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MagnificentMelkior

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Everything posted by MagnificentMelkior

  1. From what I've seen he's a classic archetypal cop. Not good cop or bad cop, just a normal cop. I like that - not everyone can play a trope straight.
  2. How do you get your TGs to fly in a formation like that?
  3. I don't know what to say about the skill situation. Everything Seon and Metaphysical know about genetics was taught to her by Richter/me in game. (...) Huh. According to this: Assuming that "4 years" means something. Yes, I did notice that too and I think she probably added that into her backstory as a misguided attempt to justify it, but she often IC says things like "Richter taught me everything I know (about genetics)." I'm curious what Meta's response to that is.
  4. To that I'd just like to add: Seon's skill level would be unrealistic if she came into the server with it, or independently "figured it out" by just being in the lab (and reading a guide or something - although i will say the genetics guide was pretty unrobust when I read it). But that's not what happened, she was given the knowledge by a character who had the ability to give it. Shouldn't any ability she has for genetics just be a testament to Richter's ability to teach, and accepted for the reason that more important events happen during the runtime of a story than in its backstory?
  5. I don't know what to say about the skill situation. Everything Seon and Metaphysical know about genetics was taught to her by Richter/me in game. I focused on teaching her how to do the most labor intensive parts of genetics to save me the effort, like a good lab assistant, but she really does make a lot of mistakes when she tries to operate by herself because the secondary knowledge that comes with experience/formal training in genetics just isn't there for her. Now, isn't this actually ideal for an experienced lab assistant? They can save their supervising scientist a lot of effort but they aren't qualified enough to be trusted to run the lab by themselves. If this level of skill that Seon has in genetics (I know nothing about her RnD experiences so I won't address that) is still considered too high, then what was Metaphysical supposed to do, during the multiple shifts where I trained her in character? Should she have played dumb? Refused to learn ICly despite my rather hardcore training sessions? What then is the purpose of a lab assistant if they can't be taught to do the gruntwork in a lab?
  6. I agree with most of what you said but I think that a property of medical is that getting the highest save score IS good RP, because communication is pretty necessary to handle a crisis. And saving people and doing it quickly brings more people back into the round. Pump has convinced me to stand against this, actually. As an antagonist, I don't want my target who I just murdered 10 minutes ago getting back up from the dead just because of diehard medical powergamers who are a little too fanatical about speedrunning with their job. The station is not expected to withstand a full-scale medical catastrophe: That is why we have the Emergency Response Team. Medical is designed for the treatment of small-scale accidents or incidents. The target that you murdered won't remember you killed them. If you don't want them to come back you need to be aware of the cloning machine and the canonical effectiveness of cloning, and take counter measures like decapitation or hiding the body. Anyway, I think it just comes down to robustness. Part of the fun of the game and the challenge of it is the variable levels of robustness of the crew. If you're an antag during a round with an awesome medbay, that's a factor that can affect you, just like the robustness of security in a given round, albeit less directly. You may want to consider disabling medbay or its personnel, or just cranking the carnage up to 11 (although people might get upset at you for this). If you're relying on volume of corpses to meet your goals you aren't going the subtle route anyway. From experience, medbay isn't typically full of speedy surgeons because, I believe, of the actual skill level of the players themselves. But you're right to believe that its not a bad thing to be an unrobust doctor. I think a doctor should be as robust in mechanics as their character is supposed to be ICly, and vice versa.
  7. I agree with most of what you said but I think that a property of medical is that getting the highest save score IS good RP, because communication is pretty necessary to handle a crisis. And saving people and doing it quickly brings more people back into the round.
  8. Hence being modified to take a powercell. I think it taking two, or four if its crazy, power cells would sell the whole "it's so big it needed an exosuit to power it in the first place" thing.
  9. Richter examines Cefrey's suit curiously. "It does seem quite sophisticated. this should be the focus of robotics in this age." He looks like he's considering something, and after a pause smiles and says "But forget I said anything. Could I get some dex plus from that? My kit is actually very medieval."
  10. I wasn't aware that anyone besides Talia in science was. Who else were you thinking? Richter is, low-key. Not that he'd want to admit it. But it doesn't extend to borgs or Gygaxes or other depraved things lol.
