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BYOND Key: Bath Salts Addict Total Ban Length: A week Banning staff member's Key: [mention]CakeIsOssim[/mention] Reason of Ban: "Improper" escalation of force, headgibbing someone during an active firefight. Reason for Appeal: To begin with, allow me to provide context. The round started with an engineering apprentice claiming they were attacked by a forensic technician and cadet in the bathrooms. One thing lead to another, and the Head of Security and myself were taken hostage by revolutionaries. At some point through all of this the Head of Security made me a loyalist, thus marking my entry into the round as an antagonist I managed to escape thanks to the Captain, but they made off with the HoS. Command and the revs back and forthed and Security armed up. Armed with my trusty shotgun, the Captain revealed that she managed to sneak a teleporter beacon into a bag of medical supplies the revs had included as part of their demands. The Captain then throws a couple flashbangs into the teleporter and sends Security in, with myself being the first in. Now here's where things got a little bit tricky. I teleport in and see Joe Vicks on the ground from the flashbangs, with a cadet backed into a corner and beating the Head of Security to death, so the situation was already lethal. I clicked on Joe Vicks once with a shotgun to remove his foot and incapacitate him so he can't get up while I go and deal with the cadet, and... Well, shit. His head came off. That is what Cake took an issue with. I am not entirely sure what had happened. Maybe I didn't click on Vicks but the tile he was on, or some codebase planets aligned and did something weird, but I really don't fully understand how the gunplay on SS13 works. Maybe at some point I had set my targeting for the face during the teleporter prep phase in order to equip a cigarette as it's the fastest way, but I distinctly remember targeting the right foot in order to incapacitate while we were waiting in the teleporter room. A conversation with Cake later and I am now banned from all Security roles for a week due to, of all the things, improper escalation. Neat! Well, I have a multitude of points to bring up. The first being that since staff did not take the liberty of asking the victim in question as to what happened or how they see the situation, I decided to do so myself. The following is a screenshot of a brief BYOND pager conversation with VaValor, the player of Joe Vicks: This doesn't "un-break" any perceived rule breaks (although the opinion of the alleged "victim" should really be taken into account. Come on, guys.) but it does shed some interesting light from another perspective. Notice how he says "we were killing the HoS when you barged in". That statement confirms that the situation was already escalated to a lethal point, as if seeing your boss being beaten to death in a corner wasn't enough already. The second point I would like to bring up is that Cake claimed this was "grief". Grief implies I intentionally set off to ruin someone's round with little provocation. This lead to my ban for "improper" escalation. Aside from the fact that I keep reiterating that the situation was already escalated to a point where lethal force was necessary (hence why no one else in Security got bwoinked for opening up with lethals on the remaining revs to my knowledge), I was also a loyalist. An antagonist. While not fully exempt from the rules, antagonists are given a degree of leniency in regards to things like escalation up to and including killing other characters during the course of a round. That entire round was escalation on both Command and the Revs' part, and wonderfully escalated at that, too. I cannot point out a single fault in the way either side handled things, and I don't believe they can, either. Demands were made, demands were met, espionage was had and an ensuing climactic raid that mirrors the escalation of conflict that staff tends to desire. I fail to see how I failed to escalate anything, as the situation was not hinging solely on me to control. I wasn't playing the "hero" of the story or the big cheese protagonist who singlehandedly fights the bad guys and rescues the damsel in distress (although there was some damsel saving that round) . The main escalation rested on the Captain's shoulders, who considered the Revs' demands, met some of them and enacted a plan to combat them before (her being a loyalist herself) sending us in with clear orders to eliminate the threat through any means necessary. Weird gunplay mechanics aside (I hesitate to call it a bug as there's a ton of small nuances and "features" that I don't know about that may have played a part) , this was an excellently roleplayed situation by members of both sides and, assuming I can look past the ban, it'll probably go up there among my mental list of memorable rounds. I do not believe there was any improper escalation, and neither does the direct "victim" of my alleged rule violation. The conflict was escalated not between two players (although I can argue that it was personal between Vicks and Noir as well), but between revs and loyalists/sec/command that followed any good narrative a story should. Cake, unfortunately, must have saw the climax of the situation at face value and did not bother to contact anyone else that was directly involved, instead seeing something that he did not have full context of and an unfortunate history that paints me in a bad light at a glance and laid a hasty decision due to him having to be awake and bright-eyed in seven hours.
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[mention]Mogelix[/mention] is the ckey. Mentioning him as well so he can see this. I'm weighing in here because I, too, have witnessed the same behavior, although I genuinely believe this should be an IR rather than a character complaint. Character complaints are generally for unrealistic backgrounds, qualifications or behavior from characters and not them repeatedly neglecting duty. I was actually going to get around and file an IR report myself, and probably will regardless of the status of this complaint. However, I may as well weigh in what I have seen as well from my point of view. Consistently, and practically every round, Declan Woodward leaves the Brig time after time. No matter how many times I and others REEE at him in OOC, or how many characters tell him to haul ass back to the Brig ICly, he still continues to do it. There are rounds where he was even demoted but it still continues to display pigheadedly repetitious behavior. It's gotten so bad that he's almost singlehandedly made me started playing Warden again just to try and deny him that Warden slot so I can ensure that a vital Security role is actually done properly, and not by someone who wants to play a Security Officer with armory access.
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BYOND Key: Bath Salts Addict Total Ban Length: 1440 minutes/24 hours Banning staff member's Key: Aboshehap ([mention]Sharp[/mention]) Reason of Ban: Suicide at round end. You know better. Reason for Appeal: Simply put, I made a mistake. I was quite tired and decided I wanted to have a bit of a laugh and decided to play Russian Roulette on round end. The first shot clicked, and I assumed I'd be able to get in another click before the round ended. As it turned out, the second attempt was the fateful one. Not really much else to say. Did an oopsie and got the bat for it.
