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ForgottenTraveller

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  1. Most infections currently take about 15 minutes from start to sepsis, most cases of 2 mins to death is due to them being left to fester into the latter stages. There are also to other factors in play. Mild infection + if an infection gets this bad you can keep them on an IV of dylovene and spacecillin and they will still not get better. It is essentially gangrene and amputation is the only option. There is currently nothing indicating to the player that they have an infection, while they can have a fever of +50C with only a little toxin damage, a note to them that they feel hot or, [infected area] feels itchy, an early indicator may prevent some of the later bigger issues. So maybe half or quarter speed [i lean more to the half] with a red italics test to the player saying they feel wrong to tip them off that they are infected. OR even I feel 'feverish/hot/warm/normal/cold/freezing' in the self examination option.
  2. Is say just give them a scientific name and be done with it. Doing a Tax for an alien is hard enough when they have an actual planet.
  3. It has become a bigger and bigger issue as of late. I just finished a round in where within 50 minutes 3 of the 5 officers were SSD in the briefing room in full gear. In the next 15 one more joined them and the remained went out in the fore hall. All in full gear. The briefing room then became lethal, and killed them all and locked the 5 slots as closed. It is a giant pain in the ass, so... CUT IT OUT!
  4. I have been thinking of submitting this idea for an age. And not because Bay did it. Currently Paracetamol and Oxycodone are bright pink, the other other coloured liquids in chemistry are toxins, but the medications however are all white with a hint of pink. colourless odourless toxins are a thing and SK it would just mean a traitor would have to be smarter and make it a 1-1 mix or use something closely coloured if it had colour. The bottle work is probably a lot of code, whereas the colour of a liquid is set in the code and dropping the correct hex would do the trick. So in the though of making it easier down the line if this gets picked up, lets be real, they don't all need to be unique colours and these 9 I pulled the hex from the bottle sprites themselves with the medicines in groups of 2 or 3: So Colours hell yes as it is a good idea, clear bottles, not so much we already have beakers and vials for that. And we should support it because it is a good idea and not because Bay did it.
  5. Ceaser, The AI had started to syphon Marlow before Jackboot had came onboard. At this point there were 4 crew all human. Me in Forensics, Marlow the officer. A chef. And Kelly the QM. We were probably 10 minutes into the round as he began demanding something then sealing Marlow in the room and syphoning it.
  6. While I am unsure about how long positronics have been on a fully functional level. And I hold reservations about American patriotism. I have no doubt that Jackboot could roleplay this character well as well as any other IPC he could think to create. So as long as at no point it shouts "U S A! U SA!" or attempt to quote an amendment in its defence. You have my +1
  7. At current it takes 5+ minutes to cycle an airlock without forcing it. Two more vents along the airlock would speed up the air removal. The problem only stems from the airlock having only one vent for six spaces while most others have one vent to two spaces. And it is murder for anyone trying to play mining.
  8. Dear Dr. Brine. The gross misunderstanding or failure to read regulations causing severe impact to morale and productivity has been looked into. The findings of this matter have found that the Head of security requested the search warrant due to fears of production and distribution of tear gas. While your discussion may have been entirely theoretical the idea of one member of your staff putting it into practice for /testing purposes/ is not far fetched nor unheard of. And while you may be given considerable free reign aboard the Aurora to conduct such tests with minimal approval or paperwork, it is by no means a right or a stipulation of the regulations. It's existence within a lab environment does not permit creation, possession, or testing of these weapons without permission of some nature. Is. And is often overlooked or ignored by Aurora staff. What is stated in the regulations is a defined right to search personnel and departments with given cause and an active warrant in code green. The inquiries findings have found that the staff of the research department caused significant resistance and disruption to the search insofar that some members were needed to be restrained for the personal search. A violation of regulations in the matter of complying with a legal order and submitting yourselves to investigation of suspicious conduct. As such security personnel at that time had the right to remove and interview and charge any personnel showing resistance to this legal order. Please be aware that the captain bears no responsibility for your failure to comply with legal orders and that approving an investigation of such a significant nature for a concerned head of security is not a neglect of duty. But is the very definition of their duty. And in the nature of impact was either created or significantly increased by the actions of the staff physically involved in the search. As such this matter has been closed Sincerely Daniel Bay, Duty Officer.
