
Tenenza
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Tranquillity Services
Tenenza replied to ForgottenTraveller's topic in Syndicate Transmission Network
((OOC: Hmm, interesting. So, should we make a request for an specific item or equipment, and then you name the price and we go back and forth, or can we also make suggestions for objectives and then a payment?)) -
Both the Psych's office and PDA are actually fairly easy to eavesdrop on. The AI can listen in through the intercom, as well as anyone else who can get a hold of it and the AI private channel (Engineers and Cyborgs, Scientists.) The PDA messenging server is harder to crack, since only one person on station should know the password, although there are clever ways to get around that. But I like the idea of having a little two-way radio just for the psych. It make it harder to listen in, yet easier to spy on them once you have a method of hacking it because there are only two devices.
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If you ever make a HoP named Mustapha, expect me accost your character with moral debates. Let's make a Helmholtz/Savage duo and airlock all the meds & booze Yesssssss.
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But are they type 2 phasers?
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If you ever make a HoP named Mustapha, expect me accost your character with moral debates.
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is it now Yeah... It isn't... Alpha Centauri A, B and Tau Ceti are spectrally similar to the sun, so there would be no noticeable difference from Sol. If it was Epsilon Eridani, it would be a different matter, it is far more orange than Sol, but A, B and Ceti are very close to the same colour. Vira obviously has bluespace hair, that changes based on the local spiral topography to reflect energy fluctuations over the bluespace dimension. Obviously.
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The Research Director is a glorified babysitter. That's a simple fact. And it is also probably one of, if not the, most stressful head position. Each and every single member of research can cause a massive headache for the RD, from Toxin's bombing things, Robotics building a Gygax with a posibrain, R&D taking weapons for "field testing" or other insanity. So, here is a quick overview of keeping your RD from going insane and making you disappear forever. The Golden Rule Tell the RD what you are doing over the science channel before doing stuff. Chances are, they'll let you do it unless it is stupid beyond imagination. But if they know what's going on, they can bail you out of trouble later. What this means for you: R&D: Inform the RD if you intend to make weapons, or other dangerous things. They'll probably be okay with it unless you're building lawgivers. In which case they might ask for a copy. If you inform them first, they'll probably get genetics to make you a protohuman, clear out misc, and maybe even snag a weapons charger. Robotics: Building Combat Mechs, hacking stuffs, or adding the higher tech mech gear should probably be relayed to the RD. Doing this without the RD is stupid, because they can shutdown any Mech remotely. Toxins: Any and everything intend to do. They probably won't bother you, and if you need any help, they'll likely be happy to blow something up. If you don't say anything, they might come down and start asking the hard questions, like, what the fuck are you doing. Telescience: If you find anything, tell them. Do it. Also, if you steal anything. Or break into the CMO's office. Also, if you're new, ask them for help first. They'll know the proper protocul. Genetics: Doing Genetics research. Give them updates. Don't go power-mad. They'll probably give you as many monkies as you want. Giving away superpowers with telling them will get you thrown into space. Xenoarch and Xenobio: Stupid things in general. You're far enough away that the RD won't check in on you much, so as long as you follow simple logic, you'll be fine. That means, report anomolies, and don't inject yourself with slime stuff or gold slime extract without asking.
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This scares me more than it should because this http://puu.sh/c9jbs/1f0b57db1a.png If you removed the Cap, I would most certainly cause this, likely by accident as I try to push the yield higher and higher. I would also be banned. But it just might be worth it. Such is the lure of Toxin's power.
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As your Toxins Sensei, I must remind you: The third time is not the charm. Such is the Tao of Toxins. Edit: Also, I'd like to say that I forgot to tell you about the bomb cap, but I kinda just didn't because, science is about learning new things! Or maybe it's about blowing people up. Or both. Only Duck knows for sure.