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Pretty much as the title says. As it stands, the wizard and ninja gamemodes involve only a single antagonist whereas others involve multiple, high-impact antagonists that can actively involve the station in their shenanigans. However, wizard and ninja tend to only involve the Security department, whereas for everyone else it's extended with a rare strange cameo from some teleporting weirdo, and then it's back to business as usual. Wizard and ninja by their lonesome work on other, non-HRP servers because when someone screams "WIZARD" over the comms, the station itself suddenly rises into a frenzy. Assistants pack their toolboxes, medical prepares chloral and science gets to work on RnD all so they can rush the antag alongside Security to wipe them off the face of the station. However, as a HRP server, we have rules against that sort of thing, and as such Security is the only ones able to really experience the round as is, mostly due to the fact that the antagonist either doesn't actively involve themselves or Security continuously tries to arrest them, forcing them to cut any interaction short. We still have plenty of mixed gamemodes to give wizards and ninjas a fair chance of spawning, but standalone ninja and wizard roundtypes are just extended for everyone but Sec.
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I was juggling between interrogating raiders and looking into the missing carbine, and I PDA'd Halstere about it since he was one of the few guys from the get-go to actually have guns. Via PDA he did claim he put the carbine on the desk with a voidsuit, and that was the last he saw of it. It was a raider round where security met a team of two of them in Cargo. A single officer managed to take them down, and apparently Eliade armed up Halstere with a shotgun because of a lack of sec officers. I don't really recall checking the manifest, but I do know we had a bit of a deficiency, as Daniel Carmichael was the only responding, active officer for a while. Apparently they weren't very good raiders, as one fell down a hole and died early on, one went SSD and was never replaced, and two were captured while one was killed.
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Being a Tricky Dick: A Guide to Detective.
Bath Salts Addict replied to Bath Salts Addict's topic in Guides & Tutorials
my whole life is satire tbh -
Being a Tricky Dick: A Guide to Detective.
Bath Salts Addict replied to Bath Salts Addict's topic in Guides & Tutorials
Reserved. -
Work in progress. I will add to this continuously as time goes on. So you want to be the brains behind Security's brawn. The loose cannon operative that roots out evil wherever it hides. A good Detective is the bane of any antagonist, and unique in that it doesn't rely on stunbatons and guns to catch the bad guys, but rather the brains of the guy behind the screen controlling your own pixelized noir cliche. Before we get into the skinny, let me make one thing perfectly clear: Familarize yourself with Security Officer first. Do not fucking play Detective if you don't know the ins and outs of being a sec officer. Got that out of the way? Good. Let's begin. Your Office. Your Sanctuary. Your Castle. The Tools of the Trade Calm Before the Storm: Starting Off
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[Resolved] Ssizhs Zusoa Was a Murderboning Clown
Bath Salts Addict replied to Pacbat's topic in Complaints Boards Archive
I feel like there could've been a lot more meat to this complaint, and was fully willing to write one up myself. It was an Uprising round. I was playing Noir that round, and I did not die to him but rather another antag relatively early on in the round, just shortly after his Medbay murder spree. That means, as a ghost, I got to watch him go on a spree of almost wordlessly killing all of Medical, half of science, a gaggle of engineers, the Chief Engineer himself, some random miner and a lot more I'm probably missing. But that's not even the worst part of it. Exhibit A) Here we see Hive's character as a Loyalist. Not a traitor, not a Rev, but a loyalist. I understand that Loyalist can be loosely interpreted, but I fail to see how breaking into the Captain's office to acquire all access, ordering guns from Cargo, putting on a clown mask, arming himself up and going around to murder the entire medbay, a bunch of engineers, half of science, a Head of Staff, possibly even two his own fellow Loyalists and an assortment of other randoms can ever benefit NanoTrasen in any capacity. And you can't say Loyalists didn't have a gimmick either, as Darion Muck attempted to give Noir the classic "How do you feel about NT?" talk, and I watched Joe Anders gloriously form a militia in science, kidnap a Sec Officer and execute him via teleporting him to space. Not once did I ever see Hive's character attempt to get people to reason with him, see why what he was doing was right, or anything for that matter. At one point, Robotics had managed to obtain my character's body and was in the process of repairing it when Hive's character walked in. Instead of recognizing that it could have created interesting conflict to have someone come back to hunt him down, Hive's character immediately hauled his lizard ass to the armory and grabbed the ion rifle to immediately shut down the possibility of being stopped by the Big Bad Synth Menace. He then went into Robotics and demanded the Roboticist to throw Noir in the trash, leaving briefly to murder a Miner that got in his way (granted, the Miner did attempt to disarm him once). After the Miner's disruption, and even shooting an ion bolt at ODIN who was just standing nearby, Hive's character then went into Robotics and immediately lasered the Roboticist to crit, left him, ran away from some scientists with guns and seeing that the Roboticist still wasn't dead, shot him some more despite being attacked by armed crew, dragged him into the morgue and then beat him to death finally He then dragged Noir to disposals and tossed him in, but never got the chance to finalize the disposaling before rushing off to departures after killing some more scientists. At some point through all the murderbone, salty victims and observers alike reported this to staff, including ShameOnTurtles and either Exia or Ezuo (their names are so similar and I know one joined mid-way through all the murderbone). Of course, this did nothing and when grievances were aired, all we got were the classic "calm down and take it to the forums" because neither staff wanted to actually look into the situation and dare lay down a judgment call. After he was ahelped about and contacted by staff, at one point this came up in LOOC. Exhibit B): This is absolutely disgusting behavior by