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Everything posted by Kintsugi
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Yes king, it'll be ready shortly.
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New songs for the jukebox - Suggestions for tracks?
Kintsugi replied to MalMalumam's topic in Archive
If size is a concern, you'd be better off removing some songs we have that aren't particularly good. Anyway, Bay has a very good song called "phoron will make us rich", which I've always loved. I'd say the hardest part about finding recommendations is finding songs that feel like they belong in our setting. https://www.youtube.com/watch?v=4goUdEQ5ifA -
[Retracted] Doc's Moderator Reapplication
Kintsugi replied to Doc's topic in Moderator Applications Archives
I do not like to leave negative feedback. I think that as a person who is already known for being somewhat snide, leaving serious negative feedback just confirms that I am an individual who is innately negative. This is not the perception I want people to have of me. More importantly, I do not want to feel like an asshole. I might occasionally be a sardonic dick, but I do this all in good fun. I mean nothing serious when I tease somebody, and I am always the first to apologize when me and someone else have a disagreement. With that self-serving and egocentric header out of the way, I must say that I do not want to see Doc as a server moderator. Today there was a canon event round where I did something, ICly, with IC justification, that Doc did not like. When I saw them discussing it in another discord, I said "I did that and I would do it again", and then began to explain my reasoning. Their response to me saying "I'd do it again, too", was this. This is a mind-boggling response to me. To be frank, it upset me a lot. With IC justification, and OOC justification, I did something- Doc disliked it, and their response is to dryly state that things like this is why I am disliked by people within the community. If you have a problem with me, fine. I'd like to talk to you about it. But to me, this message is absolutely unacceptable behavior to be coming from someone who is a prospective moderator applicant, who just this Sunday said this: -
Generally speaking, whatever I want. To get into specifics, a security character I have made but not yet played wears a variety of loadout items: Including a jacket, different boots, and a number of minor accessories like patches and pins. I don’t particularly worry about being identifiable as security, because all the gear you carry will do that for you.
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Stobarico's Head of Staff Application
Kintsugi replied to stobarico's topic in Whitelist Applications Archives
I encountered Stobarico's characters on Baystation, especially Sergio Stone- and I personally did not care much for him as a member of command. Generally speaking, I was not particularly pleased with how the character acted. When I initially saw this application I opted to give them the benefit of the doubt- but having observed him play throughout his trial period I do not believe that his characters are the right fit for Aurora command staff at this time. -1 from me. -
BYOND key: DanseMacabre Character names: Coenraad Nieuwoudt, Florian Dal Farra, Kot'zai Ilsek are the three that have seen substantial playtime. How long have you been playing on Aurora?: Since November of last year, so around ten months now. Why do you wish to be on the whitelist?: I'm interested in specifically playing a consular officer. In the past I've been interested in similar RP-heavy, advisory roles. Why did you come to Aurora?: I am of the humble opinion that Aurora is the best medium for roleplay available to me (judging by the fact I struggle to find any proper tabletop groups to play with!), as far as SS13 is concerned. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: I have, yes. Have you received any administrative actions? And how serious were they? On server, I have not. I am extremely neurotic about following the rules and playing close to my chest and to my knowledge I've never received a note, let alone any more severe action. On the forums, I have a single warning for off-topic posting. I have never gotten into any trouble on discord. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: The most generic answer I could think of is that to roleplay is to play your role- to be more exact, roleplay is a complex game of pretend. You are setting yourself aside (unless you're self-inserting, of course) and constructing a separate, fictional identity for yourself to use. You are in essence writing a story, a piece of fiction - but that fiction itself is a collaborative work, involving other people. Instead of a novel written by one sole author, you are writing a single character in that story, and acting how they would act: You are depicting a personality distinct of your own, with their own goals, ideas, fears, and desires. This is both the process and the goal of roleplay - to write a story from the perspective of an individual(s). What do you think the OOC purpose of a Head of Staff is, ingame?: A head of staff is three things: a reliable character played by a player skilled in their particular field of gameplay, functioning both as a guide for newer, less experienced players, and also a guarantee of quality. A head of staff is also a manager, capable leading their underlings and keeping things running smoothly. And finally, a head of staff is also something of a narrative shepherd, influencing the story and the course of roleplay in a positive manner from an IC position of "power". What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The OOC responsibilities of a whitelisted player in some regards do not vary from that of a typical player. They are expected