by giving them lore with no open ends. How would you tell a story about changelings if the gamemode consists of you just consuming the genetic material of the crew? Rounds last for only 2 hours. As I see changeling myself, the main goal is to not get caught as changeling. So we can cut away, like, 1:30 of that round because for that time, nobody knows you're a changeling. 30 minutes left. Someone does catch the changeling. Would you talk with the alien that has been murdering your fellow co-workers and turning your shift into a paranoid hell about what legislative system for obtaining citizenship it has (for the little period of time you now have, and that is hoping that the ling does not try to kill security right away since it's got nothing to lose now), or kill it with fire immediately? Personally, I'd pick the latter. That is, in my opinion, the problem with the gamemode. Xenobiologists are pretty rare, and a very significant chunk of them are one-off players who never pick the job again, so "hurr durr give changeling to science!1" would not really work, not to mention it's basically sending the ling to chairRP with 1-2 people without involving anyone else.
  7. Why is this not done on the Odin? Occupying IAAs with this would be a great way to justify IAAs having two slots, though. Granted that IAAs are a whitelisted role, this could be a great way to immediately make new players feel the lore. I'd love to have more paperwork, anyways so more people can see bretscher's signature because it's the best signature. If a justification is provided for why this is done on Aurora and not Odin, a +1 from me. What a shame that I can't roleplay getting knives in random places confiscated every round because customs are on Odin not Aurora
  8. Antag lore is extremely open-ended by design. Absolutely no people are supposed to know it, as all such antags are first contact. Antags are not supposed to care much about it. If antags do want to care about their lore, they're free to think it up themselves if they consider it beneficial for their gimmick. This, on the other hand, explains everything there is to explain about lings, making their lore extremely rigid, yet has absolutely no use in-game except justifying game mechanics. Why is this needed?
  9. So, does the crew of Aurora know about changelings' existence now? Or not? What's the point of all of this pile of text being outlined if it will not be used by crew? Antag mechanics don't necessarily require lore backing them up.
  10. Doesn't make much sense to play most of the research jobs we have on the Odin. Xenoarcheologist is a prime example, mostly, but Odin is generally not a research facility.
  11. Playing everyday for two months on both high- and lowpop, I don't think I have ever seen these characters. Though "Ryan McLean" rings a bell, but I can't even remember what job he was. Medical? Civ? Overall, the app doesn't look solid. It looks like something assembled haphazardly, with no actual effort put in. The lore answer sounds more like "what is Tau Ceti's overall theme" than "what are the current events in Tau Ceti". Most answers are one sentence instead of a paragraph. It feels like a randomly made app to try out playing command instead of a genuine commitment that at least I expect from command apps. Though maybe staff disagrees with me on this one.
  12. If I play on lower pop, it does not mean I want my playstyle to shift to "explorative" or whatever, nor does it mean that I want to test NBT. I usually play lower pop to either RP or to familiarize myself with mechanics and map specification with the intention to do the same things on higher pop. Yeah, you wanted to crawl in maintenance, knowing nobody cares about a scientist on a manifest consisting of 5 people including you, to snipe out the perfect place for your upcoming antag gimmick? Screw that, new map for lowpop. And when I RP on lowpop, I want things to stay canon, which is impossible considering my character is suddenly not working on Aurora anymore, but instead on some random colony, and much more so if the crew transfer shuttle crashes into the same completely random facility a stupidly high number of times. And... manifest changes? Seriously? So, for example, I cannot play my RD if I'm on lowpop? Absolutely not. As someone who actually plays on lowpop, I am extremely opposed to this. Can't -1 this more. At the very least make it a vote.
  13. Please omg yes. We need ways to get firing pins when HoS/Warden aren't around. I do not agree that making science "a gun factory" by removing firing pins entirely on a HRP server is bad (scientists randomly giving guns to people should be regulated by administrative means, as no sane person would hand out experimental, highly lethal (possibly including the user) laser prototypes to anyone who asks => making science into a "gun factory" is solely LRP on the scientist's behalf), or that science will become "a gun factory" every round (considering most scientists touch guns next to never, and even more rarely does security team remember or care enough to notice scientists making guns), and roboticists can make immensely more powerful mechs without these stupid limitations anyway, and not to mention the general absolute uninvolvedness of Science in anything, but whatever. I guess this is Arrow's judgement that he does not want to argue with science players about, considering he gave the reason on not removing firing pins on a channel most people lack access to. +1
  14. I think these can be available at a hacked lathe or something. Simple enough, but not stupidly so, and available for both antags and non-antags, but would definitely get you a weird look. Like lethal rounds and tactical knives. energy wristblades at science owo??????
