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WickedCybs

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Everything posted by WickedCybs

  1. Zer0 makes very believable characters that are a good fit for the universe in lore. it's quite fun to roleplay with them as well. I keep discovering they're the player behind many different characters I've had many positive interactions with, they're clearly capable of pulling off a wide range of backgrounds and motivations. Other than that, well. I'm not well-versed on Unathi lore though the application seems to hit the right notes to me at least. +1
  2. I have only interacted with Riley Williams and Smith, but mainly Smith. As far as departmental knowledge goes, they're an experienced engineer and the characters they play just have a lot of "character" that works with the setting and the job they choose to do. CE is definitely something they'd be able to do justice. Have not interacted much OOCly, but they seem well enough to me. +1
  3. I've only really seen and interacted with them when they play Fairfax, and they are a pretty believable character that really adds to the environment whenever they are in the security department, just playing off of their background and nature as an EPMC. I think they'd absolutely do the concept here in this app well, and I'd be interested to see how such a character develops on the Aurora. +1
  4. It's a better looking layout due to the openness, for sure. Not much to add other than that.
  5. I don't have much to add other than agreeing. Being able to block and parry grabs would be alright I'd think. Trying to wrench someones shield away should really just result in being bashed by it, for example. Having grabs be more punishing on the grabber would make it more of a measured action.
  6. My inactivity in those situations is intentional in most to all cases, trying to see what my cat got into again or other things. I do make sure to take those absences when the effect will be felt the least, so not during a critical hull breach or anything. My apartment is pretty small, so while I do my thing I also check up on the game log in case I'm missing something important. People are informed when I need to be away a bit, when possible. All in all, these are not that long and I'm active for the vast majority of a round, if not all of it. I'd be cryoing if something really demanded my attention outside the game for a long while. As for my internet, I don't think I called it outright bad, it can be laggy sometimes, mostly stable. My crashes or disconnects are due to another thing, some BYOND issues that either freezes the client totally, or renders my viewport being frozen while the game itself is still active. These are a very rare occurrence. If I'm ever laid out, you can generally trust I'll I return within a minute to two as BYOND is restarting. Nobody has had to cryo me yet ?.
  7. A Scarab CoC consular is not really something that is usually seen. While my interactions with them when they have been playing their consular has been limited so far, I have observed them quite a bit. They really do act like an outside force that is pushing their own agenda and trying to influence things in favour of the Coalition. Which is nice to see. Their consular has personality and vibes well with the rest of command. Hope I get to see how things further develop.
  8. I am surprised I missed this application. I have only really interacted with their character Hanru Smith, and they add a great element to the kitchen that makes it feel more alive whenever they are on. Taking orders, delivering, the discussions. A lot of things that add to the experience. As for this application itself. I think it is a well enough concept. You also do not tend to see Skrell that struggle much when it comes to their education, especially those in the Federation. It's only natural that some would slip under the cracks. Seeing how that and other events shape them would be interesting. +1, might have more to add later.
  9. I've been meaning to post here, thankfully recent shilling reminded me to. I have mainly interacted with Patel and Priceright outside of the trial and they are fun, enjoyable characters to roleplay with. As for the new rep, Hauteur has been interesting to watch. Involving people as a consular and handing out their surveys. They really do make the station feel alive. +1, may have more thoughts to add later.