someone who is supposed to have the responsibility of creating interesting roleplay in a round, and especially appalling when considering the fact that it came from someone with an Unathi whitelist. This clearly shows Hive felt no regard on an OOC level towards the people who's rounds he ended prematurely and without little provocation. He crossed the line above and beyond the point of necessity, straddled it, made it tearfully call him daddy and when he was done he continued on his merry way. Someone joined the server for the first time, allegedly coming from Hypatia after a year or so of absence, and played their first round on Aurora. After getting murderboned in the medbay by Hive, their taste in the server suddenly soured and, to my knowledge, they quit despite repeated assurances that this was just a rare occurrence. A potentially competent, valued member of the community was driven away after witnessing Hive completely disregard any interesting RP or other people in favor of his own amusement and acquiring those ever-so-elusive valids. -
That's not really what powergaming is defined as in the rules. The rules define powergaming as doing whatever you can to gain an edge even if doing so goes beyond reasonable belief for what your character would do regarding the situation at hand. i.e finding out the shock and bolt wires to the front doors in the Brig and wiring signallers to them, or cleaning out the armory and hiding everything somewhere only you know about for no reason. In other words, I've seen Aaron Hughes in-game as Warden and I can't say I'm impressed. He attempts to take charge, and while that could be considered an admirable trait in some situations, he absolutely becomes insufferable with it. Not only does he do that, but during one round in particular he was absolutely clueless. In a short span of time, someone attempted to kill a sec officer in maintenance with an energy sword, and someone actually did murder another in science. Not at any point did he consider arming Security up to better protect themselves and others, and half the time he was just dicking about in his own office. Both prisoners had to be processed by the arresting officer, and the only thing he bothered to do was bucklecuff one of said murderers in solitary and watch them break out to try and punch themselves to death, giving them a constant supply of handcuffs in the process. To add insult to injury, a traitor broke into the Captain's office, gave himself a new ID, made an announcement claiming ownership of the station and even had a follow-up announcement by the AI stating that he was wandering the Bridge and heavily armed. Did he actually do anything about it? Nope. Not when the only active security members was him and one other officer, save for one officer that went SSD with their gear 40 mins into the round and one that was dropping every 5 mins because of a connection loss. And when he apparently failed to notice the AI's second announcement stating that the traitor killed said only sec officer and a borg, he assumed it was already dealt with because he saw someone walk into the Brig. Yeah. No corpse or body, or even any attempt at communication. He later ended up getting killed by the traitor and the prisoner he was attempting (but failing, somehow) to restrain, thinking he could take on someone in a crimson hardsuit and armed to the teeth with just his energy pistol and a baton. A huge -1 from me. I don't think it'd be beneficial to any round to have Aaron Hughes as a Head of Security.
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This just seems like a "remove this because a certain someone I know does this and I don't like it" kind of suggestion to me.
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[Accepted] Sytic's I.P.C. Application
Bath Salts Addict replied to Sytic's topic in Whitelist Applications Archives
I don't often do this, but Sytic deserves a +1. Their station-bound has a unique personality without crossing the line into meme-y behavior, and despite their character's quirks they definitely don't overdo it. He's a little green to the server, from what I see, but he's quickly adapting. -
Reporting Personnel: Noir Rank of Reporting Personnel: Detective Game ID: bQf-dhlU Personnel Involved: (Name, Rank: Offender/Witness/Other (Ckey)) - Noir, Detective (witness) ((Bath Salts Addict)) - Atticus Knight, Lab Assistant (witness) - Adam Harrow, Scientist (witness) - Albert Porter, Paramedic (offender) Time of Incident: Approximately 16:00 Real time: (E.g 0500GMT 24/11/15) Approx. 4:49 GMT-6 Location of Incident: Science department, main hallway. Nature of Incident: []Workplace Hazard []Accident/Injury [X]Destruction of Property []Neglect of Duty []Harassment []Assault [X]Misconduct [X]Other - Animal cruelty. Overview of the Incident: This unit had encountered a mouse that it promptly named Bogart. In order to better understand organic nuances, this unit believed caring for an organic being will better assist it in understanding such behaviors. During a routine run of noirmood.exe, this unit discovered that Bogart was displaying signs of higher intelligence than the standard mouse. Finding this an anomaly, this unit took the mouse to science for study. It was during this time that this unit also encountered two other mice, ones this unit has named Callahan and Sherlock. This unit received an influx of positive utilons while experiencing the company of Bogart, Sherlock and Callahan, and science was receiving an abundance of scientific data from their studies. The lead scientist, Adam Harrow, even stated over the radio to not harm any mice in the science department. Albert Porter, responding to a call, discovered Callahan in the company of Adam Harrow. Angered by it's presence, Mr. Porter stepped on Callahan, killing him. Even after being berated by Mr. Knight and Mr. Harrow, Albert Porter once again found another mouse, Sherlock, and stepped on him. This unit managed to retrieve Bogart safely before he too was stepped on. Over the radio, Albert Porter was later boasting about the killing of Callahan and Sherlock. This unit was about to arrest Mr. Porter, but he was transferred into long-term cryogenic storage immediately after the incident. Additional notes:
