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Everything posted by dessysalta
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I fucking LOVE the idea of this. Make it happen immediately. +1
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Yeah, but Moghes/Unathi and I'm 90% sure skrell and IPCs are baystation lore despite being so heavily modified in aurora that they're not the same thing. This gives a face to a name, and I prefer the "improve, don't remove" way of doing things. Plus, the Gorlex Marauders are just a bloodthirsty militia in TG lore with no actual standing aside from "we kill things and make money". They're as average as pirate/terrorist factions get, and I feel like what I'm proposing is its own thing (though that's not really a high bar given how little TG has written about lore).
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I also think it's plausible that the Marauders could be turned into a simple non-SCC faction outlawed simply because they're not SCC (LMAO) or not outlawed in the first place, and just frowned upon. If this doesn't see inclusion as an antagonist corporation, it could be neat to see as a non-SCC one. Edit: Oh! It'd also be a nice thing to rely on in lieu of Einstein Engines.
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Lore Impact (Small/Medium/Large): Medium Species: Unathi (with some light general themes) Short Description: So, I noticed the crimson voidsuits/hardsuits you can find or buy with traitor gear have the "Gorlex Marauders" tag still on them when you examine them. There's no wiki entry, so why not? Here's a traitor corporation pirate faction in case you want to make traitors that get laid (/j), it focuses on illegal armor and weapons manufacturing. How will this be reflected on-station?: More pirate/illegal arms factions are always good. Opens up the path for more traitor gimmicks, mercenary or raider visits, or word-through-the-grapevine chats and conversations about their existence and what they could do next. Maybe even off-ship roles or ruins, like a weapon development site nestled in an asteroid or on the run from Rangers and other spacefaring authority, or arcs and canon events down the line. Does this addition do anything not achieved by what already exists?: There's plenty of other pirate factions, I'll be real with you, but although there's other groups people can pick from this adds some extra depth to a design of armor that previously had no entry or reference on the wiki. Plus, I dunno what criminal/black market arms manufacturers there are, if any. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yup! As with my last app, I completely understand anything I write here could be fully implemented, not at all, heavily modified or only slightly. Aurora's cool, I know the lore team will make it work. Long Description: So, before I begin, let's go over some broad strokes: Without further ado, here's the pitch. This is the pirate faction variant, designed to be put onto the Unathi Piracy wiki after some discussion with Villa and word from Triogenix. This said, I'll leave the document below in case the lore team reconsiders. Gorlex Honorifics, ideas for the names of titles, etc. Edit: If the lore team wants to further include the part of their culture that deals with nicknames and job titles, you can copy-paste most of below and preface it with "Further examples of nicknames and epithets can be found here:" and create a drop-down box. Below is a document for the previous version of the Marauders, intended to be used as a full antagonist faction rather than just a pirate one. This is outdated, but can be used in the future if the lore team reconsiders. https://docs.google.com/document/d/184r1YLUJipTCINXsqkG348Ct4_ZA0uSrn2dnisay3Fg/edit?usp=sharing And finally, logos! In case you didn't see them in my comment below, here's a spoiler with them inside:
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I don't know how I feel about Gilt in command, but a trial would much better help me to understand how they act with authority. You tend to rush into battle when that's not something you can do as a command member most of the time, but I think it's possible for all my worries to be overshadowed by having an understanding of what the command position is (which is how I learned to stop rushing myself). +1 for a trial. Gotta see that first before I give detailed opinions.
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I feel like you should go a little more in depth when it comes to talking about the differences between humans and IPCs. You speak very vaguely--what specifically do they think about more than a human might? How do they view self-preservation? What about goals or directives? How does a positronic learn? This being said, I'm gonna give a +1 because I know you're capable of writing an IPC proficiently, especially after writing Tau for so long.
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Same here, I dunno if I can see it after checking my clubs/subforums.
