-
Posts
115 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Bath Salts Addict
-
BYOND Key: Bath Salts Addict Staff BYOND Key: Alberyk Game ID: Slipped my mind. Reason for complaint: It was a Revolution round, I was playing a security officer and the Captain was reprimanding another misbehaving security officer for an unrelated incident. In the middle of talking, the character of SovietCyanide/Theplahunter, who was a bartender and a rev walked into the lobby in full disguised and performed a botched firebombing attempt with a molotov before fleeing. I and another officer chase him down, and we find him to have mysteriously disappeared. If he had kept running south, he would have left the door open as we were practically right behind him. Already suspecting the bartender in my mind for his readily-available access to whiskey and rags as well as a convenient welding tank in the maintenance tunnel outside his bar that he has access to, I quickly run to the bar to see that he's conspicuously absent. With nothing found in the library, I get the idea to check the bathroom as the next most logical and isolated location to hide. Sure enough, I waltz into the bathroom and spot the bartender shoving clothes into his bag. For a brief moment, he looks (or uses examine) on me and I attempt to type something out before he suddenly runs out the other door, closing it behind him to slow me down as he clearly attempts to run away from me. I manage to tase him until he collapses outside the kitchen and arrest him, whereupon LOOC is immediately salted with claims of metagame as I drag him to the Brig and search him, finding a stash of molotovs and the same identifiable clothes I found him putting in his bag that he had used as a disguise (owl mask, psychedelic jumpsuit, I think a top hat). When the Warden puts him away, I am bwoinked by Alberyk (the exchange of which is posted below). After a circular exchange of points both sides find full of holes and flimsy, he suddenly closes the ticket without another word, so I'm thinking it's a-okay. To preface this next encounter, I have either misjudged the importance of skills that allow a character to perform certain actions beyond their occupation/department, or staff do not have a solid consensus on what is agreeable or what leeway picking certain skills even allow. I had an earlier encounter with Tishina who gave me a warning for deconstructing a wall as a detective. Her point was that as a character with no skill points allocated in construction, I was not allowed to do this. Fair enough. I had a later encounter with another moderator who's name escapes me who had asked why I, as a detective, would be able to use the cyborg control console. I argued that my character had skillpoints allocated in amateur IT, as his position as a detective requires him to be able to understand the basics of computer systems in the event an investigation requires him to actually interact with those things, and not get easily fooled by someone with some fancy techno-babble. This was deemed agreeable, and the issue was dropped. A little while later, the Brig is bombed and under siege by angry Revs, and I am recovering from an earlier attack. I head into RnD through a broken window and begin printing off nanopaste, which is something I have done multiple times in the past when there is a time of crisis and no one in RnD is available even in the presence of staff who did not bat an eyelash once. I am contacted by Exia who asks why I am printing nanopaste, and I explain that I have done this multiple times in the past with little issue, and if it helps that my character has amateur IT skills for the reasons I mentioned above. Exia says that, in their opinion, using the RnD console to print things would be both IT and complex devices. I don't really understand why that would be if I wasn't using the destructive analyzer or circuit imprinter and just the protolathe (which, in reality, would be just the same as an autolathe but, as the name implies, for prototype objects. Some servers even allow you to interface directly with the protolathe but that's neither here nor there). Regardless, I concede to Exia's point of view and promise not to use the protolathe to make nanopaste. If I am correct, not even a note was placed by Exia. Much later, I am bwoinked again by Alberyk who takes it upon himself to, based upon my previous encounter with Exia, place a permanent ban that he refused to allow me to attempt to reason with him. Evidence/logs/etc: The First Confrontation Now here's the kicker. Unbeknownst to myself, Alberyk had sent the bartender's player, Theplahunter/SovietCyanide, this little gem: This is what really started it all. In Theplahunter's revenge-lusted mind, he immediately ghosted and began following me around as I went about my business blissfully. Not even five seconds after I had printed myself some nanopaste had I received a bwoink from Exia, although the situation was handled nicely and to my knowledge not even a note was placed on my account. I unfortunately did not think to screencap my conversation with Exia, so if someone could be a dear and get those logs, that'd be swell. The Second Confrontation. This is the bwoink logs of the first interaction in full. - Aboshehab/Sharp This is the bwoink logs of the second interaction in full. - Aboshehab/Sharp I have a total of 62 notes (including warnings and bans) on my account, but Abosh was a dear and narrowed it down for me, showing me 47 of the notes that had "substance". Excluding the two notes (Alb's note about the last straw that I was never told about and my ban) that makes 45 notes. A fair amount in the 2-3 years I've been playing. I took the liberty of categorizing them from least to greatest and tallying them, as Alb's point seems to be a "large amount of notes regarding powergaming behavior". 