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Everything posted by Fyni
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November Event: As the Horizon prepares to leave for charted space (and contact with the wider Spur), the Malebranche finally catches up. After a running three way battle through space and attacks on the ground by raiders, the Horizon crew make final preparations on the warp gate. Capturing the raider's shuttle, the Horizon and Nexus team make a joint boarding on the Malebranche, taking it it's crew and making an escape. Odyssey: On the route home, the Horizon investiagtes a distress signal belonging to an old name: Necropolis Industries. Despite some issues with other salvagers and avoiding severe radiation, they manage to recover the treasure in the ship - a sadly now long out of date drive schematic. December Event: Back in Tau Ceti, the Horizon crew celebrates a christmas party in Mendell City. Odyssey: The Horizon investigates a distress signal from an SCC storage depot. It has been sabotaged, but by who and why is not fully uncovered by Security.
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A History of the Horizon – 2467 Edition Preword This year so far, we have seen a shift. With no large arcs involving the Horizon directly, and the introduction of canon Odyssey, the Horizon has been involved in more and more “small scale” canon operations - this starting largely in May. Given a lot of these will remain “background lore” – not likely to make a canon news article or a wiki page – I sought to compile these stories into one place. These are the stories of the Horizon, both the small and the big. Everything below is CANON, and is roughly chronological. I have avoided exact dates because finding them would take a lot more work, but if people are intrested I can find them (or you can too with correct diggin in DIscord) January Horizon Movement: After returning to Tau Ceti for the Christmas holiday, the Horizon spent sometime at home. However by mid-January, it has set out once more on patrol of the corporate restructuring zone. Spur News: Conflict between Zavodskoi and Hephaestus starts to make headlines… February Spur News: The election in Sol make up most of the headlines this month, and indeed Hendrik Strom is elected. March Horizon Movement: Burzsia is hit by a mystery attacker, just as the Horizon arrives in Konyang, a year after the rampancy virus it helped resolve. Event: Hephaestus machinists come aboard to examine the IPCs in the crew. April Event: After some time in Konyang, the transmitter liberated in the final battle is finally returned to the Konyang government, in a big ceremony aboard the Horizon featuring government officials and multiple journalists. The transmitter causes a worry, but the engineering team manage to stop it doing something and get it back in the hands of the Konyang government. Spur News: Sol reopened diplomatic relations with Biesel, and Sol consulars finally make a return to the Horizon. May Odyssey: Early in the month, Konyang-Pop star Mi-Young Seo comes aboard to promote her new album, “Light Up My Stars”, dedicated to the emergency workers during the rampancy crisis, the Horizon’s crew counted amongst them. The crew all receive free tickets to one of her shows before they leave Konyang. Horizon Movement: The Horizon leaves for the Weeping Stars. Event: A joint Bishop Cybernetics / Hephaestus team comes aboard to showcase advancements in IPC technology. One of their units is purchased in an auction, while other tech and enhancements are showcased. Odyssey: A pair of IPC fleeing Burzsia after the attack are discovered in a Hephaestus waystation. A pair of bounty hunters, aligned with but not working for Hephaestus, discovered them at the same time. After a standoff, security and the bounty hunters exchange fire. The IPCs are seized by the Horizon and the bounty hunters arrested. The ultimate fate of these IPCs is yet unknown. Event: The Horizon is (accidentally) interdicted by pirates! A huge stash of phoron they stole from a NT freighter is discovered in their base, but a unfortunate firefight sees the Horizon crew in retreat. Only due to pirate infighting is it eventually recovered. Odyssey: The Horizon stumble upon an outpost that is not on their maps, emitting a distress call. A full on greimorian infestation, complete with queen, has interrupted the outpost’s suspicious