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CourierBravo

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  1. I guess that makes more sense when you explain your perspective, but it wasnt clear in the moment at all. From my point of view, I wanted to help and do my job, and I thought that conversation was being completely ignored in favor of making the requests to join the loyalist group. I also thought that removing my access so I could go contribute was what was agreed upon, so its confusing to have that agreed, and also be punished for leaving the bridge. And finally, there just wasnt any roleplay to be had about demoting me. Which I think is pretty significant in the story of what was going on, it was just "your ID is on the ground, go get it." and shutting me down with a "Stop wining about it" when I tried to at least talk about it over radio. So, with the lack of any real communication , going back on the very little discussed, and dismissal of the command member demoted, I felt like it was an OOC Issue and based on refusing the prompt, not an IC one. I thought it wasnt justified, it was just "oh you might be a liability because you wont directly join the loyalists, demoted and shut down in conversation." That's why I felt like it was a choice made on OOC information. I pointed that out because it made it sound like there was active combat about to or actively happening. Both group were still in their gearing up phase, and fighting didnt even break out for another 20-30 minutes I think. I understand that's apart of the gimmick, but the point of a gimmick is to create roleplay.
  2. Yes, that's my complaint. I feel like OOC information of refusing the prompt was the reason the access was taken away, as I dont believe anything outside of not wanting to run into a firefight was expressed. Sorry, I should have made that more clear.
  3. I'd like to point out that I A. Said I was loyal, even though I did not immediately join, and B. At no point in our conversation were rebels trying to take the bridge. As far as I'm aware, during the entire exchange and the popping of the crew armory, only loyalists or non sided were even on the 3rd deck. I feel like theres a higher degree of roleplay expected than "you were ordered to by an announcement." Nor at any point did I refuse an order, outside of the OOC prompt to join. I came to the bridge as ordered, I said I was loyal as I was supposed to by the gimmick, my character being SCC member, and I handed over my ID, only to be demoted immediately. Though I guess you could extrapolate my characters hesitance to arm myself and form up on the loyalist group as disobeying orders, but I suggested alternative course of action instead. Thank you for your quick reply though, its appreciated.
  4. BYOND Key: CourierBravo Game ID: chq-dl2x Character name: Maxamilien D'Ambroise Staff involved: N/A (ReadThisNamePlz only through discord DM, no official capacity) Reason for complaint: Low Roleplay feel to round, using OOC information IC Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, no response from staff. Approximate Date/Time: 4/13/22 ~5pm GMT-8 I'd love to have screenshots, but I closed my game and walked away before thinking to save my chatlog. To summarize, the round was revolution. About 30 minutes in, the gimmick starts. The captain, Maxamilien D'Ambroise, called staff to the bridge. When on the bridge, the captain used the ooc prompt to ask me to join the loyalists. I refused, trying to roleplay it out instead. He asked again with the OOC fuction, only replying IC that I sounded non committal. I refused again, so he took my ID away, saying he should at least remove my bridge access in case im captured. Then demoted me without even saying anything, just leaving my ID on the ground outside the crew armory. I then just puttered around for another two hours, before closing my client and just being done with the round. I messaged ReadThisNamePlz, who recommended I open a ticket in game or make a character complaint. I opted to log back in and make an ahelp, but after 8 minutes there was no response, and the round was about to end. I decided to self close the ticket as to not drag out the end of the round. I'm just frustrated that there was little to no roleplay (that I personally experienced) with the gimmick, and that I was immediately neutered of any capacity to be involved. Obligatory "I know other people got a lot of good roleplay in, but I'm speaking from my experience of the round, not anyone elses."
