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Lordnesh

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Everything posted by Lordnesh

  1. I agree with a lot of what Cnaym said here. The current lackluster environment is a result of many different issues that combine to become one massive issue. To add to what Cnaym has already said: Double standard between antags and crew. When an antag talks about how they did that round, you often hear remarks to put down the antagonist (ie "it's not about winning"), but whenever security/ERT brag about bagging the antag they're celebrated instead. Toxicity towards antags in general. A lot of times people will just shit on antag gimmicks, and even the antag themselves. If there even is any constructive criticism, it's usually sandwiched between backhanded insults and general toxic comments. Honestly, sometimes it just feels like bullying whenever I see several people team up to bash some antag that had a bad round or gimmick. It's usually when I turn of dchat or OOC. Toxicity towards specific gamemodes. This usually includes long, already heard, rants about how terrible the game mode is and other such disparaging remarks. But it also includes people deliberately rolling certain antags, just to prevent other people from getting the role. Real, or perceived, differences in treatment between antags and crew. I don't know if this is only my personal experience, but from my own interactions, it seems that antags are held to a higher standard than crewmembers are, in regards to roleplay, and disciplined accordingly. Another example is when an antag talks about how they did in a round, you often hear remarks to put down the antagonist (ie "it's not about winning"), but whenever security/ERT brag about bagging the antag they're celebrated instead. However, in my opinion, the biggest contributor to the lack of quality antag engagement is the whole issue of risk vs reward. Being an antag is difficult. You take on the, usually sole, responsibility of entertaining the entire station. And you are expected do so while dodging valid hunters, a highly robust security team, and roleplay with everyone you see at your own expense. Well. Combine that, with mechanics and gear that limit your ability to explore interesting gimmicks, and you get the feeling that you're essentially the whipping boy of the entire station. That's assuming you even have a good gimmick that people enjoy in the first place. I don't really have a solution to this, because of how complex the issue is. All I do have is a suggestion. I think one of the things we need to do is discourage toxic behavior aimed at antags in general. That, at the very least, should create an environment more welcoming to antags. And just more pleasant in general, honestly.
  2. Another agreement from me. With only four options to heal oxy loss, one of which is usually unavailable (Rezadone), patients with extreme oxygen damage have to be monitored and kept on a steady drip of inaprovaline and dexlin/plus. That's two people forced out of the round for some time. The other option is to give Pneumalin or Dexalin/plus the ability to heal oxy loss at a decent rate like all the other damage healing medicines.
  3. It takes so long because there are only four methods to heal oxy damage: tricordrazine, both cryo mixes, and rezadone. And all of them, except the last iirc, heals at like 1 per tick or something.
  4. BYOND key: lordnesh Discord name/id: Neo_shark#3620 Borg / AI names: DIRE, PIXIE, and Ficsit Have you read the Aurora wiki page about the AI?: Yes. Why do you wish to be on the whitelist? I wish to be on the whitelist because I love playing the AI. I don't always feel like playing, but I do often enough that if I didn't at least try I would be upset with myself. Sometimes I feel like being involved in a round, but at one step removed. Not in the action, but adjacent to it. The AI allows this style of play. It also allows me the ability to share my knowledge, experience, and advice with anyone that asks for it. Or even just a little bit of assistance. The AI is one of the few roles where you can make relationships with other characters across the entire station, and at all levels of responsibility. Have you received any administrative actions? And how serious were they? I have received three administrative actions that I can recall. One on the forum for posting something off topic, and two were temporary antag bans for poor antag behavior. After the second, and most recent, temp antag ban I took a break for a month or so, and since I came back I haven't received any administrative actions. I don't know that I would consider any of these as particularly serious. The temp antag bans were a result of a combination of inexperience and nerves, rather than maliciousness. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes.
  5. For reference, I was the bartender that round. Was the gimmick bad? Yes. Do I think someone should be punished for bad gimmicks? No. Not even if they should know better. Punishing players for bad gimmicks seems like a bad idea to me.
  6. I really like this. With the current system you essentially only have two choices, extended or secret. But with dynamic I can actually influence the vote, even if only marginally (rip wizwoz).
  7. There is no reason every department must be the same. Diversity of experiences is a good thing. I like medical the way it is, including the trimming of the roles. I just wish they'd add nurse back in.
  8. I just had an idea. What if we link being able to follow people on cameras to their ID/PDA? That way, an antag can just hide/toss their ID/PDA, and they can't be tracked.
