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Loorey

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  1. What would Aurora be like, if @Lent23 wrote lore?

  2. Reporting Personnel: Uyausi Kjiunberg Job Title of Reporting Personnel: Consular Officer - United Syndicates of Himeo Game ID: cwq-dmQ9 Personnel Involved: - Uyausi Kjiunberg (Consular Officer), Victim - Samantha Gallagher (Investigator), Offender - Miriam Morales (Captain), Offender and Witness - Elisa Manzanedo (Independent Journalist), Witness Secondary Witnesses: n/A Time of Incident: Approx. 2200 Tau Ceti Standard Time Real Time: 2200 - 2230 UTC Location of Incident: Central Ring, infront of Security Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [x] - Violation of Privacy Overview of the Incident: On the 29th of October 2466, I was engaged in a private conversation with an independent journalist regarding employee organization efforts. This discussion was intended to be casual and informal, focusing on my perspectives and ideas regarding information I previously handed out. During this conversation, Miss Samantha Gallagher, an Investigator, intruded by recording our discussion without my consent. This unexpected recording was a clear violation of my privacy and made me uncomfortable. The situation not only disrupted what was meant to be a straightforward exchange of ideas but also raised concerns about respect for personal boundaries. It's essential that conversations, even those that are not sensitive in nature, are conducted with mutual respect and consent. This incident underscores the need for ethical conduct in professional interactions. Submitted Evidence: After asking for the recording from both Investigator and Captain, my request was ignored. The Investigator, to note, also gave me a rude, unprofessional and dismissive comment on my way. Would you like to be personally interviewed?: [x] - Yes, if required. [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: The Captain. Actions taken: The Captain took little interest in my concerns. Additional Notes: n/A
  3. ๐Ÿคจ
  4. Reporting Personnel: Maria Robinson Job Title of Reporting Personnel: Consular Officer, Republic of Biesel Game ID: cvV-cT9y Personnel Involved: - Tamiris Samdereli, Captain (Offender) - Maxwell Fletcher, Chief Engineer (Offender) - Minerva, Head of Security (Witness) - SAMV Jager (Victim, Witness) Secondary Witnesses: Myself. Time of Incident: Around 2000 to 2100 Real Time: ~2300 Central European Time 28th of September '24 Location of Incident: SCCV Horizon, SAMV Jager, Unknown Sensor Relay - Badlands Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [x] - Misconduct [x] - Sparking a Diplomatic Incident Overview of the Incident: I got up to the shift rather late, though when I did I heard gunfire from the ships weapons. I inquired on the command channel on what is happening, through yelling on common, the command frequency and hailing I quickly figured out that the Horizon shot at a nearby sensor relay, after which I immediately inquired on what was happening again. It took a while though the Captain informed me about the happenings - with their own words - "They shot at the sensor relay to enforce their claims in the sector" - after asking why exactly they did that - "Well, we have the bigger guns". Firstly I want it duly noted that *The SCCV Horizon is not a warship, or combat vessel of any kind*. The mounted ship weaponry is solely for the protection of the Horizon, as it operates alone in usually unknown and dangerous space. This case was not a usage of protection or defense, but rather a usage of wartime operations and active combat. After a bunch of more talking with some involved, I've gathered some more information: The SAMV Jager, victim of this incident, had crewmembers aboard the sensor relay - the Captain then informed that those crewmembers are to leave immediately due to the Horizon wanting to "scuttle it". The Captain then gave the crew of the SAMV Jager a *very unreasonable timeframe* to evacuate of one to two minutes. The SAMV Jager quickly informed that they had an incident and that crewmembers of their crew were injured and or adrift at the sensor relay and that they needed more time, but would comply. The Captain completely disregarded this and did not give them a different timeframe. After those two minutes, the captain immediately gave orders to shoot at the sensor relay, in complete disregard to whether or not someone was still there or hurt, into the immediate direction of the SAMV Jager. This is a clear breach of the Luna Accord, in that regard alone. This is not only beyond childish but also a very dangerous, diplomatic action, given our relations to the Solarians. This also hurts our continuous attempts at bettering our relations immensely. Submitted Evidence: Unfortunately I was rather late to the shift, communication logs should provide more insight. Would you like to be personally interviewed?: [x] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: I asked all of the command members on their involvement: Chief Engineer Fletcher was entirely supportive of the Captains actions, and declared so to me. Head of Security Minerva did not support the actions and merely carried out their orders. Actions taken: None, besides writing this report. Additional Notes: None.
