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Everything posted by WickedCybs
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Type (e.g. Planet, Faction, System): Idris, although there's a few bits for humanity in general. Describe this proposal in a single sentence (12 word maximum): Humanity: Social media in the future and how Idris dominated it How will this be reflected on-station? Think it could be shown through spam messages, loadout items and if VR is ever played up further, interesting things to link it to the lore. Does this faction/etc do anything not achieved by what already exists? For something as big and only getting bigger these days social media has a very low presence in the lore. It's very vague, we know it exists but there's just nothing that can be ICly referenced outside of things like the relay, Elyra's VR things. Why should this be given to lore developers rather than remain player created lore? I think it would give an opportunity to add another angle, however minor to certain news articles. Another thing is that really, if it entirely remains in the players hands it just becomes hard to really reference a specific "platform" and you'll run into some saying they're on Spacebook, others on Idrisgram. Giving something concrete for people to mention specifically goes a long way, I think. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Yep. Long Description: The key thing here is that in the year 2462 social media has a long time to develop and is used by billions upon billions of people. Humanity has been at this a lot. Titans have risen and fallen. Idris as the primarily service based megacorp has ended up victorious on the social front when it comes to humanity and continues to punch above its weight, as in the end they reach the widest audiences and so the other megacorps have a vested interest in engaging on these platforms. Of course, in such a diverse and large place like the Spur, there's far more platforms than the few things listed here. Some may be banned or regulated harsher in many places in the Spur. Still, when it comes to humanity. This is what you would likely see. Chirper: A twitter/facebook/instagram hybrid owned by Idris. Managed to roll over almost every other social media option by simply buying them out. A lot of companies have shares in this purely because advertisements reach a huge amount of people. This is the most-used and easiest-access social media platform in 2462, owing its success to a simplistic and catchy design. Chirps are much like tweets, and users can also post stories, much like Instagram. Holo-Dive: Essentially an entire digital world, carefully managed and curated by Idris. It could be thought of as a merger between social media and an MMO, allowing its users to express themselves and live out their lives in ways they would not be able to in reality. People are mostly free to create and interact as their idealized selves as they "dive", though there can be issues with societies that ban certain personas, such as synthetics. The barrier to entry is not significant in any well developed space, utilizing Idris VR stations, neural laces or equipment that is very much like a stripped down, more comfortable to wear RIG (like a cybersuit). Perhaps family and friends are too far away to get together, so they meet within the virtual space and check out a holofilm at a theater. Just one of many reasons Holo-Dive is used. 64tan: A "privately-owned" social media alternative. Anonymous board chatting. One of the last truly free social media platforms. Nobody knows who actually owns it, and it is mostly lawless. It’s divided in many different boards. Conspiracy theories are quite common here, and this site has been the subject of many documentaries. IRC (XRC): Because text chatting is simply never going to go out of fashion, and needs not be fancy. Many different clients. Likely something Frontier worlds would be quick to set up in absence of much else. Note: Been sitting on this for a while and figured it'd be worth posting now. Credit to Matt as well, we thought up and wrote this together months ago
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Changes were merged to raise the softcaps a bit and they're looking very nice now. Will post some pictures later. Really, have no further issues personally.
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Inaprovaline is the main stabilizer, that is used to reduce brain decay and just massively boost survivability in general, plus every machine is stocked with it. Medical personnel combine this with dexalin+ (need an actual chemist to get this, the easy to access dexalin works in a pinch though but not as well) to get oxygenation at a level where the brain doesn't decay (85% and above) or just at a far slower rate, and then apply alkysine (also need a chemist) to mend the brain. With just these three chemicals combined and a blood or saline drip, you can save virtually anyone that makes it into the department. Freezing the process if it really can't be handled involves the use of a stasis bag. I'll note that even if you lack the alksyine and dexalin+, you can again effectively stop brain decay at least by just ensuring that magic number gets to 85% or above. Scanners are also very much useful, as they tell you exactly how much brain activity a person has (important), the blood oxygenation (very important as medical aims to get it up to at least 85% as I mentioned before), how much of each chemicals is in the bloodstream and damage types with a handy bolded red for active bleeding zones. Only thing they can't is pinpoint arterial locations and fracture locations, but that is what the bigger scanner is for. What is lacking that could be useful to see is that the scanners don't show a % amount of blood in the body as you have to approximate this based on blood oxygenation if massive blood loss seems to be the issue. Seems like a lot, but that is how it is for anyone new to a department. A lot of new medical players quickly learn the key aspects, and then it gets far easier from there to save virtual pixels with the rest of them rather than stress, because in the end it really is not that difficult to keep people alive barring disasters, kill confirms and just not being able to get them to the department in time. People survive a lot more things that would destroy them in pointmed. Other than that, some concerns from the starting post were addressed at least to a certain extent. Mainly how fast a lack of blood can kill you. I find it pretty generous now myself. I actually stayed conscious for five to eight straight minutes while having an arterial compared to how fast those drained the blood out of a character before. Edit: I am rather passionate about medical so sorry if this comes across as a forceful.
