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greenjoe

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Everything posted by greenjoe

  1. I was considering making a PR to do this. My plan was the office would be for the corporate reporter, and the freelancer would not have an office.
  2. @dessysalta Has given some good reasoning that I agree with, and shares some of the thoughts I have on the use of the AI art on the wiki. Others have stated things such as making it look amateurish, as AI art tends to do, and it being seen as cheap and low-effort.
  3. There has been discussion on the use of AI art that is currently used on the wiki, which has brought some people to say about removing it. I'm bringing it forth as a suggestion to implement a policy to ban the usage of AI generated content on the wiki, perhaps elsewhere too. As for existing AI art, that could potentially be removed or handled in some other way.
  4. Lore Impact (Small/Medium/Large): Small? Species: General Short Description: More options for rooms on the Horizon How will this be reflected on-station?: This gives people the option to have their characters bunked with others Does this addition do anything not achieved by what already exists?: I don't think so Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yup Long Description: A fairly simple suggestion here: Bunk Dormitory: Same size as single Dormitory room, folding bed is replaced with bunk bed. You can arrange to bunk with a person of your choice, but if that isn't possible you may be paired with a random person. Cheaper then a single dorm room. Bunk Cubicle: Same as bunk dorm, but with a cubicle room, price is cheaper then single cubicle, but you share it with someone. Bunkroom: Absolute cheapest of the options. A simple, fairly small room with 4 bunks against the walls, hosting 8 crew inside it (or possibly 3 bunks hosting 6 crew). Spare space has storage lockers for each of the room's residents. As with dorms and cubicles, these make use of communal living rooms and bathrooms. IPC storage closet: Only available to IPCs, obviously, this is simply a tiny room with a charging bay and some shelving inside for a small amount of storage. Many owned IPCs are kept in these, and self-owned IPCs may choose to use one for a lower price compared to other rooms. In addition to these, I am pushing the idea that communal living rooms also have communal kitchen areas for people living in bunkrooms/dorms to prepare food. As I was making this Zha also gave the idea of hot bunking being a possible thing, which could also make a room even cheaper by someone else using your bed when you're not sleeping in it.
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  5. Here are a few suggestions I and some others have had that could help to improve Odyssey. The ability for the storyteller to open another Storyteller slot, so they can get a helping hand, there's often a LOT for STs to do and some assistance could be helpful to them. The ability for STs to be able to turn Actors into simplemobs and borgs, as that isn't currently possible without adminbus, and would be useful for any scenarios where the ST wants a animal or robot controlled. The ability for Actors to turn into special subspecies (provided they have the whitelist), such as tesla rejuv suit tajara or warform vaurca. The way for the Storyteller or Actors to spawn a overmap-capable shuttle. These are sometimes needed and being able to have one on hand would be a useful feature.
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  6. Give the freelancer a closet. No full office for them.
  7. There's two consulars and two corpreps now, why not this too? this would be neat to have I think. +1
  8. Maybe just give synthetic technican the old name of roboticist?
  9. Yeah, I would always have thought mining would get very good hazard pay. On another note, I'm curious as to what other stuff could be done after this in regards to economics stuff.
  10. Could I ask why the ipc lore team isn't interested?
  11. While I do like the idea of non-humanoid IPC forms, this way of it doesn't really feel like the right way.
  12. This is merged.
  13. It's not exactly a sop for a gamemode however, it's sop for expeditions/away missions, which can happen on other gamemodes then odyssey
  14. Someone on discord brought up that they thought the amount IPCs earned on this was too much? Adjustments for synths is some complex stuff I imagine.
  15. Miners and Xenoarch/Anomalist should likely have some of the highest hazard pay of any crew on the ship due to the dangers of their jobs, and the fact they are leaving the ship to go out into possibly dangerous areas regularly. I'd always headcanoned that miners get some good pay from the hazard pay of their job.
  16. The other issue is, the map is set up before the round starts, so a storyteller can't choose it since there are none yet.
  17. Yeah, something like risking tearing your stitches if you get hurt again.
  18. Perhaps the storage area could be at the back of the shuttle rather then all the way at the front?
  19. I think the storyteller should have a button to open storyteller assistant slots to give more ghostroles for storytellers extra pairs of hands, sets of eyes to help the ST with their stuff. In addition the storyteller needs an easier way to see who is what actor in aooc.
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