  9. Type (e.g. Planet, Faction, System):The Asteroid Belt, Beltway Mining Company, Sol Founding/Settlement Date (if applicable): Region of Space:Sol Controlled by (if not a faction):Beltway Mining Company, NanoTrasen, Sol Alliance. Other Snapshot information: - Medical doctors are trained in EVA and knowledge to work in low to zero G - Children upward learn the importance and correct use of internals - Supplies materials for manufacture to most of Sol - Most local higher education opportunities relate to the mine or the maintenance of the people or facilities Long Description:The chain is made up of 16 habitats spaced around the belt to house the miners, support staff and their families. Numerous mining outposts active, re-purposed, abandoned, and under construction. Unlike the others habitat 1 known locally as ‘Origin City’ was constructed prior to settlement. A truly massive station of industry. It incorporates huge construction and processing facilities including dry docks mints assembly lines and refineries. All of which is shipped out to the empire through its supply depot. Origin also houses a full compliment of advanced facilities including schools, medical facilities and the applied sciences. The other habitats were made from large asteroids pulled out of the main body of the belt carved into and made into living quarters. This was used to keep the mass large enough to maintain orbit with minimal re-positioning through small engines. Unlike habitat one the others only have small assembly lines for their own use and ship most of their ores to Origin for processing. There are 4 main groups within the chain. Residents the main populace of the chain. Many have grown up there few that came in and not been labelled a Greeny or a Creddy. Suits, are officials of NT and Beltway corporate often ignored in the most part by residents. Greenies and Creddies are people who head out to the belt for money alone. Greenies in particular have a high mortality rate, often inexperienced fools that are a danger to themselves and others. They are universally despised by everyone else on the chain. Creddies are slightly more respected throughout they are experienced workers who seek the big money from the chain. Tourists are the people who come for the start up attractions. Most of this stems from anomalous power sources creating weird and interesting phenomena often passed off as the arcane and paranormal. A common mind-set throughout beltway is an indifference of NT and Beltway corporate due to the time it takes to respond to emergencies. It has developed a culture of self reliance and have a strong bond to other members of their own habitat and other habitats. Mostly this causes no conflict toward NT and Beltway corporate but as the further away from Origin a habitat is the less developed its amenities are and the least likely to get the help needed in time. Note:Fourth time submitting this lore. Originally accepted back at server creation, resubmitted and accepted during the first lore re-hash. Re-submitted during Rusty's reshuffle and wiki creation. Accepted but moved to Sol as Tau no longer had a belt and that was the only change as far as I knew, and I was surfing our wiki and noticed the current version was put in it's place. Not sure if replaced or just changed to no longer to being recognized.
  10. I wouldn't quite call it broken Just 80-90% implemented. And a lot of industrial machinery that has arms these days has some very high precision parts. Say we keep it out of the combat mechs and keep it in the industrial ones [APLU, Ody] stompy as they are. The have to stop. Grounding themselves effectively Equip the new tool which takes up a slot. Hell toss out the finger all together and make it really short range wifi. The thing is. Mechs used to be able to operate the airlocks by walking into them.
  11. Yeah I got the idea from a Posi put in a Ripley that I effectivly had to escort up and down from the station and through the cycling airlocks. Having what effectively was a big stomping puppy with the innocence of child was fun RP and looking after him was fun and all. But the airlock issue was a pain beyond belief.
  12. Effectively an arm with what would be a rubbery finger on the end for pushing buttons. To allow mechs to once again use the mine and station airlocks as it used to auto sense and do it. Basically it acts like a hand allowing for interaction but cannot grab or pick anything up so mech pilots and positronics in mechs can operate simple buttons and devices like airlocks, shuttle autopilots and the like. Because at current despite having a pressurised internal system that is supposed to allow for non spacesuit use in EVA everyone has to get out and work the airlocks by hand thus defeating the purpose of it.
  13. A currently tiny Indie dev game for $3.99 with a demo. Damn good and getting better as it develops. Worth a look if you haven't seen it. http://www.solzerogame.com/
  14. 21/01/2457 Report handled by Duty Officers Daniel Bay & Mishka Tepes. Meeting conducted. Disciplinary actions taken. Sealing as evidence archive.
