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Alberyk

Lore Writers
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Everything posted by Alberyk

  1. Only Jade's head was taken in the first contact, the csi and the hos were left untouched by me. As I told before, I was only keeping one head with me and I was trying to trade it for another crew, so, I was not just doing it to keep them away from cloning. Also, I clearly remember throwing one head at medbay lobby. I am not sure if any op attacked engineering, but I heard they were tring to set up emitters as defenses, which would have probably caused the burn damage.
  2. About the heads, I removed some of them, but I was trying to exchange the heads for something else, so I was not planning to keep them just for the sake of it.
  3. Aaron Hawkins: 170 Sslazhir Yinzr: 230 I should add a secret spess pirate background to Aaron.
  4. Minha língua nativa é português. My native language is portuguese. And some times, I think I can speak english.
  5. From most favorite to least; Traitor/extend-a-traitormongous Secret Cult Heist Nuclear Extended Rp-revolution Wizard Vampire Malfunction Mutiny Ninja Traitorchan Changeling
  6. You know, even if I love the clown and the mime, I think it would make no sense to have them at a state of the art research space station. I don't see any problem with an entertainer job, but if we don't allow mimes or clowns to be regular jobs, it makes them more special when some traitor do a gimmick about them.
  7. You can have a posibrain from a dead ipc if you decapitate it before removing the brain, otherwise it is a cyberbrain.
  8. BYOND Key: Alberyk Character Names: Aaron Hawkins, Luctus. How long have you been playing on Aurora: Something around three months or a bit more. Species you are applying to play: Unathi. What color do you plan on making your first alien character (Dionaea & IPCs exempt): Green. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Because the Unathi race has interesting and different traits that can lead to develop characters and situations in different ways than other species. Mostly due to their culture and vision of certain issues, like honor and gender equality, but it don’t mean that all unathi should abide to it. As well the lore behind their homeworld and the relations with NanoTrasen and other species. Identify what makes role-playing this species different than role-playing a Human: Mostly because of their society and culture, since their origin is from a clan based people and with a great emphasis in honor and tradition. Which can lead to interesting backgrounds and interactions with another species and with their own kind. It is mostly their culture, origins and reptile-like characteristics that give them an alien feeling. Character Name: Sslazhir Yinzr Please provide a short backstory for this character, approximately 2 paragraphs Sslazhir Yinzr was born under a lesser clan of the Izweski nation at the city of Skalamar, two years before the first contact with the Sol Alliance. He spent most of his childhood being taught into the traditional ways of the Unathi society, mostly by his father. During the Contact War, his clan fought alongside the Izaweski nation, mostly due to tribal ties than ideological reasons. Sslazhir lost several relatives in the conflict, such as his father and his two elder brothers, since this his grandfather became responsible for his education. During his childhood Sslazhir was fascinated by the presence of the foreigners, such as the humans and skrell, mostly wondering how the world beyond the clan and the city was like. However his family had mixed feelings about the intervention on Moghes, still he had a strong desire to leave his homeworld and travel through the galaxy. At the age of seventeen, Sslazhir left his clan and accepted an opportunity to work as guard for a small trading vessel docked at Skalamar. The unathi travelled with the crew for two years until he left to work in other jobs, mostly acting as security for independent contractors ,until he accepted an opportunity to work to NanoTrasen. First as cargo technician and moving shortly to the security department. Salazar still firmly believes in the unathi way of life, the concepts of honor, gender equality and other beliefs of his people are an important part of his life. However, he is open minded enough to learn about other cultures and to try to understand others points of view, but will rarely bend his ideals to fit any situation. What do you like about this character? He has traditional traits of the unathi culture and is not willing to give up on them. Also, having some kind of code to guide their actions can be really interesting to roleplay on a character. But mostly because I find the Unathi race to be really interesting as whole. How would you rate your role-playing ability? It is a really hard question, but I think it is pretty fine, most people seems to enjoy to interact with my characters at all. Also, since I started to play on Aurora my role-playing has been improved by a lot. Notes: Forgive me if I did some mistakes related to grammar, english is not my native language and I still find some difficulties with it.
  9. You can make plastic by smelting coal.
  10. Alberyk