  15. I don't really like this. Some events make extremely little sense if they're not on The Flagship(tm). Why would political parties hold their meetings on an insignificant aux research facility? Why would bumper pod contests be held on a mining station and not on the big boi Upsilon? Significance of the station is what made these somewhat plausible, but you suggest to remove even that tiny strand, and now most of the peaceful events make no sense except "well, we play on aurora duh". I'm not a big fan of the whole mockery dynamic, either - it feels cartoony instead of mature. -1
  16. First PR's up. Implements dress shirts, some skirts, and suit jackets. https://github.com/Aurorastation/Aurora.3/pull/5694
  17. Bumping. It's next to impossible to get your head's hardsuit in case of the head not being present unless you're a traitor, which seems ridiculous to me considering that the AMI hardsuit is essentially the only viable option for a scientist to have armor without running to security. Big +1 Here's my suggestion on how one could hack these: apply crowbar to pop the hatch open. Bash with anything to break the internal components, one of which just might be the ID reader (breaking it is indicated with a flash of a light or a click? Random chance). Apply wirecutters to carefully cut off the ID reading system, which takes 30 seconds and shouldn't damage parts, or only damage them slightly.
  18. I implied that RnD does the research, yeah. Something like 5 power 6 materials 4 data theory 5 combat to get advanced exoskeleton chassi available? No materials needed, but implies a fully finished roundstart with the scientist knowing what they're doing. Would also show up later than mechs.
  19. Just call them blank exoskeletons, not science exoskeletons. Instead of giving everyone exoskeletons at roundstart, leave only blank exoskeletons printable at robotics and allow mounting the modules you've described in the original post, with maybe a limit considering which blank you pick, with 2 modules being able to be mounted on a default one which requires no research, and like 4-5 modules mountable on an advanced one? 6-7 on antag exoskeleton, pick modules from uplink? oh and paintjobs. printable paintjob kits, of course.
  20. If this is robotics's business, then it's RD office or, actually, just robotics itself. Yeah I see the appeal of a crate carrier exoskeleton I guess, sure.
  21. Cargo and science exoskeletons sound unneeded. Make the printable robotics one blank and allow any modules to be slotted on it instead of boldly declaring a simple blank as Science Exoskeleton(tm) For a thing scientists would actually wear, though, it would be neat to test guns while in these for surge (which is basically shock) and recoil protection. Might also be useful in xenobio. I think that these not being available at roundstart would also make roboticists much more popular. It would be just like 99% things RnD does - a significant upgrade if the roboticist knows how to do their job, but absolutely not necessary for a department to function.
  22. Closed the PR, will be making this in smaller-scale PRs instead. Checklist for my reference: Add recolorable dress shirts Add recolorable pants Add recolorable skirts Add a different, more casual skirt variant Add recolorable suit jackets - they went in the suit slot Add recolorable sweater vests Add recolorable jackets Add recolorable bowties Add recolorable track pants and jackets Make ties recolorable, with options for short and long Make labcoats recolorable Make jumpsuits recolorable Make medical scrubs recolorable Make berets recolorable Make jumpskirts recolorable Make bandanas recolorable Make some other clothing items recolorable Add other modular clothing I haven't yet thought of Make suit jackets buttonable and unbuttonable Add a rolled-up variant of the dress shirt
  23. Revolving gimmicks around murder, in my opinion, is not inherently bad. What is bad is murdering without roleplay. Resi's gimmick provides a lot of roleplay opportunities as she described the gist of it, so personally I don't think it's unhealthy or murderboney. Murderbone is going on a murdering rampage. Is setting up a complex and elaborate system, with a lot of space for RP, fearRP and whatnot, to kill only three people out of the manifest, a murdering rampage? Absolutely not. It sounds ridiculous. Is every kill of a character murderbone now? Is every gimmick that involves death of characters murderbone now? But these are my two cents. I wasn't present in the round anyway.
  24. remove karma
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