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WickedCybs

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Everything posted by WickedCybs

  1. Not much to say on my part other than that the xenofauna pest gun thing could be neat. The ability to pass through windows for disruptors was a massive QOL for carp events though this also came at the cost of nuking antags from time to time. I know I didn't really want to bother going to the armoury most of the time.
  2. I get the concerns with disruptors, though I believe they are far more fair to an antag than the .45 will ever be. It's not just breaking bones, that can make a .45 oppressive. Lethal ammo is plentiful if sec requires it, as they will be able to get lathes hacked most of the time. The lethal rounds will then break bones, give arterial bleeds to a target easily (less of an issue with good armour, though it can still happen), damage organs, embed shrapnel, cause an open bleeding wound and can potentially delimb hands and feet. In comparison, the lethal disruptor removes blood and inflicts pain and burn damage. You get a chance, if the blood loss does not start inducing brain damage to the point you're defenceless. An arterial you need surgery to fix is far more annoying than this, especially as an antag that can't really rely on medical. So, essentially. An antag, unarmoured, armoured. Could very well have a chance to survive lethal disruptor shots despite the pain making them a sitting duck. A .45 with lethals will simply kill them utterly, and that is essentially the role the .45 has now. An EMP will not stop it. Many times, I've seen a raider or merc team able to pull back with someone just unloaded on with disruptors, and save them. Lethal .45 rounds made that harder in the past. Perhaps some changes to the disruptor could be removing the ability for lethal bolts to pass through windows (It is a blaster, anyway) as well as lessening the blood evaporation if that's something that can be tweaked. Other methods, like ways to allow an antag to regenerate blood with an item, could be interesting. Antag exclusive autodocs (nanomachines?) to mend arterials, broken bones, so on. Ways to stay standing. Maybe even antag exclusive rollerbeds that will fit in the bags of antags, and spare blood bags so they can preform transfusions on the field thanks to roller bed IVs. All this aside, I've always been a fan of ballistic sec in the end. Disruptors are something I have come to appreciate lately though.
  3. Considering everything now, the biggest thing I enjoy about this so far is that It's an event arc I can take part in no matter the time rather than just on certain dates. A bit like Bad Moon, though the stakes are often lower. Things feel pretty alive, getting reports of mis-aimed salvos striking, visitors in need of resupply. It is not just violence and action, nor is it just visits. Feels pretty atmospheric. A nice bonus is no horrible lag too, since the server is not overloaded with people. As for the conspiracy, it was interesting to see from an outside lens. Got a bit involved towards the end, though not too much. I'll always be a believer in an open flow of information for more secretive things, though understandably people didn't want to let things slip due to the nature of it. If it is continuing, I will be interested in seeing what happens next.
  4. The invasion and random events related to it have been really cool so far. Having the TCFL come in to request supplies or a refugee ship with scared people that need to be managed is very engaging. Only real critique I have regarding the invasion at the moment is that on lowpop stuff like the refugee spawn can be overwhelming, as it had ten slots I heard? A skeleton crew could get overwhelmed real easy. Other than that, It's been pretty good so far. Being stuck on the station helps to foster a bigger sense of community and being in things together. The Aurora might as well be home now, so there is more reason to care about what happens to it and your colleagues.
