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VTCobaltblood

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Everything posted by VTCobaltblood

  1. Reporting Personnel: V T Job Title of Reporting Personnel: ex-clown Game ID: uh Personnel Involved: V T, Ex-Clown, Witness Matt Atlas, Code Maintainer, Victim Time of Incident: 9:25 pm 18/02/2462 Real Time: 9:25 pm 18/02/2020 Location of Incident: Discord Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [X ] - Other - the dude's really cold man Overview of the Incident: Actions taken: Additional Notes:
  2. Why aren't you using the circuit kit's photovoltaic cells?
  3. Reading the application, I am somewhat concerned that you haven't read my Eridani rewrite. I am also concerned about your activity - see Matt's reply for that - and your ability to finish projects. You've been taking up big features for your PRs, then you vanish for a few weeks and shelve them afterwards. More importantly for lore, this has happened with the very hyped-up IPC rework. Other examples include augments, deptsec, powertools, medicine side-effects rework, proy gamemode, etc. Long piece-by-piece reply:
  4. Excellent loredev with fresh ideas, whom I very much enjoyed working with during my skrell deputy tenure. I can only hope that Sleepy is still able to conduct the forbidden ritual that brings races back from the dead. +1
  5. Assuming that there is a shadow cabal behind Coalf being accepted or even allowed to apply is silly. Coalf's first wikimaint application was declined (though I personally strongly disagree with the manner in which it was done). And it's not like his second application was accepted on a whim either.
  6. utterly shook by the recent alexis kennedy news as a very big fan of his work. as much as i would love the allegations to be false, the sources seem credible. i have to reconsider a lot of things now. :(

    1. Scheveningen

      Scheveningen

      innocent until proven guilty, tbh.

    2. VTCobaltblood

      VTCobaltblood

      yeah but some of the sources aren't prone to lying

  7. Make me headmin so I ban everybody I don't like, which is 50% of the server. I will be the new Thanos.
  8. ???? This is not a solution to anything whatsoever mentioned in the post
  9. This is VERY similar to Martian scrapyards, which are detailed on the Synthetic Origins page.
  10. Geeves, please don't post when uninvolved. This is serious.
  11. BYOND Key: VTCobaltblood Game ID: bZa-mGiL Player Byond Key/Character name: Khaled Al-Bastaki, don't know the ckey Staff involved: Not ahelped, no staff in round Reason for complaint: Unacceptable behavior as HoS. More detail and evidence in spoilers. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No. No staff in the round. Approximate Date/Time: 30/02/2019
  12. Nice pfp. a real eyeful there. you rock

  13. hej So like um, I'm looking for images of humanized cats for a project unrelated to Aurora. Ideally, I'm looking for something like the works of danielpup: By which I mean, I'm looking for a realistic human-like physique with feline traits (full cat head, cat fur and cat tail). Nothing overly cartoonish pls, i.e. no probably no typical furry art. If you find something that can help me in my search for the cursed and the forbidden, dm me on Discord (VTCobaltblood#1108) P.S.: Yeah it has to be specifically housecats. Lackadaisy was already suggested. I also know about Kitty's Water Mill.
  14. It's not mandatory, and it's stated so in the post. However, character concepts should involve main themes somehow, even if it's playing on them. You can't have a subversion if you don't have anything to subvert in the first place.
  15. This isn't really the case, Dregs have plenty of telling signs. They have their slang (which is VERY noticeable in a game that is like 50-99% talking depending on job and roundtype), they have mechanized eyes. And I feel like this should be the example going forward. Individual factions/groups of people should have some way of knowing who having a deep conversation about their backstory and views. Though linguistic choices could present a bit of a barrier for entry, there are other options - e.g. you can always distinguish a Great House noble by their surname. Or you could have loadout items. Or really all sorts of other readily apparent and visible things. Very well said. I'm going to make a tattoo of this on my forehead. The main reason why I'm opposed to this is because of Sol in particular. It's a pretty multilingual place, especially Mars, which has a very heavy connection to Freespeak rather than to Sol Common. I personally have a Martian who only knows Freespeak, but not Common. This connection is also pretty important thematically (showing that the red part of Mars doesn't like Sol all that much, and tries to oppose its culture as well). Moreover, this kind of buff isn't really significant. We don't have enough languages, or enough uses for languages to justify an additional slot. Skrell, for example, can already pick all languages available. If you give a human Sol Common the additional slot coming with it, they could also select all languages except one (which would be Siik'tau because it's completely irrelevant to anything whatsoever and almost never spoken on station, I await its death eagerly).
  16. So that you could track migrants. For an employment history, it's somewhat important. Certainly more important than your religion. I've suggested picking an origin system set your skintone and known languages to some suggested values. E.g. if you pick Epsilon Eridani, it gives you a black skin tone and places Sol Common & Tradeband in your languages, which you can change if you want. Maybe it could even generate a name appropriate for someone born in that place.
  17. Oh, that's a solid argument actually. The immigrated family thing, not "lol wtf". Though these cases would be a minority, and we seem to strive for character creation lore available from outside the wiki. Maaaaaybeeeee expand on the suggested stuff idea more? Like an origin also suggesting an average skintone and maybe even languages to you?
  18. You seem to apply with short-term plans (and specifically to execute said short-term plans), and a big emphasis on that you want to specifically help develop Skrell lore. So, this leads me to 2 questions: 1. After the religion and loadout stuff is done, what are you going to do? 2. Why are you applying to be a Skrell maintainer and not waiting for Skrell deputy slots to open? And more minor, general questions: 1. What is your vision for Skrell's relationship with not just AI, but synthetic stuff in general? Prosthetics, cyborgs? 2. Psionics are a bit of a big thing, and I even envisioned whole rewrites of certain areas (history, mainly) of Skrell lore to accomodate this addition. Would you change anything in its representation from the current status quo? Would you push for it to be represented more, or dial its importance back a bit? 3. You mentioned that you want Skrell to have current events related to conflict. How would you imagine big conflicts in Skrell lore?
  19. Putting back home system and maybe renaming it to origin system seems ideal. Also fits better for stuff like IPC manufacturing places, since they usually don't have citizenship. I assumed that the removal of home system was 100% planned on head dev side too, and that making a suggestion to bring it back would be pretty pointless. As maybe another point to help ease new players into lore, have each faction suggest an origin system for you? E.g., you pick Sol Alliance for citizenship, the game sets your system to Sol, but you can change it if you want. Pick Empire of Dominia, it sets it to X'yr Vharn'p.
  20. The new citizenship system update removed home systems, as they are useless. While I can somewhat agree with this notion, I feel that field was great for one thing - tracking migrants, e.g. someone with a Biesel citizenship having their home system set to Sol. I feel that a government/citizenship of birth field with the same selection as we have now would accomplish the same thing, and not deviate too much from the new standard - being fairly clear to navigate, and emphasizing le lore. It could do some other stuff too, besides being shown in your employment record, such as locking your skin color to a certain range if you select, say, Eridani as your birthplace.
  21. Why do sec borgs need to be saved with these pointless and tricky caveats to playing a sec borg? What if a warden joins in the middle of a sec borg being in a combat situation, must the sec borg deactivate itself? How do you even regulate that? Most importantly, being forced to deactivate yourself pretty much on someone's whim is utterly unfun. The respawn time is a whole 20 minutes. You could have played a sec borg for 5 minutes and be forced to go to storage because a cadet has joined and there's no roboticist. Why does this have to exist as opposed to just removing sec borgs?
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