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ForgottenTraveller

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  1. BYOND Key: ForgottenTraveller Player Byond Key: Unkown Reason for complaint: Underage geneticist [18] who has been OOCly told to age him up prior with no records and repeatedly shown poor to terrible RP. During this round Tom arrived and I remembered the name and made a mental note to remind him to bring paperwork for any genetic testing as I had done with Poll and all geneticists recently. And made sure to come back and check in on them to make sure they were not chucklefucking. In keeping an eye on them for the captain of the round [Nick] I checked both their records and checked in on them using the office cameras. Upon checking them Eliza noticed he was only 18 and got Nick who was talking to them at that point to get Goodman out of there. He was brought by the captain to the CMOs office and was being interviewed on his age. He then got up and tried the door. When told to sit down he then tried to jump into the CMOs waste bin which Eliza turned off the pressure so it would not auto dispose any contents as he hopped in and security was brought in to cuff and secure Goodman to a chair. There were several repeat attempts with the only phrase being "I am getting out of here some way" or something to that effect. The question that he seemed so intent on killing himself over was when he got out of highschool. His actions showed not only a lack of RP but active attempts to avoid it. Upon failing to kill himself he subsequently logged to avoid the issue. During the time Looc brought up that he has been repeatedly demoted as a security officer for likewise actions. And I have remembered the name so I have most likely had a run in with a minor incident with this character before. Approximate Date/Time: 21/01/2015 6am UTC Logs:
  2. Eliza is threatening to go on a killing spree ... Again ... [One day a borer will get in her head again and you are all doomed *Evil laughter*]
  3. I completely agree with you. And I must say I am a little guilty of the know about the gear for the stuff made before you get to needing minings help. I have however just made a RD character and have been planning on getting him working on inter-lab work, safety, paperwork and written reports. Lowering the gun-wielding-medical-doctor-supercop-genetically-enhanced-durand-piloting scientist attempts [bomb-defusing toxins worker I am fine with. We have to many officers and cadets that have full EOD training it seems, and none of them wear a bomb suit to do it.] And above all else testing the odd and new stuff. We can do it. We can put the science into screwing around.
  4. Here are a few. > Iron can help with blood replacement gets toxic 30 from 30 units and up. Food helps too. > ODing someone on bicaridine [>30u] can help heal an internal bleed you just need to fight the toxins too. Regular doses of inaprovaline and bicaridine will slow it down though. > You can label stasis bags like body bags so you know who is in what bag and their state. > You can scan a bit of paper with your PDA and what is written will appear on your notes option in the PDA.
  5. Ahem, copied from your suggestion. Error being grammatical. And received was also spelt wrong. For real though thanks for the heads up. And fixed.
  6. Nothing new added by closing from last update. This is it folks. It's done!
  7. Small issue with this plan. The guest pass terminal can only issue passes with the access of the ID issuing it. The HoS could allow for some slightly wider access options. For the new map considering how big it was I had suggested guest passes for each head office. But for your thought, you would need them at every department and still need some aid from the staff of the area.
  8. Been sitting here and not sure what is going on a while. But I have still been learning and improving fixing the issue in my last template and doing some new work. For some new examples of work I updated the Rimworld wiki to a new tabular form as the old version was 5 Alphas out of date using tables and styles already set within the wiki. http://rimworldwiki.com/wiki/Structure I ?finished? The cargo crate lists for our own wiki. As it currently was. Fully formatted. https://docs.google.com/document/d/1yH42cDg4vaYX3EtctQUmgZeB9CCP3q0NXeD7TamAX2o/edit?usp=sharing Similar but with the contents of all crates listed in collapsible lists. https://docs.google.com/document/d/1_YNwrmlwngdoDUpISPs3_SW4_LB8FNOC58Ek_Bz4heY/edit?usp=sharing Even if this app is not accepted feel free to copy either of these current versions to speed things up.