  5. I think hostile 3rd parties would be amazing, but I think we'd have to divide it. Independent groups like pirates, warbands, smugglers, etc. would be ghost roles, where things like EE ships, Dominian skirmishers, whoever's angry at biesel in the current moment, would all be event vehicles/done with oversight from a loredev of some flavor. That's just my thoughts though, no matter what I'd love 3rd party hostile non antag ships. Though a thought of mine is "why would either party even engage each other? " So my solution is this: a point of interests for the round. Distress beacons, scanners picking up anomalies, things of that nature. Something for the hostile 3rd party and Horizon to have to fight over rather than one docking to the other in some way. maybe having crew pop minimums like 20 crew (not readied players) for the ghost role to open would also keep things in check? I'm just spitballing at this point.
  6. I'm satisfied with that. If you want me to brainstorm anything, I'd be happy to. Unless anyone else has anything to add, I'm content with how this went and would be fine with closing this.
  7. Thank you for explaining @Caelphon, it is appreciated. Those are all fair points, and I'm satisfied with that, I guess there really isn't ever going to be a good time, this is just an incredibly unfortunate timing. Do you think it would at least be reasonable to change the arc name? At this point, that's the only issue here that's bugging me.
  8. I feel like making a community warning that it might make people uncomfortable because of the mirroring of current events, is acknowledgement that it was a very real possibility. Else why would you make the warning? The point of an announcement like that would be so the community can infer that it's going to be potentially sensitive/touchy. I'd disagree, as far as I'm aware it's his arc, as he's the one posting about it, so if I was to talk to anyone about it and an issue had with it, i feel like it would be a very reasonable expectation to try and talk to him. I feel like that should have been handled better, because to me that felt like stonewalling. Additionally, if we cant talk to the staff about the content their making, then what good does feedback do? Especially with the sensitivity of the situation. I don't want to do a public dog piling, which I fear would happen if I made this grievance public. So I went to Cael directly. And now I'm making a confidential complaint, because again I don't want someone else to come in and make things aggressive or derail. Additionally, the arc doesn't need to be canceled. It can be pushed back, until things are less tense and sensitive. Sure. The arc and situation on Mictlan, as I understand it, is a story of one nation being annexed into another nation, and civil unrest therefrom. As we've seen from the real life Russia-Ukraine conflict, you can easily draw parallels between the two. Additionally, the name of the arc, "Siege of Mictlan" leaves a bad taste in my mouth given the real siege on Ukraine happening as I type. While the two conflicts are a bit different in nature (aside from the obvious one of one is real and one is spaceman game). Ultimately, while I believe that the Mictlan arc will be more a story of insurgency underdogs rather than two nations battling it out, the timing is just poor. I feel like now is a very inappropriate time to be having this arc, in its current state, even though it's been in the works for awhile now. I want to see where it goes, I'm rarely disappointed by how lore arc's go, but I really think we should be pushing it out to a later date. I cannot stress it enough, I dont want this arc canceled, I would like for this arc put on the backburner until things cool down in the real world. At the very least, if we're going to go through with the arc no matter what, a good move is to change the name.
  9. BYOND Key: CourierBravo Staff BYOND Key: caelphon Reason for complaint: Tone-deaf lore arc follow through Evidence/logs/etc: Orion Spur article "Protests across Mictlan", Discord announcement, personal conversation (find 2 and 3 attached below.) To elaborate, given the war going on in Ukraine, I feel like its incredibly tone deaf and not okay to have gone through with this lore arc full well knowing that its going to make people uncomfortable. I dont understand why this couldnt have been pushed back. When I messaged Caelphon to say "hey, this seems inappropriate," he refused to elaborate, simply telling me "I'm sorry if this makes you feel uncomfortable" and "This was greenlit back in December" instead of any kind of dialogue. As seen here: Cael knew ahead of time that this was going to make people uncomfortable, as seen here: Between the lack of willingness to have any dialogue about it, and the nature of the arc and the timing, this feels incredibly inappropriate. I ask that we go back on this, and hold this arc off for another time. Additional remarks: I would like to point out that "Siege of Mictlan" feels particularly egregious. The arc name at least should have been changed.