purpose. Fortunately for the outposts’ mystery owners, the Horizon never fully discovers the outpost’s secret. June Horizon Movement: The Horizon enters Burzsia to aid in the reconstruction effort. Odyssey: The Horizon is invited to a semi famous diner on the edge of the system, the Carp’s Bite. It’s dirty, but the food is good as is their pet carp, George. The rats infesting the diner manage to sneak aboard the Horizon however…. Odyssey: An unused proepellent depot on the edge of the system has put out a signal saying it's open for trade. Hephaestus has asked the Horizon crew to get the squatters to move out. The depot suffered from rogue maintaince drones, but engineering and the janitors deal with the issue. The squatters flee with a independent spacer with the depot's store of phoron. Event: A PR team from Hephaestus comes aboard, and what fortune: the Horizon recovers a life pod, all on camera. There are some arguments on high about the convenience of such timing, and the dangers the journalist cause, but either way Hephaestus and the Chainlink gets its good PR. Odyssey: The Horizon checks in on a key Hephaestus Outposts on Burzsia I, where they manage to rescue a senior machinist, and recover some interesting evidence as to the attacker. Odyssey: The Horizon checks in on two Hephaestus Outposts on Burzsia II. Sadly, there are no survivor, even after a purposeful cave in to prevent the attacks from reaching one. Both are infested with Greimorians, as it turns out a badly timed gambit by a penal miner for freedom. Odyssey: After the earlier diner visit, a rat infestation is in progress on the Horizon. An Orion team comes aboard to clear it out, but due to a terrible accident one dies. Meanwhile, an Operations delivery takes a turn for the worst when a Hephaestus guard is accidentally killed. Hephaestus covers up the death, ruling it an accident. Odyssey: The Horizon is engaged in second line logistics work across the system. During this, they return to the depot they evicted squatters from earlier in the month, visit a forgotten about mining outpost (and pick up a body), rescue a picky VIP trapped in a dust storm, and lay the ground works for a grand rebuilding. Odyssey: Engineering is tasked with putting the finishing touches to the depot, while janitors clean it up, all the while a mass carp migration causes danger both EVA and inside. It seems it is ready to reopen soon, but the final secret of the depot remains undiscovered... Odyssey: The depot finally opens, and the Horizon's crew gets time to relax before their next mission. The final secret is revealed - a long decayed body - and handled subtly. What implications might this have for the future... Event: The CCIA perform an operational audit at the request of and supervised by company directors. With a focus on the Horizon's self sustainability, and the director's loose lips, the Horizon's crew get a glimpse of future missions. July Spur News: The relief effort to Burzsia reaches it's natural conclusion. Rebuilding begins in earnest. Odyssey: The HEV Pelée, a ship repair post on the outer edges of the Burzsia system, is aided by the Horizon. A poorly maintainced fusion react threatens to meltdown, and the station is saved at the last minute by a pair of engineers. Meanwhile, rangers and an independent spacer get into a spot of bother. Horizon Movement: The Horizon leaves Burzsia, making it to Xanu in record time. Event: Upon entering the Xanu system, the Horizon has a collision with a superfreighter. Insurance info is exchanged, and things get heated when command call foul on the freighter's crew, leading to Xanu authorities been called in. Odyssey: The crew help clear some Greimorians. Odyssey: The crew is invited to appear on the new series of cooking show Jean Paul Bertrand's Back to Basics. They go hunting, spear fishing, and a lucky few cook with the celebrity chef. Event: The Horizon takes on supplies for their upcoming mission into uncharted space... Spur News: Anti corporate sentiment flares on Xanu Prime, with the Horizon's presenc a sore point. August Horizon Movement: The Horizon leaves Xanu, entering Liberty's Cradle as it heads out on it's new mission. Odyssey: While picking up supplies unable to be shipped into Xanu itself, the Horizon butts heads with Himean scavengers. After an accidental fire, a few firefights and one synthetic destroyed, the Horizon loads all it's supplies