to be courteous and to follow the rules; they expected to be helpful and fair, and to remain in character at all times. More uniquely, however, a whitelisted player is something of an IC mentor: a whitelisted command player is often going to be involved in a role that deals heavily with players who may be new to the game or a particular department. In that regard, the greatest OOC responsibilities a whitelisted player has is to 1. Help players develop a better grasp of concepts that may be new to them, and 2. To act as an individual who helps guide things- both characters, and the rounds they're involved in, in a positive direction. I realize reading this that it might seem a little "high and mighty", in a way- I do not mean to insinuate that whitelisted players are better than the unwhitelisted in any regard - just that a whitelisted player has more ingame power to influence a situation that someone else might. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Tau Ceti is a nation teetering on a crisis- and uniquely, this crisis is internal. The nation is in some regards a banana republic- The continued success of Tau Ceti is guaranteed by one resource: Phoron. Corporate involvement keeps it afloat, but the corporations would have no interest in Tau Ceti if it was not for phoron. If it was freedom they desired? Eridani would be the logical choice, or even the Coalition of Colonies. The primary advantage of Tau Ceti over these other destinations is that phoron is available in great supply here and in scant few other places is that the case. And phoron, at the same time, is the republic's greatest issue. They are running out- And this is Tau Ceti's problem. For Aslan Barat, a Solarian consular officer, this has been a very complicated situation. With Tau Ceti being Sol's greatest source of phoron (without which the Solarian economy, military, and indeed state itself would collapse), the loss of imports has caused great strain to an already beleaguered giant. Immense pressure has been put on Aslan- by his superiors and by the Cetites themselves. The people who hold the strings need phoron to flow once more, and he has been instructed in no uncertain terms to make it clear with local authorities (both corporate and governmental) that he comes into contact with that exports must resume. At the same time, it becomes increasingly clear that conflict with Sol may be inevitable for the Cetites based off of the ASSN's aggressive posturing, and such a situation undoubtedly feeds into anti-Solarian sentiment. Aslan has a crisis of his own to deal with, and it is tied to the fate of Tau Ceti itself. What roles do you plan on playing after the application is accepted? Consular officer. Characters you intend to use for command or have created for command. Include the job they will be taking.: Aslan Barat will be the character I play as a consular officer. How would you rate your own roleplaying?: I put in every ounce of effort I can towards roleplaying. I don't know how good that makes me: That's for other people to decide. I just know that I take roleplay seriously and give it my all, whenever I can. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do. Have you familiarize yourself with the wiki pages for the command roles? Yes. Extra notes: I know I haven't played much recently, aside from ghost roles and certain temporary characters, but I am still very much involved with the community and I am constantly observing the game itself.
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who said that what the heck I'm currently experimenting with a sort of bakelite look for the furniture. I'd like to add checkering, like the sec handguns have- but there's not a whole lot of real estate on the magazines to facilitate this.
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alright
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me
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Security and medical should roleplay and create situations of their own to deal with during extended rounds. Relying on random events is a terrible way to go about enjoying an extended round.
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DM what server this is on Discord and I can look into porting this, no promises - especially if it is technically demanding.
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Player agency and choice is an important component of maintaining an HRP environment. Hard -1 from me. Nobody should be forced into playing an antagonist role if they have no desire to do so, and this is a principle that exists for every antagonist role on the server. I don't see why cult should be any different. If you absolutely, desperately want to make it so you cannot resist cult conversion, then make it so a ghost can take over a character who refuses to convert.
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I'm sure this has been said before, but I'll say it again: While making it so clicks will change your direction even when you're facing a direction is good, there still needs to be a UI button that allows you to enable face-direction mode. People shouldn't have to rely on the command bar, IC tab, or macros in order to be capable of actually fighting properly.
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Personally I have no preference for either machine pistol sprite, buuut. The machine pistol and energy carbine both share essentially the same sprite (because the energy carbine is just a resprited machine pistol), and this irked me greatly. Hence the change. I disagree. As a HRP server we strive to make the most authentic experience we can- serious roleplay is compromised when you focus too much on balance, because you have things that nobody can logically justify in-world. While balance is important, you can balance realism, you can't realism balance.