  5. I've only interacted with your CE personally in one round, and that wasn't a lot of interaction, but I spectated quite a few rounds you played in. All-in-all you're doing a good job playing command, though in one round you've been running around with a burst rifle, seemingly hunting after an antagonist. The security manifest was rather thing, and I'm not exactly sure what your intention with the rifle was, but I highly suggest staying far away from security business if you are command and not the Head of Security. It's a fast ticket to trouble, if you're actually involving yourself with the antagonists in terms of fighting them. Though just a bit of a reminder, there's nothing else I saw wrong with the numerous rounds you played.
  6. I want records to exist only accessible and modifiable by Corporate Representatives/Liaisons (maybe command can view 'em, but definitely not edit them, that should be CorpRep&CCIA only) in regards to the following suggestion; I can see what I can whip up and play around with the idea for a bit, ultimately it would be a way for Representatives to track employee behavior / conduct, people can see their own records and CCIA / Staff can administrate it if there's anything fishy. Maybe it'll even see implementation, who knows... Besides the records part, this is something that has to be done on CCIA (or whoever handles that exactly) side, to actually modify procedure, chain of command or whatever to give them some levels of actual authority. I do not want them to supersede or interfere with command in any way, though they should have their power one way or another. Records are very cool, I'd love them, I am willing to implement them and they'd make for great cross-round cross-rep RP too - but I still stand by the fact that there should be some power too. Player/Whitelist issue; the role is locked for quality control for a reason. If someone misbehaves, they catch administrative action / a whitelist strip. It's quite easy to backtrack.
  7. When is @Lent23 going to write some lore?

  8. You are correct. I could write a bunch of Incident Reports for a lot of things happening, but I reckon a lot of them would be shrugged of, binned or outright lead nowhere. And honestly? Some stuff doesn't need a permanent tick on someone's record, just a wrist slap on-shift. Yes, writing them can be annoying, especially if you write them for every teensy thing happening. Honestly, personally? I do not care. People have to live with the fact that their actions will one day or another indeed have consequences, it's how it goes. But, in the bigger sense, I feel like this is driving a lot of players away from even writing an Incident Report, even if it's much warranted. It's definitely an initial barrier that has to be climbed and can be a big problem for some. My TL;DR: I've previously in all of my posts cut into that; executives need the power to wrist slap and punish someone in-round or alternatively command has to be forced to carry those out if they're warranted, no matter what they personally thing or faxes are properly respected and answered and then get responses for punishment to be carried out. (Yes, CCIA - I know, you do these things, but sorry, I tend to have a feeling that in the past most of my faxes have been ignored without me telling someone to explicitly answer them).
  9. Simply put: it does. You can argue about the role itself and responsibilities all day around, there is no exact definition and people have the freedom to shift what the "actual job" of their representative is, which makes the role great fun; not just being "boring HR representative #28372". Though, at least in my head, corporate executives sent to the Horizon are put into a special place by the corporation they represent. In any actual, real-life corporation something like this would certainly be an additional task in the task-set of said executive and likely also net them some bonuses; I'd say it nets them more say too, at least only regarding to current shift they choose to "participate" in. Simply put, to cut this out of the bigger quote above: Every executive tends to be infinitely more important than any normal employee no matter what, and that is what is represented on-ship too, currently. The only thing that is not represented is actual power. It's how corporations operate, you can be the best engineer or gunman known, John "Random" Doe from HR/Accounting/whatever that contributes next to nothing of actual value but is in an executive position is more important than you in a big company sense. Period. And that's not just the case in a corporate dystopia, that's the case in the real world. We are talking exclusively about corporate representatives here, not consulars. This is great, and would be great - but without anything forcing something like this upon command/employee/whatever it won't work. That's entirely an ooc/player issue. We don't have to explicitly incorporate them into the chain of command, but there needs to be a point of pressure giving them more ability to act, something that forces a player to listen to them.