and three prisoners. Odyssey: Orion's streak of bad luck continues as an automated station under maintaince is struck my pirates. The pirates make a get away before the Horizon arrives, who have to repair the station and save the lives of the survivors, wit ha pirate among them... Horizon Movement: The Horizon starts it's voyage into the Crescent Expanse, flying through the sparsely populated east first. Odyssey: The Horizon follows up on a report from a SCC scout. A planet with a breathable atmosphere is to be the home of a new outpost, but a previosuly unknown Einstein outpost is found and the Greimorian infestation is destroyed. Odyssey: Still in the sparsely populated east sector of the Crescent Expanse, the Horizon takes on more fuel (and hydroponics trays for the grow at home program) from a failing depot, battling carp for their prize. Horizon Movement: Without much fanfare, the Horizon crosses into uncharted space, and beyond communication with the wider Spur. Event: The Horizon is thrust into a sector with a pirate freeport, and a lumbering cruiser it has no chance of beating. Through some deft flying, they manage to prevent the pirates from tracking their departure by destroying a bluespace tracker, but fail to activate a warp gate, resulting in the death of Horizon crew. They are forced to jump under their own power... September Event: An encounter with a small warp cartographer leads to some mutual co-operation, and an AI which helped reveal a signal... Event: The Horizon enters a sector infested with Hivebots, some of which are patterns way stronger than encountered normally. While clearing them off some supplies, a chance encounter with the Purpose, but it turns sour leading to them leaving - and taking any supplies or infomation they have Event: The Horizon encounters a skrell station. It turns out to be the home of a anarchistp irate radio station, and some of the crew appear as guests. Command trade Horizon sensor data for infomation on smuggling lanes. October Event: Following a signal, the Horizon comes upon a coalition survey outpost. Aiding them in finishing their projects, the outpost's crew is taken aboard and the outpost dismantled for scrap, releiving the Horizon's now critical supply shortage. Odyssey: On the word of the outpost's crew, the Horizon goes to scavenge an abandoned warehouse on a desert moon. But they have to contend with greimorians, a phoron leak... and tectonic activity. They make it out with supplies, phoron and jump data as the warehouse collapses. Event: The Horizon finally reaches a warp gate, and a chance of leaving. Unfortunately, a group of queenless vaurca are already dismantling the gate for parts. After some negotiations with the vaurca alate, the warp gate is brought back to full function, and a Nexus ship arrives in search of the Horizon, marking the end of the expedition into the unknown. Odyssey: The crew enjoy a halloween party, but the real fright is yet to come...
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It is intended to replace it
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Right now, we have the commissary - a small room far off the beaten track which lets Operations flog spare items. It rarely gets used. What we need is a Bodega. Imagine it: a small shop selling things the crew needs. Snacks, generic clothing item, some SCC themed souvenir tat. I've seen similiar shops in big corporate office buildings, universaties, cruise ships... The Bodega as I envision it will be in the service hallway. It will replace the vending machines, bar back room and toilets, or the library. This way, it's a highly trafficed area which also ties into it's big new thing: a new job. The Retail Assistant (name pending) is a member of the Service department, but has basic access to Operations and Operations comms, to help organize getting items for the Bodega. Supplies can also come from hydro (which has much expanded biogen options) and the kitchen. Obviously this idea needs some work, and mainly mapping, but I think it would bring a fun new role without taking too much away from other exsisting departments.
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I am very much in favor of this. I believe 516 has made the lobby actually whoose by faster. Additionally while we are plagued by the DDoS and reconnects on restarts not been smooth I'd like to see it perhaps extended even further.