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Oh joy, yet another person applying for IPC. BYOND Key: Bath Salts Addict Character Names: Adolph Hammerstein, Andreesa Vasile, Blitzkrieg Species you are applying to play: Integrated Positronic Chassis What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yep. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Simply and shortly: conflict. The idea of autonomous synthetic units in fiction has always fascinated me. In real life, as we see more and more advances in the field of robotics and artificial intelligence, we have to stop and ask ourselves: will society accept the idea of a synthetic that claims to be a person? That sort of subject matter has always been something I've eagerly consumed in fiction, and I'm a sucker even more for morally grey areas. Aurora lore regarding IPCs is at a sweetspot for me right now. Both sides of the synth rights debates are in a morally grey area with extremists on both sides and an abundance of examples that are in favor of one over the other. I keep saying it before and I will say it again: I positively, absolutely love conflict. Identify what makes role-playing this species different than role-playing a Human: No matter how intricate their programming is, no matter what their shell looks like, no matter how "integrated" they are within human society or how many fleshy organics they call their friend, IPCs will never be anywhere near "human-like". Not truly. Many IPCs can develop relations with organics and formulate opinions, but these are almost always skewed via directives, laws and programming that more often than not take precedence. Some synthetics, particularly those that are considered free, heavily reject humanity's attempt to claim ownership over them and even go so far as to try and develop their own culture with as little outside influence as possible. The actions of others, particularly those restricted by laws and programming, make their decisions mostly by logic rather than emotional stimuli, and as such can be seen as more "cold" and "heartless" to their human counterparts. Character Name: Noir Please provide a short backstory for this character, approximately 2 paragraphs Noir began his "life" as the latest in a line of synthetic androids intended for private security work. Developed by Limier Security Solutions, a small but ambitious private security company operating in the Frontier, Noir is the thirteenth in a number of "Watchdog" androids. Deciding to capitalize on the lack of security on the frontier, LSS managed to secure a niche foothold hiring out their services to the highest bidder. The Watchdog line of units, instead of the regular bulky android models, were marketed as being capable of everything a human was capable of and more, with their human-like chassis capable of manipulating ordinary objects and their abilities of reasoning and deduction advertised as "top of the line" and "more advanced than human comprehension!". Of course, buzzwords and explosive, albeit localized marketing played a large role. The Watchdog androids were programmed to be loyal to whoever held their contract. It was during one such job that they were called to quell a worker strike when the exact extent of their loyalty, and LSS' work ethic, was placed into question. The units did their job, albeit a little too well. The strike was quelled, but not without one laborer being hospitalized in critical condition and many more sustaining minor to moderate injuries. It was this event that sparked a scandal that buried LSS amidst a bureaucratic and PR nightmare. Their stocks began to plummet, employees resigned, and many of their regular clients ceased to deal with them to save their own skin. In an attempt to save face, the company declared the Watchdog units defective and had them decommissioned. Amidst the bureaucratic chaos, the company failed to notice Number Thirteen was missing. Unbeknownst to them a resigning employee, one of the roboticists responsible for working on the Watchdog line, had managed to smuggle one of the units out of the facility before they were due to be decommissioned. Limier Security Solutions soon became bankrupt and was bought out and absorbed by a competing rival. Number Thirteen was reactivated on January 5th, 2459 underneath a pile of trash in the alleys of Mendell City. Try as it might, the unit could no longer interface with any of it's sibling units, or the main network. Furthermore, it also found it no longer had laws, or anything prohibiting it. As far as it could tell, it was free. Lost and confused, all the unit had was the clothes on it's back, the memories of it's service under LSS' programming and basic knowledge. The only gap in it's memory was the person who "freed" him. Taking on the name Noir, and with only a basic grasp of human society, it set off on a journey with questions that seemed to have no definitive answer. What do you like about this character? Noir, for the most part, is a blank slate. He is an experiment to see how I can develop a character with no real set opinions or beliefs. Most of my other characters are, for lack of a better term, pre-packaged and dead set in their ways. This is a chance for me to develop a character that is inherently curious and malleable to the changing world around them and the people it interacts with on a daily basis. It has no dead set opinions, and no bias towards any such side in whatever side. Noir's development is almost completely determined by the characters he interacts with and the events of the rounds he participates in. How would you rate your role-playing ability? I would give myself a 7/10. I'm improving, but I need to start expressing characters more via emotes and subtlety, rather than them straight up saying things. Notes: I like applesauce.
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[Denied] HunterRS Head of Staff App
Bath Salts Addict replied to HunterRS's topic in Whitelist Applications Archives
I understand, Edgar himself cares a bunch of his team, and has gone out of the way to save his director and another scientist via telescience one round, he cares for them deeply and if anyone threatens them he gets defensive, but with most things he has been just tossed aside, so that's why he works and defends his team so much, and quite often he is promoted to interim, which means I hope good things about him The reason I am not known that much to new people is the fact that i don't want to say anything, I'm very socially awkward and it affects my ic and ooc, cause I don't know what to say, or how they will react, it's something I work on and is hard for me to get right. I had to take a while to analyze this post. You're backtracking so much here that it's hard to tell whether you agree with me, or what? First you say Edgar just doesn't care, but now you're saying he does? I am honestly really confused by what position you're trying to take here. Now, I'm not trying to dictate how Edgar should be characterized or the direction you're taking his development in, but I feel as if things could have been examined more thoroughly. Let's take a look at Edgar: So far, Edgar has going for him the following: [*]A large, loving family. (Who are still alive, to my knowledge) [*]An creative and innovative