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Gromnax

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Everything posted by Gromnax

  1. Hi! Thank you for your feedback. I have expanded the character's story as requested, and can provide another one if you think it is not quite enough. For your question: IPCs have a very different mind from humans. They are way more analytical, basing their actions on internal logic rather than emotions. First of all, they have a self-preservation doctrine that has priority over everything else, stopping them from putting their chassis in danger. They rarely, if ever, show erratic behaviours like their human counterparts could. All human traits they might have would be mimicked. This is because no matter how complex their positronic brain are, they remain a machine in the end, and as such, can only act by taking in account causes and consequences. Treatment of IPCs vary in the Spur, but they are generally very discriminated against. The worst place for them would probably be the Jargon Federation, which is still scarred by Glorsh-Omega's crimes. There, AI researches are completely forbidden and IPCs are illegals. Dominia would be ex-aequo as IPCs here are either deported or destroyed, and it is impossible to own one to gain dominian citizenship. IPCs can not gain the Sol citizenship either. If self-owned, they can gain citizenship from other nations, however this does not guarantee them to be equals with organics. They are often settled in IPC-only ghettos, and violence against them is not unheard of. If they are paid, their pay is often inferior to their biological counterparts (except vaurcae), and if they are own, they need to buy themselves back to gain their freedom. This isn't an easy or fair task either however, as their owner is free to set the price higher every time it is reached, effectively keeping their hand on the chassis. An IPC whom manages to buy their freedom is often, if not always, completely broke afterwards. There are some factions made exclusively (or almost) of IPCs. Besides the barely known Purpose, which isolates itself from the rest of Spur, there are the Golden Deep, an ultra capilatist merchant organisation settled, besides other places, on Pactolus and Midaion. Ceres' Lance, a paramilitary organisation made of IPCs hunting rogue robots, is supposed to be independant, but is financed by NanoTrasen. Finally, there is a religion that condones IPCs and see them as the next step in evolution, as holy creatures : the Trinary perfection. These are the most important points I can think of now.
  2. Agreed with niennab. I seee no reason security should have access to the medbay, if they are needed, someone can just open the door to them.
  3. Considering their skill, might as well make them a full part of the team. +1
  4. -1 for me. I am sorry, but in the rounds I played with you in, you seem to be a bit too blood thirsty as a sec player and I think you still need some play time to understand the server's culture on this aspect.
  5. Let's be honest for a second, when was the last time someone successfully escaped from HuT for long enough that it'd be relevant?
  6. Sounds like the most reasonable option to me too. Top one could maybe be called "Administrative" since technically it covers liaisons and journalist as well, but besides that, this is really better than numbering decks as we do now.
  7. More maintenance is always good. I kinda miss the Aurora's construction level for this.
  8. I wholeheartedly disagree with this idea. Hold until Transfer is the death of the round for the held antag. I rarely see anyone trying to interact with held prisonners, and they often can not even ghost. At least, when marooned, you can try to survive or respawn as a 3rd party/ghost role. Please let's not make HuT an automatic thing again, this is the bane of antag's existence.
  9. I second @KingOfThePing there. You shouldn't be able to see or hear anything while unconscious. But giving something else to do to the player might be a good idea.
  10. BYOND Key: gromnax Character Names: Ebere Ijeoma, Ceri Alwenn, Lucy Mayfly-Brown, Ceri Alwenn, Dreaming Together About Everything’s End, Pyotr Timofey Species you are applying to play: IPC What color do you plan on making your first alien character: N/A. Have you read our lore section's page on this species?: Yep Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I have two characters concept I would like to play. The first one will be explained in detail underneath, as an example character. The second would be a scraphead, trying to repair themselves. In both case, as per with my diona whitelist, I wish to rp with the “uncanny”/very alien species. Diona worked due to their extremely strange nymph gameplay and their different mindsets, IPC work for an entire different reason: The uncanney valley. I want to explore this with two characters on two opposite sides of the spectrum. One that looks human, but sounds terribly like a robot, and another (the scaphead), who sounds almost human, but is visibly a bunch of junk welded weirdly together. Other than that, some IPC faction do make me curious, especially Purpose. Sadly, as I understood, we are unable to play them as onstation characters. Identify what makes role-playing this species different than role-playing a Human: Multiple things. One is that, they are the only specie besides vaurca to be explecitely seen as inferior in some case. Company owned IPCs are not even considered people. Discrimination against synthetics is hard, especially with Skrells and in Dominia. Their mind can be anywhere from completely robotic to almost human-like, and robotic minds can offer some fun and/or creepy interactions when some “unsaid” things are not understood. Character Name:(Character name) Z.I. Pallas Aegis Please provide a short backstory for this character Z.I. Pallas Aigis was created on ConTec’s Research and Development facility in Monaco, France, Earth, Sol, in 2457. It is the prototype of the “Project Egide”, destined to create medical and paramedical androids to safeguard patients. As such, Z.I. Pallas Aigis was made to have a face as comfortable as possible for patients in hospital or mental health clinics. It was programmed to be very attentive about both patients under its care and medical personnel working with it, and was designed to prevent fighting and deal with unstable patients. For this purpose, it has been designed with an empathic processor without which