  9. This is a public release to the pharmacological and medical staff of NanoTrasen in the Tau Ceti system. Clinical trials had ceased six months ago with limited select station trials. The compounds have now been released for general use within the Tau Ceti system. Individual review boards for other systems have or are still in process or reviewing these compounds for general listings. Dexadrone - Advanced Stabilizer 4 parts Inaprovaline 1 part Dexalin Plus Dexadrone is a class II drug used in the stabilization of critical patients. Blood-loss and organ based oxygen deprivation have extremely limited effects from this drug. Overdose limit of 75cL. Side effects from excessive doses include headaches. Thermazine - Advanced Burn Treatment 1 part Dermaline 1 part Kelotane Thermazine is a class II drug used to quickly treat electrical, acidic and thermal burns. Allows for for a higher dose that dermaline alone that acts faster and with lower side effects. For localized burns it is recommended that it be injected into the local area. Overdose limit of 30cL. Side effects from excessive doses include slight stomach discomfort and slight toxicity. Alcohoxrazine - Anti-alcohol Treatment 2 parts Dylovene 2 parts Ethylredoxrazine 1 part Peridaxon Alcohoxrazine is a class II drug acts similar to ethylredoxrazine but can aid in negating toxins and strengthen the liver from the abuse of alcohol. Overdose limit of 25cL. Side effects from excessive doses include slight toxicity. Radrodox - Advanced Radiation Treatment 2 parts Dylovene 2 parts Hyronalin 1 part Ryetalyn Dexadrone is a class IV drug to treat a vast array of the effects and complications of radiation exposure. Neutering the radiation signature remaining in the body, healing some of the toxic effects and restructuring or removing genetic defections. Damage to individual organs must be treated as separate issue. Overdose limit of 75cL. Side effects from excessive doses include blood toxicity. Pentazine - Advanced Multi-spectrum regenative 1 part Bicaridine 1 part Thermazine 1 part Dexalin Plus 1 part Dylovene 1 part Tricordrazine Pentazine is a class II drug designed to rapidly treat a low to moderate amount of most common injuries. Overdose limit of 75cL. Side effects from excessive doses include slight stomach discomfort, headaches and blood toxicity.
  10. Latest set updated. http://aurorastation.org/forums/viewtopic.php?f=23&t=59&p=8942#p8942
  11. Updated Peeps. Suggestions close 10/1/2015. Final version 12/1/2015. Coming to request consoles near you thanks to Skull soon. Suggestions Read this post: http://aurorastation.org/forums/viewtopic.php?f=19&t=182&start=20
  12. Nursie done. Good for the slimes. Jackboot pending review your assessment form was just a reformatted copy of our current one. The old one stays to keep the consistent formatting.
  13. Along these lines some form of patient manipulation device [aka Hand] for the medical, crisis and surgeon units as a surgeon borg can do surgery as long as the patient is in a state to unlock the anesthetic locker equip it themselves and turn it on if there are no other doctors currently conscious. Which is well outside IC skills for most people. That an being unable to use the nanomeds to deploy more sleep toxin or move them into sleepers to sedate them. Or even move them onto the table themselves is a huge limitation. They do not need to pick anything up just have some sort of grab function linked over from people. So patients can be buckled/unbuckled, moved without killing them or just plain moved to a table, sleeper or scanner. Those three simple things are what most injuries have to be involved with.
  14. This is amazing. And scarily close to the ingame possibilities from what I have seen at the very least in the forming of close relationships. Taking it all a bit further than I thought but lets see where it all goes.
  15. Been a while since I posted here. I have an update for all the suggested forms to the official guide by the end of January. Got an Idea we don't have get it posted in here before the 10th of Jan so it can be considered. New ones after that date will most likely be put into the next update when and if it is needed. As for outstanding points Drew. Yep and Yep adding Jboy2000000's infirmary set to the list and a section for additional equipment and merge it into one. Jennalele. We already have a case report so I think some slight amendments to both so they merge is the best course. Second one yes. Xander Yes. I may need to tweak it or have a chat will the SoP Dev team on our fines plans for that update. Even if it is going to get dropped I will probably toss it in a temp zone on the guide. K0NFL1QT. Yes. May change the name of it. But the concept of it for things like away team events or some other call out to a high loss risk area. I like it a lot. Jackboot Assessment. Yes. Complaint. Merge with current. [under command 01XX series given they are an NT Rep and not security.] Receipt. We already have the 10XX series for general requests which are often filled at that moment and crates have supply manifests within that are supposed to be signed and stamped by the recipients then the empty crates sent back with the manifest inside. So this may be a little redundant for an official form. Weapons permit Yes slight rephrase so it adds part of the bartender's permit wording to it but mostly unchanged. Mine inventory. How is this new one different that the mining yield declaration? Jboy2000000. Yes. Yes, and Yes. Probably add a notes section to at least the implant one. Given there may be special circumstances that ICly NT would need to take in some short period of time such as removal. As for where the latest versions are coming out at the moment. And not on the google doc Formatted by FFrances as that is/was? The finalized and formatted copy of our working google doc. So to keep up to date on my latest works use this link. http://aurorastation.org/forums/viewtopic.php?f=23&t=59 Question or points to be raised can go here or you can PM me.