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BYOND Key: Tenenza Character Names: Sabrina Song, Yusif Asher, Alexis Shaw, Lobsang, Astrid, Robbie. How long have you been playing on Aurora: 2 months now? Species you are applying to play: Dionaea Have you read our lore section's page on this species?: Indeed Why do you wish to play this specific race: Because the trees are cool. They've got what has to be one of the most alien perspectives, being gestalt plant intellgences, yet are also more understandable mindset, due to both their ability to take on the traits of those around them as well as their curious nature. Identify what makes role-playing this species different than role-playing a Human: They aren't rash, or particularly emotive. They are driven by a slow paced, yet thorough curiosity. They have a unique perspective on the station as well, being surrounded by interesting and unknown people that are completely different both physically and mentally from them. Why does this species in particular hold your interest? They as a race feel to be ancient. They are truly exotic intelligent life, highly different from the other races, except maybe IPC, and they are a wonderful mystery. They aren't just a mystery, but the universe is a wonderful mystery to them as well. They are curious and they study the universe at a slow, cosmic pace. Character Name: A window of past reverence, ground into the dust, and remade anew Please provide a short backstory for this character, approximately 2 paragraphs We were three, before. Ago our source did search for. Seeds spread wide and far One was ashen born On fertile skies, well known And sang of our past Two was seeking born To depthful highs we did soar And Songs other born Third was of trade born To see metal, blood, gore And wrote songs unheard We were three, before A purpose we had searched for Our Chorus's reward What do you like about this character? Holy shit Haiku, what. "Windows" is an interesting character, mostly because they are very, very, Diona. They are a young gestalt intelligence, with three conflicting pasts. Tradition and inner knowledge, curiosity and ambitions, wisdom and adaptability, three "mindsets" that drive "Windows". How would you rate your role-playing ability? I'd like to think I'm getting decent. At the very least, I've improve since I first arrived on the server. Notes:
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Is Duck. Surprised this isn't approved yet. Best ghost, Crazy Science, is Duck. +1
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Indie's head whitelist application
Tenenza replied to Indietides's topic in Whitelist Applications Archives
Indie's good at RP, has shown a clear understanding of science's mechanics, and will keep the baldies out of Toxins. +1 -
This is wonderful. Let it never end.
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So, the Universal Recorder has a playback funtion, which makes it playback everything it's heard in real time. Sadly, this doesn't get picked up by the intercom. Which means you can't do things like force a confesion out of someone who's about to kill you, and then play it out over the general channel, or prerecord your own voice and play it back for a few minutes to give yourself an alibi while you are actually off doing crimes. Or a thousand other usages, like recording something someone says out of context in order to incriminate them later. Or have an extra layer of proof that the captain is ordering robotics to build a gygax or whatever
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[Accepted]Kingmatt9's Unathi Whitelist
Tenenza replied to kingmatt9's topic in Whitelist Applications Archives
I'm not so sure right now. Your backstory really feels a bit, well, forced. It doesn't really tell all that much about the character, other than a single moment. It might be a life defining moment, but a character generally needs to be more than just a single moment. I mean, what was his life before the event? You mention a pneumatic cannon, so was he an engineer? A soldier? Just a lizard with a hobby of throwing large objects at high speeds? And then, whats his life after? Why is he working at the Aurora now? Why did the syndicates leave him alive? How does his past effect his present and personality? Does he prefer Tea or Coffee? These questions need to be answered! You don't need to answer them here, or even tell us, but a character needs character. Until then, Neutral vote. -
I'll have to agree with Hive for this, Jackboot's decent enough at RP, and although I'm not a fan of his command characters, I see no reason why he won't be able to play a great Tajara. But then again, I've been here for like a month max, so for what it's worth, +1.
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Sure, that works. I was either thinking putting them into the isolation chambers on the outpost for things such as weapon prototypes, or maybe getting the RD or Roboticist to place them in Tech Storage. Sure, what do you have in mind?
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And here's some paperwork I wrote up for science:
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Folders. Seriously, those things are actually fairly hard to come by, and I don't think it's possible to make any more then what's on the station. Plus, it's not like you can abuse something that only holds paper.