  10. Type: Planet expansion/tweaks Short Description: This covers a handful of things: the habitability of mars, the political situation on mars twice over, and heavily adding to the culture section of Mars, which only has one paragraph. Specifically, reducing the total pollution affect on the planet since its been a year since the initial fires Outlining four factions, Unified Kunlun, a Crest Olympia sphere of influence, Red Gia somehow surviving, and the Unified Elysium Front Expanding how the average martian has been coping with the complete decimation of half their people, mainly with exercise and music (along with some band names/artist names) Outlining some Political Hot Takes the average martian might have/what wide swath of opinion they fall into about the Violet Dawn explosion Adding cuisine, a description of what its like, and several examples (a handful of which I've also sprited How will this be reflected on-station?: More political fracturing instead of martians being just "Sol good" or "fuck Sol" with actual factions someone can throw support behind. Cuisine representation, tying mars in more with the day to day life a character experiences. And giving more culture as a whole for Martian characters to work with instead of working with their own head-canon Does this addition do anything not achieved by what already exists?: This is mostly an effort to humanize Mars lore more, as in give more for the day to day character. Mars has fantastic lore, but its a lot of overarching things and little in the way of what an individual experiences. The culture section is just one paragraph after all. And it gives the martian perspective on post Violet Dawn, which i think is really important. Do you understand that the project may change over time in ways that you may not foresee once it is handed over to the Lore Team? Absolutely, and I encourage them to make changes and ask me questions/ask for elaboration/otherwise just get input. Long Description: I'm gonna post two links to google docs, one that's the original copy, and another that's modifications and additions I've made after posting this. original: https://docs.google.com/document/d/1Yb52waYogZrB-wIgww1cWeq_-rcJsuX_kZitrfc9m4Q/edit?usp=sharing copy: https://docs.google.com/document/d/1zE3xV-oQEEz4ya-GbzNB91zCleJ0q-hhEVuM0sufDfw/edit?usp=sharing
  11. as a note, some stuff came up so I will be holding off for tonight. If anyone wishes to reply, ask for clarification, comment, etc., now is not a bad moment to do so
  12. Thank you for your quick reply, it’s appreciated. Addressing this first, I did not know at the time of posting if that was retconned or not, hence it’s inclusion, and I’m happy to disregard it. It was indeed over the top, so i figured that it could have been retconned, so it was the last thing i put. I understand that it might feel like i was intentionally trying to make your character look bad, but as far as i was aware it was still something to look to. The pointed finger wasn’t needed. Now, for the screenshots. My issue is mainly with the comments against dregs, mainly them being drug using gang members with a water supply that makes them underdeveloped. I, personally, feel like that’s incredibly uncomfortable. I don’t know where you’re from, therefore i don’t know if this is applicable to your life experience, but. Those stereotypes have been used against black people in America, casting them as drug abusing gang members. Though, I’m willing to believe that it’s a coincidence due to dreg lore in its current state. A potential solution to prevent such parallels from being drawn, intentional or intentional, might be for dreg lore to be expanded on to be more than just an impoverished underbelly. though i would like to mention about the Tajara discrimination, that the comments about diversity and sarcastic nature that “we definitely shouldn’t make mass arrests because they’re criminals and drug addicts” echos the American War On Drug era policies and sentiments, which again felt incredibly uncomfortable. Though again, that can be coincidental and not intentional based on the current in lore situation. finally, for the lithium theory, though i only did a cursory search online, the only sources i found about it is from Gangstalking blogs that are mostly just deranged rants in form of word vomiting/ stream of consciousness. Which lead me to feel like she’s more parodying the paranoid gangstalking people in that instance. For the full conversation, i didn’t actually take part for more than a couple messages, i mostly observed. From my perspective, it looked like Claire was just refusing to listening to what the supposed expert had to say just to keep injecting her thoughts. I’ll be posting more replies to this later tonight, i did all of this while on my lunch. I still have more to say. Otherwise, i just like to finish by saying that when broken down into the individual aspects, all of these things are somewhere between tame enough but weird to suspicious but explainable. It’s that they’re all together that makes me feel like she doesn’t fit in her current state, and takes me out of my immersion more than not. Please do not take my observations as accusatory, but rather feedback and concern based on my own feelings, knowledge, and experience.