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This comes after lengthy discussions with multiple people, and I believe now it's best to draw on the wider community. Currently, canonicity in Ody works as follows: Maps are screened by the lore team. Any which contain elements which may be none canonical (the cyro section of cyro outpost, or the ICBM bunker of artic valley) will always be none canon. Ody is voted in round. A map is selected at random. If it is not one which is forced to be none canon, it is randomized if it is canon or not with a 50/50 coinflip. Note this heavily favours none canon from an RNG stand point, as it needs to both roll the few maps with canon chance then roll canon on that map too. The round plays out based on that, with guidelines in place on the wiki to ensure canon Odys do not go "overboard Ody is still fairly new, and Aurora is, I'm sure we have all noticed, dying, helped along by the DDoS. We've not had a glut of STs (it's intimidating), and the majority of Ody rounds (every single one?) over the past month have been run by me or Sadkermit. These rounds very often happen to be the high pop rounds, as it were, and this is due to the fact we drum up intrest in Discord as best we can before a round. People are excited for Ody rounds. ST can be hard. You need to think of ideas ideally in advance - and I know a lot of people do, I have DMs of people comign to me with their ideas - but this can easily be scuppered by canon RNG, map RNG, pop and crew dsitributions not been as you hope or a lack or overabundance of actors. We can't control all of these (though we can help on the actor front by adding an actor to ready ratio and a ghost role actor spawn that STs can use, but that's a story for another time) but we can on canonicity. I have had this happen to me. I have managed to DM Mel in the past to give a round a nod. "Oh yeah, this is canon." These rounds have often come out wonderfully - a highlight been our lost G2s round. The canonicity of the round provided more reason to engage with it, and allowed for it's fun to continue even into other rounds and onto the relay. I believe there should be power invested somewhere to allow a choice to be made. These are my preferred solutions: The Complicated Solution: Remove Ody from the game mode vote. Add instead "canon ody", "none-canon ody" and "random ody". This allows the whole server to decide - and since Ody is often voted for because a ST speaks up in advance, they can ask for their preference. The Double Vote Solution: Add a canonicity voting round after Ody is voted for. Simpler, but may annoy people who will play one but not the other (do they exsist? I'm not convinced but eh) The Nuclear Solution: Allow STs to flick a switch to decide canon/none canon. The Slightly Less Nuclear Solution: Allow STs to flick a switch only if the map is approved for canonicity. The Sensible Solution: Power should be invested in someone like Kermit, who is active on the server and a member of the lore team, to make the call based on their knowledge of the ST, their plans and the map. (her activity makes it far easier instead of explaining at length what a round is to Mel or similiar), perhaps with restriction in place. My preference is for the complicated solution, or the sensible solution. Of course, there may be a reason for canonicity been as it is. Matt has commented on the past about it, but the reasoning is spread out and I feel having it in one place will be helpful as reference.
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Replace the "Visitor" ghost role with a "Stowaway" ghost role
Fyni replied to NerdyVampire's topic in Suggestions & Ideas
Perhaps true - but I don't think removing it and adding stowaway should be in the same discussion. -
Make hearing it an optional preference and I'm all aboard. Forced - and I'm not
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Replace the "Visitor" ghost role with a "Stowaway" ghost role
Fyni replied to NerdyVampire's topic in Suggestions & Ideas
I don't think visitor needs to be replaced - it can be fun in itself - but I think having stowaway be a semi rare ghost role would be fun. -
I've seen you play a lot since then - both on ship and as off ships. This sort of ban isn't about the quality of roleplay, but potentially taking limited job slots from people just because you didn't roll antag. I'm happy to lift this ban since you've shown you're happy ot play through a round in a rolled slot even without the antag slot.
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Reporting Personnel: Z.I. Circe Job Title of Reporting Personnel: Investigator Game ID: cze-dxu9 Personnel Involved: Z.I. Circe, Investigator - Witness / Victim Vera Lockheart, Paramedic - Offender DAAU-51K, Executive Officer - Witness IRU-Yama, Investigator - Witness Time of Incident: 23:30 Real Time: 23:30GMT 22/4/25 Location of Incident: Medical Lobby Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [x] - Harassment [ ] - Assault [ ] - Misconduct [x] - Other: Potential breakage of i222 Overview of the Incident: Over the common comms, Vera Lockheart stated they were a synthetic, a claim they repeated after been questioned. I moved to verify this claim, but was prevented from doing so by lack of access. They later repeated that they were "sneaky" and after a medical scansaid they had a device which would fool such scans. They never rescinded these claims, despite questioning. I have also been informed that if their claims are lies, then this is a case of anti shell IPC speciesism. Submitted Evidence: N/A - Command on shift prevented further ivnestigation. Would you like to be personally interviewed? [x] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Yes - DAAU-51K, Executive Officer Actions taken: DAAU-51K ordered no investigation take place. Additional Notes: Multiple crew members attempted to prevent further investigation, so no conclusion could be found.