  5. Reporting Personnel: Nadine Vehalmara Job Title of Reporting Personnel: Chief Engineer Game ID: b0h-bjhr Commended Personnel: Caius Strelitz (Security Officer) Kuzani Tez'rezal (CSI) Kris Broklaw (Warden) Katheryn Linerbord (Security Officer) Ciborium (Pharmacist) Azzam Amari (Station Engineer) Fiona Petrov (Engineering Apprentice) Witnesses: Nadine Vehalmara (Chief Engineer) - She was one of the main organizers of the welcoming effort and personally witnessed every single person on the list either talking down the refugees, getting food and water, providing direct translations and so much more. It was gratifying to see. Cheshire (Chief Medical Officer) - Can attest to the efforts of their subordinate Ciborium, in alleviating the refugee crisis and the TCFL forces sent to the Aurora, as they were in dire need of medical supplies. Xiaooi Tuirul'Koqun (Head of Personnel) - Was here from the start with this one and could attest at the very least to Warden Broklaw's efforts as an interim. They heard and were witness to some of the first exchanges as well such as officer Caius Strelitz opening a dialogue with the first refugee found. Time of Commendable Act: Starting from an hour into the shift, as soon as we received the alert about the refugee shuttle approaching. Location of Act: The Aurora Overview: There is a lot to say here! She came into the shift expecting to keep the lights on and station stable until the next cycling and instead heard a notification over the PA. A notification that for lack of a better option, we had a ship full of refugees coming straight to the Aurora. A welcome was prepared, which her engineers were key to developing. During this, she was instated as the Acting Captain to better manage the station during these circumstances, as we were a skeleton crew with no security and very few of us. Should a disaster have occurred, we would have had to be ready to call for the security presence Central said was on standby. It came to light that the refugees docked in a place we did not expect. The merchant dock. An officer and a CSI woke up shortly after this, and then the Head of Personnel called out that they found a refugee. Officer Caius Strelitz went to meet them, and had the help of Engineer Amari providing translations and helping to bolster our friendly intentions. During this time the Pharmacist Ciborium was also providing translations, and the refugee eventually went to medical to get a checkup. This one provided circuit translators during this circumstance to key members of the crew, like Strelitz and Tez'rezal . Those who could not speak Sol Common, essentially. As the shift went on... more and more reports of refugees were being called out on the radio. Ultimately, there were six of them. Only a few were amenable to us. Most ran and scattered on being sighted, others were capable enough to hack into secure areas and obtain items such as a fire axe that could be used as deadly weapons. More and more crew members also woke up, mainly from the security department. Despite her pleads over the announcement system and the efforts of the rest of the crew, it did not seem like we were going anywhere... then things changed a bit. The refugees were scattered at first, but eventually, came together. Most holed up in the surface garden. Armed. Afraid. Security forces on the scene successfully talked them down and managed to move them to the brig without firing a single shot. Which was impressive, truly. These refugees were a family and were fed lies about the tyranny and evil of NanoTrasen and the Republic. They thought they were walking into torture, or death, so they were fully prepared to fight and run. It is a miracle nobody got seriously hurt during this incident. While in the brig, they were tended to with care, informed of the situation, printed and processed as procedure and given more food and drink, as it was clearly rather exhausting and traumatizing to them. Eventually, with that taken care of. The TCFL sent our station a call, asking for any medical supplies we could muster. There was a crisis, and they needed all the help they could get. Everyone was more than happy to oblige of course. Cheshire and Ciborium gathered up the bulk of what we gave the Legion. She is sure with those medical supplies they will do okay. She'll really break down the efforts on the part of each individual here in detail now. Caius Strelitz - As she said. Instrumental in assisting with the de-escalating talks. The first officer that woke up. Remained the rest of the shift and kept things under control while those who could communicate in Sol Common opened dialogues with the refugees. Really, a core part of the effort and we would have been very worse off if they did not awake that shift. Kuzani Tez'rezal - Backed up the rest when it came to processing and handled the scenes of break ins with care. Printed the refugees as procedure and was part of the effort in easing up the wayward Solarians. Was also on the cameras and called out any locations to officers when needed. They also handled one of the more amenable refugees and sat down with them, having an earnest talk to calm them down. One of the "backbones" of that day, she thinks is the word? Appeciated. Kris Broklaw - Led the department during the incident once they awoke. Participated in de-escalating talks actively thanks to their knowledge of Sol Common. Instrumental in actually moving the refugees from the garden, to security. Without any incident. Processed them with the help of the rest. Was promoted to Interim