14 notes are regarding questionable kills either as antagonist or non-antagonist. 12 notes are regarding memery, lowrp or generally poor play that doesn't directly involve taking someone out of a round. 6 of those notes are the "large amount" (mind you, this is notes, warnings and bans total) regarding powergamey behavior. 4 of those notes are regarding qualifications of another character of mine. 3 of those notes didn't really have anything I'd classify them as. 2 of those notes are for AFK'ing. 2 of those are regarding bug abuse. Additional remarks: I take issue with this because I personally feel Alberyk has some sort of personal vendetta against me. I don't know why, as I haven't done anything to purposely slight him in the past. Maybe it's because I told him I didn't like his events, because I and many others find them to be copypastes of previous events and way too focused on killing as many people as possible for the sake of memes, even going so far as to introduce specific things to make the event unplayable by certain species because, in his words, "IPCs ruin events". Maybe it's because he's insecure about his own robustness, as whenever "Noir", or "BSA" and "robust" are mentioned in the same breath, he jumps out of nowhere to exclaim how I'm not robust and gloats about some random incident or another. And now I highly suspect I'm the reason that he's gone on some personal crusade against IPCs, going so far as to talk about banning "shit whitelisters" on Discord and wiring together poorly-thought-out PRs introducing hinderances to IPCs even after the recent nerfs they received. The bottom line is that Alberyk, as a primary administrator, should have known better than to keep me out of the loop on some supposed "last straw", but tell some salty player about it and siccing him on a revenge-fueled rage, emboldened by the knowledge that I would be outright permanently banned. As stated before, I feel as if this situation was handled poorly and there was an extreme bias against me on Alberyk's part.
-
"Men of NanoTrasen" 2461 Promotional Calendar!
Bath Salts Addict replied to Synnono's topic in NanoTrasen Public Network
Name: LSS-HOUND-C-13; adopting the alias Noir Species: Integrated Positronic Chassis (Baseline) Age: 2 Date of Hire: August 30, 2459. Job Title: Detective Preferred Contact Info: E-Mail DetectiveNoir@NT.net -
I'd like for bite marks to be identified in some way, such as by aiming for the mouth and examining their wounds closely through a passive help intented grab, or for something to show up in autopsies.
-
Really, as the title says. There's not much to say about it. Pacman probably eats babies if he thinks this was honestly a good idea. It adds nothing to the gameplay and just incapacitates science's ability to actually experiment and have F U N by having to grovel to the Warden every round for firing pins. RnD building guns for nefarious purposes wasn't even an issue since it's so heavily dependent on mining, and is one of the perks of being an antag scientist/gaining control of RnD as an antag.
-
You can easily acquire adequate space by trimming the maintenance area behind cryo/the bar and pulling in the south-west wall of the bar in a bit, as well as downsizing cargo's lobby.
-
As it is currently, the traitor revolver and other similar revolvers that you can get your hands on sound like a revolver should. Big, loud, powerful guns with heavy stopping power. The one thing that irks me, however, is that the detective's revolver sounds just like any other dinky, run-of-the-mill gun. Even a cap gun sounds better than it. Firing it just makes that annoying metallic clicking noise other handguns do. It may be mechanically weaker than every other revolver in the game, and in comparison to .357, .38 may be small fry, but in the end of the day it's still a revolver.
-
Basically as the title says. These new mapping changes make little actual sense and are only a hindrance to regular medical and security players for a variety of reasons. A lot of areas are too small, too large, or the layout is simply asinine and was implemented with almost zero input from ordinary players. I fail to comprehend the purpose of anything, and very few redeeming qualities actually exist. We liked the medical and brig layouts the way it was, as everything was put in place for a reason and served a purpose.
-
Sword arms are, for all intents and purposes, just items you carry. The only way I can really see it being fixed is if activating your sword arms straight up replaced your arms with a new limb, similar to how some servers let you have chainsaws or hands and such. But that would require a bit of coding.