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Shields, Guns, and Hazards Update
Fyni replied to zha everything broken's topic in Suggestions & Ideas
We actually have a "massive moving meteor is on inbound to the Horizon in the overmap" event, however it seem to be extremely bugged that I do not think I have seen it genuinely fire in the 6 months or so it has been in the code. Additionally, security does not need any more gameplay. Ideas for loading and operating guns should be within the purview of Operations - as it currently is. -
I see both those boothes used semi regually, and both holodecks not as much - but again, they are used. They are prime roleplay spaces, and if something was to be taken out it should not be them. I agree that more space is good, though there *does* already exsist multi spaces which beg to be converted and in the rare instance where such works are done, are. These include the secret D2 bar, both nacelles, the massive empty space behind D2 sec, the former crew arm, the former RUST(?) engine space. Additionally, there is nothing stopping convertion of a holodeck right now anyway.
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[Denied] Noobling123's IPC Application
Fyni replied to DirectorAutumn34's topic in Whitelist Applications Archives
You are required to use the format found below for all species applications and not a downloadable file. It should be a simple matter to copy paste - presuming it is correctly formatted. Please edit you post. -
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The ultimate answer to this is always - will you be playing them all in 3 real life years time? If yes, will all the characters you built those relationships still be around? Add in that even if there isn't a timeskip, there is likely to be a new ship / station / colony / MAP which will effect them and the people around them too. The shift from the NSS Aurora to the SCCV Horizon saw many just make new characters to exploit the new freedom they had in character creation, and today years later you hardly see any of those who were transferred. Aurora can't stay on the Horizon forever.
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Your own diagram shows 1 to 6 going down. There are no minus decks. Per wikipedia: It numbers from 1 to 4 for the superstructure - something which the Horizon lacks (but these diagrams do not) Again we see "the main deck", the uppermost one which covers most of the space, numbering down as you go lower. The US Navy seems to distinguish the "levels" as the things above the main deck, and decks as the maint structure of the bridge. Some cruise ships use the numbering system of buildings (1 or ground is bottom, moving up), but that's purely because they are cruise ships, and designed for the majority of the people aboard to not be use to life aboard a boat, unlike the Horizon where the crew live aboard sometimes for years at a time. Been fun to research all this lol. I propose we do a Polaris and email Nasa to see what they would do.
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Some good ideas if the Horizon was ever remapped. All I want is for the decks to be numbered correctly (I.E. like every single real life boat/ship, and the majority of fictional ones). Bridge/top should be 1. If we assume there are residential decks on the bottom of the Horizon, they go from 0 to -5 or something???
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Character Complaint - Cam Mueller
Fyni replied to NewOriginalSchwann's topic in Complaints Boards Archive
Loorey and I have reviewed the logs and both testimonies. To cover the important points: 1. It is expected that command members do give room for antags to do their thing - this is a key part of getting the whitelist. Accepting bribes and been corrupt is generally acceptable to a point, but command players should keep in mind the flow of a round. Once an antag "goes loud", so to speak, the action of command charcter should reflect this. 2. Having a character permabrigged is almost on the same level as killing said character - it often removes them from the round, away from any action and roleplay. Care should be taken when pushing for such. I know in a way Cam intended for them to be obviously innocent, but again the chaos of a fully escalated round was in action and the flow should have been obvious - security will likely not question this. Command members should be aware and concious of this. 3. Headset removal. While it seems the full removal of the headset was a miscommunication, we would like to stress that security should not be removing headsets and PDAs from people in the brig unless they have a good reason to (which amounts to them been shown to abuse this priveledge by shouting insults or similiar). In part, this is because uplinks for antags can be hidden in these things, but also because without any way to communicate with the outside world, once in the permabrig this completely cuts them off from the round. Loorey and I have discussed this matter, and the appropriate action will be taken. This complaint is now closed, but the thread will be open for 24 hours if anyone else would like to comment