
Tenenza
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Tenenza called a vote about running a cool event using new capabilities they'd figured out. It was almost certainly going to kill us all,, we accepted that. we totally didn't consent to the server going down though ;-; This is untrue. I called a vote asking if I could test using a debug command in an unconventional way to see if it could make several impossible event suggestions more possible.
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Minor Complaint: Skull Re Server Visibility
Tenenza replied to Nanako's topic in Staff Complaints Archive
The purpose of going hidden is to cull numbers. That's the intention. We do it when we have too many people on to manage properly, and too many griefers. Also, the server cannot be reset at this time. Wait a few hours. -
Minor Complaint: Skull Re Server Visibility
Tenenza replied to Nanako's topic in Staff Complaints Archive
You can, at any time, connect to any server not listed on the Hub if you know the address. Our is http://byond://server.aurorastation.org:1234. This is not a particularly obscure part feature of byond. You can access this at any time via the server status thread: http://aurorastation.org/forums/viewtopic.php?f=64&p=54122#p54122 -
Sorry. You voted for it. Blame Democracy.
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I swear, I'm going to end up sleeping through the apocalypse at this rate. Name: Tamira Llervu Description: Dunmer, ashen skin, taller then most, short crowning hair; dark brown in colour. Wears an old, damaged set of Ordinator's armor, from the end of the third era, however covering most of it with a long, earthen cloak. The armor's pauldrons, gauntlets and boots have all since fallen off or fallen to pieces. She walks with a slight limp to her right. A battered Dreugh-shell shield is held onto her backpack with a leather strap. It bears the polished standard of House Indoril. Harnessed to her cloak are satchels of potions and alchemical reagents. A very large club-like stone pestle clings onto the side of her bag. Primary skill: An expert alchemist, a slightly lesser practitioner of Restoration, with some very minor skill with maces and shields. Mostly shields. Rather rusty with the maces. A great deal of experience with wearing medium armor, which unfortunately is very hard to acquire in Skyrim. Misc skills: A very novice skill in Destruction, but reasonably experienced with the art of the Mercantile. Disadvantages: Dunmer aren't very kindly looked upon by many, much less Dunmer that don't follow the Nine Divines, and exceptionally so Dunmer that were part of the Tribunal Temple. Plus, she's getting old. Really old. Backstory: Born in the 417th year of the third era, Tamira was born just in time to see the return of the Nerevarine as a child, and to have suffered through both the Blight and the Oblivion Crisis. Born into the lesser echelons of House Indoril in Vivec, Tamira was raised to be a priestess of the Tribunal Temple, a duty that became increasingly synonymous with protectors, as the Ordinators. Tamira fell into step rather quickly, spending her early years training as a healer, and learning absolute devotion to the Tribunal, unaware of their slow deterioration. She witnessed the death of two of her gods. She saw the Oblivion Crisis, the fall of Ald'ruhn. She stood among the dead and dying and did what she could. She bore the disappearance of Vivec with a silent hope of his return. She saw the Red Year, from beginning to end, and did her duty to heal, protect, and eventually evacuate. She stood with her House on the walls of Mournhold, and then hide among the dead and dying as Black Marsh leveled the city. Morrowind was lost. It's great cities lay in ruins, crushed by the wraith of absent gods or the cruel injustice of vermin barely fit for slaves. It's gods were dead or missing, and now the Temple turned to older gods, The three Reclamations, in twisted betray of the old Tribunal. Tamira left. Went to Skyrim, forged a practice for herself as a healer. Her beliefs made her many enemies, but a good healer is worth much to many, and time mends many conflicts. Still, despite the passage of the centuries, she still held onto the absolute faith that one day, Vivec will return. Somewhere along the way, she entered the service of the Companions. The Companions recognize the value in having healers, and she, well she joined for reasons that yet remain her own.
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You should be unbanned. Your ban is current listed as lifted. Could you please submit a screenshot of the exact ban message you get?