  10. BYOND key: WickedCybs Character names: Val Xiram, Vael Zuuxix, Ilirium Verana, Informer, Sylvaoo Quvu, A.C.E.S, Sirius-70 How long have you been playing on Aurora?: It is probably around two months at this point. Why do you wish to be on the whitelist?: I am a big fan of engineering and those within it, and I think it would be an interesting development in a current character arc. That said, I do know the responsibilities attached and I’ve been trying things out by acting as an interim head every now and then. Why did you come to Aurora?: Burnout on another HRP server and the want to try something new. It’s been worthwhile so far I would say Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: I have. Have you received any administrative actions? And how serious were they? Yes, a warning about metagaming (used knowledge a character should not know/think oddly about ICly), which I would say is on the upper end when it comes to serious missteps. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Playing the part of a character, with other people doing the same as well. It’s great because it gives people the chance to play out some interesting situations and put themselves into a person who may be like them but not quite, or perhaps not at all. You play people, they should have their own hopes and dreams, thoughts and fears. It is also not limited to reality, and that tends to make it a lot more fun. The setting is a universe where humanity exists alongside other intelligent life, and they intermingle. The established lore and general theme keeping things cohesive and adding immersion to the setting. Add in dastardly antagonists and events to react to, and you have a good environment to let role-play shine. It should of course, be enjoyable too. What do you think the OOC purpose of a Head of Staff is, ingame?: They’re the leaders and managers of their departments. Naturally, they tend to be the “face” that is seen the most by the rest of command and the very presence of a departmental head of staff can serve to involve the rest of their department further into a round and keep them from feeling left out via being their link to command. They are also round movers and a good head of staff can contribute to a round greatly, either by being an active participant in some plot or as the target in another persons scheme, among other things. While expected to be competent and knowledgeable, they’re not paragons of perfection. They’re still people with strengths and weaknesses. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Keep rounds engaging when you can, guide those within your department and those without it, if it calls for it. Acting as the best example you can be when it comes to being a believable character, essentially. As a whitelist holder, you would be in the spotlight far more, and with that light shone on you its a good chance to show your stuff and you are capable of. I know I have been wanting to follow the example of a few CE’s recently when it comes to their roleplay. This extends both IC and OOC when it comes to conducting yourself. Being a good member of the community is just as important as being a good roleplayer in round. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? The whole business with the Jargon Federation is very fresh on peoples minds still. For those there for the climax, it’s something they would not be forgetting anytime soon. This is especially the case for Val Xiram, a station engineer and born Federation citizen who had their faith in their nation shaken. Becoming privy to all sorts of troubling and interesting things over the course of the last two warbling events has all but ensured going home could be a one way ticket to a tagging should the Federation delve into their mind… or something gets let slip. So Val looks to the future. Tau Ceti is going to be home for longer than expected. While originally content to be a station engineer in the short term, now that they have to think farther ahead they are aiming higher in their efforts for a better life. Thanks to their skillset and knowledge obtained from their Federation education and general experience. Becoming a Chief Engineer could be a very real possibility, and they’ve been volunteering for interim every now and then to see how they would fare. Sloan’s encouragement has also rubbed off of her, though she wouldn’t tell him that. What roles do you plan on playing after the application is accepted? Only Chief Engineer really. I don’t see myself doing anything else, except maybe consular sometime in the very distant future if I dream up a concept. Characters you intend to use for command or have created for command. Include the job they will be taking.: Val Xiram - Chief Engineer I’m kind of envisioning them as a “skeleton-crew” kind of head that is slotted into a role above the usual responsibilities of a station engineer from time to time due to their current experience level when it comes to leadership, but I will have to see how things end up. Perhaps they’ll end up really coming into their own. I was interim in high-pop recently, and I would say that went pretty well. If this does get accepted, the trial may see an arc with them getting settled into the position, and then I would see if they stick with it or maintain being a station engineer. The latter would actually open up me playing another character in the department since I would still want to CE, just as someone else. How would you rate your own roleplaying?: I am not one for ratings, though maybe a seven out of ten. I try my best, and I think I've been improving. Making less mistakes. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yep. Have you familiarize yourself with the wiki pages for the command roles? Yes. Extra notes: None.
  11. Really, you just need to interact with Devil's characters in one round and you can already see they are a competent, capable roleplayer who fits the consular role perfectly. Suits their style just fine. I have no doubt they'll put the same amount of effort they do in other roles, into this position too. I would like to see them in action. +1
  12. It does seem pretty difficult right now. You would expect a Skrell at least to get buzzed quicker too, but its difficult even with the species that is mechanically weaker to it.
  13. Expanded the concept in the main post. I incorporated a lot of the info mentioned in my previous reply to make things easier to go through, there's new bits to read too.