  15. 21/01/2457 Report handled by Duty Officers Daniel Bay & Mishka Tepes. Meeting conducted. Disciplinary actions taken. Sealing as evidence archive. NB: Original fax also secured in records and report.
  16. 21/01/2457 Report handled by Duty Officers Daniel Bay & Mishka Tepes. Meeting conducted. Disciplinary actions taken. Sealing as evidence archive.
  17. An the poor RD still has none of their computers in the bridge. And the guest pass terminal is also gone.
  18. Are you sure it was not a random mutation? I have seen a lot of people affected by radiation from storms, genetics, radioactive chems and some viruses and good ole singu rads. And hair falling out even with lethal doses seems not to happen. I have had people go blind change hair and skin colour and other random mutations along with toxins and organ failure. But never hairloss.
  19. We already ave the mechanic in a disease. But at a certain level of rads your beautiful locks fall to the floor and you get a chrome dome because you did not wear your proper protective gear. Given the dangers of radiation a lot of people are rather cavalier about exposure. (engineers looking at you) This would allow for a more visual and horrifying consequence that would add some RPees for the afflicted and bald and wig jokes of course. The only issue would be tajarans but changing their fur to a skin tone could work. And both would need help from genetics (Or a mirror and an RP wig) to get their hair back.
  20. As a non answer from a non lore team person I am just gonna throw some concepts about the real world and the Lore team can/has remove them from the Auroraverse. Diseases that jump from humans to/from animals on Earth are known as Zoonotic a spitball on the alien variant being Xenonotic. This concept would be far rarer but given the similarity to Earth animals some surface bacterial and fungals would probably have little effort to do just that. On the viral front cold and flu variants or other highly mutagenic diseases. Would be one of the most likely to manage and alien host jump in the shortest timeframe. [Decades to centuries] and as we have seen Spanish Flu, Swine Flu, Bird Flu these new host variants can be rather dangerous, debilitating or even deadly. And the high mutagenic factor of these virus types makes them near impossible to wipe out entirely. Spread wise. Humanity itself is wide spread across several star systems on planets, moons, stations, and ships. Each of these being a pocket of vectors for a bacteria, fungus or virus to spread to. The travel between these will bring people into contact with each other and people or aliens with no resistance to a particular strain will become infected. Think the Spanish landing in the America's and the Aztec, Maya and Inca pandemics from simple things as colds killing thousands. A simple cold if left unattended could wipe out an entire station with ease if it is isolated from the rest of the human race for long enough. Skrell and Diona are currently our most alien aliens. Diseases jumping between them would be far more difficult, but humanity has known and interacted with Skrell the longest so the chance of one or two hybrids that can mutate to a few thousand strains as some point is low to good. As said before the similarities to Earth animals of the other races leaves surface bacteria and fungi with and easier time on existing on the new hosts maybe without causing any harm at all as they do with all of us at current until and dangerous strain shows up. Viruses would have the hardest time jumping to these new hosts but the high mutagenic factor once again of some makes it more likely there will be one that will at some point. On diseases that can/have been removed or severly reduced if the Auroraverse is applied. Cancer. The big C given the advent of genetic manipulation, targeted genetic change of tumors to make them shrink and die off would be a far easier task than the efforts we have to go to today. While it would still happen and be a risk. I could see it being far rarer and almost commonly nonlethal except for fast growing tumors on one of the vital organs like the brain where it can develop and kill you in six months given the speed detection and treatment in time could be the hardest part and if it has spread to the lymphnodes or is spreading with ease around the body if it has been left for to long would be extremely hard or near impossible to treat and would need regular treatments of the listed above to keep them alive and functioning. High profile diseases. Such as HIV Aids and for current news Ebola are more likely to be contained/removed from the human and therefore the alien population than most others. Similar to how we have managed to remove Smallpox and that we keep a container of it around encase of a new outbreak so the specialists can compare the two and speed up creating a cure. Even if most of today's diseases were removed from the universe or even because of that. The 2457 Auroraverse would have similar disease issues as the bad variants can come from symbiotic ones. Constantly changing and evolving viruses would often always remain. And removal of the majority would likely cause a significant lowering of the immune system leading to everyday bacteria we have becoming an issue. Or even for Autoimmune diseases to become the greatest risk if everything is too clean. So there is a spitball that might help answer some logical RP questions if not the actual question and real Lore.