Commander and did very well in communicating with us over command. Had control of the situation from start to finish. Katheryn Linerbord - Assisted with the secure area breach investigations and was a key player in the de-escalating talks at the garden, as they have knowledge of Sol Common. Nadine was rather distressed at the thought of one of the refugees potentially being a dangerous element, considering the breaches on the bridge and the thievery of an axe, but, despite it all. Managed to get the group down and calm, like she said. Doubt things would have went well without them, truly. Ciborium - Knew Sol Common, helped with the first dialogues and managed to keep some refugees busy in medical for a while. They were an active effort in communicating, calming people down and assisting with the TCFL when it came to supplies, they are the one who makes these after all. She will also note that their efforts resulted in a blow to their own head at the hands of one of the refugees that was spooked, but they kept it from escalating further. They did not need to try to help as much as they did, but they did try, and it had results. Azzam Amari - Essentially this one's right hand when it came to engineering matters. Nadine was far too busy with managing the entire station at this point, focusing on the bigger picture. Amari was instrumental in resecuring areas that were broken into as engineering at the time was a very small force, she would not have been able to spare the time. Additionally, they provided active help in the first set of dialogues, as they knew Sol Common and were able to communicate with the refugees. Without them, she is really not sure if this would have been a success at all, really. Fiona Petrov - Held down the fort in engineering. Laid out the welcome mat for the refugees. Participated in obtaining food and drinks for those weary souls. They were another in engineering who was very appreciated to have. Despite being just an apprentice, they did a lot of good work that they really did not need to do, yet they did. Very nice. Lastly, she just has to express just how proud she was everyone that shift. We were a small crew, even at the end. A skeleton crew still. This one was just starting her first real shift on the Aurora. Of course, she has years of experience with NT and was familiar with the station, but it was rather overwhelming at times. Everyone kept her grounded. She is very glad that practically every single crew member took part in alleviating the crisis, with nobody getting hurt as well. They did not just do their jobs, they went above and beyond and showed empathy, compassion and understanding to a group of Solarians that have been exploited and taken advantage of by their own government and military forces. Some were even Martian. Now these refugees may very well turn into productive citizens and employees, given time. During these days, the efforts they showed is something that should absolutely be recognized and she hopes every single person she listed is given the commendations they deserve. They have earned it. To think she was fed hearsay about the bad conduct of Aurora's staff, it is not all true clearly, considering they came together like this so well to help their fellow sapients. They all have Nadine's eternal admiration, truly. Additional Notes: This one was going to commend various people in situation reports, but at a certain point she just lacked all time to send even a single fax after her last one. Additionally, the shift was rather hectic. She is not sure if the refugees can be spoken with again, but if they can. They would also be apt witnesses.
  6. I do agree with Haydizzle that it could be a bit misleading, but as long as it's not used as a reason to redefine what they're allowed to do It's alright with me. We just got clarification they get to have the responsibilities Paramedic used to have again, after all.
  7. I have been meaning to post about mortaphenyl. It was pretty ubiquitous in the past and many medical players still rely on using it when presented with pain and having it available. The problem from this is how long it persists in the bloodstream. In the blood it processes at a rate of 0.02 units per tick, and as it's always being injected with a minimum of five units It will last for over four to five minutes. Not the longest time, but that is four minutes of having a fuzzy screen, not being able to move well. It stops a player from doing much and if medical doesn't remember or know to diyal it out in a sleeper once its no longer needed it becomes a large annoyance. Injecting more than five units is pretty much always overkill. I'm not exactly sure what a good solution to making it less painful to use is. Making it process a bit quicker is the obvious answer people will give. if it was possible, easing up the confusion and blurring effects so you aren't going out of place every other step and staring at a fuzzy world would be nice, to me. The confusion aspect is what irritates the most in the end. Another part of the problem here is that people should be using perconel a lot more now considering its available in medi-vendors and doesn't have the harsh drawbacks of the stronger painkillers while still being useful. Walking wounded will generally be able to get by on it. Reinforcing its importance is up to medical players in the end, not something easy to solve. To further increase the presence of perconel in the department, the rescue RIG's mortaphenyl supply could probably be swapped over to that medicine without much issue.