  13. Thank you for the reply, I think there's a misunderstanding that this is In Universe rules I'm talking about. I'm specifically talking about server rules, that character have to be believable and not insane, which in my only exposure to Claire via the relay, does not pass. I agree, they havent been much of a problem but it hinges on how believable. For your example, I believe that Turnsynbekov, our beloved, was believable and had more to him that I saw both in game and in relay, along with Alberyk doing some very high effort ARG additions. And while racism is something we do roleplay in game, my issue is that its specifically towards dregs, the predominantly black ethnic group in lore. And centering around drugs heavily, which at least in my country, there's a heavy race based association with drugs. Though I dont want to come off as suggesting that this is malicious or even the sentiments of Flpfs, I'm not discussing them or their own beliefs, but rather their character and some unfortunate overlaps between real life issues and in game issues that I feel is over the line. Which again, I'm assuming that it is not intentional, but it is presenting in my interpretation, therefore I feel the need to draw the comparison. Of course, I believe this as well. Any character can and should be retooled if needed. But, I believe that fundamentally this is an OOC rule issue, not an IC issue. I do not find Claire, in her current state, believable, which does not make me want to roleplay with the character. From what I understand, there has been dialogue between players before about this, and my last efforts to get in contact with Flpfs about an unrelated issue were ignored, so I'm defaulting to a complaint.
  14. Thank you for replying, I was under the impression that now that the relay is an official portion of the Aurora community, that actions there are still considered in character. And its not about not allowing wacky characters, its about having a character that is over the line. If this is something that should be settled in an in character format such as an IR, then having this locked and archived is the obvious step, and we'll move from there. But I believe that this is a character breaking server rules, not a character breaking in universe rules, hence the choice to make this a complaint and not an IR. Even disregarding the EMP from last year, I feel like what I have from just this month screenshots is worth raising concerns about.
  15. BYOND Key: CourierBravo Game ID: N/A / Relay behavior Player Byond Key/Character name: Flpfs/Claire Tarson Staff involved: N/A Reason for complaint: Insane/Mentally ill character Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? I have not, I have been keeping it to myself but I think now warrants a complaint. Approximate Date/Time: Multiple instances, 8/30/2021, today in particular 5:00pm UTC-8, 1:00am UTC 0 2/3/2022 I cant help but feel like Claire is breaking the no insane character rule fairly regularly. Her behavior is unhinged, spouting conspiracy theories and speciesist/racist remarks regularly. Additionally, I feel like the character is a poor representation of mentally ill people, being played to some sort of joke/disrespect. While I fully believe that people with mental illnesses deserve to be in the workplace, I believe that this character is a poor representation and potentially harmful. And finally, I dont know if its still canon or retconned, I believe at one point she nearly killed a non player character with her delusions with an EMP and was arrested by the police (8/30/2021). Incidents I can think of: Nearly killing someone by disabling their pace maker 8/30/2021 Insisting that lithium is being put in water to make people docile (5:07 UTC-8 2/3/2022) Racist/Speciest remarks: (dates included in screenshots) General screenshots showing behavior:
  16. I'm hesitating to give a -1, as I believe that people can improve if they choose to. But, My major concern here is that you're a little notorious for going AFK playing Fros'Qerr Vel-Rena. Going to over a year ago I can think of a time you went dormant while the only medical person on station. If you're gonna play command, in my opinion you /gotta/ be there for the whole time unless something IRL comes up and you have to step away, not just because nothings going on last you checked. or at least say "hey going afk" so people know whats going on, y'know? Other than that, while I didn't particularly enjoy the stated above round, I think that if someone learns the tools to be good at command, they can actually be good at command. And apart of that is just playing and problem solving. I dont know if you really play any of the medical roles other than surgeon, but I'd spend a good few hours in each and learn their needs and wants and how that kinda thing goes. Other than that, things like communicating and giving clear and firm orders is really appreciated. Consider this a very neutral feedback. I think you might wanna re-evaluate your skill set and how well you know the rest of the department. Maybe take more interim positions as Fros'Qerr Vel-Rena, so you can practice and get a better feel for command? Other command players would be a great resource to ask about these kind of things, pick their brains for ideas and feedback. Its very easy for me to say what I think you should work on without providing any lead on how you can do that.