    More Vampires

    I like this idea, we should do it.
  11. Right, as one of the wizards during that round. Security was really small, even skull asked us to don't try to beat them, that is why i got no offensive spells or itens. For the shotguns, it was because I used emp after beind attacked with a flashbag by the security. But, Bokaza never tried to hunt the wizards, in fact, it was allowed for them to stay at the station and do what they wanted to do with the dead wizard. Also, he wanted to participate in the supposed witch hunt, in any way, the wizards never tried to hurt the crew, so the guns were probably there just in case of some kind of open and violent conflict. Still, the hop have an energy gun and a flash with him.
  12. Well, the flashbang just ruined with the rp going on. Also, without any real threat or reason, security fired, using lethals, at me and the hos while we were both running. Also, when we got cornered at the medbay, the detective just shot me with her gun, even without me trying to do anything against her. It was really stupid to use lethals in that situation, no real reason to hurt us, because after the situation was under control, and an officer harm battoned me, I had to spend some time in surgery, even without trying to hurt security in any way.
  13. technokat seems to be a frequent problem on nuclear rounds. Most nuclear rounds I played with him on the side of the ops ended with a lot of ganking and poor rp. For example, on a certain round he and his team once turned off the telecomms and just bombed the station several time without any kind of contact with the crew, when the emergency shuttle was near to dock on the station, they teleported on the bridge and tried to arm the nuclear device.
  14. In the same round I was in the middle of a fight between the security and a operative (Technokat). He tries to disable me with the taser on the energy, but he left the hallway below the bridge and drop the gun. I pick the gun and start walking toward the medbay, then he returns and even before I do or say anything, he shoot me. And after I got hit by his bullet and I lay down, roleplaying the fact I got hit by a bullet, he keep shooting at me until I die. All of this without saying anything. I see a lot of times Kaipov using lethals without the real need. Like once I was a vox raider, alone, hurt, stuck inside the captain's room and not even holding weapons, and he just killed me with lasers. Were you Aaron Hawkins? Because I think I saw that from Kaipovs helmet cam Yes, I was the miner in the hallways below the bridge.
  15. I agree that the syndie borgs in the actual state are a really bad idea, since they are only murderous machine, but this don't mean we can't have a borg at the side of the operatives. You could have different modules like the regular borg can have.
  16. In the same round I was in the middle of a fight between the security and a operative (Technokat). He tries to disable me with the taser on the energy, but he left the hallway below the bridge and drop the gun. I pick the gun and start walking toward the medbay, then he returns and even before I do or say anything, he shoot me. And after I got hit by his bullet and I lay down, roleplaying the fact I got hit by a bullet, he keep shooting at me until I die. All of this without saying anything. I see a lot of times Kaipov using lethals without the real need. Like once I was a vox raider, alone, hurt, stuck inside the captain's room and not even holding weapons, and he just killed me with lasers.
  17. I believe it would be interesting to add an option for the nuclear operatives to buy a cyborg using the telecrystals. On the tg station, the ops can buy a cyrborg and a ghost player will take control of it(link for reference: https://tgstation13.org/wiki/Syndicate_guide#Syndicate_Cyborgs). I believe we could adopt and adapt this idea to make it more prone to rp. Also we lack more synthetics antags, besides the ai malfunction mode.
  18. Later, I found this and I nearly died.
  19. Really damn good app. I like DeezyJ as a player and I like his characters too. I believe it would be really interesting to have this player as a head. Also, best bar menu. +1 for this whitelist app.
  20. Well, the wall I was drilling was the one before the cargo, also, when the ripley was destroyed, i slipped inside core and the emp grenade tore off my right hand, I did not stay there, I fled to the mining station. Also, with mesons you can see the layout inside the core. When the delta code was called and people were screaming on radio about robots attacking them and carps from the holodeck I was just finishing to smelt the plasma at the outpost. And since Aaron have a great distrust about artificial intelligence beings he would suspect that the AI, which was showing signs of not working properly, could be behind it. But, I agree it was a rash action, but since it was code delta it would mean that the station was going to explode. And I think you can destroy the exosuit using the console at R&D.
  21. Stealing it was easy, since it was still unattached from the floor and the ship was big enough to fit the entire engine, I was also planning to steal all the emiters too, but security was aware of us there. Also, we stole some slimes (but it died because of space), more science things and even Lamarr.
  22. Well, the last nuke round started truly awful for the ops. We were three agents, even before reaching the station one of us got lost in space (he landed on the clown planet), and the other killed himself while destroying the mining telecom. Also, the other op lost his bag with his weapons and equipments while we were stealing the engine. It could have been worse.
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