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+1. My own two cents: Aboard a multi-million credit space ship that prides itself as being the flagship of the Chainlink, with security officers that are armed with ballistics, high-power laser weapons, and even an anti-materiel cannon alongside armor heavy enough to tank 8 shotgun slugs without so much as leaving a dent in you (this happened to me once), it feels unreasonable to say that those specifically employed on the ship, specifically military contractors among other things, are not allowed to execute someone unless they're a recurrent threat. If I was playing as a Tajara and a team of Front soldiers showed up, you can't expect me to provide "reasonable escalation" even if the Front people are roleplaying as though they're slightly less fanatical than the rest of their once-powerful fleet. Certain groups are and always will be so overly distasteful to the greater Horizon crew that executing them is only reasonable (if my character is an ex-Sol vet who fights for Biesel and encounters someone like a Leaguer or Frontist, they are going to blow their heads clean off 99 times out of 100). Generally speaking, I think the proposed rules do a better job than any escalation policy had done before at determining what is or isn't a valid execution, but I still do think there's room for improvement. Paraphrasing what Fluffy said, there's going to be so many nuanced cases and circumstances between one player and another (or far more than that) that giving concrete "you must do this all the time" rules will only stifle creativity. That said, this change would introduce a much better "flow" into executions rather than barring them near-entirely, my only concern is how adrenaline or high-intensity situations will be affected and interpreted. Take these for example: A lone civilian with a gun they found being shot four times, nearly dying, and then standing up and emptying their entire magazine into the opponent, killing them A PMC that just took ten rounds to the chest, fell down, got up, then was overwhelmed by the presence of the rest of their squad turning up and barely offering aid, and in turn killed the perpetrator, who is part of a well-known terrorist group, for bruising and breaking their ribs A crew member with a bounty on their head is confronted by a group of bounty hunters and is forced to make the split-second decision to either execute the antagonists to prevent word of whatever horrible thing they did that lent them their bounty getting out All of these are reasonable scenarios (the second one could be a little dodgy) in which an antagonist is executed. A civilian has no reason to stop firing considering they don't have years of experience in these kinds of situations, a contractor part of a militia or private military will be more prone to violence considering their regimen, someone with a bounty on their head isn't going to go quietly and is moreover going to seek to prevent any and all further conflict that arises, be that because of bounty hunters or corporate security. Hard OOC limits like escalation has the potential to be will more often than not stifle creativity, when the correct way to encourage it is to make it limited in some regard (like what is currently being proposed/what Fluffy said). This last paragraph in the spoiler is strictly my own thoughts and I think they should have no concrete place in escalation policy; these points I feel should only be considered when writing escalation or execution policy in the future, and shouldn't be taken as law (because that defeats the purpose of it). TL;DR I think the execution policy should include a bold disclaimer to the effect of "exceptions to this rule are fine and encouraged so long as you do not needlessly kill and ensure each decision is made with thought-provoking narratives or creativity in mind." Maybe even make it a "don't quote this at admins or you'll be laughed at" part of the policy depending on how hard you want to lean into it--I personally think that might be a bit much.
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WOKE AURORASTATION:
LGBTQ-man
TRANS-jara
Unath-HE/HIM
Skrell
VaurcASEXUAL
FRIENDiona
InteGAYted PosSHEtronic Chassis -
This event was fun, it honestly felt like a wargame, but I can't overstate my disappointment that this is entirely non-canon (even VR). This would give greater fuel for characters (vaurca and non-vaurca) to hate the Lii'dra or understand what makes them so dangerous. As it stands, the Lii'dra remains "oh they're really bad, trust me" ICly because they're so underutilized (though I guess if you hail from New Gibson it's different). I liked the combat focus and buildup, but the seriousness and combat is about where the fun ends. For the PvP, I don't have much to say on my end. I walked into a room, dumped an entire magazine into a Lii'dra PB, and then I (and two others) died with no deaths on the Lii'dra side. Either Lii'dra armor is incredibly strong, or AP mags don't do much of anything to them. Keep in mind it wasn't only me that PBed the Lii'dra; I had one other with me and even after we were in crit we were beating the Lii'dra, to no avail. My first thought upon death was "so much for nothing, I guess" and I had to wait out the remaining hour or so. As far as roleplay goes, the most I got (since I was a CRT trooper) was saying "Kill all Lii'dra!" and having a minor conversation with Deshan alongside a minor confrontation from the captain. CRT troopers weren't allowed to respawn (rangers were?) so I didn't really have much of a choice but to sit there and watch and be denied entry as a crewmember after 20 minutes. By all means, it was awesome watching Flynn and Zhao go toe-to-toe with a warform and a Lii'dra with a thermal blade, but we weren't really provided reasoning as to why we can't respawn other than "you might kill the Lii'dra". Isn't that the whole point? At that point, why not limit respawns for everyone? What makes people who were previously CRT different? All in all, it was a fun event, but it's something I could reasonably see being accomplished by a mercenary+ninja round. The announcements and "oh shit" tone everything had was phenomenal, but this was offset by a disappointingly quick set of engagements and lack of communication between players. "High intensity" is right; I had no chance to do anything but fire my gun a few times and then watch as the rest of the crew who hadn't died tried to hold their own, all while the Lii'dra got a second wave (I believe) and CRT ghosts had to sit it out when they were dead. It's made even worse by the last-minute decision to make it entirely non-canon. Why? This would have been the first canon event in months, VR or not. Needs improvement. This would easily be a four-star event if it was somewhat canonized, but as it stands this felt like it was all for nothing. I didn't want to back out of it last minute after hearing the VR concept was scrapped because that's not what I should do as a player, but if this happens again, I don't want to participate in it. Not as a trooper, at least. Edit: I should say that my review isn't the be-all-end-all. This is from one player's perspective, and my experience as a player was mostly negative. I would have had an entirely different experience as a member of security, or a hangar tech, or some typically-non-combatant role or character rather than an extremely expendable CRT trooper. I don't doubt it was fun for other players, I just never had a chance to play the way as was intended. It was very much 30 minutes of gearing up, 30 minutes of delegating tasks, 3 minutes (or less) of combat and then a good 40-50 minutes of spectating for me. I didn't get to do much of anything.