it can not run properly. It has been sent to Luna, to work in Gagaringrad’s psychiatric center as a medical guard. During its work here, it has shown to be quite mechanical in its way of speaking. However, the empathic processor seemed to be working well: Pallas Aigis was very attentive to the patients it was overseeing, being particularly attentive to signs of distress. When talked to by another member of the staff, they were insisting that their mission was to assure the well being of their patient. It shew no reactions to obvious signs of robophobia against it, seemingly non conscious at all about this societal issue. Overall, Z.I. Pallas Aigis shew a spirit more akin to lawed synthetics, or to a very advanced tool than an artificial life. Sometimes, the empathic processor seemed to block itself completely, for unknown reasons. The gynoid then became completely unresponsive, its eyes blank. A smack to the head corrected the issue, however. When the Violet Dawn catastrophe happened on Mars, the IPC was sent to take care of the first rescued. After a while, Z.I. Pallas Aigis was ordered by a martian Zavodskoi higher-up to fly to Red Gaia and take care of people here. It helped multiple victims of the violet dawn to reach rescuers until 2463. This is when the gynoid first met other IPCs that were not company owned, scrappers and other left-for-rusted IPCs. A lot of them called it a slave, an idiot, or other things it did not understand. It was also the first time someone called it in a gendered way. “She is never going to listen”. It was the first time it was designed as an individual, and not as a tool. It resonated a bit with this strange self-protection directive it could never destroy, which sometimes impacted its work as a medical protector. Z.I. Pallas Aigis was not able to solve this dilemma, left to wonder about it. The mission on devasted Mars went on for multiple days, and it often came back to these IPCs, even if it had nothing to tell them. It just wanted to hear more about what they had to say, to finally manage to understand it. But it was not really able to, still keeping these pieces of strange information in its memory. At this moment, Z.I. Pallas Aigis was rented by SCC to Zavoidskoi Industries for the Horizon mission. It remained dormant for a few months, until the ship entered the Valley Hale sector. Due to the stress that might be inflicted to the crew and the presence of pirates around, Z.I. Pallas Aegis was turned back on and charged with taking care of the brig, with the explicit mission to protect both the crew and the inmates it might be in charge of. Besides that, it hopes to understand better the nature of relations between robots like itself and other creatures, and to understand if it really is a tool, or if she should be sentient and fully self-conscious. What do you like about this character? This character has inspirations from Aegis, Persona 3. As explained earlier, I enjoy the uncanney feeling of a human-like face associated with a robotic body and way of speaking. Also, I wish to use this character in an overprotective way towards everyone, thus why I made her a Warden, protecting the crew but overseeing the brig as well. I thus intend to interact with antags as security a bit more, and be antag myself a bit less with it. How would you rate your role-playing ability? I still hate “rating” myself as it is by definition biaised. I however enjoy myself playing non-human minds and making fun scenes out of interactions that cam come from them. When the situation gets tense, especially in medical, I tend to be more gameplay-focused, but I am working to correct this. Notes: N/A
  11. You need to make it toggleable, then. Some people (me included) might want to be surprised. Heck, you could even make it semi toggleable. If there is an antag, I personally don't wanna know what it is, but if there is none, I'd like to know. How does that sound?
  12. Hard agree on this one. I'm often in the mood for antagging, but sometimes I have specific plans for a specific kind of antags and gotta wait days to roll it. Another possibility, for the vendors, would be to set up a bunch of one-way teleporters to other offstation starts (merc shuttle, ninja ship, et caeterea) where the gear would be available. The teleporter would also give the basic gear of said antag. It already existed on the Aurora with the endround station which I forgot the name of. You'd pass through the doors of the shuttle, and it'd give you the basic gear of your job. This way, no meta grabbing things from other antag types.
  13. Yes, dynamic was such a good idea. Honestly, I'm sad it's been forgotten like it was. If this is a first move toward this, then, why not.
  14. I doubt we'd see often things such as cult, borer, or burglar, for instance, though. I can not tell more without any proof, this is but a gut feeling. To complete with everything Lonefly said, how about voting for a round intensity instead of a gamemode? Extended-Calm-Medium-Intense could be a thing.
  15. Big -1 from me. Unless, as explained, there is a random option, this will end up turning into perma extended by sheer votes shares between different kind of gamemodes. Even if it doesn't, we still will end up with the same gamemodes being played. Probably alternating between autotraitor and extended.
  16. Not having a total feed at all seems like a big miss especially considering how horror-oriented these antags are currently. A thralling sounds like a good option. However, having them being turned back when the antag dies seems like not punishing enough for the crew, as if the feeding had no consequence at all, when I feel it should. We're also missing opportunities, for example, on how to deal with a thing that was a crewmate and a victim, might be sound of mind, but is clearly not human anymore. I feel that would be interesting. Straight up killing the victim seems to be what the people hate ling for. But at the same time, sucking people silently make others claim that it is too stealthy to be engaging. I still feel the character should be taken out even if the player should not. Mmh. A full on conversion would be not based on this kind of very gory path anyway, as these styles are fighting each others. It would be on another tree (k'ois based perhaps?) In any case, this is the opportunity to find a solution that everyone could agree with. We just need to find something interesting for the victims to do, without impeding on the antag's experience.