  17. I feel like I should preface with that the jumpsuits themselves, if just just put them in greyscale, are largely improvements in terms of looks as a sprite over what we currently have. I genuinely see the skill and effort put into these sprites. However, I thing three things are largely missing that the Aurora sprites have. Color, distinguishing shape, and while its incredibly subjective and not really a good metric whatsoever, a feel like they belong in Aurora. Because I really cant empirically define "feeling like they belong", I'm just leaving it as that. As they currently are, they're objectively better than what we have but just dont feel like they belong. Maybe that'll go away once we get used to the new update. For their color and shape, that is definable. My issue is really that many uniforms look too close to each other without distinguishable differences at a glance. Except for Engineering and Operations, those ones fuck and it was hit right on the nail. I have a hard time telling apart bartender and chef, all of medical from eachother, CMO and Bridge Crew look the same, security officer and cadet look identical aside from one having a tie, and science is only really saved by having heavily contrasting colors all over and just looking a bit of a bad mess so you can tell them apart, but not instinctively tell who's who. I think what needs to be focused on is making things brighter and give more distinguishing outfits. However, I want to point out, that again Engineering and Operations both fuck hard, and are exactly what you should look at for changing the rest They manage to look different at a glance by having different clothes on, with different color placements. For the love of god, do not change those two. I'm just gonna pick medical to make suggestions to, as I think its the most... not good, and also easiest to fix. Unless the First Responder gets back their deeply green colors with their gear, a la helmet, backpack, and vest, I feel like theres nothing that makes them stand out to say "thats a first responder." Physician and Surgeon look too close together, unless surgeon comes with scrubs still to make it easy to tell them apart in a situation. I'd recommend just giving surgeon scrubs only and calling that good. And, honestly, medical just needs to look less dingy. They look like their clothes are dirty or stained, or just have been worn for a long time already. I think replacing they grey with white like they are on the Aurora currently would do leagues to make them look better. Bright white.
  18. 1. fuck them kids that is true, it is a site that the raiders can land at. But I've put a LOT of time into both mining and raiders, and i've never had issues. thats not a guarantee someone else wont. 2. Unless it got buffed, its only a 1x1 area, so its largely useless since its way faster and more efficient to do a volume approach to mining drills instead of a handful of good placements. Unless you're like, full drill tending the whole time, then i can see it being useful.
  19. Short description: Its been awhile since anyone's done too much lore for the CoC, so I decided to explore it by drawing two inspirations. For the economics, i drew inspiration from the hydroponic farms popping up in warehouses for growing fresh produce in cities. I learned about them some like, 6 years ago and I've always wanted to do something with that, but More. Absolutely massive complexes moving tons of food every 2-3 day per set of racks, with dozens of racks. And of course, tons of light, because what kinda Assunzione building would it be if it wasnt The Sun 2 in there? And the new Lucism sect was mostly me trying to breathe some life into things! I feel like a lot of our lore is very.... needing of something a bit out there. Not terribly out there, but I feel like we're getting too bogged down in the corporate stuff happening in Biesel. Wheres the fun! and specifically, why does venus seem to have all of it? Well, not any longer! with this new sect of Lucism, we get an exciting new take. Basically, we're doing raves. I love the idea of mixing the rave culture of the 90's and early 2000's with Lucian love of light and their light/dark dichotomy. How will this be reflected on-station?: Mainly to do with the Lucian sect, in character behavior will be the main part. Any department can see characters apart of this sect because of its work hard/play hard