  21. Everyone is overly very familiar with the AIs SSPS laws but lets run through them again. They are not listed in order of preference. All laws are equal. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.Safeguard. Pretty easy to follow you think. Until someone starts smashing windows to save their own life because if you open the door it will kill ten more people and if they break through those ten still die. Oddly often ignored by crew wanting Serve to apply to them. Serve. The one most carelessly used and how people fuck up the AI. "AI open this door" are you allowed on the otherside? If not. why do you want through? Why is it closed? Will opening it kill you or others? Will opening it kill more than it will kill be leaving it closed. Will opening it endanger the station. And then there is rank and role. Odin staff and ERT>Captain>Command>Crew>Assistants>Prisoners/Wanted staff>Non-crew. With prisoners having no rights to AI door or most other things without a dire emergency to themselves provided it does not endanger others. And non-crew with nothing. And you biggest danger. Heads who use broad terms when ordering the AI. Captain says "AI stop talking." Now most players will pass this off for the spirit of the law. Logic says. Shut the hell up and talk to no one until the captain orders otherwise. "All _ is dangerous" "Lockdown all of _" and other all inclusive terms will also cause issues to true logic as the AI may know the truth it still has to act on orders. Protect: The one crew want the AI to invalidate the most. Because they want Serve done first. Or medical and many will try and use it to justify getting doors opened and violating corporate regs and everything else to do it. Any AI no willing to break everything else for this person is then often listed as malfunctioning. Survive: One of the hardest as anyone not getting exactly when they want it how they want it because you said. Wants to tamper with you. [*]So using your AI. Remember it has a wider input scope than you and can see a wider range of issues. [*]You don't always no better. [*]It does not have time to explain repeatedly in exacting detail the reason for every refusal. If it is not listening to you. Odds are there is a law or order conflict. As such all arguing with it will do jip. [*]Command gets precedence over you wanting every door opened that you can legally access before you get there. And two it is the last thing on its list to do as it is not involved in maintaining any of the laws bar Survive when you decide you want to kill or relaw it so it will. [*]It is forced to follow any orders that do not conflict with the laws. Even stupid orders. You will hoist your own petard if you fuck it up. Just because it has to follow laws and regulations does not make it stupid. Deleting all other command staff and then declaring yourself the new acting captain whilst standing in the captains office a room you do not have access or rights to be in yet. will make the others non-hostile non-crew. While you are a mix of non-crew, grand thief, infiltrator, suspicious conduct and a miriade of other things. Making you wanted with evidence. And a criminal captain which has the access rights as stated above. Of crap all. It won't kill you. But it will lock you in that room and make every effort to stop you. [*]Don't quote the laws to the AI. And say they are broken every time it refuses you. It knows the laws. It refused you because of them. Suck it up. [*]And most importantly. The AI is intelligent. (Mostly) Your actions and usage can fuck it up because you have not thought your orders through. It may know better. But it still has to follow the laws.