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I find that is how the current iteration of brainmed already works. People take a long time to die. "Instant death" only happens if someone is specifically trying to kill you, usually with attacks to the head. Medical is extremely powerful and only fails to save an individual if they're stretched thin with a mass-casualty incident or lack staff (principally a chemist, surgeon and to a far lesser extent, paramedic). Recent changes that have made brain decay less punishing have also had people surviving a lot more than they have did before. Lasers are also far less lethal than before, only dealing damage without rupturing lungs on every hit now, causing pain and melting blood to lesser extent. Medical is a very mechanics heavy job, like engineering. People focus on what has to be done to save someone a lot, and that's why I think roleplay tends to just not surface a lot. Becomes routine. On the victim's parts, they usually want to get out ASAP as there's other things they want to do and medical roleplay is far from their minds. Adding afflictions that stay with someone even after their entire skeleton shatters and they are brought from 5% brain activity back to one hundred (I honestly see this a lot.) would just be massively unpopular, as evidenced by the brain traumas. Sounds cool, can be annoying. Being in medical is a bad thing would be the mindset. Health doll green? It's back to engineering or shooting raiders. Even medical players feed into this. Getting chased out after the green scanning machine says you are 100% okay or told you may "stay" while the Doctor goes back to lobby sitting while leaving you alone happens more than a little bit. I really do enjoy where brainmed is currently at. As for the roleplay situation, people need to be the change they want to be in my opinion.
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Was excited for this PR to be merged and now that it is, properly. Wanted to give a bit of feedback, mainly just from a few things I have noted. So, caps looks nice overall. I'm noticing though that now they all cover the eyes of a character when facing downwards. Thought maybe its intentional, but personally I preferred when they were slightly raised so you could see the eyes. Another thing is that these two caps these two generic officers here are wearing are the EPMC gray cap and the corporate security cap. The corporate security cap got changed to be gray now, which no longer really goes with the corporate security uniform. These are both the corp sec cap here. Old and new. I wish I had more pictures of the older one to do a better side by side comparison but I don't, sadly. Just wanted to show how this actually revealed the eyes, the colour difference and how it had a bit of a wider profile compared to the newer variant. Really, I think in the end the biggest improvement would be just raising the cap up slightly. Could be a good stylistic choice on some but it also looks odd on certain xenos having it so far down.
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I think the agony was a good addition with toxins being removed, nice PR.
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With brainmed, energy crossbows are extremely lethal, with only a few shots capable of inducing organ failure onto any target due to how it deals straight up toxin damage. This cascades very easily. To compound this, the weapon recharges naturally and has a miniature variant that is much the same. It's probably fine that the weapon can induce lethal organ failure after a point, its purpose in the description is to be a stealthy weapon capable of stunning a target while also poisoning them. Thinking the current lethality isn't tuned with Brainmed in mind though, as it would not be so deadly in pointmed. Using it feels like an exploit. I haven't actually seen the weapons abused heavily due to their rarity and traitors generally not opting for them, though. When it is used though the traitor and the victim tend to both be surprised at how quickly it can dispatch someone with little effort. I can't say I'd know what a good tweak might be, but lowering how much toxins it inflicts is probably good enough. Think the full size crossbow deals twenty with a single shot, and this goes straight to the organs.
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[Resolved] Player Complaint - Arthur Osteen
WickedCybs replied to Soultheif96's topic in Complaints Boards Archive
Osteen was more busy chatting up the golem and following it while safe in a radsuit as it irradiated everyone else from what I saw. Tried to call him for the ling's morph but he remained inattentive the entire time until we got it into a locker, then he became involved with the thing. Engineering and medical were begging for us to deal with the golem itself, manifest was small enough that it really was not just a few. It made a lot of holes and was causing further damage with a hand teleporter. The key thing here is that a uranium golem kills you by existing nearby. All we got from Osteen for the longest time was 'It's interesting" and then the weapons grade uranium comments. Eventually once the blob became an issue, he did open up the armoury and we used the laser rifles to destroy the golem as it tried to enter the evacuation shuttle. That's the extent of my experience as an officer. -
Usually go with a blue tie and armband on the corporate uniform, though recently I've been using a navy dress shirt as well.