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Ingame I have never seen any of these weapons end up in the hands of anyone except the TCFL. You can argue from a lore perspective, but it doesn't quite work because ingame it doesn't matter. If there's an issue with blue polymer blending into the TCFL's armor, I will change it to be a different color. As far as the argument that wood means low budget militia, I'd argue the opposite - In the year 2462, where there are hundreds of billions of Human beings and only so many planets that can supply a large amount of lumber, wood is almost certainly more expensive than polymer. Couple that with the that wood is far less durable and useful as a firearms component means that if anyone is going to be including wood on their guns, it will be someone wealthy- someone who can splurge on the niceties of life without much regard for utility. With that in mind, I think if anything, the TCFL would be using the cheapest, shittiest plastic possible. Not nice, oiled walnut. Anyway, I don't think laser guns should have wood on them. Wood is second to polymer in the modern day, and this is a trend that won't be reversed any time soon.
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https://github.com/Aurorastation/Aurora.3/pull/9786 Check out the google doc in the PR for more info.
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My most recent Aurora character was a detective (and furthermore I actually attempted to PR this change in the past), all I'll say is that I agree with the proposal at hand. Detective is dreadfully boring unless you somehow end up in a situation that practically begs for your attention, or you invent situations to keep yourself occupied. Interrogations aren't really a lot of fun, to me, because a lot of antags who get captured don't actually fully bake their plan or backstory, and it ends up being a really one-sided conversation ("Why did you do it?" "They made me do it!" "Who is they?" "The syndicate!" "Why?" "I don't know!")
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I don’t do memes
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Canon told me he looked like the Driver from Drive and I'm inclined to think that's a more accurate resemblance
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The thing that I dislike the most about this rework is how unequivocally synth-sympathetic this is. Glorsh fulfilled an important keystone role in our lore before: It was an unempathetic AI that subjugated a civilization. It is IC ammunition for people opposed to synthetics to use, and something that people who are pro-synthetic need to maneuver around. Now, Glorsh is at worst morally-light grey: At best, you can argue that Glorsh was an altogether good entity that was put into a situation where it was forced to do evil things. You are effectively depriving people who want to play anti-synthetic characters of one of their most potent IC arguments- and this is bad. I don't care what your opinion on artificial intelligence is in real life, but we should always strive to have issues of contention within our lore to be morally grey- You should be able to argue from both perspectives. By making it harder and harder to be the devil's advocate, issues end up being one-sided. I could also talk about how I suspect personal bias plays into this, but that seems like poor form. But I do suspect it does play into this. Let me just say this: "People can take advantage of AI and make them do bad things, it's people that are the issue." is NOT AT ALL the theme we should want to represent in our lore. It plays far too much into the hand of "the synths are good boys who can do no wrong and never do no wrong." - it should be "AI as an intelligent entity can be evil, just as they can be good. AI is dangerous when it is treated, managed, or handled in the wrong way. It took over the most powerful civilization we know- and can do so again, if we are not careful." on the other hand, death to wetskrell
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Visegrad Canonization Application
Kintsugi replied to Kintsugi's topic in Lore Canonization Applications Archive
Hi, sorry for the long wait for a reply. Let me address your other points: 1. I actually love the idea of tree-sap drinks, and I thank you for mentioning it. I'll be sure to add it to the current draft. 2. The rogatywka is a little funny-looking, but I actually like it a lot, and that uniqueness is something that the lore stands to benefit from. As an aside, I should mention that it is not cultural-wear, but rather just military-wear. The rogatywka is something you would see soldiers and police officers on Visegrad wearing, not normal people. As for the kucsma- I do like the idea of having it be a Visegradian headdress, but I feel like it is something that'd fit more with another Human planet, like Vysoka (Especially Vysoka, really.) -
I think this proposal is rather vague, and some more detail is needed - because what they actually do seems rather unclear at the moment.
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Visegrad Canonization Application
Kintsugi replied to Kintsugi's topic in Lore Canonization Applications Archive
I’m currently on vacation and returning this Friday. I’ll get back to you then. In the mean time, thanks for your feedback! However, I will address one of your bullet-points while I’m busy with my pre-fishing car ride. As far as a fictional grouping is concerned, the “Poland” of this context refers to the Polish province of Earth in our lore - as opposed to national Poland. The Polish province of Earth consists of the national territories of Poland, Hungary, and Slovakia- which are, of course, three of the four Visegrad-4 countries. So trust me, the V-4 were in my mind while I was writing this! Czechia is just part of Germany in our lore, quite unusually.