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UncleJo

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    Plasma Researcher

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  1. As written. It's pretty hard to keep track of things or people you're trying to move towards as a miner, EMT, engineer, etc. This includes yourself and your own position, of course. I wish we could just be able to hit a "TRACK" button on the far right of the window which brings the tracked signatures you need to the top and highlights them. Sort of like how GPS units work now, except without needing to de-list everything else in the process.
  2. As it is now you set the transfer rate on a roller bed's IV by adjusting your container directly before hanging it. You can use almost anything that houses reagents for these, including bluespace beakers which max out at a 300u per second transfer. It should go without saying that this lets you do some seriously game-y things like instantly pushing a pre-measured beaker of medications in a single second. Or an entire bag of blood in about seven seconds since their upper limit is 30u/s. If they functioned identically to regular stands it'd (probably) circumvent this jank.
  3. Cutting out this wall in the GTR would be an absolute godsend to open up the room more. We keep bumping shoulders trying to skirt around it.
  4. A lot of the mentality seems to stem from Security's natural appeal to certain players whose only real purpose is to kill valids, abuse crew, and exercise non-existent authority that they wouldn't have elsewhere. Power trippers. Like anything else in life while the majority of Security's playerbase doesn't fit these stereotypes the continued existence of a handful of problem officers has a way of souring the entire department's image. People have the tendency to better remember the negatives than the positives, meaning that while most people might not skirt the edge it unfortunately makes ever
  5. About a month ago I played this wild ass round in Medical where a super obviously new player came in to chat with us. He walked out of the bay after rambling for a bit about our gumballs or something stupid and sprinted back in about a minute or so later screaming for help. He was dying from MSOF at an absolutely breakneck pace because he'd bought a can of Phoron Punch from the vendor around the corner, chugged it, and then immediately dropped back into our laps when he started feeling symptoms. He was inside the GTR within 15 seconds, in cardiac arrest in 40, and brain dead by the minute
  6. We could probably prevent 85% of the accidental phoron poisonings if we simply change the message that shows when you hover over Phoron Punch or K'ois bars in the snack machines that normally says this: to say "Phoron Punch! - (WARNING: Toxic to non-Vaurcae)" instead.
  7. +1 Research and Security are (accessibility-wise) the worst offenders in this regard and the best reasons to implement this. They routinely need paramedics and even though we usually give them forewarning that we're coming hardly anyone ever open the doors until their injured party is either dead or not far from it. Not that I blame them - it's difficult to keep track of these things in an emergency, but they shouldn't even have to. This should all be accounted for on a station with a winding history of workplace accidents and hostile takeovers. Some people would argue that it's necessary
  8. I don't even think it does that much. If you try to crawl on a space lube'd floor you still go flying. You're able to crawl under impassable flaps with it but honestly how many times has anyone ever used that? I personally don't ever use crawling for anything other than RP when my characters are really hurt, trying to move away from something (or someone) dangerous, or are just clumsy idiots tumbling over tables. Ducking under countertops and crawling to cover in a firefight, crawling away from cultists and mercs, etc. It would be nice if we could cut the action timer down by a few secon
  9. Bump. This seems like a really cool idea that I like all around but I'd personally want to see it to be bigger than a regular pAI card when you fold it up, just so you can't stuff an entire medical cyborg-lite into your pockets. A normal-sized item would probably be good.
  10. Yes please. This is beyond annoying to play around and it's been happening really frequently recently.
  11. I've played Medical for two rounds of Revenant now and I can safely say that as soon as a blue man walks in the room an internal "switch" flicks on in my head, sending me into full on monkey mode and causing me to completely abandon actually roleplaying my characters on account of the fact that I fully expect to be gutted if I pull any punches for the antag's sake. It's fun to gun down waves of revenants but it seems like the meta at this point is to suicide rush in an attempt to do as much damage as possible before you die and then respawn later to finish what you started. It's a fun one-off
  12. In real world settings when patients have trouble breathing, stop breathing, or go into shock and can't get the oxygen that they need they're usually put onto or ventilated from tanks of concentrated oxygen via masks. By giving them air to breathe with more of an oxygen content than what's in room air it helps to make up for that deficit and keep their tissues from starving to death. Given how heavily Brainmed relies on the blood oxygenation mechanics and how frequently people die from collapsed lungs and heart damage because there's few practical ways to treat the crash besides loading u
  13. Yes please. We had this before and I don't understand why it was ever removed. The cryo tubes are meant for either stabilization or rapid recovery, right? Except as they stand now they're horrible at both of these things on account of the fact that you can't monitor your patient when they're inside. I have more confidence in a zip-up plastic stasis baggie than the specialized, million credit cryogenics setup.
  14. Valetzrhonaja is enjoyable to be around and from what I can tell you're fairly competent. I don't have any complaints, keep up the good work. +1
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