  14. Having personally experienced their contributions, both here and on Bay, it's hard not to support them. They'll do just fine. +1
  15. I'll go through the battery of questions first and then expand on it through each one, though if you'd like more, do let me know. As for why Xion's were more cost effective. It really comes down to them being able to perform EVA without assistance (the cooler) while still being a strong and durable alternative, even if its raw power couldn't match a G2. Additionally, as an older model I would think they're less expensive at this point compared to the new super-duty frames when it comes down to it. Even if it's not by much. For the last question, I imagined the industrial units performing in an asteroid environment rife with carp and other undesirables. There would also be dangers with how stable the area was. This would be at the very start of the mining operation. Heph wants to stake their claims and get to work first, in a quick and timely manner before they're beaten to the punch by competitors. The Industrials leading the charge so to speak in this dangerous environment was good, because they could handle it and still provide results without the issues in providing safety for a weaker, fleshier counterpart. Eventually though, once the operation has been underway a while and Heph settled into the area, the environment no longer requires the G2's specialities and durability. The xenofauna is no longer as plentiful. Long-term deposits have been found. The mining crews are receiving proper support and equipment and they simply do not need to lean on the super-duty frames any longer. Expanding more on how they're predictable and how it differs from a human, integrated positrons in most cases, simply can't afford to be the opposite. They are expensive investments. Cause and effect is how they will make decisions, due to being logical synthetic minds. Sure a logical human can follow the same line of thought, but are they always going to maintain that? They are also so much more than a person when it comes to their duties, depending on the frame. Not even the strongest human is going to match a G2 pound for pound. The industrial was made for their work, the human was not. The fastest runner can't hope to beat a mobility frame, who can run for hours. Baselines are simple but very modular and can offer utility and disposability a human cannot match. Their positronic brains can be swapped into a different chassis, though that's not something done lightly of course. A synthetic can be a genuine friend, but it's probably for a reason an organic wouldn't really consider. A being programmed to be a worker will have a different set of values of course. It's a variable thing, but I'd imagine most would first, attempt to elevate their own position however they could. Whether that's working the hardest, performing better than their peers or simply saving up for lack of anything else to do. Different ways to pursue the same end. Once their own existence is "secure", it'd be time to look at the bigger picture. Perhaps assisting other integrated positrons in their plight fulfils their prime directive of self-preservation, because the more free IPCs there are the higher the standing they can collectively achieve and the better quality of life will be for the individual. Maybe a positron takes a different stance and attempts to collect as much wealth and power they can. That their existence will never be threatened. In the end they rise up, or they don't. Maybe some are content to stay owned. Freedom has its own costs too. It would have affected Sirius deeply. They know what they're capable of, and they never begrudged the human miners for not being up to the task. Some things needed a synthetic touch, and Sirius was programmed to provide that. In the dangerous environment they worked in, teamwork was essential, and so bonds were created between the various units. The industrials were all in it together, and every loss of a unit was going to weigh on Sirius and the group. The collective would become less efficient. They had to work harder to make up for it. Units that were in sync with each other might be left without a capable partner after an incident. Every single unit Sirius worked with was etched into their memory. They didn't have the luxury of forgetting like an organic could. As long as Sirius's positron was not wiped, they would be remembered. And they had to work hard to make sure they would still be "worth it" to the company. So Sirius survives beyond most of their original team of industrials. Ten years spent mining will take its toll, but as an "older" industrial positron they end up picking up new things. Logistics needs someone to lift the heavy things sometimes. Instead of mining, more time starts being spent in the warehouses. Facilities they wouldn't find out on a rock become accessible. Turns out even an industrial can grow plants in the communal hydroponics bay if they spend the time learning. The writing was always on the wall when it came to how soon Sirius's use would be deemed no longer needed. They had to make themselves wanted.