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Reporting Personnel: Vasquez, Kira Eladio Job Title of Reporting Personnel: Warden Game ID: cpj-dbas Personnel Involved: Kira Vasquez - Warden (Reporter) Castor Jensen - Investigator (Offender) Paige Murphy - Off-duty (Witness) Secondary Witnesses: Elwood Johnson - Officer (Witness) CL-04401 - Officer (Witness) Frank Pewter - Officer (Witness) Logan Wright - Head of Security (Witness) Time of Incident: Roughly 20:30-20:45 ship time, 15/08/2465 Real Time: 15/08/23 Location of Incident: Security (Brig), Kitchen, Radio Communications [Security] Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [x] - Harassment [ ] - Assault [x] - Misconduct [x] - Other - Failure to Execute an Order (I asked the Commander to give a 'no politics and racism' order over communications, he obliged, Castor did not obey.) Overview of the Incident: Security department ended up having a chat about usage of the word "cat" to describe Tajara. I and the Tajara Ana Roh'hi'tin were vehemently against usage of the slur to describe a Tajaran individual. Elwood made a few off-hand comments about it, but agreed with me. This is where Castor, and to some extent Frank, comes in. Castor asks if using the word "cat" is acceptable, to which all of us immediately say no. Later asks if using the phrase "cool cat" is acceptable, as it is "endearing". I explain that while it is endearing, it still makes use of a slur and is more than likely offensive. He replies with "endearing and offensive...I like that" before walking off. Later asks if using the words "domesticated" and "house" are offensive; I could not be properly sure if Castor was referring to cat.exe, our personal AI, or if he was once again being racist to Tajaran staff. However, when I replied, "if you're talking about Tajara? Yeah." He replied, "Uh huh. When was this decided?" At this point I had asked everyone to stop discussing it at least once, and to some people like Elwood, twice or thrice. I told Castor specifically to not use the word "cat" at least once, in varying degrees of politeness. The final straw was "Call me drunk, silly, stupid - but I am not racist against catpeople!" over security communications. I reached out to investigations and had them pull our radio logs from telecomms after the fact, and I provided a recording below. It was at this moment that I lashed out and couldn't stand for it, as the several times I had asked them to stop, and moreover asked Logan Wright, our Commander to drown it out, the remarks did not cease. In my rage, I struck and grappled Castor as a last-ditch effort to communicate to him what he was saying was, indeed, offensive. This was a major mistake on my part that I believe was made in good faith due to him being on our work force; I was reprimanded by our captain that shift, Joliba Kasongo, who filed an injunction stating to keep a no-contact-outside-of-work relationship with Castor until this was resolved. Paige and others (Elwood/Frank/Codus/Azradov) were there to see Castor continue to goad me into a fight after the fact, mocking me and saying things like "if I didn't have HR on my ass, I'd beat you", and words to that effect. It was at this point that I disengaged and made the motion to file an incident report with the help of Alsina Tau'ha'nor, Executive Officer. Submitted Evidence: As mentioned, here is the comms chatter from our security radios. I also included the Commander's initial response to me over PDA when I asked him to take care of it. I'm sure if there's anything else relevant, you can ask investigations to parse more of our radio logs and whatever happened to be near a security camera, if they haven't been wiped yet. Would you like to be personally interviewed?: [x] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Yes, Alsina Tau'ha'nor, to elevate it via an IR, and Logan Wright, to snuff it out in the first place. Actions taken: Commander made a remark over communications (detailed above) per my request to snuff out the usage of Tajaran racial slurs. Executive Officer and Captain Joliba Kasongo spoke with some of the affected parties. Additional Notes: I take full responsibility for the minor assault and accept in hindsight I made a lapse in judgement. Despite this, I know for a fact that I uphold my duty as both an officer and a warden, and although I am not a perfect human being (I would even go so far as to say striking someone for making a racist comment is only natural), I can always try. I value my peers and the rest of the crew on-ship as though they are another family, as I wouldn't be an officer if I made no effort to advise and police them--but I should not have taken such a rash and direct path to handle this.