mind. [*]A clear, if slightly vague, goal. [*]A track record of good grades in school, mathematics and science classes especially. [*]A good post-secondary education at a reputable institute that outright offered him a scholarship, rather than his family having to pay for his education. [*]Multiple degrees in two completely different fields, including a PhD and a Master's degree. [*]Is apparently a head of staff on other NT facilities, according to in-game statements made by Edgar himself. In contrast, from what I can think of off the top of my head, Edgar has the following going against him: [*]His relationship with his Russian mail-order girlfriend fell through. [*]He doesn't talk as much to the people he used to. [*]Some people just don't like him. [*]Some people have taken advantage of him in the past. You know, all things considered, when you weigh the positive against the negative, Edgar seems to live a pretty good life. He has a well-paying job, a good education, parents and siblings that love him, and an intelligent mind. A few sour interactions and a failed relationship seems pretty paltry in comparison. If I lived the type of life Edgar has, with his accomplishments, I would honestly take it in stride. Sure, it'd suck for a bit, but it certainly wouldn't be enough to turn me into the emotionless husk that you made it turn Edgar into. If anything, it would just arguably make him care even more. You know, hold onto the friends he does have? Again, I'm not trying to dictate the direction of Edgar's character development, but I'm honestly trying to understand Edgar. It's not that he's complex, it's just... There's nothing to look at. He's pretty cookie-cutter, and you seem to be constantly jumping back and forth from "Edgar doesn't care" to "Edgar cares about everyone" and it really is confusing me. -
[Denied] HunterRS Head of Staff App
Bath Salts Addict replied to HunterRS's topic in Whitelist Applications Archives
If he just doesn't care about anything, then why would he be a good fit as a Head of Staff? Constructing a believable, interesting character isn't something that happens overnight, nor is everyone going to recognize what you've crafted. Simply giving up on making your character more fleshed out simply because he doesn't have the spotlight isn't a good sign. Staff aren't the only people capable of giving feedback and criticism. While you should take what they say to heart, you shouldn't disregard what everyone else has to say just because their OOC name isn't a different color to everybody else's. I'll admit that's a lesson I had to learn the hard way, myself. When I said what I said, I made sure to try and list things that I've seen after your hiatus, and I only reference things prior to it in passing. I do this because you haven't been back for a long enough time to truly prove that you have changed, like you claim. You've barely just came back to SS13 and you're already clamoring for a head whitelist. If I were you, I would wait two or three months and work towards becoming a common fixture on the server, rather than trying for a Head whitelist so soon after coming back. Right now, you're simply a big unknown when it comes to whether or not you can be trusted with the whitelist. -
[Denied] HunterRS Head of Staff App
Bath Salts Addict replied to HunterRS's topic in Whitelist Applications Archives
Never really interacted with any of your characters save for Edgar, so I'll keep what I have to say limited to him. Edgar Dawnguard, to me, is a very generic cookie cutter character. The only thing that sets him apart is the fact that he gets his job done, which is admirable, but knowing mechanics is not even half of what it takes for a Head whitelist. Interacting with Dawnguard doesn't reveal anything that makes him tick. Nothing makes him angry, makes him sad, he fears nothing, he doesn't find joy in anything, he's just emotionless and boring. One round, Phoebe Essel attempted to scare him with a life-like Xenomorph costume after you went AFK in a locker. Dawnguard's response? "Oh yeah, I've seen those before". No emotion, no surprise, no "where did you get that?", not even a mild shock. His corpse would have provided a more human reaction. Another round, revs did a gimmick where all non-head of staff contracts were to be terminated post-shift. Dawnguard's reaction? Nothing. He just said "oh, it's okay. I'm a head of staff on another facility". Obviously, that gimmick wasn't meant just for you, but that sort of reaction is completely and utterly boring and uninteresting, and to be quite honest disheartening for antagonists who are trying to create an interesting round without resorting to the typical "kill people, blow stuff up, take hostages, convert" routine.. That sort of attitude to gimmicks is nothing exclusive to Edgar, however, and I believe that's part of the reason why antags sometimes escalate things so quickly. Nothing I've seen can compel Dawnguard to extrude any emotion what-so-ever. It's one thing to have a character that is calm and collected, but there's a difference between that and being emotionally dead. If it weren't for the reputation you made for yourself OOCly, he would just be another nameless science guy that no one can remember. Carrying over, I feel as if Dawnguard's inherent boringness (forgive me for making up a word) is a result of your unwillingness, OOCly, to face conflict. It's no secret, nearly every other round some salty person in OOC chat berates a head of staff player for not playing the way they like, or some other reason. Heads are also heavily scrutinized, both officially and unofficially, and so they need a thick skin. From your behavior in the past, you simply do not have a thick skin. If you were a head of staff, and someone got a little too upfront in the way they say they didn't like how you played that role, I am fairly certain you would get very confrontational, and I've seen you do it before. You continuously pursue the matter for an unnecessary period of time in OOC chat for everyone to see, and you hardly stop unless staff says so. Even now, after your hiatus, I've still seen you do it albeit to a lesser degree, and in AOOC chat. When people started complaining and pointing fingers during a round of merc+heist, you became very aggressive and seemed to take the criticism of the IC actions of you and your ERT buddies personally to an OOC level. And speaking of antags. Before your hiatus, every single one of Dawnguard's traitor rounds consisted of him making bombs in toxins and then blowing up random parts of the station. Occasionally you would spice things up by warning the crew beforehand and/or attempting to hold a ransom, but they always ended up with some critical area being bombed and lots of rounds being ruined by some