  8. I like the cones, but a big point of contention is how annoying it makes melee combat and such, as well as interacting with what is directly behind you. Like was said earlier, think allowing sight of the three tiles behind you would improve things, or somehow keeping anyone who has touched you visible for a time no matter where the cone is to make targeting easier.
  9. I feel much the same as I did before. They're excellent when it comes to handling new members of the department and are empowered to help them out a lot more than they could before now. Also still very nice to talk to and one of the doctors that retains a consistently good bedside manner. Other than that, they are generally a stabilizing presence for the department and delegates as required. Not a super doctor. A real leader. Medical is usually one of those departments that rarely gets a Head compared to others, so its nice to have another capable one. Good luck with the trial.
  10. I have mainly roleplayed with Luna Darkowski and Isskssi Issana. Not significantly with the latter, though. From what I have experienced, Meltharas puts good thought into their characters and plays genuine people. Nothing really struck me as exaggerated or unnatural when interacting with them. No matter who I played, they were still pretty great, whether a stranger or acquaintance. Made me want to learn more when it came to Tajara and Unathi. As for how they might do with command, they handle new and not so new players well, giving them time and instruction whenever needed. Already a leader of the medical department when nobody else steps up to the plate, really. Competent as well. I am not sure how this would translate to being the department head outright, but that is what a trial is for. Lastly, I did not really know the player behind these characters until recently, so on an OOC front there's not much I can detail. Only thing I can say is that they've been friendly and I'm glad I finally got to speak with the person behind some of the characters I have enjoyed.
  11. I was too lazy to post how the change is, but here it is now. Pretty good.
  12. Sure thing. Was interesting to take a look at that as well. Despite that thread falling into disuse I suppose the discord relay has sort of accomplished being a resource for people as an alternative.
  13. I don't really mind the colour myself, particularly like how the "keyboard" or whatever the light teal part looks distinct from the rest of a wristbound. Making them more futuristic and adding holograms and such would be interesting, though.
  14. Pretty much just echoing whats been said. Seems like its not worth the trouble for how much it clashes with uniforms and outerwear in game and the sprite isn't too appealing anyway. Definitely been less people using the wristbounds as well now due to it too.
  15. Type (e.g. Planet, Faction, System): Idris, although there's a few bits for humanity in general. Describe this proposal in a single sentence (12 word maximum): Humanity: Social media in the future and how Idris dominated it How will this be reflected on-station? Think it could be shown through spam messages, loadout items and if VR is ever played up further, interesting things to link it to the lore. Does this faction/etc do anything not achieved by what already exists? For something as big and only getting bigger these days social media has a very low presence in the lore. It's very vague, we know it exists but there's just nothing that can be ICly referenced outside of things like the relay, Elyra's VR things. Why should this be given to lore developers rather than remain player created lore? I think it would give an opportunity to add another angle, however minor to certain news articles. Another thing is that really, if it entirely remains in the players hands it just becomes hard to really reference a specific "platform" and you'll run into some saying they're on Spacebook, others on Idrisgram. Giving something concrete for people to mention specifically goes a long way, I think. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Yep. Long Description: The key thing here is that in the year 2462 social media has a long time to develop and is used by billions upon billions of people. Humanity has been at this a lot. Titans have risen and fallen. Idris as the primarily service based megacorp has ended up victorious on the social front when it comes to humanity and continues to punch above its weight, as in the end they reach the widest audiences and so the other megacorps have a vested interest in engaging on these platforms. Of course, in such a diverse and large place like the Spur, there's far more platforms than the few things listed here. Some may be banned or regulated harsher in many places in the Spur. Still, when it comes to humanity. This is what you would likely see. Chirper: A twitter/facebook/instagram hybrid owned by Idris. Managed to roll over almost every other social media option by simply buying them out. A lot of companies have shares in this purely because advertisements reach a huge amount of people. This is the most-used and easiest-access social media platform in 2462, owing its success to a simplistic and catchy design. Chirps are much like tweets, and users can also post stories, much like Instagram. Holo-Dive: Essentially an entire digital world, carefully managed and curated by Idris. It could be thought of as a merger between social media and an MMO, allowing its users to express themselves and live out their lives in ways they would not be able to in reality. People are mostly free to create and interact as their idealized selves as they "dive", though there can be issues with societies that ban certain personas, such as synthetics. The barrier to entry is not significant in any well developed space, utilizing Idris VR stations, neural laces or equipment that is very much like a stripped down, more comfortable to wear RIG (like a cybersuit). Perhaps family and friends are too far away to get together, so they meet within the virtual space and check out a holofilm at a theater. Just one of many reasons Holo-Dive is used. 64tan: A "privately-owned" social media alternative. Anonymous board chatting. One of the last truly free social media platforms. Nobody knows who actually owns it, and it is mostly lawless. It’s divided in many different boards. Conspiracy theories are quite common here, and this site has been the subject of many documentaries. IRC (XRC): Because text chatting is simply never going to go out of fashion, and needs not be fancy. Many different clients. Likely something Frontier worlds would be quick to set up in absence of much else. Note: Been sitting on this for a while and figured it'd be worth posting now. Credit to Matt as well, we thought up and wrote this together months ago
  16. Changes were merged to raise the softcaps a bit and they're looking very nice now. Will post some pictures later. Really, have no further issues personally.
  17. Inaprovaline is the main stabilizer, that is used to reduce brain decay and just massively boost survivability in general, plus every machine is stocked with it. Medical personnel combine this with dexalin+ (need an actual chemist to get this, the easy to access dexalin works in a pinch though but not as well) to get oxygenation at a level where the brain doesn't decay (85% and above) or just at a far slower rate, and then apply alkysine (also need a chemist) to mend the brain. With just these three chemicals combined and a blood or saline drip, you can save virtually anyone that makes it into the department. Freezing the process if it really can't be handled involves the use of a stasis bag. I'll note that even if you lack the alksyine and dexalin+, you can again effectively stop brain decay at least by just ensuring that magic number gets to 85% or above. Scanners are also very much useful, as they tell you exactly how much brain activity a person has (important), the blood oxygenation (very important as medical aims to get it up to at least 85% as I mentioned before), how much of each chemicals is in the bloodstream and damage types with a handy bolded red for active bleeding zones. Only thing they can't is pinpoint arterial locations and fracture locations, but that is what the bigger scanner is for. What is lacking that could be useful to see is that the scanners don't show a % amount of blood in the body as you have to approximate this based on blood oxygenation if massive blood loss seems to be the issue. Seems like a lot, but that is how it is for anyone new to a department. A lot of new medical players quickly learn the key aspects, and then it gets far easier from there to save virtual pixels with the rest of them rather than stress, because in the end it really is not that difficult to keep people alive barring disasters, kill confirms and just not being able to get them to the department in time. People survive a lot more things that would destroy them in pointmed. Other than that, some concerns from the starting post were addressed at least to a certain extent. Mainly how fast a lack of blood can kill you. I find it pretty generous now myself. I actually stayed conscious for five to eight straight minutes while having an arterial compared to how fast those drained the blood out of a character before. Edit: I am rather passionate about medical so sorry if this comes across as a forceful.