  16. Devil really underrates themself when it comes to roleplaying ability. Whatever job they play, they dedicate themselves to it rather impressively. I'd be keen to see how they do a journalist, only really seen them as a chaplain and roboticist so far on Aurora. I know they'll do well in it though. As for the character, It's an interesting concept. As far as Aut'akh go it seems relatively in line with how one would come about. Hopefully I can get to see them in action. +1
  17. BYOND Key: WickedCybs Character Names: Val Xiram, Vael Zuuxix, Ilirium Verana, Sylvaoo Quvu Species you are applying to play: IPC What color do you plan on making your first alien character: N/A Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: Despite all my time playing SS13, I have never really given playing a synthetic a real shot. I’ve spent only a few hours at best as an IPC or borg across all my time on various servers, same for AI. It’s something I never did, and I never felt drawn to them versus the organic species. I’d like to give them a shot on Aurora due to the interesting lore and mechanics they have here. Additionally, synthetic characters can be quite a bit different, trying my hand at the different concepts I usually wouldn’t be able to do is something I’m interested in. Identify what makes role-playing this species different than role-playing a Human: Mechanically, IPCs are dealing with battery power and heat generation due to their synthetic nature, with some variance depending on the model. They don’t feel pain. Don’t need to contend with many things an organic would when it comes to maintaining function. The key things when it comes to integrated positrons though, is the will, or rather the directive to survive. They are more predictable, set in their ways and patterns. Plans are set to (hopefully) further their lives. Additionally, not everyone is comfortable with the idea of synthetic life. Integrated positrons still face great discrimination, even in an area like Tau Ceti. Being able to even enter command positions is a hard-won development that wasn’t always the case. Most are owned and few are free. Costs to maintain oneself are high. Even though many are built to emulate commonly seen emotions, synthetics can be seen as incredibly alien, more so than any "xeno". Those are really the most striking differences. Character concept Character Name: Sirius-70 Please provide a short backstory for this character: Sirius-70 was a Hephaestus G2 Industrial unit, in service for a little more than ten years. Commonly seen on mining crews, Sirius and their fellow industrial units undertook the more “risky” jobs that even their organic cohorts had second thoughts about. Jobs that would put their durability and skills to the test. Still, it was lucrative work. Well worth the spending of the Industrials. Sirius-70 served with distinction and remained operational despite the increasingly unfortunate but “acceptable” losses of the mining industrials. Even Sirius had their limits though, and that limit ended up being time. It wasn’t that profitable for the company to keep maintaining them for their intensive work. The G2’s were good for their specific purpose, but now more cost effective Xion Industrials could take over considering things just weren’t as dangerous as they used to be. Having served their purpose when it came to mining, it was high time to do something with the Industrials left. Most were dismantled, wiped and put to better uses. Sirius was not among those. The G2's still had some uses left, and that would be doing the heavy lifting and industrial work they were designed for, in a warehouse environment. Outperforming the Xion Industrials while turning a net profit was not simply not going to happen out on the rock, but indoors Sirius still retained their advantages. So began the second stage of their life. The tasks were repetitive and well suited for a synthetic, it was an easy enough to change to adjust to. As an owned IPC there would never really be much in the way of "free time", but there were enough moments to develop something along the lines of a hobby when it came to growing plants, even if it wasn't really something beneficial to a synthetic. The human colleagues they usually didn't work alongside before appreciated it too. Sirius settled into things, this would suit them just well for now... But like everything, warehouse work was not going to last forever for Sirius. The future tends to be uncertain for owned IPCs. Meeting your targets just wasn't enough sometimes. Another upheaval was in the cards. Hephaestus wanted to capitalize on their relationship with NanoTrasen and increase their influence in Tau Ceti, so the aging industrial was sent to the Aurora to work as a shaft miner and sometimes, cargo technician. They might not be as suitable for their old line of work anymore, but their skills will certainly carry them through on the Aurora… hopefully. They owed it to those who didn’t get the chance. The third stage of their life began. What do you like about this character? They’re simple. They mine and move heavy things around, it’s what they do. That’s not all there is to them though. The relationship between them and Hephaestus is something I’d like to explore with people IC. They’re still owned. They don’t necessarily see freedom as something worth working towards and I’d describe them as arrogant almost when it comes to how good they are at their job. They’re a survivor within the system essentially, and they’re quite used to it. I’ve tried a few characters in cargo too, but I haven’t really been able to settle on any good concepts. Recently, everything I’ve been thinking of has been IPC related, and so I wanted to give the whitelist a real shot. How would you rate your role-playing ability? I think I’m alright, though there’s always room for improvement. It’s been maybe a month and a half since I’ve been here I think, still settling in a bit. Notes: Thanks for reading.