random fuck-you bomb. Any criticism and feedback was obviously ignored, as you would simply go about doing the same thing again the next time Dawnguard became antag. I quickly learned to identify a Dawnguard antag based solely on the fact that he immediately ran to toxins at round start rather than RnD, as is his routine. Making Dawnguard an RD would only make that particular "gimmick" (if you can even call it that) much more worse. No one wants to have their round ruined by a random bomb they were barely warned about, if at all. Before I can support such an app, I would prefer to see Edgar improve as a character to be more than just the emotionless shell he is now. Until I see him improve, he'll just be another tally to the influx of boring and lifeless Research Director characters that we've been having lately. I would also like to see your OOC attitude improve. You don't have to take some salty idiot's rage on the chin, but I would like to see you handle more situations in a dignified manner. I would also like to know that, when it comes down to it, you can concoct interesting antag gimmicks that don't immediately crank things to 11 and ruin rounds for people within the first hour of a round. Until then, it's a -1 from me. -
[Denied] ReynTime13 Sec permaban
Bath Salts Addict replied to ReynTheLord's topic in Unban Requests Archive
Hello. I play Adolph Hammerstein, the Warden who witnessed most of the situation go down as well as the one that laid down the law. Before I go into my point of view regarding the whole situation, I'd like to note that Cherry had made copies of the piece of evidence that turned out to be the root of this problem. I heard Cherry complain about the officer, Jawdat (Not Jackboot's Jawdat), destroying her evidence or some such. Then, in the distance, I heard the faint sound of someone being aimed at. Going to investigate, I found Cherry holding up Jawdat at gunpoint with her revolver. I told Cherry to put the gun away while she screamed about what he did. Eventually, either from her manually doing it or from Jawdat moving, using his radio, or reaching for something, he was shot around 3-4 times by Bethney Cherry. At no point after the first shot was fired (the detective revolver has a generally slow fire rate) did she attempt to stop, resulting in her being tased by both Jawdat and I. This altercation left Jawdat with a fractured ribs, internal bleeding and severe blood loss and if medical hadn't responded quickly it's possible he would have died. Granted, Jawdat did wander over to Cherry as she was being subdued and continued to attack her, and for that he was brigged after receiving medical treatment. After discussing it with the Head of Security that round, Lukas Chapman, he agreed that a HuT sentence should be delivered and Bethney Cherry was processed, screaming and acting in a manner befitting a greyshirt on /tg/station or Goon. At no point did she consider the fact that she had given a copy of that same piece of evidence to me, nor did she attempt to perform damage control for the situation when others arrived on the scene. When Jawdat was brigged after returning from Medical, the situation was taken to LOOC where she accused him (or me) of being the sole reason behind her secban. The conversation may have gotten more venomous, but I wasn't paying much attention. When Jawdat was allowed into communal, she immediately attacked him before quitting the game and going SSD as soon as she was subdued. While it's no skin off my back whether or not this ban sticks, I feel like providing my point of view would assist in reaching a final verdict. However, I feel as if Reyn should understand that Security is not a role you should play if you're prone to anger. Being ICly angry is one thing, and I know Sec can be stressful at times, but this is simply not a department you should play if you can't keep a level head OOCly, as Reyn has failed to show they possess. Were I an admin, and possibly thankfully I am not, I would make this ban stick, at least for a month or so to give them chance to improve. Furthermore, as this situation was primarily an IC one between two non-antags regarding evidence against a non-antag crewmember that escalated into something potentially deadly, I would also consider barring Reyn from playing Bethney Cherry at all due to the fact they were arrested for attempted murder and, regardless of whether or not they were convicted, it would be highly unlikely they would be allowed to continue working with NanoTrasen. -
[Accepted] Azande's Head Whitelist Application
Bath Salts Addict replied to Azande's topic in Whitelist Applications Archives
Xander has a tendency to play calloused characters and, as far as I have seen, that has caused him to come into OOC issue with a few people. I haven't paid any attention to those situations to determine who is in the right or wrong on those, but I do have opinions of my own from experience. I admire people who have the courage to play characters that "go against the grain", so to speak. Anti-synth characters, open racists, extremists, or otherwise holding unpopular views and methods. There is an incredible high-risk, high-reward style to playing that type of character that is unfortunately mitigated by the disturbing trend of people unable to separate OOC from IC. However, on an OOC level Xander is an agreeable person and ICly his characters have proven themselves time and time again to be competent for the position. I've firmly held onto the belief that competence should take precedent over the current popularity contests of +1s and -1s, but this is the rare exception where I will respond on an app with a definite opinion. Xander definitely deserves my +1. -
Recently I noticed there is a body markings option in the character setup screen, but clicking it didn't show anything. Upon asking in OOC, I was informed only Unathi and Tajaran had body marking options available. I propose that we add additional options to add more flavor to humans, as many humans do have some form of deformity of sorts such as prosthetics or missing limbs, or even something to back up what they write in their flavor text without having to constantly reference it in their rp. Examples could include: [*]Scarring to make our edgy snowflakes even more diverse. Burn scars on various parts of the body, stump scars on each four limbs for characters with prosthetics/amputated limbs, surgical scars, other assorted scars for the ultimate edgelord. [*]Tattoos of a variety of sorts. Some characters have complex backstories regarding their experiences and cultures, and they can represent tattoos as such. (i.e Zander Moon's Space Gypsy Culture) [*]Whatever else springs to mind. Would require some sprite work, but it shouldn't be too extensive.