  11. Richter grabbed an advanced first aid kit, threw a health analyzer in it, and a backpack before jogging to catch up to the others in the ship. He sat down next to Cefrey and buckled in. He holds up the first aid kit to her before putting it in his bag and saying, "If you go down, I'll do my best to save you. I figure someone's got to have the medic's back."
  12. Only if hulks get it too. Hulk sized mini guns when?
  13. I got turned into a corgi and found out that it fuckin sucks so I killed myself.
  14. At game start after researcing trans-newtonian you'll get a huge list of installations that you can now build. You also have a bunch of conventional industries which can be quickly converted into trans newtonian industiries (mines, fuel refineries, automines, factories, etc) You should use like 30% of your industrial capacity on converting CI to construction factories: This will make the build rate for al your installations steadily increase as you get more industrial capacity over time. 30% convert to mines, so you get a lot of resources from earth - you'll need them. and 20% research facilities, 20% other things - I stared with a military academy to get more scientists. Don't stick to my numbers as the definitive numbers either, you'll get experience and you'll decide you want a certain thing faster and you should shift it around how you see fit at the end of the day. After that, your first project should be surveying the moon and mars.
  15. I really don't think medbay needs to be that self sufficient. The times when an extra OR would be useful are rare, most of the problem with surgery is medbay staff's fault. I wouldn't mind a way to get extra bone gel, but I like the triage clinic/death camp feel that medbay gets when its a really bad situation but the doctors are competent. Switch psych and the break room on the other hand, would be nice to the psychiatrists who are otherwise very out of the loop and can get forgotten, which is sad.
  16. I stopped playing this because I experienced some pretty severe slowdown, but I think I can push through it and will soon. Where I'm at right now, I made contacts with robot spider aliens, and established a friendly relationship. But they are claiming a lot of colonies and moving their ships around in Sol. So I built up a military planning to fight them, when I encountered golden naked psionic aliens (just their picture) who wrecked both me and my alien neighbors. Now I'm considering whether or not to help my old friends, stay out of the war as much as I can, or launch an all out assault on the spider alien's home world while their fleet is engaged with the hostile aliens...
  17. I like her a lot, she's one of my favorite characters. As a department head, I like that she mobilizes the scientists in a research project often. Its probably very welcomed by the scientist players, and I even get involved when I'm in genetics sometimes. This seems to me how a Research Director would actually behave. Her mental processes seem almost Vulcan to me. She understands human emotion and how to emulate it better than synthetics, even high functioning ones, typically do. This ties into my appraisal of her uncanniness. Her flavor text is certainly uncanny, but the way she speaks and emotes is very smooth, natural. So much so that it makes me not think of her as creepy. I'm not sure if you find this desirable or not, but its how I see it. That said, I do think she is portrayed faithfully to what she is: A clever imitation of a person. Any issue that is serious enough tends to expose her for the cold synthetic she really is. One example of this is when you were still a surgeon and I and another geneticist tried to convince you to revolt during a particularly brutal "bluespace virus" round where the sham had been exposed, and you determined that it was no threat to you so you'd just stay loyal, but there are other examples too.
  18. Here's a pic of Martin Richter on a typical workday.
  19. 1. Noone has to know bby <3 2. The beard will make its triumphant return. http://services.runescape.com/m=rswiki/en/Community_-_Abuse_Reporting_Tips#How_to_Report_a_Player mods pls help I can't figure it out. 1. idk 2. I like how whenever anyone threatens to do illegal stuff you're just like "Ok." unless your job makes you responsible for it.
  20. I dunno, I think medbay being swamped isn't such a horrible thing. If you have a competant CMO or just someone martialing the doctors appropriately, unless medbay is understaffed, they can handle these kinds of situations. I fear that adding a second OR would make things too easy in medbay. I like the high stress situations that arise when a shootout gives medbay 3 critical patients at once, and I think recovery and the break room are valuable enough to keep. I use the breakroom every day almost to get food, and to take actual breaks either to go AFK, or to erp with a nurse talk with people in medbay. And recovery, I admit, is seldom used, but its a nice buffer area to hold patients that aren't supposed to leave but aren't in physical danger... but I admit it could be downsized considerably without any complaint from me. Now, you're right that it doesn't "shatter" immersion, but I do think 2 full ORs is too much, since we already have emergency capabilities for two nearly full ORs (and the fixovein and drill are so rarely used.), plus a recovery room or just medbay central that can be turned into a triage center with nothing but the tools of the trade. What I would not mind at all is if medical storage or the OR had a spare bag of surgery tools, but even that isn't needed.