  16. CKey: ForgottenTraveller Character Name(s)/Position: Eliza Pond, CMO. Charles, Gulf Captain. Extra Notes: Pond, prep heavy and can get quite surly, Avid armchair hypothesiser while elbow deep in a patient. Gulf is a ex-CEO man for the people captain but I am still learning the ropes with him.
  17. Eliza Pond Workaholic, Perfectionist, Loner, Family Oriented, Athletic Female. 33. Blue eyes. Long black hair. Tall, slender and toned with a small near no existent bust. Would casually Tights and a skirt or just a skirt with a T-shirt. With hair worn out long outside of work Probably full arm gloves with a metal texture for her arms. Medical career. http://fc08.deviantart.net/fs70/f/2013/348/9/7/eliza_pond_by_forgotten_traveller-d6xvwhm.png Would live with in a relationship. Vanessa Marsh Flirty, Natural Cook, Brave, Charismatic, Childish. Female. 34. Green eyes. Short red hair. Slightly short and curvy. Casual gear would be jeans and a T-shirt and a small jacket. Police career.
  18. Can you add suit coolers to soft exo-suit slots as well as hardsuits?
  19. Being exoskeletal they may need a rework on how surgery works for them. Could allow for the set up of different surgeries for Diona and IPCs. Some ideas I had on the matter. Opening for general. Saw{Split the shell}>Retractor[Peel open]>Hemostat[Clamp bleeders] Opening for chest. Saw{Split the shell}>Retractor[Peel open]>Hemostat[Clamp bleeders]>Scalpel[incise inner flesh]>Retractor[Peel open] Broken Bones. Hemostat[Pick out shell fragments]>Fix'o'vien[Repair internal nerves]>Bone Setter[Adjust the shell wound]>Closing up. Internal bleeding/Internal organs/Cavity/Object removal/Organ transplantation. Opening for general>Surgery as normal>Closing up Brain/Internal bleeding/Internal organs/Cavity/Object removal/Organ transplantation. Opening for chest>Surgery as normal>Closing up chest Closing up chest. Retractor[Close]Cautery[seal the internal flesh]>Bone Gel[seal the shell] Closing up. Cautery[seal the internal flesh]>Bone Gel[seal the shell] No clue for eye fix and facial surgery.
  20. As an avid IPC player I thought the cooling issue was a bug due to the cooling units not seeming to work with soft suits and I have not managed to get it to work on hardsuits either. There is supposed to be a private language for IPCs but it has not been implemented. As for self repair. Nanopaste which currently has no effect [Redacted for naggyness - Apologies it was not supposed to come out like that] The Nuke ship will also need a cooling unit.
  21. > Apologies a member of security had said you had a shotgun and you sprite seemed to have one on your back. Error there. > Xullie hacked and raised the bolts of the door into the arcade (Also removing police tape) which was also locked down. Given you followed him moments later into it. Assuming you knew would have been an easy mistake. > I as AI had no proof of mutiny and did not list them as the charges of high crimes I gave to you all. That was purely a security decision. > As for where to go. Cargo would have also been an option or reassignment which should have been presented as an option at some point. > And the captain was first attacked with an energy sword. The second time with a tool.