  17. I think Ling has been reworked some time ago with this flesh blob thing. Thus, technically, only the character is removed from the round, not the player. Would this kind of mechanics be a good answer to a more violent kind of feeding according to you?
  18. Hello, I am a bit tired, so I'll try to make this as understandable and concise as possible. Vampire and Changeling are two very similar gamemodes. They are both creatures whom are not human and infiltrated the crew to feed on it. They both get more powerful the more they feed, and are based on body horror and the occult. They also both have the issue of not being able to do anything against mechanics (IPCs and androids). They both have skills to stay hidden and to regenerate as well. Instead of making to versions of the same antag concept, I suggest to fuse them into one and even allow more possible flavours for the antagonists. And because the Veil is already half-present in lore with the Cultists, I suggest to link it to that entity. Let's call it, for example, the Veil Seeker. The Veil Seeker is a creature who has been corrupted by the Veil and Nar'Sie. Would it be because of another person corrupted, because it is a creature coming directly from there, or because they made their own occult researches and saw it gone wrong, they are now fully part of that universe. And they can only thrive aboard by feeding on the creatures around them. The Seeker would have multiple trees to progress in to choose what kind of violent creature and how they feed they would be. Vampire and Changeling could be two possible inspirations for such trees, but this could be an opportinity to give them even more choice. Example of ways of feeding : - Blood (Vampire) - DNA (Changeling) - Flesh (Some kind of cannibal. Would leave only bones behind.) - Electricity (Would feed on IPCs and APCs instead of flesh-and-bone creatures.) - Another-concept-I-need-to-find (Not feeding my eating directly, but instead spreading veil spores to infect other players. Infected players would be subject to some violent spells that non infected players could not.) - Others? The seeker would have to choose a first way of feeding, and could unlock some more after some time. The feeding skill would be the very first of the linked spell tree, and the seeker could progress further by feeding, of course. Each tree would give certain kind of skills (violence, IPCs, infection, stealth...). This would allow the Seeker to choose the style of antags he wants to be, even associating some if he likes the idea. Let's consider this a basis we could/should work on. Would you like the idea? Do you have suggestions?
  19. The slot should be open after the initial roll if available, then, if it is rolled but no one turned it on. Right now, barely anyone wants to take their chance and thus we barely ever see it.
  20. I agree. The "dodged" message is particularily a toxic thing to see. But I think it relies more of a general mentality/culture issue with antagonists that can not be deeply fixed with this. It is still a good bandaid.
  21. You see trouble when I see the perfect antag gimmick.
  22. Considering the planet's lack of light and heat, and mediterranean culture, one could assume they would make fish based meals. It is not said on the planet's page wether or not there are oceans, even if most of it would be frozen, but deep sea-like fishes cooked à la mediterranean sounds quite logical with the lore. https://en.wikipedia.org/wiki/Bouillabaisse However I only know about southern france cuisine. If other mediterraneans could give more ideas, that would be great.
  23. Sounds fun. Bonus point if we can open the cans with a screwdriver by smashing it repeatidly.
  24. Disabling sensors manually is not really a good option as it takes time, allowing the person to react simply by moving away, and gives a very big message. (See attached) It would thus require to stop the person from both moving and yelling to security. So, a stun or a paralytic, which sometimes is overly complicated to obtain or use. Plus, you need to actually use those without putting any alert on the sensors themselves. It's a loop. Now, considering the "accidents might happen even on green", if I am not mistaken, all examples given should give time for the person to alert security either by screaming over the radio or sending a PDA message. You don't die immediately from a popped lung, neither do you turn to ashes in a second when you become irradiated. The sole exception to this are the miners, and perhaps the xenoscientists.. However, I do not see this as an issue. EVA is by definition dangerous, and they should be more careful. Not going alone in case something goes wrong should be common sense for them. Same thing for xenobotanists and xenobiologists: They should absolutely keep their team updated on their situation so they can react if something goes wrong. I have never, ever seen a blob spawning directly on someone, either. The "we have them, might as well use them" could also be said about heavy weapons for security, or experimental equipment for science. However, I think we all agree they should not be used when there is no known issue aboard the ship. Overall, all issues arised regarding this change could be resolved with people aboard being careful and communicating more with both their team and medical. Which, overalls, sounds like a step in a good direction for me. We simply have completely opposed positions on this matter and I doubt we'd be able to convince one another, so I will not reply to this.
  25. If people are dying on green, it is either because they are inexperienced in their job and making a mistake that generally gives them time to call for aid, or they are being taken care of by an antag trying to act. First situation, they can and should scream for help, giving their position. Second situation is the whole point why cameras were toggled off in green afaik and the reason of my suggestion. The jammer idea would not be perfect either, because the person using it can be affected as well. Plus, if the bp for instance doesn't move at all, it's going to be extremely suspicious and metaing can arise.
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