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WOO boy, we're getting close to a month since last update. Crazy. I won't spoil anything major, just know that a lot of it's going to be confusing war-induced psychosis, because that's pretty much all I have the mind to write for this particular situation LMAO. I've been running over concepts in my head but haven't done a whole lot of writing atm; been focusing on my mental health and other projects, like art commissions and such. As far as feedback goes, assuming any of you want to gimme that, I made a thread for my characters that also doubles as a feedback page for Battlecry. If any of you have ideas on where to take the story (or my characters) (or just have feedback in general) and want to post them without clogging this thread, that's the place to do it. It's nice to see at least a few people like what I'm writing. First time I've actually undertaken a project like this, so we'll see where it goes. Maybe I'll get some kind of award from the Aurora team, lmao.
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meep109 - Command Application
dessysalta replied to meep109's topic in Whitelist Applications Archives
I don't work in engineering directly (yet), but playing adjacent characters like bridge crewman (and of course antags) has been a lot of fun with Oko Asante on shift. +1, I'd like to see them remain on staff as a CE. -
[Accepted] hazelmouse - AI Application
dessysalta replied to hazelmouse's topic in Whitelist Applications Archives
Maint unit is a cute and charming engineering borg to be around, and I love Reem Faladay to death. +1 easily. -
Character Feedback: Marcus Zhao
dessysalta replied to LordPwner's topic in Character and Concept Feedback
I like Marcus's depth of character a lot. You can really feel the emotions and impacts he has and thinks about before finally doing, and with little moments telling me (or my characters) how much he holds back in order to appear polite and formal, I can tell he has a lot of love and care put into him. I'm curious to see what you do with him as a Consular, now that he is one. I hope you have a very hands-on approach with him, because he feels like a very hands-on person. -
Hi! Have you ever dreamed about giving me feedback on how I write my characters? What you think they would be better off doing? Telling me how awful I am at writing? Great? In between? Well for the low, low price of free you can give any feedback you want about Kira, Kasa'an, Sadie, or any other of my statics you happen to know me by (honorable mentions being Sherrie Scott, Eimhir Fenella, GEVURAH, and my PMCG Liaison Yun Sang-Win). This also doubles as a feedback thread for my character story based on Kira Vasquez's adventures in the SAF, and if you'd like to give that a read, I'd love feedback for that too. Kira is my main and the reason I'm posting this feedback topic, but like I said, all feedback's welcome if you know who I play.
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Title says it all! A semi-recent staff complaint caught my attention as I was spelunking on the forums and come to find out, you aren't allowed to pilot the Intrepid as a shaft miner even in emergencies, because you're forbidden OOCly. This is pretty weird in my eyes, especially because one of the things that I like about this server is you're allowed to do over-the-top nonsense that your character wouldn't normally do when they have a justifiable reason to do so (like gunning someone down when they just killed your character's partner). Almost every other mechanic or guide revolves around having a character or antagonist roll that must be played realistically; you're allowed to overcharge people or use contraband as a secoff if your character is scummy, you can be an asshole in the lower ranks on the station, you can even have a greater tendency to kill people depending on which race you choose and what has happened to them over the course of the shift, with the downside of all of these being the fact that your character is held liable for these sorts of things. I can only understand this OOC limit as though it was made to prevent miner players from overstepping, but that that sort of defeats the purpose of IC regulations if you stonewall like this, imo. I feel like it's made worse by the fact that piloting a space ship should be like piloting a plane over 4 centuries into the future. You can't logically say that someone with qualifications to fly a small shuttle would have no idea how to fly a shuttle that isn't that much larger, and imposing an OOC limit for this sort of thing just kills potential creativity. There isn't anything keeping people from putting qualifications in their records as a pilot when it makes sense for them to have them (such as a ex-military PMCs), so why put a hard limit OOCly on what can be flown and when? I have to bring up the "canon event" argument here, too--if there's a canon event that leaves the ship worse enough for wear that a miner must depart immediately and the Spark is inoperable, why am I, as a player, not allowed to take hold of the Intrepid, despite my character having every reason to do so, even if they won't do it very well? Is my character supposed to just give up despite there being no IC justification for that? It's a weird conclusion to jump to. Like I said, I understand it was probably made to filter out powergamers, but whenever this regulation was implemented, it's definitely been overshadowed by the playerbase in recent years. Plus, you can already talk to staff about having a character who can pilot these things without necessarily being one of the roles, as listed on the bottom of the "Who can fly what?" section. Also, for the record, I'll consider the Canary enough of a change from the Spark given it's more akin to a fighter jet than a shuttle, so miners shouldn't have access to it.
