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CourierBravo

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  1. BYOND Key: CourierBravo Character Names: Elizabeth Cox, former QM now off station Merchant. Fiona Petrov, station engineer. Zeke Quirin, security officer. Species you are applying to play: IPC Have you read our lore section's page on this species?: I have. I spent about two hours reading through the main page, and additional time on the Synthetic Factions supplementary page. What has caught my attention the most is the section on Industrial frames. I also like the challenge of making a character that's conversations with people will be rather difficult. Ultimately, I find that the species is incredibly fascinating for players who care more about mechanics and meeting goals like I do, and incorporating them into the main appeal of the server: Roleplay. I've chosen the industrial frame because I want to use the character as a supply character, specializing in both cargo tech work and mining work. I've been wanting to get back into both of those roles and I decided I want a different character to do it with. I've chosen this model over something like the Xion frame or the Shell model because, for the former, while useful for mining, it removes both the potential roleplay and mechanical uniqueness the industrial frame brings. The ladder, because while I like the idea of playing a robot that's a good imitation of humanity, and how that works well for a decently customer service aimed department, I don't think it fits in the cargo setting for both its extreme cost and its massive amounts of complex components that do not lend itself much use in an industrial setting, and that its not geared to that kind of work. Why do you wish to play this specific race: I've always enjoyed roleplaying with IPC characters, and I decided I want to give back a little love. I've also wanted to do something unique, and the IPC is the perfect medium for the concept in mind. I want to have my character be made in round by robotics personnel, and move on from there. I think that would be an interesting dynamic, since I cannot think of a time where I've seen that happen. And I play this server a lot. Identify what makes role-playing this species different than role-playing a Human: The most interesting difference to me is language. Humans have a vast amount of differences between each other and their language, and the different levels of casual conversation to professional speak that comes with that. IPC's, however, generally don't socially act as casual with organics, using slang and abbreviations, or using media references regularly. That is especially the case for owned positronics, who's behavior is a direct responsability of the company and who's actions are significant not just to themselves but also to the company they are owned by. So say, myself playing an owned IPC speaking rudely to an individual: this doesn't just cause problems for themselves, but for the image of the company directly. An IPC who assaults someone puts both themselves and the company at fault for something and liable for damages and other punishments. What also makes them unique is their specific discrimination and communal nature. This lends itself easily to create seamless IPC to IPC interactions in roleplay, where positronics are more likely to look out for and take actions to care for each other out of a common understanding that the world around them is cruel to them, and they need to rely on each other to survive. However, the reality that older, more experienced, and even jaded positronics could and possibly will use that naivety to their advantage to further their own self preservation, creates a lot of possible dynamics of IPC's who don't trust others not in their age range. They also enjoy immunity from reagents of several kinds, and the ability to work in hazardous situations that normally requires extreme prep on the part of an organic. An IPC in a Xion frame can far more easily handle atmospheric issues like breaches and hazardous air. They also have more augment capabilities, giving them more agile and flexable frames like Zheng-Hu frames, who can match Tajura first responders for speed and surpass them for endurance easily. This can easily be used in roleplay for heroic IPC's dealing with hazardous situations on the spot or IPC's who work tirelessly saving lives using their speed or IPC's who can out endurance the endurance kings of the hunt, humans, in a security setting, bringing someone on the run, literally, to justice through just running them down until they're too hungry, thirsty, and tired to run anymore. Character Name: NT-Clark Occupation: Cargo Tech/Drill Tech Backstory: None as of yet, since I would want them to be made on station. Because of this, I've decided that I want to outline my character plan for them a bit. I want this IPC to be apart of cargo, and spend the next year and change working incredibly hard to free itself. I also want this IPC to meet characters associated with the Gold Deep, and become on of the many positronics that decide wealth and economic domination is the best route of self preservation. Their personality would have the potential to be fairly split, putting up a face of a cheery, by the books people person, willing to do whatever tasks delegated to them. Their defining aspect would be putting up with anything that the other cargo techs cause, as the current state of cargo is quite chaotic. If their perception of human or even living crew as a whole changes because of treatment and who if anyone goes out of their way for them, occasionally or regularly. I believe that this character is going to be heavily centered around how the crew interacts with them and how that changes their priorities, quirks, and self preservation assessment. Depending on their treatment, they might choose to not even leave NT when they're able to, or even go so far as to not purchase their independence due to believing that they are safer, more appreciated, and better taken care of by NT staff. Alternatively, I would be happy to work with them being an extremely young positronic transferred to the Aurora, with the character arc outline above being the same for the future they develop. To summarize: their personality would be extremely polite and extremely tolerant, putting up with a lot as they know that their actions are both the responsibility of themselves and NanoTrasen. And if they act poorly, it'll become harder to free themselves or they might even get scrapped before they can manage freeing themselves. Their main character points as their arc progresses is that they want to free themselves, they are influenced heavily by the Golden Deep, and they either gain a positive or negative outlook towards humans, skrell, unathi, vacura, and tajura. How would you rate your role-playing ability: I believe I'm an alright roleplayer. Most of my characters I put effort into putting specific quirks into. Cox is extremely critical of human men and authority, but far far more open to women and alien crew. Petrov is highly paranoid, insisting on bringing as many systems online as possible and creating backups redundancies that are almost never needed. Zeke is pretty weird, not having much of any real experience with people outside his family and the couple dozen people who lived on the same station he did. I personally prefer playing roles that serve to facilitate roleplay between other characters and bring unknown variables, such as merchants, cooks, cargo, engineering, and such. Notes: Please let me know what I need to expand on to show my understanding of the species, and my character plan. I'm open to changes. This is a different way to bring in a character, so I imagine I'm going to be under more question. I really want this whitelist, as I'm starting to get a bit burnt out on the game and I want something new to sink my teeth into. I also know that the brand prefix for IPC's is normally a security thing, but I just think its neat and would like to do it for a non security character.
  2. Bump, I have been playing on this server for five months and there was only been two wis rounds I found enjoyable, much less memorable. Maybe not remove it, but remove it from secret, or make its player requirements so that you have to have high pop for it to happen in secret
  3. I worked a lot during the event, so I didn't get to enjoy too much of it, but everything I got to? Absolutely amazing. If there's anything from the event I want to keep? It's the resupply ships. The event would have to be structured differently, but I think that having something like a SCC shuttle come in and ask for food, water, medical supply, and phoron, would all be an awesome thing to have happen normally. I imagine it would have to be a whitelisted thing, and say, only have the event happen if A. A white listed person is in the server as a ghost and B. wants to do the event. It would give a lot more to do during Extended rounds, and would especially give Cargo, Medical, and Service things to do.
  4. When I play, it's typically under ADAM's AI oversight, and its a joy. I main borg now purely because Soultheif is such a good crewmember and a great teacher to people who dont know what they're doing. An absolute delight.
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