  22. 1. The were armed. With a shotgun, an emitter, shield generator, ID changing console security cameras and remote atmos override console , and weapons recharger all within visual range. As far as anyone else knew they had energy weapons. 2. The had crashed the power to the entire station leaving the entire science wing screaming at the AI to fix the power. Medical also had concerns as there were two people in cryo and engineering shutting down the power and building a fort was going to kill people. 3. They had a FORT with fortifications and it could have easily been assumed with some of the gear and the lengths they went to black out engineering bombs and a small armoury. This was not riot armoured security beating down a couple of unarmed engineers. This was a collection of security forces shitting their britches trying to stop engineering from dropping all power and having the remote access to siphon all the air out of a single room they chose killing those inside. They had the power and the means to repel that entire attack and overpower security. Instead they all ran and were hunted down and stopped. The heads of staff even attempted to find out what was going on from the engineering staff but given every second I had to report new and dangerous tech they were collecting while further blacking out the area. Security decided to move in and stop the threat to the entire station as in THEIR JOB no gank, no rambo it was an organised deployment of professionals against a hostile force. The hostile force that was armed did not fight with the weapons they had. They ran. They had reason an motivation to kill and could have made an attempt at that time if they liked well within the rules. They were not bound and they did amazingly well keeping quiet and building that up. And it may have been much more fun if those caught did more than bitch over LOOC and say what are my charges. There was even a point where the captain was sitting in the room with all of them and one guard vs the six in perma. Armed or not 6v2 six is gonna win if they get the drop on them. It was fun and there could have been more fun in not for RNG meteoring perma and the sing getting loose from them hitting containment too.
  23. Just a few notes as the AI of this round Security Uaekis, Brar, Quihtzin,Wahlberg, and K.I.S.A. The 'Rebels' Crafter, Saylor, DeBerg, Leon, and Xullie. The 'Innocent' Byrsten Crafter, Saylor, and Xullie were first on the radar by breaking through lockdown from the bar to the arcade after being told to leave the bar. This required tearing down tape and hacking a bolted door (clues). As for the engineering case. Engineering was crashing the power for the entire station and turning off cameras setting up high level computers and hacking all the doors to subvert the AI being able to use it (clues/investigation). During this time Crafter and Saylor were breaking into the security checkpoint at arrivals looting the boards from the cameras and a weapons charger as Saylor was in her body armour and carrying her shotgun about (investigation). Security was dispatched to collect the three engineers involved. Crafter and Saylor then came in through the drone fabrication area bringing the boards and the weapons charger they stole. As such security knew you all were involved before they breached engineering to collect you. At the end of this collection after you all ran with Leon and Xullie held alone by Kisa deep in engineering. Jag came along trying to get into engineering to fix the power and was mistaken as an accomplice. Security was informed by myself that Jag was not part of the known rebellion but was ignored. As for your handling in the brig. Enroute a full list of all charges of each individual without accomplice and mutiny charges were read out by myself to the officers. The end result of all of these being easily spotted during the breach of engineering. For most of you it was akin to a man standing over a dead body covered in blood splatters and holding the murder weapon as the police showed up asking what did I do wrong after they were arrested. Over and over. And over. The only one who had the right to do that was Jag and he was using all the wrong words in trying to get them to take him seriously. There are also no trials. Only tribunals used by the heads of staff. The victims and perpetrators are often never involved. Thirdly as by association and the individual crimes known without a mutiny charge involved grand sabotage leading to shutting down of medical among the many other issues and other high crimes which would leave you all in perma until round end to be taken to a civilian prison to get an actual trial and spend years in prison. There is and was no need to establish beyond reasonable doubt. You were witnessed, found, and known to have committed all of these as absolute fact. And both parties knew that to the point of the rebels running and attempting to escape into the maintenance tunnels the moment the breach of engineering happened causing resist and manhunt charges to boot. As for the meteor strike. All prisoners were recovered in a team effort of myself Kisa and security team opening and closing hazard doors and airlocks to the awaiting medical team. To ensure you had air in the area you were going to. I am aware of only one fatality. That being the individual who ran away from extraction twice into the vented room. Then after the singularity escaped. All living and dead prisoners were evacuated. As for code red only being fun for ERT, sec, and antags. WARNING RANT HERE I call bullshit. Code red often involve a high danger factor for the crew leaving the main halls a danger zone. Engineering is often in need to do some repairs due to this fighting and are often about in the quieter areas doing their job. Medical is busy collecting from the field and working on within medical the injured or dead. Research is often making some items to aid the station. Supply ordering particulars to relieve crisis zones or supplying engineering or research in their endeavors. The Janitor and civilian departments get shut down is that a little rough. Yeah. But here is the thing. There are assistants with no where to go. Open up the bar a little pile in there and have someone piles the tables against the windows and doors for protection. Sure you may be stuck in an area /meing (code green is /meing in that same room but not stuck in it for many of them.) but you can make a considerable effort to the protection of the station by just battening down your hatches, passing on what information you have and making suggestions on what you know of the situation even if it is as little as getting a medical crate from cargo sent to the bar so first aid trained staff have something to do in there. A well equipped potentially very mobile self defended self healing mob that with enough access and manpower to evac the other half of the station by aiding some of the other departments. You are locked in a box because danger and death is outside. Plan for when the danger reaches you and have a way out. RANT OVER.
