
keinto
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Everything posted by keinto
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Could you post more relevant logs instead of every single thing in the round?
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~ Crescentise's Lore Person Application ~
keinto replied to Crescentise's topic in Developer Applications Archives
Crescentise has told me about her long-term project in detail. It's marvelous, and can't wait to see it become a reality. She is also quite thorough when asked to review someone's grammar or rhetoric, pointing out flaws and suggesting on how to fix them. Her enthusiasm for Skrell, even though I don't share it, is something that can help the poor squishy people. -
I really liked the suggestion that said Insanity should be moved to Medical, the people who are actually more likely to help with that.
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It's realistic, but would it be balanced? One big advantage of hiding in lockers is that you get the effect of surprise on somebody walking up to you (since you can see them approaching). If being hidden in a locker essentially made you blind, then the effect would be completely reversed - you wouldn't know somebody was next to you until they opened the locker themselves. It doesn't make sense that using welding goggles limits your vision but shutting a locker with you inside does not in any way affect your vision. At least SOMETHING should happen. If you really want more vision, then make it at least as limited as wearing welding goggles; you will have more than enough reaction time to see someone walking up to your locker.
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It's still irrelevant to hiding from the AI. You can't know whether the AI is watching you, unless you abuse a certain bug. Only way you would know is to listen carefully for footsteps, doors, and people talking, which would make it more realistic.
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How does reducing your visual range preventing you from still hiding from the AI?
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I don't how the characters that have gotten replies to their incident reports have been handled, but Roy Wyatt has had two incidents reports against him, and neither the DO's or I have bothered replying to it. I'd like more punishments, and if people really want asshole characters untouched, then make the punishments not as severe, yet still be added into people's Security records. Propose the IC punishment to the player in question, and if they decide to go with it, great. If they don't, I don't know.
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I don't see where I misquoted you on that, but alright. However, isn't putting your established character's name into the text field you get when you are selected to be a nuke ops just that? The servers rules are not perfect, and shouldn't prevent people from discussing possible needed changes or loopholes in them like they can never ever be changed. And I reiterate, this is also just my opinion, I'm just not going to state that after every sentence. Not everyone and their mother should do it, but what gives you the right to be one of the few besides the fact that you were one of the first to do it? Is it going to stay like this, or are people going to have to fill a whitelist for characters with antag-related backstories that will probably ignore/help the real antags of the round? As for random characters behind the mask, I don't see how a new character can't start with a personality. That's what we all tried to do with our main characters when we began playing them. You shouldn't have to rely on players going, "Oh look! It's that person I know but now they are wearing a red hardsuit and today they are bad!" or, "Hm. It's that person wearing their usual uniform, there is a 99.9999999% chance they aren't a nuke ops, so I won't check the manifest." If you really want/need people to know your character and not feel like a total random, create a new character and stick with it for all nuke rounds. OOCly, people will start recognizing them and be excited to RP with you if they find you worthy of it. I don't know whether Sabre, Prophet, Scorpion, Spanker, and Phoenix are all supposed to be usual crew members turned nuke ops, and I might be wrong, but I think they could have just not made them their usual characters, and people would still like them. I don't think Bokaza meant to say Carton was the source, but that he is the most notorious case, so it is relevant to the conversation. If you take out the entire OOC perspective, then why keep discussing? We are the OOC and the reason for the IC world to exist is for us, the players, to dwell in it. The last point in the list branches into other issues, like only the little 'Templar' circle ,as Josh calls it, knowing about the group of secret agents in the station and encouraging snowflakiness and elitism. What stops a player like this from making their character a permanent changeling, and what allows you to make your character a secret agent when in both occasions players plan to play them the same way? Is it that they only had 7 posts at the time they proposed the idea publicly instead of RPing it without asking anybody?
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So you have done it yourself as well, I see. So, Lee, a member of Security gets an offer to fight against the station she protects. Sounds like a logline for a movie, yet, is it plausible? Yes, I know it's only for one round, but is it too much to ask for realistic antags on Aurora, a Heavy Roleplay server?
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Are you talking about Anna Lee, Warden, Tainavaa?
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I have not been fooled by usual characters turned nuke ops posing and crewmembers. The only time I was fooled was during a secret nuclear round where they posed as NT officials, and these were all completely new characters as far as I know, and I thought it was funny. In all the other instances, I was either observing, or the posers were so blatantly obvious they were found out and seemed pointless. What interesting justifications have you seen people come up with? Yes, it is from a meta perspective because I am still going to make my character become surprised/shocked. But from an OC perspective, I'm not going to be particularly amused.
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How is attempting to impersonate another established character metagaming? It seems I have been using the term wrong, but I still have problems with what people are doing. People are not impersonating an established character. They ARE the characters that somehow turned into a nuclear operative when a day or two ago they were working for Nanotrasen with the knowledge of an average person. If your character's backstory justifies them having the intention of some day being sent into the station to nuke/steal/kidnap it, then they are probably a snowflake. This is something we can't get around when they are traitors, but the fact that they don't start at some hideout with a nuke and state of the art equipment is why I give traitors a big pass. I ask Delta to explain their reasoning for giving this type of behavior their approval, but not the idea proposed in this thread in which a player pitched the idea of their character secretly being a changeling all rounds. This seems like an inconsistency on what people think someone can or can't do with their characters when antagging. The thread was met with mostly refusal, and so is this one, even though it asks for the termination of that same behavior that people keep doing instead of courteously asking everyone's opinion like the originator of the changeling thread.