  9. I think eight seconds is good enough. I'm almost tempted to argue it should be ten, but I feel this is a good middle ground to test things out. Making it an audible alert is an excellent change. It'll give the antags A) information about how the AI/crew are planning to deal with them, and B) allow them time to decide if they want to move or stay.
  10. One thing I've noticed, and haven't seen addressed, is the shield generators near the core. They were added as an extra layer of defense in extreme circumstance. However, with the removal of the mech, they no longer function without outside help. Has anyone considered making them bolted to the floor by default?
  11. It's difficult, for me, to think of ways to mechanically nerf AI more then it already is. Mostly because it can't really do much anymore. With the removal of the mech, it's greatest strength at the moment appears to be the automatic follow function of the cameras. However, you can't simply remove the feature, because it impacts other things. As I've mentioned, a lot of antags have ways to counter this already. Agent ID's have a scramble function to interfere with the AI's ability already, and lings have a similar evolution. If you remove the camera following feature, or restrict it, those features become defunct. I like the idea of adding a message about the AI's role in a round, something similar to the traitor message they get at start. Because, like with most things, it's not so much a problem with the tools, but about the people that misuse the tools. Either deliberately for power gaming, or accidentally. With that said. I don't like the idea of removing it completely, as some people would wish. I'm my opinion, the advantages it offers the crew, and even antags, outweigh the disadvantages. In my opinion, one of its biggest strengths is the ability to interface between departments. Things like, warning medical to expect patients because security is freaking with a hostile situation. It also offers opportunities to antags. A simple law addition can suddenly give them the advantage.
  12. I recently came up with, what I believe to be, a very interesting wizard gimmick. One that doesn't even use the dreaded fire ball.
  13. I would support linking camera following to suit sensors. Although, agent IDs have a function that make it so the AI can't track you.
  14. This has been my experience with one exception. The other reason people tend to die is when medical can't get to someone in time. Sometimes people die through no fault of theirs, but sometimes they do. Sometimes they stop and chat with the crazy cultist when they should be running. Sometimes an antag dies because ERT curbstomps them to death while they're on the ground. Death isn't inherently the end of roleplay. Sometimes it's a turning point in a narrative. Your death only means nothing when you mean nothing to everyone. And chances are, if you end up doing on my surgery table, you meant something to me. Deaths always impact my character, shakes them out of their usually devil may care attitude. Especially avoidable deaths. TL:DR turn on your suit sensors and run faster next time.
  15. Soultheif is a good, and consistent, player. They do their best to involve themselves in the round, despite being the AI most of the time. +1
  16. Yes please. It's very irritating to have to dig around in someone's cheesy cavity fifteen times or more to remove a handful of bullets. No, that wasn't deliberate. Yes, I'm keeping it that way.
  17. I would support changing this to some sort of special terminal that can upgrade an inserted ID. One that could be hacked/magicked to be used by antags in general, and general crew in extreme cases *cough* engineers/science. This would ensure that someone couldn't just hide it, and completely negate certain crew responses to antags, as well as negate certain antag gimmicks. Removing it completely? I don't think I can get behind that.
  18. Actually, at this point only the one I was holding had a bomb. The rest were just a distraction and to help sell my gimmick. The other monkey bomb I'd set in security, against the wall with HoS's office behind it.
  19. It was working with the crew. They were just conveniently ignoring the order to leave the AI alone, now that it was fixed.
  20. If you get rid of the Mech, then you should give the AI a way to deal with free stationbounds. I had one round where there was a borg that just blitzed its way into my core, and prevented me from defending myself. At the time, I didn't realize I could have used the mech to defend myself against the borg. As it is, I'm not in favor of punishing the good players, for the behaviors of the bad ones. I think the bad ones should be punished with warnings, and if it comes to it, job bans. That's what they're there for.
  21. There's one sleeper in the GTR and one in the ICU.
  22. That might be good. One of my biggest issues with medical is lack of chemists. As for the problem of lack of chemists, I'm not sure how to fix that. Maybe streamlining the recipes? I don't know though. Although, now that I think about it some more. There are dermaline pills in the cabinet iirc. And you can always make tric easily.
  23. Is this a new thing they're adding? Sleepers don't have Kelotane in them at the moment.
  24. Are you considering reworking other recipes? Now that Bicaridine is essentially Kelotane, maybe you should simplify the formula? Kelotane is (iirc) just carbon and silicon, while Bicaridine is Inaprovaline (not base chemicals) and carbon (I think).
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