BYOND Key: WickedCybs
Character Names: Just one, though they haven’t been used much outside of being my ideal ghost. Alex Adell.
Species you are applying to play: Skrell
What colour do you plan on making your first alien character: A light yellow or greyish white.
Have you read our lore section's page on this species?: I have.
Why do you wish to play this specific race:
I really like them, and I like what can be done with Skrell characters. There are unique opportunities and concepts you can explore with them, and I’d like to do my part in adding to this server by doing so. The lore is very nice in this regard, what’s there to read is pretty interesting, especially what’s there in regards to their psionic ability, like being a listener or receiver, The Wake and The Srom. I’ve always gravitated to Skrell throughout my time in SS13, so there’s a bit of that old attraction too.
Identify what makes role-playing this species different than role-playing a Human:
A few big ones to note that I feel would affect pretty much every Skrell. Their nature as a psionic species is something that very drastically sets them apart from humanity. It’s a natural part of their lives, and their connections follow them into their dreams. Those outside the Federation will have another dynamic, where they may not be as proficient in using their natural abilities, lacking the education and know-how, perhaps they may be more closed off due to lacking peers, the distance from those adding to the Wake and nobody occupying dream bubbles.
Next up, the Jargon Federation. An ever present entity in the lives of most Skrell inside its borders, and many outside of it. Idols are raised up, examples that citizens strive to match. Privacy is just not something guaranteed, or even expected. Unless you happen to be valuable enough to have secrets worth keeping… sleep will make your tongue loose, so to speak. After all. The trauma Glorsh inflicted influencing their policy on synthetics as well as their treatment of Skrellian children due to the singularity’s sterilization of the species, painstakingly undone to a certain degree, not completely.
Third. They’re rather hard to read to non-Skrell. Doesn’t help that most aren’t going to be able to be able to understand and perceive Nral'Malic, which is where a bulk of the emotion is. Telepathy is a no-go (mostly). What certain headtail movements mean will be lost unless a guide is read or there’s experience with Skrellian colleagues. Bridging the gap and connecting with others is going to be a process, even for those with some experience among other species. It is a two-way street after all.
Character Concept
What do you like about this character?
As much time I have in SS13, I’ve barely touched Science at all really. I suppose an Xenoarchaeologist is still a bit removed from “core” science things, but I’m considering it a gateway into the department! So I’ve envisioned them as a step into the puddle, so to speak. As for the character specifically. I just really enjoyed imagining their reactions to things. I could see them elaborating endlessly about some rusty old weapon they found wherever to someone. I could see their pridefulness getting them into trouble somehow, again. Their jealousy or awe at more accomplished Skrell they might end up working alongside. The high points, the stumbling. Putting this all into practice would be pretty fun.
How would you rate your role-playing ability?:
I like to think I can play believable characters that make sense with the setting well. I just lack spice in terms of good emoting and some dialogue. There’s always room for improvement.
Notes:
I realize I probably have too little time and reputation here. That said, I’ve really enjoyed reading the lore and the experiences I’ve had so far, so I just had to give this a shot.