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Everything posted by Lordnesh
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I just had an idea. What if we link being able to follow people on cameras to their ID/PDA? That way, an antag can just hide/toss their ID/PDA, and they can't be tracked.
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I think eight seconds is good enough. I'm almost tempted to argue it should be ten, but I feel this is a good middle ground to test things out. Making it an audible alert is an excellent change. It'll give the antags A) information about how the AI/crew are planning to deal with them, and B) allow them time to decide if they want to move or stay.
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One thing I've noticed, and haven't seen addressed, is the shield generators near the core. They were added as an extra layer of defense in extreme circumstance. However, with the removal of the mech, they no longer function without outside help. Has anyone considered making them bolted to the floor by default?
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It's difficult, for me, to think of ways to mechanically nerf AI more then it already is. Mostly because it can't really do much anymore. With the removal of the mech, it's greatest strength at the moment appears to be the automatic follow function of the cameras. However, you can't simply remove the feature, because it impacts other things. As I've mentioned, a lot of antags have ways to counter this already. Agent ID's have a scramble function to interfere with the AI's ability already, and lings have a similar evolution. If you remove the camera following feature, or restrict it, those features become defunct. I like the idea of adding a message about the AI's role in a round, something similar to the traitor message they get at start. Because, like with most things, it's not so much a problem with the tools, but about the people that misuse the tools. Either deliberately for power gaming, or accidentally. With that said. I don't like the idea of removing it completely, as some people would wish. I'm my opinion, the advantages it offers the crew, and even antags, outweigh the disadvantages. In my opinion, one of its biggest strengths is the ability to interface between departments. Things like, warning medical to expect patients because security is freaking with a hostile situation. It also offers opportunities to antags. A simple law addition can suddenly give them the advantage.
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I recently came up with, what I believe to be, a very interesting wizard gimmick. One that doesn't even use the dreaded fire ball.
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I would support linking camera following to suit sensors. Although, agent IDs have a function that make it so the AI can't track you.
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This has been my experience with one exception. The other reason people tend to die is when medical can't get to someone in time. Sometimes people die through no fault of theirs, but sometimes they do. Sometimes they stop and chat with the crazy cultist when they should be running. Sometimes an antag dies because ERT curbstomps them to death while they're on the ground. Death isn't inherently the end of roleplay. Sometimes it's a turning point in a narrative. Your death only means nothing when you mean nothing to everyone. And chances are, if you end up doing on my surgery table, you meant something to me. Deaths always impact my character, shakes them out of their usually devil may care attitude. Especially avoidable deaths. TL:DR turn on your suit sensors and run faster next time.
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Soultheif96's Reapplication of Command
Lordnesh replied to Soultheif96's topic in Whitelist Applications Archives
Soultheif is a good, and consistent, player. They do their best to involve themselves in the round, despite being the AI most of the time. +1 -
Shrapnel removal chance success increase.
Lordnesh replied to StationCrab's topic in Completed Projects
Yes please. It's very irritating to have to dig around in someone's cheesy cavity fifteen times or more to remove a handful of bullets. No, that wasn't deliberate. Yes, I'm keeping it that way. -
2 dismissals Removal of the spare identification
Lordnesh replied to Scheveningen's topic in Archive
I would support changing this to some sort of special terminal that can upgrade an inserted ID. One that could be hacked/magicked to be used by antags in general, and general crew in extreme cases *cough* engineers/science. This would ensure that someone couldn't just hide it, and completely negate certain crew responses to antags, as well as negate certain antag gimmicks. Removing it completely? I don't think I can get behind that. -
Actually, at this point only the one I was holding had a bomb. The rest were just a distraction and to help sell my gimmick. The other monkey bomb I'd set in security, against the wall with HoS's office behind it.
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AI's Round-start Remote Mech Removal [Feedback]
Lordnesh replied to Doc's topic in Completed Projects
It was working with the crew. They were just conveniently ignoring the order to leave the AI alone, now that it was fixed. -
AI's Round-start Remote Mech Removal [Feedback]
Lordnesh replied to Doc's topic in Completed Projects
If you get rid of the Mech, then you should give the AI a way to deal with free stationbounds. I had one round where there was a borg that just blitzed its way into my core, and prevented me from defending myself. At the time, I didn't realize I could have used the mech to defend myself against the borg. As it is, I'm not in favor of punishing the good players, for the behaviors of the bad ones. I think the bad ones should be punished with warnings, and if it comes to it, job bans. That's what they're there for. -
There's one sleeper in the GTR and one in the ICU.
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That might be good. One of my biggest issues with medical is lack of chemists. As for the problem of lack of chemists, I'm not sure how to fix that. Maybe streamlining the recipes? I don't know though. Although, now that I think about it some more. There are dermaline pills in the cabinet iirc. And you can always make tric easily.
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Is this a new thing they're adding? Sleepers don't have Kelotane in them at the moment.
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Are you considering reworking other recipes? Now that Bicaridine is essentially Kelotane, maybe you should simplify the formula? Kelotane is (iirc) just carbon and silicon, while Bicaridine is Inaprovaline (not base chemicals) and carbon (I think).
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As the AI I don't feel it is my job to tell people how to play their role, or hold their hand. If they want my help, then they can certainly ask for it. I will never refuse a request for help. I'm almost always more than happy to be helpful. But what I will not do, is utilize my out of character knowledge about the game to call out the antags. That's not fun for the antag, and it's not fun for security. As the AI you have a lot of influence over the round, simply by having such an unobstructed view of almost the entire station. It is important to use that information wisely. So everyone can enjoy the round. Not just security, and not just the antag. The way I look at is this, as the AI you have a lot of information at your disposal. However, you can't pay attention to everything at once. And how do we deal with that problem now? With filters. Filters limit the amount of data we see to something more manageable. Station on green? Filters are set to the most restrictive, such that only blatant acts are "noticed".