  18. I can't really speak for their OOC conduct, seeing little of it. Their IC conduct though is great and they're a competent, nice roleplayer. So in that regard I think they're fine. Ultimately OOC interactions are a big deciding factor I'd say, though. Good luck.
  19. The only two I was in, which were the last two, was pretty fun to be in. Seeing the entire web of connections made throughout the event and being privy to virtually everything somehow, made things pretty interesting for me. There's just a few things I'm curious about. I read the outline and noticed there were Federation aligned endings. From the way the Federation conducted themselves on the Aurora, and them purposefully missing things or failing in other areas, it didn't seem like they ever actually had the means to win, and they alienated most, if not all Federation loyalists in the events as things went on. So those two endings had no chance of happening. It does make sense that a totalitarian regime is going to go to extremes, and the resulting impact is mostly in line with that, though their missteps seemed very exaggerated to prove they're "bad". I'm wondering if the rebel aligned endings were the intended path across the entire event. Second, more about the outline (not sure if things are still subject to change). I'm not the biggest fan of having "Glorsh was trying to prevent a tragedy all along" be a confirmed thing. Is there more to what they did than just that? Narratively, it's compelling I suppose. What tragedy would drive even a being without empathy to genocide and sterilize an entire species? Were there any other options you thought of, or was this always the end goal for the singularity? Anyway, good event. I'm really looking forward to what's next in Warble lore.
  20. They make for a fine Chief Engineer and make for an interesting command member, considering the current lineup that usually plays. As a frequent engineer player, no complaints about their conduct.
  21. Sleepy's Unathi has been pretty fun to roleplay with, though I would've thought it apparent they were more of a romeo archetype as Marlon said. The detective, CSI and another that I can't recall were referring to them as a sexual deviant, but really, you'd know better if you actually interacted with the character, and so my own character protested. Though that's speaking mainly ICly of course. I like the character, if they weren't possible to do anymore you lose more flavour. I don't really think setting a list of do's and do nots for traditionalists would do much good, or even be feasible. Structured "acceptable" sexism/discrimination is going to be very hard to outline and largely ambiguous. The rules in place seem to largely cover things, so it seems more a matter of sending tickets in and changing player culture by highlighting the unacceptable.
  22. Echoing the above two. If it's a change that's made, they shouldn't be fried. Weakening the dynamic duo sounds pretty alright. I don't really hate the slugs though.
  23. I have not been in the community long at all, so I may not be the best judge. That said, they're a fun player to interact with ICly. They're fine OOCly as well, displaying good conduct from what I've seen. Attitude is good. Essentially, they have the qualities that would make them a good moderator, and I like them already.
  24. Is it really in the spirit of HRP to only abide roleplaying with people you know, or know are "vetted"? In the end, if you get a shitter you're not going to be seeing them much anyway, but it doesn't hurt at all to at least give them a chance. I never expected getting thralled seemingly randomly, or at roundstart. But I simply rolled with the punches, and have gotten some pretty good borer rounds already. If the borer sucks, there would be resistance. Luckily all the borers I've had have been quite alright. We worked together, and these are people I probably have never even interacted with much before. A paragon of perfection that can't get converted to cult, bribed, thralled, dominated, or whatever else, is a failure of roleplay already. I don't have too strong an opinion on whether borer hosts should be an option or not, but I'm leaning to no. I've actually never antagged until the borer gamemode "forced it", but I'll probably tick the option should it come to be.
  25. I'm not the biggest fan of shells. That said, what you have in mind for the one you potentially play could be interesting. But I do trust it's not going to be an excuse to lapse into this over reliance of "reasonable force" when you deal with crew. Understanding seems well enough to me. Other than that. I do have experience with them from Bay. They put their heart into their roleplaying, and they do try. They don't cause issues either. Good, but there's always room for improvement. I think Aurora will be a good environment for them, and they've been doing well during their time here already. Hopefully we see what you can do with this. +1
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