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Tenenza's Head Whitelist thingy
Tenenza replied to Tenenza's topic in Whitelist Applications Archives
...Hello? Nothing? Not even a "No, you're bad" or something else? Aw, that's worse then if everyone hated on it. -
BYOND key: Tenenza Character names: Sabrina Song, Yusif Asher, (A handful of AIs and Borgs: Namely: Lobsang, Robbie, and Astrid), and some one-shot characters How long have you been playing on Aurora?: Two weeks, give or take a few days Why do you wish to be on the whitelist?: The station doesn't have enough heads apparently, and doesn't have enough structure and interesting things, especially on some of the long extended rounds (RP is good, but not everyone is the type to make their own fun.) I (maybe foolishly) believe I have enough RP skill and ideas to give the rounds more *plot*, if you will. Why did you come to Aurora?: The words Heavy Roleplay in all Caps tipped me off to the fact it's big on roleplay, which is the part of this game that I enjoy the most. After that, well, the Admins aren't, well, um, they're different from other servers (in a good way!) and I've managed to grow to like and develop interest in the community here. Have you read the BS12 wiki on the head roles you plan on playing?: Yes. Please provide well articulated and argumented answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is using a runaway train to tell a story. We are the passanger, carrying our own stories along, only aware of what we can see through the windows and from what we hear from others. Maybe the admins, the conductors, know where this train is leading, but they're not quite sure either. So everyone is in motion, pushing and shoving their stories against each other, shifting the train back and forth, keeping it on the rails until either pushing it off or giving up. Okay, so maybe this metaphor is better for SS13 then other roleplay, but I think I've managed to make a point. Everyone comes on with their own stories, their own characters who's personalities they wear, knowing not how this train ride will end, each with different hopes and ideas about how it will go. But if everything went right, it wouldn't be Roleplay. Without a chaos element, without adventure and tension to a degree, then it would be simply a written story rather than roleplay. The train needs to go out of control for it to be roleplay. You need to stop reading from a script and actually think as the character does, and react to the unexpected. And it's over, you won't have the entire story, but you will have your story, a unique experience that you didn't entirely expect, but was wonderful anyways. What do you think the OOC purpose of a Head of Staff is, ingame?: To be a guide, a character of authority, to give those without direction something to follow. When things start to get chaotic, the heads are there to prevent people from being overwhelmed, and give the crew hope. They can't do everything (or much of anything really, when things are going down.) on their own, but they keep the crew togeather and coordinated. Also, when things are calm, they're there to provide excitement and are in the position to best incite player events (which we all know are better then Admin ones, no offence.) What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Be helpful, have answers, and set and example. They should have decent roleplay, as well as inspire people to be creative and artful with their own RP. Also, they should try to aim for a more proactive style, making fun things happen instead of responding to fun things happening. Please pick one of your characters for this section, and provide well articulated responses to the following questions. I made a new character just for this: Character name: Alexis Shaw Character age: 41 Please provide a short biography of this character (approx 2 paragraphs): There are many who would call NanoTrasen a merchant of war and death. Alexis Shaw would rather prefer if the job lived up to the title. Growing up out on a no-name frontier colony, there didn't appear to be much choice in life for Alexis, who had naught much to her name other than what skill she could aquire. But she still has fond memories of her no-name home, of long summers spent watching the world pass by. There wasn't much to her homeworld, a terraforming project that never got anything worth eatting to grow in abundance, but it's skies were blue and it's people had learned to love the mostly worthless rock. Yet early in her youth her planet had the misfortune to attract the notice of greater powers. The empire had a name, although it had more Hs then a word had any right to, but Alexis prefers to mention it simply as that empire, partly out of respect and mostly out of distain. Alexis was barely 11 when she was conscripted into their army. There was another empire, or maybe two, that was at war with that empire, and conscription from these weak worlds was a cheap way to bolster their ranks. This was another title that Alexis had, that sounded a great deal more interesting then the title. Child-soldier was an occupation that mostly revolved around filling out paper work and doing jobs that no one else wanted done, which was a blanket that covered everything from cleaning to cooking. So she was raised on a battleship, as a child-soldier, by that empire which took her from her family. Things sounding a lot