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WickedCybs

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Everything posted by WickedCybs

  1. I'm not the biggest fan of shells. That said, what you have in mind for the one you potentially play could be interesting. But I do trust it's not going to be an excuse to lapse into this over reliance of "reasonable force" when you deal with crew. Understanding seems well enough to me. Other than that. I do have experience with them from Bay. They put their heart into their roleplaying, and they do try. They don't cause issues either. Good, but there's always room for improvement. I think Aurora will be a good environment for them, and they've been doing well during their time here already. Hopefully we see what you can do with this. +1
  2. They're a good roleplayer and a good sec player. It's something I first noticed when I began observing rounds a lot. Now that I actually play the game more than I observe, I really only have experience personally with their engineer, and it's been great interacting with them. They're the kind of player I think would do well in a head role and so I gotta show my support +1
  3. It's always been a little surprising to me, just how useless the T-Ray scanner is. I get the idea behind the small range and pulses, but it ends up being bad enough that even a manifold one tile in front of you can appear as if there's nothing there, unless you look closely. Having a constant projection and wider range really won't harm anything. It's a good change to have the tool actually be used.
  4. I like the Liason character. Echoing the poster above, it was nice to talk to someone at semi-length on a new character. Especially on low-pop. Would've liked to do something further, but the round was a bit hectic and I imagine being the only command not turned into a bird was something to deal with. Situation would've been rather different without your character, and they made a good difference. So +1, I'd like to see what else you do with the whitelist.
  5. A pic from that. Very attainable, though this was a pretty long extended round. Getting material can take a bit sometimes, then you have the construction itself and station events that conspire to keep engineers away. I wouldn't mind a pre-constructed one on the Aurora to circumvent chance, though I suppose to some that's part of the charm.
  6. I imagine they'd try keeping it under wraps to avoid more blunders, but that's not going to stop them from crossing their headtails, which is something I don't imagine other more distinguished Skrell are going to miss when it comes to setting the tone for their interactions. Being outright hostile is improper of course though. All in all, they'd be more prone to probing in the effort to find potential rivals and superiors, and one-upping by showing off artifacts and knowledge. As for current events. What happened with the Tzqul Archive is a large sore point fo Vael. They never got to see it in person, and the prospect of losing history that they by all rights should know is more than a bit painful. This led to a bigger focus on the Star Chanters and their words. Figures already very respected, even more important now that they could very well be some of the few to carry history with them. So right now the main thing on Vael's mind is the plot by Diam'ond to take the life of a Star Chanter... on the very same station they'll be working on in Tau Ceti soon. Vael is cautious to say the least.
  7. I'll note you down! For now I can't dedicate much time, but I'll probably shoot a few questions your way after the new year once things open up for me.
  8. I'll be reading the guide you post, for sure. Time and motivation willing, I've always wanted to contribute in some way. Reminds me I should give mapping a shot, again.
  9. BYOND Key: WickedCybs Character Names: Just one, though they haven’t been used much outside of being my ideal ghost. Alex Adell. Species you are applying to play: Skrell What colour do you plan on making your first alien character: A light yellow or greyish white. Have you read our lore section's page on this species?: I have. Why do you wish to play this specific race: I really like them, and I like what can be done with Skrell characters. There are unique opportunities and concepts you can explore with them, and I’d like to do my part in adding to this server by doing so. The lore is very nice in this regard, what’s there to read is pretty interesting, especially what’s there in regards to their psionic ability, like being a listener or receiver, The Wake and The Srom. I’ve always gravitated to Skrell throughout my time in SS13, so there’s a bit of that old attraction too. Identify what makes role-playing this species different than role-playing a Human: A few big ones to note that I feel would affect pretty much every Skrell. Their nature as a psionic species is something that very drastically sets them apart from humanity. It’s a natural part of their lives, and their connections follow them into their dreams. Those outside the Federation will have another dynamic, where they may not be as proficient in using their natural abilities, lacking the education and know-how, perhaps they may be more closed off due to lacking peers, the distance from those adding to the Wake and nobody occupying dream bubbles. Next up, the Jargon Federation. An ever present entity in the lives of most Skrell inside its borders, and many outside of it. Idols are raised up, examples that citizens strive to match. Privacy is just not something guaranteed, or even expected. Unless you happen to be valuable enough to have secrets worth keeping… sleep will make your tongue loose, so to speak. After all. The trauma Glorsh inflicted influencing their policy on synthetics as well as their treatment of Skrellian children due to the singularity’s sterilization of the species, painstakingly undone to a certain degree, not completely. Third. They’re rather hard to read to non-Skrell. Doesn’t help that most aren’t going to be able to be able to understand and perceive Nral'Malic, which is where a bulk of the emotion is. Telepathy is a no-go (mostly). What certain headtail movements mean will be lost unless a guide is read or there’s experience with Skrellian colleagues. Bridging the gap and connecting with others is going to be a process, even for those with some experience among other species. It is a two-way street after all. Character Concept What do you like about this character? As much time I have in SS13, I’ve barely touched Science at all really. I suppose an Xenoarchaeologist is still a bit removed from “core” science things, but I’m considering it a gateway into the department! So I’ve envisioned them as a step into the puddle, so to speak. As for the character specifically. I just really enjoyed imagining their reactions to things. I could see them elaborating endlessly about some rusty old weapon they found wherever to someone. I could see their pridefulness getting them into trouble somehow, again. Their jealousy or awe at more accomplished Skrell they might end up working alongside. The high points, the stumbling. Putting this all into practice would be pretty fun. How would you rate your role-playing ability?: I like to think I can play believable characters that make sense with the setting well. I just lack spice in terms of good emoting and some dialogue. There’s always room for improvement. Notes: I realize I probably have too little time and reputation here. That said, I’ve really enjoyed reading the lore and the experiences I’ve had so far, so I just had to give this a shot.
  10. It's really hard to do Vox well. While I can't say I have much time on Aurora, some of the issues others have mentioned (the behaviour, memes) seem to big and really, that's how it is on most other servers with Vox. Even just taking time to rethink things about them would do good, though something new would be neat. I'll be interested in seeing how things turn out, if they're removed.
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