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The examples I am giving are when they are not concealing their identity in any way. They rely on the already established familiarity of their characters and forged ID's to trick other players into not checking the manifest. I have actually done exactly what you just said as a traitor in a hardsuit and all the tools available to me with telecrystals. And even though I don't think Security was being as interested in knowing why I raided Research and axed away whoever got it the way as much as they were into just shooting and capturing me, I was prepared for the interrogation. What is your usual Engineer or Cargo Technician character going to say once the ultra-rare occasion that someone notices they are not on the crew manifest, unless they publicly confess they are with the enemy? "lol i was a super speshul agent all teh tiem XD". Ironically, even though nuclear rounds are often the most chaotic and gankish and powergamish rounds, the backstory of the agents should be the more seriously thought out over things like vampires and changelings. Either play as a completely new character with an already established backstory that makes sense, or bother developing your usual character that route and face the consequences. All a nuke ops needs is a chameleon jumpsuit, and copying someone's access (SSD or not) into their forged ID and they are ready to go. It is meta and an advantage if it is an already established character because, like I said, they are relying on people knowing those characters and not checking the manifest, not on their cunning, or sneakiness as they would playing a completely unknown. If you want to pose as crew, plan accordingly and give your new character a normal name so that when you talk, you don't get the text saying, "Hammerhead (as Karl Knispel) says, 'I'm a Cargo Tech." And if it too late to do that, since you decided to pose after talking to your team, ahelp it and the staff will rename your operative to whatever name you want. I know I am basically telling you how to roleplay your antag, but it's still my opinion. Consider what I have said, and you might see why I roll my eyes every time I see this happen.
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The difference in changeling/cult/vampire is that your character was absorbed/converted/bitten before they boarded the station. For traitor, you get a message saying 'It's time to pay your debt", which is the default way to justify your character's actions, but you can also say your character is fed up with the station and Nanotrasen. You get a fistful of telecrystals to help you accomplish your objective. As for auto-traitor, it's just a dumb fun gamemode. Your character suddenly becoming a highly trained operative when yesterday they were working in Security or Engineering is stretching it byond reason. Like I said, I think this is fine as long as you are making such a change a permanent one. It's not okay to do it just so you get to trick other players in an unfair way.
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Stop doing it. Unless your character's arch is to betray Nanotrasen FOREVER and only to be used as a Nuke Ops permanently, stop naming giving your agents the name of your usual character just so you can pass as one of the crew with your forged ID. It gives you an unfair advantage because you know players you normally interact with won't bother checking the manifest because it's a familiar character. Try a completely new character and give yourself an actual challenge if you want to pose as a crew member. Or like I said, do the bold thing of turning your character to the dark side without turning back, which I have yet to see anyone try doing. I have seen three people already doing this gimmick and am growing quite tired of it. Give me one good reason that makes sense ICly, besides comparing it to when your character is a traitor.
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We should enforce it, because if not, then you get Scientists doing stuff that Engineering is supposed to be doing like construction and repairs, as if they didn't isolate enough from other departments already. I've heard people talking about cross-training, but this is a game. Just like antags, try to involve as many people as you can in your projects, no matter how stupid or little they might be. This also goes for inner-department variations of roles, like Maintenance Technician and Engine Technician, Surgeon and Medical Doctor, Scientist and Plasma Researcher. You get the idea. Even though terms such as Station Engineer and Medical Doctor are a bit too general for me, it's what we have, and my opinion is that a Station Engineer should know more about construction than an Electrician. If you bothered to change the name of your occupation to something more specific, then roleplay that. UNLESS: - Everyone who would know more about the task you are trying to perform is SSD/not present in the station. - The task is so small and inconsequential a little OOC knowledge does not hurt. - It's dead hour and there are no engineers on and you need power to chair-rp properly. TDL;DR It's a game. RP with other people.
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It is very large for a research station. I think reducing most rooms by about 20% each could solve that.
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How instant was it? Normally, it takes 5-7 seconds for me. Also, deadly atmospheric environments need to be... well... deadlier. This does not include lung damage, though.
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EDIT: WRONG THREAD. Please delete. Isn't that cool, though?
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Allow other departments to conduct experiments within Research. Atmos can do research in Toxins. Engineers can work on the research levels and what not. Security can test weapons in second firing range. Merge Genetics with Xenobiology(???) Possibly terrible ideas, I know. But hopefully these will inspire better ones from other people.
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I like this. Although I wish the communal area was more visible to visitors. It looks like the visitors can kind of see through the entrance, but only through a door and another window. Also, how is the access of every prisoner to their respective cell handled, if at all? I wouldn't want to be brigged for trespassing next to a guy who just committed murder, and him being able to walk into my cell while I take a nap. Maybe assign an ID to each detainee that grants them access to their own cell? I think it'd be cool. You get processed, and an ID is assigned to you that will only open your own cell. At the end of your sentence, you return it.
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What I dislike about the current brig and this proposition is that prisoners have no way of being visited unless someone lets them in. Before, people had a chance of being put into the eastern cells which were in view of the lobby, unless the officers were dicks and put them on the western ones where no one except people with Infirmary access could see them. I think the rest is pretty neat.
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I know. But it was something that stood out to me since page one, and I'm interested what Evilbrage's explanation will be. I still don't agree with the mutiny charges, and what not.