  10. As mentioned by not only myself but @Lmwevil too, they'd be ultimately under Heads of Staff still, though above normal crew members (of their own corporations). A corporate representative should focus on the goals of the conglomerate, but ultimately the ones of their own corporation before what the SCC thinks, it's what they are there for. Obviously if they step way too out of the line, a Head of Staff could tell them off - though they should keep their current "immunities". But: Reps should be able to act with autonomy and push around their employees "within reason" and without interference or having to cry for permissions.
  11. I am going to jump into this thread right here. I love playing Corporate Representative and the role as a whole is great, RP-wise. It opens up a lot of fun and engaging opportunities in all kinds of directions. I got a bunch of Representative chars, most notably my Idris Rep, and it's gotten me and a bunch of other players into very fun situations here and there. Now I wouldn't post here if I had no issues. What's my issues with the role then? Primarily, it's entirely OOC and a player issue: The Corporate Representative has zero actual authority over anything or anyone in a direct sense, which in itself isn't the issue - the issue is that, players know this from an OOC perspective and opt to not give a fuck about any of their words and that carries over into their IC behavior. Again, I am saying "players" generally here, it's not everyone it's just a majority of people. Why should people care about what a rep has to say? Your character is employee of Corporation X, entirely irrelevant and replaceable in the big picture - just a small cog in the clockwork. At any point in time someone can just say "Well, off you go." and they're sitting on the street. A corporate representative, who not only makes infinitely more money and looks good on paper, but is also likely in a position of power, middle-management kind of power in the corporation to be able to represent it - not all of them, but most. I am not saying people should be "FORCED TO BE LOYAL" but we need to take a few steps into that direction if we want our setting to be more coherent, at least I think so. Corporate Representatives should be represented at least a tad bit in actual chains of authority, they should not be able to make any impactful decisions ship-command wise, though they should be able to influence employees - normal crewmembers - that sit under the corporation they represent. They should be an additional element in the chain of command, not on the same level and definitely below ship command, still acting as advisors into their direction, but seen as a higher authority in the whole picture and get some kind of authority over the normal crew.
  12. user below me needs to shower

  13. Hi. Let me comment on this to get some things out of the world. This is my primary point and I'll further explain it to you right here for the sake of you understanding my thought process: I'm not containing myself to this round exclusively with the punishment, it was just the final straw that made me decide on the punishment. The punishment resulted out of your behavior as antagonist, normal crew member and ultimately you as a player. Spectating rounds over the past days, I've seen you play as both antagonist and non-antagonist and your behavior is generally what I'd expect to see on lower RP servers, respectfully. One round namely being one where you, as non-antagonist, went around spreading slander on newscasters, leading up to multiple arrests of your characters and escalating up to your character engaging in a fistfight with the captain and ultimately deciding to commit suicide. Your gimmick today which was essentially and mainly disposing of the Security Armory so they cannot do anything against you was also not engaging at all in my eyes. Not only does the first thing I mentioned skim the line of self-antagonism and is very low RP - you've also gotten a warning for this, and that was very recent. Given this warning, and all the ones before that, I decided you should take some time to re-familiarize yourself with our rules. The line of escalation we usually take, if things are not too severe is Note -> Warning -> (Job)ban, as we give the players chances to act on their own behavior too. This is exactly what happened, not only have you received a warning related to antagonism (self-antagonism in that case) a few days ago, you also had one earlier this year. Regardless of Operations existing and having the ability of ordering weapons (which luckily they had, given there was a member of command / ops) this is still very frustrating for security, not engaging in any way or form and just bad sportsmanship - heavily frowned upon every time it happened before. Whether or not that is the case, I am glad if it is, it does not cross out the fact that what you did was - at least in my eyes, not okay at all. Here's, ultimately, my tl;dr: I will stand by my punishment, you deserve it and should re-familiarize yourself with our rules. It's just a 7-day antagonist ban. That is all I have to say, if there's specific questions anyone has that were not answered yet, do not hesitate.
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