
greenjoe
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Everything posted by greenjoe
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Narasi Perlyalna'Shirani (Bridge crew): Moving to Beta Marax II at first seems a good choice, they should see what that signal has for them, and then from there, decide if to move to Beta Marax I or Berkley 72.
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Perhaps they could be labeled as "short term filing cabinet" as well as a description addon that they do not save their contents between rounds
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That's true. It might have to be excluded from working in their offices
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Filing cabinets being able to save their contents
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That's what I'm saying about money yeah A gun at your back antag situation would be non canon, but how would that work with persistent money... While a robbery on extended would actually be canon, so there it would be okay for the money to be gone. Pausing persistent money for antag rounds would not really work out either however... since there are still plenty of interactions in the round that are still perfectly canon, assuming the antag is not involved. Buying food from the kitchen would still be canon. Being fined for littering would still be canon. Plus, an issue with pausing persistent money on antag rounds would mean it would hardly see use due to a majority of populated rounds on the server being antag one's.
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Persistent money/economy would need a LOT to think about how it would work, there are many issues there that would need to be solved, one being antags. Say an antag steals money from another crewmember, or a departmental account, that obviously isn't canon and shouldn't be Persistent. Security charges for antags are automatically deleted so something may be able to be done there, but a different issue is if the antag blackmails another crewmember (a non antag) to do it. This crewmember doesn't have any kind of automatic thing to delete antagonistic actions like an actual antag would, and in terms of a security charge, would need to manually delete it. How would something like this work for Persistent money...
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My thoughts here are On dirt: Blood should normally turn into generic filth, unless it is a canon round (maybe set via a special thing admins do?) Then the blood stays as blood. Certain areas are exempt from dirt persisting (maint, medical, crusher, xenobio) Trash/garbage items also persist alongside the dirt. Other ideas of persistent things I have are: Sticky notes. Write on them like paper, can stick onto walls. Graffiti you can carve into walls and floors with a sharp object. Can be cleared away with a welder.
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While I do not have issues with the name Huginn, and understand its ties as Odin's raven, I feel the rename isn't really worth it? Bubble as the name is more iconic and it feels a shame to move away from it after it has been in use for so long. Stuff that has been worked with that AI could still be pulled off with the name Bubble, outside of the raven things. Short suggestion, but, those are my thoughts on the matter.
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I did this at first, but maintainers did not want that.
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This is what I'd wanted at first too, but was denied by maintainers.
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I think the main complaint people have had is the consular themselves losing the gun and it not being there unless a bodyguard shows up.
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So Diplomatic bodyguards are not the most well received of my PRs, to say the least, there are quite a few people on the discord that have voiced their dislike to it, and I am somewhat questioning it myself at this point. I wonder what peoples thoughts would be on going back to just having the consular having the gun and getting rid of the bodyguard role.
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Restrict mech/exo guns to red alert
greenjoe replied to LforLouiseeee's topic in Suggestions & Ideas
Perhaps still allow them to be usable off-ship? Onship they're unusable outside of red alert or emagging, offship, they can be used. Matt's thoughts on IC regulations are good too, More IC regulations on mech stuff would be neat. -
This was previously PR'd and denied.
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Restricting the Expeditionary Channel (just a little bit)
greenjoe replied to Stripes's topic in Suggestions & Ideas
being able to toggle it via the command consoles would be neat, similar to how maint access can be toggled -
What's the stuff about it breaking the server I've heard multiple times then?
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Considering that a restart vote apparently breaks the server? It doesn't seem much of a use to remain vote-able, since a staff member will just cancel the vote and tell off whoever voted it.
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The idea I have is to move the public garden to where the lower library room is, and turn the old garden room into the new shop location. This way it's easily connected to hydroponics for the sale of goods there. The store's desk could have access to both hanger techs and hydroponics staff the upper library room can be remapped to contain the library's bookshelves and stuff.
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Digital photos would be a cool feature to have, since we only really have Polaroids (and the AI's camera)
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I suppose their purposes could be merged yeah. The location of where it could go is complex however, there really isn't space in the service hallway without removing or moving something else.
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That feels a lot like it collides with the commissary
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Give the Corp Reporter and Freelance Journalist a slot each
greenjoe replied to stev's topic in Suggestions & Ideas
I was considering making a PR to do this. My plan was the office would be for the corporate reporter, and the freelancer would not have an office.