deals, but I'd expect to see bartenders, chaplains, and engineers/science (for lights/circuitry). the former addition could see more Assunzione gardeners, particularly with prosthetics. The more characters with prosthetics, the more people are gonna want to play roboticist due to interactions. Does this addition do anything not achieved by what already exists?: I feel like it breathes a little more life into Assunzione that its just missing at the moment. Do you understand that the project may change over time in ways that you may not foresee once it is handed over to the Lore Team? absolutely, and I encourage it. My ideas for the Lucian sect are fun but that doesnt mean it'll fully fit. Long Description: Change to economy/expension for Dalyan and Said Assozione also has a large agricultural production, heavily utilizing genetically modified crops grown in massive, multi story hydroponic warehouses. They’re mainly located below or throughout Dalyan, but Said also sees these facilities pop up in unused spaces. These massive racks are rows upon rows of plants grown in trays, with upwards of 50-60 rows stacked on top of each other, with only just enough room between for them crops to grow and to fit the light arrays that allow them to grow 24/7. The environment inside the warehouses is usually hazardous, as large amounts of carbon dioxide is pumped in to feed the astronomical amounts of plants. The harvesting/replanting process is also somewhat dangerous, requiring crews to be on oxygen supply, and suspended in the air either on cherry pickers or repurposed suspended platforms, the kinds seen used by window cleaners on skyscrapers. While these facilities are typically run by government held enterprises, attempts are made every couple years at privatization in an attempt to stimulate the economy. These usually end up failing and being repossessed within a few years after outrage from degraded safety. Typically, to save costs and maximize revenue in a fiscal year, safety equipment in new facilities is bought on the cheap. This results in incidents of workers injured or dying after Safety lines snapping, harnesses snapping, asphyxiating due to faulty oxygen supply systems, or a combination of those. Addition to culture/religion for Lucism Religious divergence Over the past decade, a new doctrine of Lucism has sprung up, an offshoot of Astructuralism. Gaining popularity among adults in their late teens to late 20’s mainly. Centering around a work hard play hard lifestyle, so called “Spiritual Raves” have taken root. Being heavily controversial due to the complete change in interpretation of the religion and the low light nature of these parties and venues. And further compounded by the prevalence of drugs. The general idea of the moment moves away from the idea of worship of Ennoia through the pillars, and instead promotes the idea of closeness to Ennoia through a direct balance of light and dark. The most common way this is enacted by followers is by the aforementioned work hard play hard lifestyles. Working long hours and staying late, doing charity and volunteer work, and other “good deeds” make up the Light. The Dark being indulgence; drinking and doing drugs, making impulsive choices, enjoying expensive/luxury consumer goods, free love, and similar things. The venues themselves are mainly lit with borderline excessive amounts of black lights from every angle possible. This creates a simultaneously well lit and dim room. Lasers, flashing lights, and fog machines add to the effect. The music incorporates heavy themes of Astructuralist hymns, highs and lows common in EDM, and even a major resurgence of the Amen Break in songs that use actual lyrics rather than samples of hymns. Costume for these dance parties can be quite different between groups, but the general themes are reflective clothing, body paint, and glow sticks. A casual party goer might have a reflective shirt, vest, or other article of clothing and some glow sticks. Where someone dedicated to the rave entirely might make elaborate outfits full of reflective ribbons, baggy pants or flowing skirts, and kinds of tops that expose as much skin as reasonably possible to allow intricate glow in the dark paintings on their bodies to show. It’s not uncommon for UV reflective tattoos to be present as well. Nightlife especially has found its home in the scene, enhancing the euphoria of indulgence further.