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I don't usually just give away data, but I'm really tired of Xenobiologists screwing up and causing mass outbreaks, so I'm literally just going to give away all my notes on the latest codebase's xenobiology system and how to not to release the slimes. You're welcome. Step 1: Don't take risks. Be conservative. A xenobiologist can safely keep 2 pens of slimes happy and docile. I usually only run 1 pen to be safe and because I like to get out the lab sometimes. There isn't really much of a penalty to using a small number of pens anyways, due to the latest code update buffing the speed of slime breeding, as well as nerfing several techniques that made truly mass extractions common place. As a result, you will almost always have more slime corpses then you can safely extract from, even with just one pen. Step 2: Minimize necessary risk factors. There are two major risk with running slimes. The first comes from when you have to cull the slimes in a pen. This is when you are most likely to be Gomp'd. There are a couple things you can do to make this less of a problem. First, don't use the fire extinguisher. While that has /some/ use for mass crowd kill, it doesn't transfer water to the slime with enough efficiency or constancy. The latest update changes the slime metabolism from taking damage from water, to treating water as a poison that deals Damage Over Time. So what you want is a way to deliver a *reasonable* dosage of water to the slime quick, so that it won't have enough time to get hungry and go hostile. Use beakers, you start with a box full of them. Fill it with some water, 40-60 units is fine. Grab a slime out of the pen and into the two tile door space. Splash it. Stand still so it can't move past you into the lab. Wait a few second for it to die. Done. Remember to carry medical supplies on you. You can get some from the nanomed dispenser by the surgery table. If a slime gomps you while in the door area, make sure that no other slimes can enter the door area to gang up on you, splash it with water, and start healing yourself. It'll die before you do, and you won't risk the other slimes escaping. If one slime has gomp'd you, then it's likely that the entire pen is hostile, so close the blast doors for that one and cut your losses. Step 3: Make efficient use of time and resources. Try to kill all slimes in a pen on the same tile. There is an empty grey closet down by the bottom three pens. Pull it around and open then close it while on the tile with the pile of dead slimes. It will pick up two slimes corpses inside it. This is significantly faster then grab/dragging the corpses on your own. You can do multiple surgeries at once by alt clicking the surgery table to bring up it's turf tab, which nicely lists all the slime corpses on the tile, and lets you click on each in sequence with your surgery tools. You only need approximately .27 units of plasma to trigger a slime core. Take a syringe, take out 5 units of plasma, mix with a beaker with 50 units of water, take out 15 units of resulting mixture, and inject all into the core to trigger. There are force field generators in the telescience lab, which never get used. The telescience lab is all access to all research personnel. File a request to have the field generators installed in your lab for extra security. A good place to put it is in front of the airlock doors. In the event of an outbreak, stand in front of the airlock doors and engage the field generators. It should project a force field tile onto your position. Open the airlock, and back out. This will prevent slimes from following you through the airlock, and allow you to always have a safe way to get out of the lab. That's all. Please stop causing slime outbreaks. Goodnight.
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This complaint has been inactive for over a month. As a result, I'll bump it, and if it still remains inactive for several days, then it will be archived.
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Alright then, after speaking with Voyd2000 and letting this sit for two days, I think it's safe to say this is closed.
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I got a weird answer that probably no one else will give as their reason, but I'm putting here anyways. I play 90% of my rounds as these jobs for two reasons, and both reasons have to do with being staff. First reason is that it's really really easy to disappear as these jobs. No one really notices if that anomalist goes radio silent, and no one would know where on the asteroid you'd be anyways. That makes it really convenient for me, since I can literally drop everything I'm doing if an emergence like grief pops up that requires me to zoom my view over. Second reasons is that most of the time, I just want to be a background character and not influence the round too much. This is partially because I have a heightened awareness of everything going on in the round due to adminlogs, but also because I've actually really gotten to enjoy watching other people take initiative and shape the story, especially either those new people who I see a lot of potential in, or those really old people that I know are awesome at it already and are having fun. Maybe I'm just a masochist.
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Is this still a thing people want?
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Since it's nearly been a month since anyone has posted in this, I'm going to be bumping it back up. If there aren't any more posts in the next 5 days, I'll consider closing it for inactivity.
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Is there a questionnaire thingy or are you expecting people to just think of their own and post why. Yes.
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Of all the threads the deserve some necromancy, this is the most deserving. Arise, and blight the world anew.
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I joined this server because Incog made this thread way back. As a result of Incog's ill thoughtout decision, you are now stuck with me forever. Good job Incog.
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Alright, but please don't abuse ahelps in the future, and cooporate with staff. Accepted.
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Well, that's all I've got for you. Appeal Approved. Have fun!
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Well, with me writing the afforementioned words on the floor, I thought I was RP'ing as a annoying assistant. I didn't know it was against the rules to do all of that. I've been playing on a few High RP servers and have refined my skills quite some. Alrighty, I guess I just have one last question: If you've refined your roleplay since, how would you say it is now? What makes it better then before?
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Tenenza is, surprise surprise, Tenenza
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I'm not even going to try explaining Fallen London, since someone like Bokaza is going to doing it way better later so whatever. It's a game. You're underground. In London. It has Fallen. It has kickass writing to make up for being a browser game. Here's a link. http://www.fallenlondon.com/ Play the game. Be cool. Wait for someone else better with words to explain just what madcap tenenza is talking about.
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Fluffybirb's Vaurca Application
Tenenza replied to FluffyBirb's topic in Whitelist Applications Archives
+1. For being like Seven and Reyj, but not being like them. Don't ask me what that means. I'm not even quite sure yet. Perhaps it just means you're good at roleplay, with characters that are unique and interest, but not too unique and interesting. Perhaps it means you're good at science, but you know where to draw the line. And perhaps it means you learn well, but can study on your own. I dunno. -
[DENIED] Permanent Ban Appeal
Tenenza replied to MetaphysicalPersona's topic in Unban Requests Archive
What exactly has changed here? Just an increase in age by one year? -
There is nothing to explore on Z1. It's literally just the station. Lore: The teleporter has a minimum range. Why? Bluespace's topographical cylindrical curving results in overlaying bluespace nexus centerpoints that enable teleportation via downwards or upwards shift through 6th dimensional subspatial matrices, however this curvature prohibits stabilization on horizontal shift through subspace, due to particle escalation caused by dimensional parameter shifts. As for utility, I want to remove it because it's shit. Only like, fifteen people can do it well, and they're all dicks with it, myself included. Antags that use telesci are also shit. They're thieving magpies who hoard stuff and don't accomplish much other then annoying security and getting the AI to pull the plug. But nine times out of ten, telesci is used by non-antags who want to steal stuff and get harmbatoned by security or their RD. And six of those nine times were Travis Davis.