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1 dismissal Change or remove the Security voidsuit bounty
WickedCybs replied to ThelonTV's topic in Archive
As a note. Cycling a suit does not give it the resistances of the variant you are refitting it to, which is part of the reason It's not so freely given. -
I can vouch for Haydizzle's roleplaying ability, I have interacted with a few of their Unathi characters and they're overall well thought out, gives interesting looks into the lore. Part of why I applied for the Unathi WL. I am not very good at asking questions, so that is all I have to say for now.
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Sounds like quite the fine change to me. Will post again should anything else come to mind. Have been taking a break from medical but I will try a few rounds whenever this is merged to provide better feedback.
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Reducing the transfer rate is probably a fine idea, at least for the combat/advanced suit injectors as those carry the more specialist chemicals. My other thought earlier was that if you were to transfer the reagents in a bottle to a hypospray it would typically be done in an increment of 10 unless manually set to five. If people begin overdosing a ton when this is tested/merged I would wonder if bottles specifically from the chemistry machines could have their default transfer rates reduced
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I like the idea here. Will note a concern though. Synaptizine overdosing at five units gives me a thought that we're going to see a lot of unintentional seizures. The default transfer rate for everything is always ten to my knowledge? It is something easily learned with time though I can see it tripping up new players as they come and go. Little else to add for now on my part but I may post again eventually. Got a headache.
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There were complaints about brainmed making people too survivable before, right? Changed to this. I don't disagree that this "meta" is annoying, though to an extent I don't really think antags or sec in general are really angling to try and specifically kill people through it. At the moment, a lethal laser volley is always going to put you under or near the brain damage threshold (Lower than 85% blood oxy) by evaporating the blood inside you. Or if ballistics/sharp things are used, arterial bleeding is common, punishing and an almost near instant round ender without any open wounds if you don't have a medical team at your back. Your brain ticks down, at 49% you tend to become unconscious and then its over from there. It's unavoidable and weapons are just that powerful. I am not sure how a change could be made to reduce its impact. Perhaps lowering the brain damage threshold slightly when it comes to blood oxygenation. Maybe arterial bleeding could be made a bit weaker (though apparently it was inconsequential before and buffed). Don't personally think survivable people makes for bad gameplay but many do get annoyed at how often a person could survive under brainmed under very dangerous conditions. Do want to say that overall brainmed is a fun addition to me and I am not a fan of pointmed.
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I have kept forgetting to post on this, so sorry about that. Haydizzle plays cool, interesting characters that I have just been able to good RP with right off the bat without really realizing it was them or having much in the way of connection. Would speak more on that front, but I will say more about their command play and character. Their HoP is Dominian but does not really make any of the common mistakes or issues some Dominians tend to do. They are professional and approachable, easy enough to talk to whether there is some matter to discuss, an issue to resolve or some small chat to do. A HoP is really one of the more crew facing members of command, given that they are in charge of service and cargo, along with being the paper pusher everyone goes to in the end. That said, it can be boring but Haydizzle seems to be doing just fine making scenarios and roleplaying with people. Easily one of my favourites. I still do not really interact with them much but their contributions to a round are still felt the same.
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Reporting Personnel: Eris Heydar’Fayez (Vahziran) Job Title of Reporting Personnel: Paramedic Game ID: b8t-aBJz Personnel Involved: - Eris Heydar’Fayez, Paramedic (Witness/Victim) - Neith Mekesatis, Chemist (Witness) - Jaquelyn Roberts, Surgeon (Witness) - Iskander Fields, Surgeon (Offender) Secondary Witnesses: - Jack Walker, Chief Medical Officer: Was on a prior shift and reprimanded Doctor Fields for harassing Eris over having equipment easily accessible. - Stahlrahzag Alkruathcuiakran, Physician: Was on this shift. They were not too involved with Fields but they can corroborate about the Doctor disparaging others and the open xenophobia they displayed. Time of Incident: Believe around 1:20 for shift time. Real Time: Was around 11:30 MST, I believe. Location of Incident: The Medical Department Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: There was an incident with a loose Sham’tyr, likely missed when security cleaned out the stray ones in maintenance days ago after a drop pod impacted medical. Eris, Chemist Mekesatis and Doctor Alkruathcuiakran were investigating an odd occurrence in maintenance due to an incident that occurred in which the CMO office was broken into and Bones was killed. A morgue tray in the maintenance area adjacent to our custodial closet opened up, and a Sham'tyr popped out of it. It immediately attacked us. She tried putting herself between the chemist and the creature. It broke her hand, then it chased Mekesatis, attacking him all the way. She called for security and they moved in to subdue the creature. During that, she went to ensure Mekesatis was alright and received treatment for her wounds. Afterwards, Doctor Roberts took her in for an operation. At the end of it, she went outside the OR’s, exhausted. Doctor Fields noticed her then and began berating and insulting her about her culture, about not "keeping things clean”, blaming her for the attack, for the rounds security spent on the creature, for bleeding on the floor and for prioritizing her own wellbeing over cleaning. Her fracture was a “minor injury” to them, not worthy of complaining about. Eris could not even use her left hand. None of this vitrol was directed to Mekesatis, they simply made their xenophobic tendencies known, in person and on the radio communications to her and apparently other Tajaran staff as well. She has been taking this ill treatment since their first shift together, there was not a CMO to reprimand them this time sadly. Any of her colleagues could confirm she keeps the medical environment sterile when possible, It's why she carries cleaner after all. As for Doctor Fields, they were even moving to "clean" an active scene security was inspecting. Submitted Evidence: The medical radio log can provide some context. Her records will also have the operation to fix her hand noted, which Doctor Roberts can confirm. There is little other than that. Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Yep, she did. Dalask Caladius, Head of Personnel. They advised her to file a complaint, so she did. Actions taken: There was little to do as the HoP could only really mediate. She did not want to file the IR, but she feels the need to defend herself here. Additional Notes: There was no antag action on the round this IR focuses on. Walker’s testimony would be from a round with multiple incidents that were antag related, but the Surgeon joined after everything wrapped up and it was mainly focused on some equipment set out at the reception. The character recently had a legal change of name processed and goes by Eris Vahziran rather than Heydar'Fayez now.