  20. This guide is can be useful as a starters guide to mining, but this is intended as a supplement to the wiki or someone teaching you. This specifically goes over my own methods, but is also an open thread for other people to talk about theirs. Your best results are going to be on higher pop hours, which is from about 2pm PST to 8pm PST, as thats when the science mains are around. Roundstart: what do First things first, pick the drill technician alt title if you haven't done that already. It gives you a free drill dropper and some tools, which is invaluable and key to this. Also, if you use the duffle bag, ditch it. The space really isn't needed. Now you can spawn in, head down to your mining cave and get your gear sorted. Set up your suit, grab the beacons under the suit, and grab from the locker: the Kinetic Accelerator (KA for short), GPS, Ore Detector, and the ore bag. Put everything in your backpack. You wont be going too far away from the mining airlock at first, so you dont need to take the pickaxe, but if you like the comfort of having a good melee weapon, take it and put it on your belt slot. Drills Tending: How to do it at first How many drills should someone have? The answer normally is "however many you can reasonably tend to without massive downtime." For this strat, the answer is 4. You will only need to use two droppers. If there's other drill tecks, just ask if you can tend theirs for them, usually they just want to go shaft mine anyways. Now, for placements. I haven't empirically tested it, but from limited trial and error, I've found that spacing out the drill heads 8 apart works best. 6 spaces between them. You should be able to stand in the place where a drill head is, and be able to see the other drill head at the edge of the screen. You can reasonably fit 4 drills in the big space south of mining, just dig out the rock usually present at the top of the open space, and you'll be fine. The Strat: Part one Clear an area in the south for four drills, plan out beacons for them. When drills are done, just push them south 7 blocks and start them again. I recommend doing three rows of beacons. Get them set to start drilling like normal. After a little practice, you should be able to get all your gear, cycled out, and drills set up by minute 5 of the round. Grab a box, theres spare boxes next to the mine cart tracks. Go strip mining for 10 minutes, and set your Ore Detector to Phoron Only. I cannot stress that enough, I swear to god I find and collect more ore than if I turn on a bunch of ores to detect. After 10 minutes, walk back and empty the content of the drills into the box. Go mine for another couple minutes until the mineral field depletes. Move them down the column to the second row of beacons. Now take yourself to the airlock and cycle back in, you should have enough points to buy everything you need for Part 2. Intermission: Smelting, Gear, and Science. So, you're back inside. Run over and grab the label maker, then put your ore box on the right hand side of the unloading belt. Label it "teleporter crate: do not move." While its unloading, set up the smelter. Just set it up normally, except dont alloy platinum. Theres no good reason to make plasteel, it just makes things more complicated; and looses credits for the quartermaster to dick around with. What to buy? Buy 3 ore bags, 5 Item Warp Packs, 1 Item Warp Beacon, 1 Explorers Belt, 1 Orbital Drill Dropper, and 1 Ore Summoner. If you have the points and want the close quarters weapon, grab a diamond pick as well. To move to the next step we need everything smelted and processed, so go ahead and set up the item warp packs and beacon, and put all your new items into the belt. Science time. Take all the materials, and eject any non full stacks. Pull out the platinum/tritium and slap it into a corner for the cargo techs to handle. Go to science, and divide the materials evenly between R&D and Robotics. Or just hand them all to R&D and let them sort it out. While there, ask for a custom KA to be made. It should be around minute 20-25 so if science is using the current meta for research or doing it by hand, they should have enough unlocks by now. The KA: Ask for a Vented Frame, Meteor Core, Kinetic Cell, and Firedelay Upgrade. This KA is amazing, its basically the one you spawn with, but it holds 40 shots and pumping it once gives it 40 shots. I'll credit the player who told me about that KA here if they choose to come forward. What if they cant/wont make it or theres no science? Just run with the KA you got at round start, its really good as is, but expect closer to about 80 phoron per hour. The Strat: Part Two and Actually making 100-200 Phoron per hour. Now that you have your new gear, and your KA, head back out. Drop the drills from your new dropper, and set them up. Also, before turning them on, attach the ore bags that you got with the warp packs! You can attach the ore bag to the drill, and it will teleport any ore it digs up to the crate so its automatically processed. Do the same for your first two, and start them up again because they will have filled up. All of the ore it filled up with while you were inside will be teleported to the crate. Now, head up to the upper level, set a 20 minute timer, and get to work strip mining! The one ore bag with a warp pack in it left should go in your other pocket, so your pockets should have a bag and a ore detector. Keeping it in the pocket will let it auto collect ore you walk over. Still keep your ore detector to phoron crystals only, and just spam your new KA all over. Occasionally pause though, sometimes the ore detector wont update if you're moving too fast and you'll miss phoron. Utilize the Ore Summoner to make collecting large amounts of ore on the ground way quicker. Once the 20 minutes is up, go tend to your drills, rinse and repeat. This is what I managed in one round by myself, mining for the whole round. Do post your feedback and mining yields! I'd love to be able to change my strat and get bigger numbers. The above will be edited over time, this is not the final draft.