cooler then they were is quite likely the running theme in Alexis's life. Thats not to say that life in the army was dull, afterall, they don't bother cloning conscripted children, but mostly it was just a daily grind. Get up, breakfast with the other conscripts, clean until lunch, help cook lunch, eat leftovers, fix whatever broke in the last battle, check paperwork, fill out paperwork about checking paperwork, help cook supper, eat supper with crew, fill out paperwork regarding what progress was made today, sleep. Over and over. For a little under 9 years. But at least the job had security. Among the crew was the bureaucrat, called himself Dr.Monroe, although he didn't ever say what his doctorate was in, didn't have one in his office, and didn't wear anything worth more than a cup of coffee. Alexis hated him. He was a madman when it came to paperwork, requiring everything to be done perfectly and in triplicate, on paper, in pen. She'd asked him a few (hundred) times for why exactly everything needed to be done perfectly, and in triplicate, on paper, in pen. His answer was to glare at her until she went away. Smooth moves that Dr.Monroe, smooth moves. This arrangement, Alexis failing to do paperwork properly, Monroe barking at her to fix it, Alexis asking why it was needed, and Monroe staring at her until she fixed it, worked out up until a point. Then she decided to stop it. He stared, and she just dropped the pen and walked out. It was cooler then it sounds. Okay, it wasn't that much cooler, but for Alexis it was a turning point. She'd stood up for herself, against the old man, and beat him. And all it took was about three pints of alcohol beforehand. Oh, and also getting sold off to NanoTrasen for disobeying a direct order. Can't forget about that. Well, the next few years were a blur. Mostly because of heavy drinking and various head injuries (which she suspects may have actually been clonings, although she can't prove it.) Mostly they consisted of hard lessons, namely that confidence gained from alcohol is fickle and easily taken away, that NanoTrasen is not as accepting of bar brawls as her old shipmates, and that when it came down to it, Dr.Monroe's lessons on proper paperwork ended up being useful. Nowadays Alexis has cooled off a bit from her troubled youth, and isn't quite so dependent on alcohol, and a few broken bones and sometime with sec have more or less taught her a lesson regarding bar brawls. Her various life skills have proven to be enough to keep her alive so far, and a mastery of paperwork has resulted from deep inner meditation on the nature of bureaucracy and learning that Dr.Monroe died a painful death at the hands of pirates. What do you like about this character?: She's got a colorful history, meet colorful people, had a colorful youth, and is now a rather mellow bureaucrat. She's most certainly not boring, but she's wised up enough about life and it's ups and downs and is a much more well adjusted person as a result. (Well, apparently just having an alcohol dependency and leaving your family at a young age is well adjusted on this station.) Also, she can relate to a lot of other characters who have to live through the chaos of the station, and has been in the business of keeping calm in danger for pretty much the majority of her life. She also has a dependency issue, which shifts around. An addition to paperwork is a most crippling affliction. Also, interesting. What do you dislike about this character?: She's kinda a boring bureaucrat that doesn't have many ambitions beyond NanoTrasen. She's more or less leveled off in the character department, and can't really develop in many interesting ways. She's really close to falling into the grizzled space veteran archatype that I hate, and she probably would be like that if she didn't have a serious dependency issue that she's trying to hide. Do you think this character is fit to be a Head of Staff? (Please note that Head characters must be over 30, unless given special clearance): Yes Why?: She's calm under danger, experienced, and can relate to and understand others suffering on the station. Plus, in a way, NanoTrasen is a focus of her dependency. Please provide well articulated and argumented answers to the following questions. How would you rate your own roleplaying?: Meh to Okay. I'm bad at typing things correctly, and I guess that can most certainly break immersion. I'm also not always the best at putting myself in my character's shoes very fast, and I'm a bit of a dramatist, with a love for long monologues. But some people seem to like it, and I haven't heard many complaints about my roleplay yet, so that's something. Extra notes:
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I am instantly reminded of the "Rise from the Ashes" case in the first Phoenix Wright game.
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There are AI/borg names that aren't psychotic, and I feel that there could defintely be a story in an AI or Borg trying to live up to the name of their famous ancestor (Of course, they would still be flat as fuck if that was all there was to their personality.) . But as for the HAL9000s and whatnot, I don't think those really add much to their character, or inspire much creativity, even if they are the antag. Also, how Famous is Famous? Would AM or BOSS count?
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Wow, thanks for the compliant!