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Fuse Medical Roles and Detach Medical from the Real Job of Medical Doctor
WickedCybs replied to Coalf's topic in Archive
I am quite bad at collecting my thoughts into many paragraphs so I will instead latch onto what Haydizzle said. I like the idea behind the change and I would definitely be interested in seeing the change in-game, retooling a character is not really the biggest issue to me. It has been a bit annoying to experience how closely IRL expectations are placed on medical so divorcing that is very welcome. I do understand the need to keep things recognizable, though it starts to becoming limiting and obstructive when leaned on heavily. Will likely not add much else beyond this but I figured it would be well to show some support. -
Medical roles: The updatening!
WickedCybs replied to Pratepresidenten's topic in General Announcements
Will miss being allowed to cut upon hardsuits as a paramedic (did ahelp for that too) but its otherwise pretty ?. -
Medical role changes feedback
WickedCybs replied to Pratepresidenten's topic in Discontinued Projects
I am overall neutral on what happens to Trauma Physician. The Medical department does not really function like a hospital. In the end, the "Medical Doctors" essentially act the role anyway, with or without a dedicated Trauma Physician on the manifest. For the age increase. Not a fan, but whichever way it goes I won't mind it. As said before, species on the spur are rather similar. There would certainly be differences to note, but It's hard to see five extra years. Thirty five is also practically middle aged for Unathi and Tajara. For a surgeon? Perhaps fitting despite their short lifespans, though it is something to note. Third. I think psychologists still have some value to medical, and it is good for the department to be kept up to speed on things from them depending on the situations. If they are moved outside the department they might face issues regarding interaction since service is already very scattered. I also do not think it is fitting that they would operate out of a chapel. -
Noted before but the cremation Yates ended up doing is not considered canon by the player. If you have changed your mind though, you will want to reflect that onto the IR. Medical staff doing things like that without it being in a persons post-mortem instructions is cause for an even bigger shitstorm though.
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Affiliated species discord deletion/feedback
WickedCybs replied to kyres1's topic in General Announcements
I'm a fan. A place for everyone to congregate that is not spread across a handful of other servers will likely see a bit more interest and activity anyway. Will also make getting my servers into order easier ?. -
sneak peek for new things in medical
WickedCybs replied to wowzewow's topic in Discontinued Projects
Little to contribute here but I do want to say that I enjoy this aesthetic, especially the new sprites for gauze/ointment. Caulk gun is also cool and I will enjoy the image of using it to render treatment. -
I enjoyed Judge as a character, It's rare to see outspoken and contentious people on station due to pushback. Would say the way you handled Judge was pretty good and they almost always made a round more interesting. I'd call what happened a fitting conclusion and a consequence of how the crew treats its undesirables. There a few things to consider if you're going to continue his story. One thing is that Skrell tend to be polyamorous by nature and won't really be physical in the ways other species would expect in an intimate relationship. Probably would not really catch them in bed with anyone, unless it was to cuddle perhaps. I think you could still go with what you have, It's just something to consider for the background, maybe they didn't like Judge among other factors. The other thing is that the narrative at the moment is that Judge committed suicide. If you do go with cloning it will probably be good to note that their lawyer must have argued it was not Judge's intention to die, or they pulled strings, since suicides are an automatic DNC.
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[ACCEPTED] WickedCybs Becomes a Scalie
WickedCybs replied to WickedCybs's topic in Whitelist Applications Archives