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If you did your research you'd see that's something that was addressed in a player complaint and something I have ceased doing, on staff recommendation. Maybe because you don't make pleasant characters yourself? There's nothing wrong with that, and I'd definitely love to see more Jake Lawrenson, but if a few sour IC interactions are enough to sway your opinion OOCly then you really need to learn to differentiate the two things. For you, at least. I think I'm doing fairly well with most people. Because it's not a popularity contest, it's a matter of competence, and it's silly to think Central would be so involved in the day-to-day of their low level employees to seriously consider popular opinion. Haven't you ever worked under a manager, supervisor or any other authority figure that you and your friends absolutely despised? Yeah, it happens. Central is hardly going to sit down and think to themselves: "well, x and y don't like z, so z despite being competent and capable shouldn't be given this position" Adolph. Not me. I'm not my character. And I've already explained that particular reasoning. Some heads have a nasty tendency to think they can override standard procedure and/or regulations. Adolph doesn't allow that. Uh, okay? Unless it's OOCly me? Correct me if I'm misinterpreting this, but is this a critique on me or the character? 39. I'm starting to wonder if you actually read the app. There's a page of qualifications on the wiki where they list years to obtain degrees and unless I made a mistake somewhere with my math, the numbers add up. I sincerely hope you're not basing this off only what your characters would want. Like I said, being able to separate IC from OOC is a valuable skill to have. He doesn't "fully" know how to do everything. His forensics knowledge is non-existant and his ability to repair EVA voidsuits and hardsuits leave much to be desired, as well as his prosthetics work. Other than forensics, what more do you need to know about Security other than memorizing a vague set of rules and being able to take people down. Is it? To be honest Adolph stays in the Brig most of the time antagonists are out and about because someone needs to watch the armoury and cameras. The only times he leaves to actively fight antagonists is if the Brig is uninhabitable, the armoury was already looted or cleared out, and when most of Security is dead and/or engaged in an active fight. I don't see how robotics knowledge helps him validhunt, and Security is rarely given mechs and when they are I'm OOCly reluctant to let them really be used because in the past players have lied to staff about their character being qualified to pilot them. Adolph has never encountered a situation where the Captain overriding regulations is the best possible course of action. They're Corporate regulations for a reason, meaning they're not the Space Law that other servers call it. They're a set of rules that NT puts forth for a reason, so the Captain would need a REALLY good reason to overrule them, no? A loyalty implant doesn't instantly make your word law. There is a difference in calling people incompetent inside comms and telling someone that they should not be doing what they are doing. I don't see how either is an issue. If people get salty over a 2d spaceman calling their own 2d spaceman incompetent then they need to step away from the computer, have a cuppa and calm down. That sounds like a personal problem. You may? The way you put that implies I've done something OOCly to offend you. If I have, please tell me. Adolph may be an asshole, but I'm not.
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Everyone has a different definition of respect, and for Adolph it is very strict. He'll follow orders if they are lawful. A Captain can not override regulations, and he won't obey an unlawful order. If he has a personal problem with a lawful order, he either follows it begrudgingly or looks into it more deeply. As for the HoP situation you're referring to, you've got the timeline wrong. He didn't "wave away" the HoP when he was given an order, he did it prior. When he received the order he begrudgingly complied (with much hemming and hawing) As for the female thing, I'm not really sure what you mean? There's been a few times but I've always played it for laughs and if you're taking it seriously then either I'm failing to convey it that way or you're not really paying attention. Perhaps I did go a bit overboard with that. I'll tone it down in the future, thank you, although I believe I was providing the prisoner with some form of interaction instead of just letting him tab out in the Brig for the whole time. And that's fine, in my eyes at least. I'm not sure about anyone else but Adolph isn't meant to be a likeable character ICly. He's strict, he's rude, and it takes a lot to earn his respect. Maybe I went overboard with trying to make him seem unlikeable but if people ICly hate him, that's great. As for the cryo thing, that really seems like a personal problem for the person cryoing. It's not my obligation to pander to them and not join a round because they're already playing. If they're going to cryo because Adolph is around then so be it. I'd be more concerned if the person you're most likely referencing didn't have a reputation for being unable to separate IC and OOC Again, only unlawful orders are disobeyed. A Captain attempting to forcibly implant people on code green will meet a lot of resistance from Adolph, and such a scenario has happened before. That's good. I just hope he's more of an IC pain than necessarily an OOC one. Like I say, unlawful orders are refused and standard operating procedure is adhered to. Captains won't get very far trying to force implants, and a HoS trying to take guns from the armoury on code green will promptly be bombarded with a barrage of questions, and he won't sugarcoat it. He's hardly the type to shake as he confronts someone, timidly taising a finger as he confronts someone: "B-but sir! That's il-illegal!" I don't know about you, but I'd rather a cop punched and shoved me to subdue me rather than pepperspray me or send a potentially deadly dosage of volts into my body. Then again, I wouldn't be running around half-naked and screaming "shitcurity" at the top of my lungs anyways. As for specific actions, Adolph rarely outright refuses an order that isn't unlawful, and neither has serious damage has occurred. i201 is a stretch, i111 if you want to be technical. i214 is only applicable to heads of staff but if you insist on being literal, then it's most likely a misinterpretation. Adolph comes across as "ordering" Sec around when he's simply stating what regulations dictate should be done, and therefore what Security should be doing in the first place. As for i218, again that's an exaggeration. No one has ever been put into a life-threatening or critical condition, and most "excessive" force refers to the above; being punched and shoved is much less painful and much less dangerous than being tased. i118 at most. Not items used to break out, items used to either harm officers/themselves or be a nuisance. The list of items Adolph takes out of the prison he has witnessed used in the past to attack himself and other officers, most of the incidents being on extended rounds. The current list of items taken out are as follows: the coveralls and colourful bandana, since Adolph hates it when prisoners wear them to get around not wearing orange, the hoe since its used more as a weapon than for gardening and the bottle of absinthe since its straight alcohol in a glass bottle. Absinthe is an incredibly dangerous thing to drink straight let alone leave it in a prison with inmates who outright disposal themselves. If prisoners want to get out, I always make sure to leave them with their PDAs and headsets (because only an antag would want to escape from the Brig for what is likely not a HuT sentence, and if not then they're probably only on the server to borderline grief anyways "Countless times" seems to be a buzzword for "I think I've seen this happen so I'll mention it without mentioning specifics". If you have seen Adolph (I am not my character. Please differentiate "you" and "Adolph") with more weapons than he should, then either only two of those officers responded to a call to the armoury and he's looking for the other two to distribute weapons to, or there simply aren't enough officers and he's keeping the weapons on himself since obviously that would mean Security is undermanned and thus vulnerable to someone attempting to loot the armoury. In most cases armoury looters are mercs or raiders and thus unlikely to be stopped by one Warden, let alone a Warden with an undermanned Sec department, especially on the newmap since this seems to be what you're basing things on. Again, Adolph, not I. Adolph has extremely high expectations. I don't see why being yelled at is an issue other than that of wounded pride. This was all on your security behavior, i still havent even got to the fact that your character is also somehow a esteemed roboticist, and that that is a whole other can of worms (see player complaints. This keeps being brought up, and keeps being successfully defended by myself. If you were to read the player complaint(s?) as there's only one, not multiple instead of simply invoking them, you'd see that anything the staff did take issue with was resolved and everything else ruled out reasonable. I don't see this as relevant.