  18. I find that is how the current iteration of brainmed already works. People take a long time to die. "Instant death" only happens if someone is specifically trying to kill you, usually with attacks to the head. Medical is extremely powerful and only fails to save an individual if they're stretched thin with a mass-casualty incident or lack staff (principally a chemist, surgeon and to a far lesser extent, paramedic). Recent changes that have made brain decay less punishing have also had people surviving a lot more than they have did before. Lasers are also far less lethal than before, only dealing damage without rupturing lungs on every hit now, causing pain and melting blood to lesser extent. Medical is a very mechanics heavy job, like engineering. People focus on what has to be done to save someone a lot, and that's why I think roleplay tends to just not surface a lot. Becomes routine. On the victim's parts, they usually want to get out ASAP as there's other things they want to do and medical roleplay is far from their minds. Adding afflictions that stay with someone even after their entire skeleton shatters and they are brought from 5% brain activity back to one hundred (I honestly see this a lot.) would just be massively unpopular, as evidenced by the brain traumas. Sounds cool, can be annoying. Being in medical is a bad thing would be the mindset. Health doll green? It's back to engineering or shooting raiders. Even medical players feed into this. Getting chased out after the green scanning machine says you are 100% okay or told you may "stay" while the Doctor goes back to lobby sitting while leaving you alone happens more than a little bit. I really do enjoy where brainmed is currently at. As for the roleplay situation, people need to be the change they want to be in my opinion.
  19. Was excited for this PR to be merged and now that it is, properly. Wanted to give a bit of feedback, mainly just from a few things I have noted. So, caps looks nice overall. I'm noticing though that now they all cover the eyes of a character when facing downwards. Thought maybe its intentional, but personally I preferred when they were slightly raised so you could see the eyes. Another thing is that these two caps these two generic officers here are wearing are the EPMC gray cap and the corporate security cap. The corporate security cap got changed to be gray now, which no longer really goes with the corporate security uniform. These are both the corp sec cap here. Old and new. I wish I had more pictures of the older one to do a better side by side comparison but I don't, sadly. Just wanted to show how this actually revealed the eyes, the colour difference and how it had a bit of a wider profile compared to the newer variant. Really, I think in the end the biggest improvement would be just raising the cap up slightly. Could be a good stylistic choice on some but it also looks odd on certain xenos having it so far down.
  20. I think the agony was a good addition with toxins being removed, nice PR.
  21. With brainmed, energy crossbows are extremely lethal, with only a few shots capable of inducing organ failure onto any target due to how it deals straight up toxin damage. This cascades very easily. To compound this, the weapon recharges naturally and has a miniature variant that is much the same. It's probably fine that the weapon can induce lethal organ failure after a point, its purpose in the description is to be a stealthy weapon capable of stunning a target while also poisoning them. Thinking the current lethality isn't tuned with Brainmed in mind though, as it would not be so deadly in pointmed. Using it feels like an exploit. I haven't actually seen the weapons abused heavily due to their rarity and traitors generally not opting for them, though. When it is used though the traitor and the victim tend to both be surprised at how quickly it can dispatch someone with little effort. I can't say I'd know what a good tweak might be, but lowering how much toxins it inflicts is probably good enough. Think the full size crossbow deals twenty with a single shot, and this goes straight to the organs.
  22. Osteen was more busy chatting up the golem and following it while safe in a radsuit as it irradiated everyone else from what I saw. Tried to call him for the ling's morph but he remained inattentive the entire time until we got it into a locker, then he became involved with the thing. Engineering and medical were begging for us to deal with the golem itself, manifest was small enough that it really was not just a few. It made a lot of holes and was causing further damage with a hand teleporter. The key thing here is that a uranium golem kills you by existing nearby. All we got from Osteen for the longest time was 'It's interesting" and then the weapons grade uranium comments. Eventually once the blob became an issue, he did open up the armoury and we used the laser rifles to destroy the golem as it tried to enter the evacuation shuttle. That's the extent of my experience as an officer.
  23. Usually go with a blue tie and armband on the corporate uniform, though recently I've been using a navy dress shirt as well.
  24. As a note. Cycling a suit does not give it the resistances of the variant you are refitting it to, which is part of the reason It's not so freely given.
  25. I can vouch for Haydizzle's roleplaying ability, I have interacted with a few of their Unathi characters and they're overall well thought out, gives interesting looks into the lore. Part of why I applied for the Unathi WL. I am not very good at asking questions, so that is all I have to say for now.
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