  21. I don't know if Medical should get another surgery room. How much surgery is this research outpost expected to handle? Not to mention the CMO and of course the geneticist have access to genetics which contains a nearly fully functional (no drill or fixovein) surgery, and autolathes can print out new surgery tools, allowing for roller bed surgery in case of emergency.
  22. Dr. Richter avoided the lockers at first. He had his syringes on him, since he finished them just before the meeting began. He donned an ablative vest, and the rest of an armored suit. turned to the Major. "Excuse me, is this going to be spaceworthy enough?" Nevertheless, he continued cobbling together his gear. A sturdy belt with pouches, in which he put an energy carbine, his syringes, his HyroDylo pills, glasses, and Combat Axe (kept in a "frog") from his locker, and probably a few other things. He took a silenced pistol and holstered it to his shoulder, and skipped on the spare ammo, instead taking an energy pistol, copying Richard. Martin took a moment to appreciate the quality of the special helmets that the Major provided, and then put his on. He hadn't come up with an alias before hand, so it took him a minute, but the name "Moreau" - a name given to him by a horrified protohuman's rights advocate once - appeared on the helmet. "If all goes well, I hope there never IS a history book."
  23. Dr. Richter looks at Richard, trying to see if he's just being a braggadocios fool or not. After a few seconds he fakes a polite smile. "Well, let's just hope the money is worth it."
  24. Martin Richter was still dressed in his labcoat when the meeting started. Ocitox's genetics equipment was primitive compared to NT's, and he had spent the better part of the day so far just getting it operational. The plan sounded, frankly, horrible to him but he took comfort in knowing that Ocitox would not abandon him if he had chip. He listened to the Major eagerly, leaning into the table, one elbow on the desk. When the major finished her speech, he politely paused before speaking up. "Is there a risk that Clover cracked the chip already? Their computer systems might already have the data, right?" He didn't finish his question before he regretted asking. If they have to wipe out the computer system that's not going to make the job any easier.
  25. *Name/alias: Martin Richter *Team role: (Aux) Genetic Specialist *Gender: Male *Race: Human Preferred Gear: Perscription glasses, dark sunglasses, Basic gear, including some armor and a weapon (Laser carbine, for a good combination of low recoil, high ROF, and weight/heft. A syringe case that holds 4 DNA syringes, and a pill bottle of anti radiation/anti toxin drugs, to deal with the radiological side effect of DNA syringes. I have 4 syringes. My loadout for this mission will be Xray, Telekinesis, Hulk, and Hulk again. These last varying amounts of time which ultimately are up to Ove, our GM, as are any side effects. As an example, here's x-ray: Xray will last for ~2 hours, and also include darkvision if I wear clear glasses. Doing so will, however, subject me to serious light sensitivity. Age: 35 Faction: Ocitox Federation Appearance: a man who looks to be about 30. 183cm with a nearly perfectly symmetrical, strong jawed, classically attractive face. He moves effortlessly, like an athlete, although he does not possess impressive strength, and looks alert most of the time he is not in deep thought. Years of genetic modifications have given him the "perfect" face, heightened senses, and an unnatural resistance to age, but also, to some viewers, a hard to place unnatural appearance. Backstory: Bachelors Degree in Biology M.D, Ph.D In Comparative Genetics Started medschool with a focus on plastic surgery, but switched to genetics after falling in love with the subject. Worked in a largely cosmetic gene therapy clinic on Earth, where designer babies were created. Started Jan 2453, ended September 2457. Began working for NT on October 1 2457 as a Biological Researcher, working mainly in genetics. After working with NT for a year, he realized his dreams of combining the biological abilities of slimes with humans was going nowhere. He focused more on combat and spec ops applications of genetic modifications. Due to the problems of gene decay, and the general unsafeness of genetic modification, a genetics researcher is needed close by any team that would hope to employ genetic enhancements in the field. Ocitox Federation hired Richter to be that man, and attached him to this special operation because of his unique abilities and his personal mastery of the genetic enhancements he has developed. Would you like this character to be an antagonist, if an antagonist setting is chosen? Y(X) N() (I take this to mean I'd be entered into the pool, and not be guaranteed antag if there is one)
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