  21. Loving it! Out of curiosity, how do you think they'll acclimate? The change from the "honor makes right, we do what we must" culture around kataphracts, to the much more laissez faire "you are responsible for your own destiny, and little about an action truly matters if it advanced your social or financial position" attitudes found in the republic?
  22. I'm sure we could manage to pay a handful of people to spend some time on this project. Its a lot, but I really doubt its gonna be too hard. We could probably repurpose parts of the holopad code, but IDK. I'd be willing to drop a little into the bucket here in a couple weeks.
  23. I like this concept, and especially Colfer's edition to it. I'd love to see more ghost roles in game, and this would be an excellent way to utilize the feature. My only concern was, people sometimes suck and do stuff like they did with rats. Colfer's idea pretty much squares that away. I'd love for this to be implemented
  24. Alright, here we go Question 1: As mentioned above, they're a *Competent Choir. Misspelled that one, my bad. They came to this system out of convenience, as the social nymph is allowed to manage the groups conversations for the most part, while the rest are free to focus on the engineering work and processing of information. I decided on this one also partially because it allows me to experiment with splitting, since I imagine its not as uncomfortable or traumatic as it would be for a singular sound, the other seemingly good starter one. Question 2: As mentioned above, they do not like the Eternal. They believe that this is a waste of resources, both physical and knowledge, and its a suicidal cause. However, they recognize that it can be a necessary evil, as it bands diona together around a common cause, allowing them to safeguard eachother and pool their resources more effectively. Question 3: So far I think it would have only encountered Humans, IPC's, Unathi, and Vacura. They have mixed feelings about Humans, as while they're incredibly clever and resourceful, they're also massively wasteful, arrogant, discriminatory, and chaotic. They'll keep humans to a tendrils length where able. IPC's, it finds an uncanny resemblance in, but tolerate them. They dont like that they're also a being thats the sum of its parts, whos personality and intelligence can be changed by linking new things in or taking them out. How shells are uncanny to many humans, IPC's are uncanny to Weaving Steel Like Vines. They have started to like Unathi, as they have heard tales of the Diona that reside on their irradiated home, and their treatment. They also like that even though they're a violent species like humans, they heavily manage their fights, and shun those causing chaos. Finally, they dislike Vacura, though they've only met a handful of viax and no akiax. They've heard the stories of Titan, and the struggle to survive they endured. However, they did not hear of the resolution, that part being conveniently left out. They appreciate the hives commitment to structure and castes, but they, as their current knowledge stands, cannot come to forgive the pain they inflected to the other Diona. Question 4: They have, their oldest Nymph, Copper Weave, managed to find someone who was trapped, and died recently after their birth, which was shortly after the outcome of the riots. The rest later did drink blood, as to allow better communication with humans. And finally, they have managed to save enough credits in their work with Hephaestus to get one transfusion of engineers blood, fleshing out their knowledge some and giving them better command over language. If there's any follow up questions, please let me know :^D
  25. They would have had moments of struggle, wishing they were still connected, but they believe strongly in the idea that if a nymph does not fit the whole, and wants to leave, they should be able to do so. A continuation of the idea that a sick nymph or one with a mental block the whole cannot fully support will be ejected to allow it to seek help At this point its been a couple years since the split, so they have somewhat moved past it. But there are times they would wish they were whole, all 7 again. Something between a lost sibling and an ex.
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