  24. Excellent work. Very nice. Just a few notes: > Ryetalyn not Ryetalin >Inaprovaline not Inapprovaline >Chems. 5 units of Bicaridine, Dermaline and dexalin (not plus) will patch up about 25 health units Dylovene 30. >Internal bleeds. Inaprovaline and bicaridine are good for slowing down the bleed. ODing them on bicaridine can also slowly seal it. >On blood bags. They have a maximum of 200 units in metric that is 2 litres or 2000 millilitres of blood the Cl you see on scanners in regards to blood stands for centilitres. The body holds 560 units of blood normaly. And a patient below 40% blood will suffer from extreme oxy deprivation damage and toxic damage as their organs die. 99.9% of the time if you cross that line the patient is a goner in seconds. ((OOC note for those of you who do not know you can see how much blood a bag has by examining it on the IV)) >Brain damage. Alk will not fix damage to the actual organ the trauma we most often associate with brain damage is called a hematoma. Which is blood outside of a blood vessel and can happen anywhere like a bruise. But within the brain the pressure and swelling it can cause can be significantly more debilitating. >I would pair dismemberment and decapitation as one. And surgically you can not re-capitate (I do not even think that is a word. But it is now.) people in order to clone them. >Foreign Bodies are more often shrapnel from bullets than the unknown aliens. The shrapnel can cause toxic damage in the patient and movement can cause internal bleeds, broken bones and organ damage depending on where it is. Immobilize even if you have to strap them to a bed and sedate and cuff them. Surgery will be needed. >Intoxication. Antitoxin will also help if they have overdone it. And if they have check their liver. If it is compromised and they drink again or suffer from some other form of toxins the body will be compromised and unable to handle toxins as well leading to more damage over a shorter time span. >It may be worth binning half of the old virus types and putting a bit in for the current virus set up and some of the early warning signs >Change Implant Removal to foreign body removal as implant are only known foreign bodies that are not causing issues.
  25. Ckey/BYOND Username: ForgottenTraveller Position Being Applied For: Wiki guides developer Past Experiences/Knowledge: Pretty much none as I have only started to learn wiki formatting and code in general. Apart from having a a significant hand in the form development team for the new SOP and learning that very basic formatting I have not done much in developmental areas of this nature. Though I have often quickly grasped code bases and have started teaching myself a few types as of late though mainly within other types of programming such as the 3D software Maya using its own embedded language script and my complexity is not very advanced. I am a designer by nature and education and hopefully soon by trade so following a workflow, specifications and ability to communicate and take critique is all second nature for me. Examples of Past Work: A quick learning test using our current chemistry system with the compounds broken down into types and how advanced they are. Advanced based mostly on needing other chemicals before being made itself: https://docs.google.com/document/d/1uss1Lwmc3mkvzmLuddW3W_b4Z7ofwwEiMJiJgQnwPCc/edit?usp=sharing I have yet to put it onto a wiki itself to see how the code turned out though it reads pretty clean and I see no spare parenthesis, it probably has a few small errors that I can fix with ease once I see how it looks Preferred Mode of Communication: Email, forum PM and open to other formats like skype if needed. Additional Comments: If approved. While some of my early work in progress stuff may have errors I have little doubt in a short amount of time I can produce logical helpful and nice looking guides that follow a standardised format if guidelines are given. And with the English I was raised with I will often use the non-Americanised versions of spellings unless requested such as 'Colour' some I may be unaware of the other spelling variant and may need noted to me at a later date.
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