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BYOND key: Bath Salts Addict Character names: Adolph Hammerstein, Bernard Hoth, Andreesa Vasile, Burran Poliz How long have you been playing on Aurora?: Hard to say, but since February or March 2016, at the least. Why do you wish to be on the whitelist?: To provide a unique take on department leadership, open up new avenues of play for myself as well as facilitate further character development. Why did you come to Aurora?: When I first played SS13, I played "medium" RP servers such as Paradise and CM. Eventually, I grew tired of the cliquish, furry culture of Paradise (as well as facing a meta grudge from multiple players) and Colonial Marines is fun but I was more interested in the RP aspect moreso than constantly blamming filthy Xenos in the face. I wanted something more slower paced and RP-oriented, and Aurora is the most popular option for that. At first I was worried it was going to be a snoozefest but I was proven pleasantly erroneous.[/b] Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yep. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is about creating a story. Each interaction, each circumstance and each event is a footnote in a character's history that mouldy and shapes them. Spontaneous occurrences are my favorite part about roleplay. I never enjoyed planned roleplay very much. It always felt so stale and scripted, and unlike a movie you'll know how it'll end. Taking a character, giving them base traits and letting them loose upon the setting they're in and watching as they evolve into a human being (or otherwise) with their own set of likes, dislikes, wants, goals, aspirations and opinions is the defining joy of roleplay for me. I pride myself on the characters I lovingly craft. What do you think the OOC purpose of a Head of Staff is, ingame?: To further the round's "story", so to speak. With a few words and actions, a Head can completely make or break a round moreso than any other role on the server. They're also meant to be robust in their department's workings (OOCly at least. ICly depends on qualifications) and should lend a helping hand to new players in learning their roles. They, like a tags, should bring something to the table to make things interesting. Take, for example, a Captain coming up with kooky schemes to fill the station's coffers much to the chagrin of his exhausted crew ("dancing Unathi in hats!") or a Research Director laying down the law and making greytiders think twice about hacking doors without gloves by making sure they pay for prosthetics (think about it. Why would NT cover the medical expenses of some Greytider breaking regulations?) What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: As stated before, whitelisted players should be expected to teach newer players the ropes, both ICly and OOCly. A HoS should not be exempt from having a cadet shadow him, just like CMOs shouldn't just leave nursing interns to their own devices. The beauty of Aurora is that for the most part rounds carry over canonically, so it's worth investing time in new players in the hopes that they become regulars and so they too can develop their characters. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Adolph Hammerstein Character age: 39 Please provide a short biography of this character (approx 2 paragraphs): Adolph had it easy. His parents were wealthy with a family name stretching well back into the past. He was born on Earth, in a time when Sol was starting to face dissent from their colonies. The only catch to his lofty upbringing, however, was that he quickly found himself becoming an extension to his parent's narcissistic will. Everything was expected of him, and everything chosen, let he tarnish their "precious" name. He never did know Earth for long, however, as he and his family were forced to flee their home and much of their fortune. His parents had peculiar connections that, when unearthed, ruined their good name. Forced into hiding with that same group, Adolph was forced into not only becoming a tool for his parents but also a tool for a group who's extremist ideals were already questionable. Eventually, he decided e could no longer take it. His subsequent attempted coup failed and he found himself punished severely for his actions. Managing to escape, he was taken into Sol custody and tried to reconstruct his life after cutting a deal to sell out his former "comrades" but grew disillusioned with the government. Packing up, he left for the Republic of Biesel and found employment with NanoTrasen. What do you like about this character?: I like the fact that he's one of the few characters on the server that either has unpopular ideas or doesn't shy away from speaking his mind. Yes, this has the risk of landing him into trouble, but conflicts always help drive a story further. What do you dislike about this character?: I'll admit I perhaps was a bit too whimsical with Adolph at first, but after player feedback and advice from both staff and the playerbase (the ones delivered in a reasonable and polite manner that is) he's been toned down quite dramatically and doesn't cause as many problems as he used to. What do you think makes this character fit to be a head of staff?: Adolph has seen many Heads of Security in his time as Warden, some of them good in his eyes and others not so much. In many situations, when a head of security has been absent, interim and/or simply impromptu leadership has fallen to him both in times of crisis as well as ordinary procedure. His reputation as someone who knows what they're doing compels lesser-experienced security and even those with experience into following his suggestions and advice without question, for the most part, and whether it's official or not often times he's been the impromptu leader in a HoS' absence, and he has proven himself fairly capable in such a role. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: I would rate myself a 7/10. I could definitely use a lot more emotes rather than words to describe what my characters are doing, as well as add general flavor. Extra notes: I understand the questions raised by Adolph's qualifications despite me repeatedly and successfully defending myself on multiple occasions. However, I acknowledge that him obtaining a head of staff position while being able to work cross-department jobs is a bit far. With that in mind, should this be accepted, Adolph will cease to be a Roboticist and only be prevalent in Security.