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I am very helpful, when people ask for my help. From the wiki for AI. What the AI should do As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions, and the appropriate responses, before you ruin someone else’s fun. Remember that the game is not about winning but about the RP and the experience of the round. For example it can be a real killer if the AI immediately calls out anyone looking suspicious, giving an accurate description of, for instance, a wizard. It would also be considered metagaming and against the rules. Don't just act like any normal crewmember. In fact, if possible try not to even act human. You don't even have to like humans, as long as you do your best to keep them safe. The AI has Law programming but it also has personality quirks. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you have to act. If not, then you should consider the situation:
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I was already watching them, out of boredom, way before security even thought to have me watch them. Essentially, I knew where things were going, so I started watching the antag. Noticed some strange behavior when they found it security was looking for them, and thought to myself "that's suspicious". However, at that time I didn't really have an IC reason to be watching them. Depending on alert level, as long as an antag isn't doing anything blatant, I'll just pretend I wasn't even looking.
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I don't play a useless AI, but I definitely play more hands off. And this is true. I played a round where security was searching for a reported weapon, and I was fairly certain I knew where it was, based on my observations. However, I treated that knowledge as meta knowledge, since at the time I hadn't been requested to observe the target at the time. Despite essentially helping the antag get away with it, it didn't really change anything. I don't know what the answer to the problem of security and antag is, but I don't think restricting AI players more is the right one.
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[Resolved] Player Complaint - Lordnesh
Lordnesh replied to Haydizzle's topic in Complaints Boards Archive
I don't make a habit of examining and remembering every single sprite, or even remembering the names for that matter. I had no idea who you were. At all. For the entire round. I only found out after the fact, through this post. There are a lot of people playing, with all kinds of different names and appearances. It's a bit ridiculous for you to expect me to remember every single one of them, when I have more important things to worry about. Unless you're directly engaging with me, chances are I don't even know who you are. Only the resident. I intended to kill you, because, again, I didn't know who you were. I thought you were just another valid hunting crewmember looking to get access they shouldn't have. Except Mako Wu decided it would be a good idea to ignore the scary skeleton trying to kill the Chaplain, and escape with them. If they had just left, I would've let them go. There was an example of that earlier with another doctor. They, smartly, left when I told them to. Mako, however, decided to be a hero. I didn't attack him until after he'd refused to leave and attempted to take my target with them. No. This happened before. Practically from the start of the round, and was the whole reason I was going after the chaplain in the first place. Except I'm unrobust and have to rely on crutches while I figure things out. This was my second time as wizard. And the whole immortal thing kinda requires that I don't.. you know.. die? Of the two instances I've admitted to, the one in the HoP's office, and the one in Security, both involved people in places that I deemed a threat to my safety. There are multiple other instances where I could have ganked random people, and did not. It's a bit unfair of you to judge me for these, when for the entire rest of the round I didn't go around randomly ganking people like everyone seems to be implying. And no, casting a single spell to scare someone off, is not ganking. Just like butt-stroking a hostage means you're intending to kill them. It's not my fault the crew on Aurora are psychos that decide to fight the magic skeleton when being near it causes their flesh to explode, or flings fucking fireballs. I'm pretty sure there's a rule about believable characters, and quite a lot of people seem to ignore that particular rule without any consequences. Doctor refusing to run away from scary skeleton when they've personally witness it's dark powers, not very believable. Not to me at least. And I don't play to win. I'm the one that called the fucking shuttle for you all. I don't enjoy going around killing people randomly, but if you're gonna start shit I will fight back. ERT wanted a fight, not my fault they lost. They were the ones that decided it'd be a good idea to continue attempting to break into command, while their flesh was exploding. They could have broken off and changed tactics, but they didn't. Hell, probably the only reason I was able to win was because I was able to attack them from the other side of the walls. Not like I stood a chance when they did get to me. I couldn't go head to head with them, so I used guerrilla tactics. Death by a thousand cuts. -
[Resolved] Player Complaint - Lordnesh
Lordnesh replied to Haydizzle's topic in Complaints Boards Archive
They did not get ganked. I asked them if they wanted to receive immortality, and they followed me into the holodeck. Where I then proceeded to perform my religious ceremony (ie, killing them and reviving them). That's not abusing game mechanics, there's nothing in the rules (not that I know of at least) that says what you have to do with your phylactery. As the one way in which I can truly die, it's just a smart thing to do when the source of your power is compromised, both IC'ly and OOC'ly. I didn't steal the spare, I borrowed it and used it to make spare IDs. And, as a nice antag, I even put it back. I also put the gun back. Which, might I add, is not something I had to do. There is no rule stating I have to put the spare ID back, or the gun. I don't even know why you brought it up. It hardly has any relevance to anything that occurred during the round. Your comments seem largely irrelevant, and I'm not sure why you even made them. Neither of the points you made demonstrate that I violated any rules. -
[Resolved] Player Complaint - Lordnesh
Lordnesh replied to Haydizzle's topic in Complaints Boards Archive
Alright. I'll admit to that. However, I will speak in my defense. You were attempting to break into a restricted area with weapons inside (there weren't many left at that point, but that's irrelevant, since you presumably couldn't have known that IC'ly). And for most of the later part of the round I was attacked on sight. At that point in the round, I wasn't going to take the risk of getting robusted just to give someone, that may or may not actually want to roleplay, a chance. I'm sorry for not giving you that chance, but you have to also see it from my perspective as well. The perspective of an antag that was being attacked on sight after receiving multiple threats and insults. At that point, it was open season on me, so it isn't fair for you to complain when I return the favor. Particularly when you were attempting to enter an area that had weapons you could use against me.