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Nauticall - Command Application
dessysalta replied to naut's topic in Whitelist Applications Archives
I don't have a whole lot of experience with Nauticall's other characters, Leslie and R4NGER are the ones I see most often. That being said, they're damn good characters, and Leslie is incredibly reliable. I'd totally be down to see a trial from them, +1. -
Lore Impact (Small/Medium/Large): Small - Medium (it's one of those changes that could spiral into its own thing over time or just stay a little niche "that's cool!") Species: Unathi Short Description: I'm a huge fan of the Zandiziite Games (it's what got my Unathi application accepted, after all) and I think an expansion of it is in order because of how it plays into Unathi society and how much influence it can have on players. How will this be reflected on-station?: The Zandiziite Games are one of the single-biggest events in Unathi society, owed heavily to the fact that it's a sport based around violence, not too dissimilar to how we would treat boxing and wrestling. The more things you add to a sport like that, the more in-depth you can be with character creation or events; there can be 3-time winners of the Games on-board as passengers, ex-Zandiziites working in security after a recreational sport awoke a greater sense of authority and superiority, or even just relatives of existing Sinta on-board who like to reference famous Zandiziites and their competitors for fun. With enough work put into it, there can be masks made and PRed by those who are a fan of the concept (like me) and added to the code for ZZ-related events, or keepsakes and charms that reference the ZZ Games (like a misc in the loadout of like, the ZZ Games logo or something). Does this addition do anything not achieved by what already exists?: I think it better establishes the ZZ Games instead of letting them remain so vague. We know fighters wrestle and perform nonlethal sports like fencing or even ranged fights (and underwater harpoon competitions) but there aren't any Zandis in Notable Unathi (such as the female that refused to claim male spirit after she steamrolled everyone), there aren't any outright Zandiziite masks in the code, we have no idea what the main scoring system is (do we just defer to human sports? Why can't we have Unathi-specific sports with unique scoring?), and even one of the more interesting concepts of being unmasked as a Zandi remains more of a "this happened but we have no specific events to tell you about" which feels almost like an insulting notion given it's treated as something serious enough to start wars in extreme cases. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yeah. I have absolute faith in the lore team to make something amazing, even if it's not exactly what I had in mind--and I should say that I'm not the greatest expert in Unathi lore, I just present my ideas here in case the lore team wants to either utilize or build off of them. Long Description: The Zandiziite Games don't get enough love in my eyes. They're one of the biggest sporting events in Unathi society and have their own wiki link despite only having a thousand words, no notable competitors named, no idea of what they do other than "probably something MMA-related" and a lack of expression when it comes to things like being unmasked, female Zandis, etc. and I really don't like this. Thus, here's a three-parter submission: Notable Unathi/Competitors: Results of Unmasking; The Masks Themselves Games, Rules (Spoken and Unspoken)
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Loredevs can tell me if I'm overstepping here, but I've got some questions of my own: 1. How come she chose to have faith in Sk'akh instead of Th'akh? How does this manifest on a day-to-day basis? 2. Is there anyone else other than Zzavek or Alsina whose presence made a noticeable impact on her life?
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[Accepted]TeslaBeam - Dionae Application
dessysalta replied to TeslaBeam's topic in Whitelist Applications Archives
Tesla's characters are always charming and believable. I like Ella and Anica, and have no doubt they can play a Diona! +1