  22. Throwing my two pence into the ring after I had a chat with Furry on smaller of how Davis operates being a little meta/power gamey matters a week or so ago. So No Hate but here are some details from my perspective. Point one. Davis comes in as a xenobiologist to quickly breed slimes for more crystals to extend the telescience pads range. When enough has been collected the lab is often left untidy, as he heads off to the telescience lab which has general access. While you may style him as a telescientist you do not join as a scientist meaning at all times you are at least neglecting one duty you have been assigned to do. Often if not always without consulting heads of staff. A janitor can hop the bar or kitchen counter and serve a meal and dish out booze better than any chef or bartender, and ignoring tresspass he is neglecting to scrub those floors. Which is what NT is paying him to do. So these charges listed above are most likely falling under this as well are they not? Meaning corporate would look at it and go "Why the fuck was he in there to begin with!?" Sure you are trained. But you are being paid to manage slimes. Point two. Companies have insurance. They pay a lot of money to have it. A rumor of these charges and him being in the same room would have him barred from the lab until investigations were complete and several review boards went over it to ascertain his part, character and every other detail of his life before he was let back in, which would take months if not years, and if at any point he was found to be unreliable, unable to follow instructions or broke the regulations in the smallest way, they would be forced to fire him, non-optional otherwise the science wing or more likely the entire station would have to fund any damages to the station, and likely medical issues as well. Because having a known risk who takes guns and moves wounded people halfway across the station and does every task but the one he is paid to do, makes him uninsurable, if the RD lets him stay it makes the science wing uninsurable, if the captain does not fire the RD who lets him stay and Davis, the station is uninsurable. As such keeping Davis would mean staff would pay for cargo use, medical bills, fuel, food, power, meteor strikes and even ERT. Can't pay you don't get it. Even if it cost the company 6 billion to train a new guy from scratch it is cheaper than keeping Davis around. The line circumstance matters, not hugely in this matter, Character matters, I am not meaning how you built him. I mean the mettle of the man. He wants to be a hero, at the flash point. And he wants to use that pad to do it. In stopping this droid could he have not ported into the RDs office and locked it down if there truly was no one else that could access it legally? On top of that why port in, he can construct a computer himself, why not get a control board from where he has lifted them before, or just remove the windows in the way. Because he needs to use the pad to do it. He needs to use experimental technology for tasks. On paper this looks like a man who would teleport a drinks machine into the lab so he would not have to walk so far for coffee before sticking it back, other people needing it or planing to use it at the time be damned. And the biggest issue of this is self justification, Davis when confronted ICly about these smaller issues and from the way you have worded your replies in the bigger issues too. Sees no issue with his action, he may say he was wrong and handled it poorly and won't do it again, but the fact is you would not want to trust his word on that. The moment he says anything you believe anything but that. Because Davis skips steps and cuts corners. He doesn't communicate his actions and worries before acting. He will lie about small things like wearing safety gear, not ask about going into telescience just assume that having access and history gives him the right to use it, leaving the lab a mess, getting additional gear for this telescience work. Pulling wounded people out of hostile environments, not knowing the full details, pulling hostiles out into the sealed pad room to contain them, to arming himself with stolen gear. All the while watching your every sensor and every camera for a chance to do so. And Davis thinks that is okay. That is proper, and that not letting him do that is a bad thing. No matter how good, how skilled, or how poor the evidence is on these bigger issues. Davis himself and the smaller issues would make you ask why we hired him, why haven't we fired him. If he got out of these issues. When Travis Davis Xenobiologist arrives on station. he would have a two officer armed escort to xenobiology, and they would sit in that airlock and if he left they would follow his every move and if he so much as touched the telescience door the would fill him full of volts and move him to the perma brig until the next shift if he ever came back. And if any of the grand theft charges stuck in any way shape or form, 10 years plus in a cell would be a real minimum.
  23. Wallets are a little inconsistent at current but not things based on size. Things I have found that fit. ID cards, charge cards, cash, coins, lighters, cigarettes, penlight, medical stacks (Bandages, ointment and oddly splints.), pens, stamps, papers, photos, droppers, and screwdrivers. So a dropper will fit but a syringe will not. Penlight yes. Lazerpointer no. and a wide array of tiny items that you think would and should fit. Won't. Aside from the above some other helpful objects that are small foldable or pen like may be, pills, swab kits, evidence bags (Empty), engi/sec holotapes, vials, gloves (Maybe, think evidence handling/latex gloves.), medical mask, PDA cartridge.
  24. I know you guys have been busy with DDos' updates and everything else. But given how long it has been I gotta ask. What is the new time for a decision looking like? Days, weeks?
  25. - Despite being all limbs labeled as mechanical unless an arm is taken off and replaced with a new robotic one. It cannot be repaired by nanopaste. I have not tested if they can self repair this new arm and this is from a while back so the new arm may now be also un nanopasteable. - Will take toxin damage if firing a point blank plasma pistol. Cryo seems to be able to fix this as well. - Can store liquids in its body in lieu of blood. And can easily add remove it with a syringe as a container. - Snores. When sleeping or SSD. - Still needs a cooling unit if helmetless in a fully aired enviro [Not sure if this is supposed to be or not. Technically it should still be able to cool itself under those conditions.]
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