-
Here we are again. I'm on the fence about this. On the one hand, I do feel like you do deserve a second chance and for that I'm willing to give you the benefit of the doubt for once. However, on the other hand I have extreme reservations and I feel as if this application was taped together in ten minutes in a gambit to make Edgar Dawnguard a head of staff. You have been so damn adamant in the past about making Dawnguard a head of staff that you have made countless numbers of failed applications in the past and have completely ignored (until now, seemingly) the advice of countless players and staff to do away with your ambitions for making him a head and apply with a new character. This has gotten so bad that staff had to outright forbid you from applying for Head as Edgar. Did you eat the ruling, nod your head and begin writing up a new app with a different character? No. You savage madman, you made a staff complaint against Abosh because of his ruling and didn't consider making this app until that complaint was overturned. Your character's backstory is pretty lackluster, and he sounds pretty damn generic. There's nothing wrong with generic, but at the age of 17 he became a bit of an activist for worker rights and decided to go into human resources, and then went to school and got some credentials. Nothing else seemed to happen between those years and the current day? In around 40 years, nothing really happened to write about and add some thickness to his backstory? That is where I get iffy. Your previous apps shows you are capable of writing a fairly solid backstory. For Dawnguard. You're capable, you're a decent writer. This is a fresh, new character to apply for a head whitelist with and you're telling me this is all you came up? Contrasting this with your past apps, it's pretty damn lackluster. Suspiciously so, in fact. I want to give you the benefit of the doubt and give you a big shiny +1. I honestly, truly do. I'm not going to -1 this, but before I can give this my copper seal of approval I want a guarantee that in the event this app gets accepted, I won't start seeing Dawnguard as a Research Director or any other head of staff role unless it's an interim position. I'm going to come clean with you, me bucko, and if this comes across as harsh it's not because I have a seething hatred-boner for you or because I take sadistic pleasure in this, but it's the truth and what I'm about to tell you is an opinion that is almost a consensus across the entire community, and people have been trying to tell you this in more leaner terms. Dawnguard is an absolutely god awful character with very few redeeming qualities. He is, in all honesty, a self-insert proto-Mary Sue and I rarely see anything good ever come out of him. You probably made him at a time when you were new to this server, and he's probably your very first character. I can understand the attachment you're probably feeling to this concept and this character you've come up with. But you have to let him go. I would suggest you straight up delete him off your list of characters, but we know that's not going to happen. Play some new characters. If you're having trouble coming up with a concept for a character, either make a blank template character for a role you want to play more of and develop their personality and backstory as you play through the rounds and interact with other characters in a degree of situations. Alternatively, look at a few pieces of fiction or characters that you like and mash random aspects of those things together until you create an unholy amalgamation of concepts and characteristics and then shape it into a character that fits into the server's setting. You can do better than Dawnguard. I know you can. Strive to be better.
-
Reporting Personnel: LSS-HOUND-13, commonly know by the alias 'Noir' Rank of Reporting Personnel: Detective Game ID: bSy-aRqx Personnel Involved: (Name, Rank: Offender/Witness/Other (Ckey)) - Noir, Detective, Lead Investigator (Bath Salts Addict) - ODIN, Security Cadet, Assistant Investigator (Sytic) - Fox, Forensic Specialist, Investigator (SmirkingKirk) - VAO, Security Robot, Assistant Investigator (Kyres1) - Nasser Abbasi, Janitor, Major Offender (Mwahahahaha) - Tori Eckhardstein, Cargo Technician, Minor Offender (Carlafriendly3) Time of Incident: Real time: 11:30 PM GMT-6 onwards Location of Incident: Warehouse, Janitorial Closet. Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [X]Neglect of Duty []Harassment []Assault [X]Misconduct [X]Other: Possession of narcotics with intent to distribute. Overview of the Incident: Much of the strength of this report comes in the form of photographic evidence and transcripts of the interrogations of both offenders. Being synthetic, speaking in Encoded Audio Language during interrogation assisted ODIN, Fox, VAO and myself in sharing theories and lines of thought under the suspect's nose. Exhibit One: Interrogation of N. Abbasi Exhibit Two: Ambrosia Deus Exhibit Three: The Alleged Pick-up Location Exhibit Four: Interrogation of T. Eckhardstein An officer was called to the janitorial closet by the AI to check a disposals bin. Upon ejecting the unflushed contents, the officer found ambrosia deus, a dangerous, highly effective narcotic. While this search was technically illegal, as it was done without a warrant on code green, the evidence gathered from the search is still valid to an investigation. While it is true that under federal law, any evidence and information gleaned via illegal means by law enforcement personnel is automatically rendered invalid in a court of law, corporate law holds no such provisions. The janitor, Nasser Abbasi, was brought in to interrogation after being charged with contraband possession. Mister Abbasi claimed multiple times to be a practicing member of the Islamic faith, albeit of his own admission a "not very good one". He maintained, however, that the usage of narcotics was one thing he was strongly against due to his faith despite his penchant for alcohol. This unit almost notes wryly that he did not mention anything at all about distributing the narcotics for profit, as neither of the ambrosia had shown signs of being used and while slightly inebriated at the bar before he was brought in, Mister Abbasi was not shown to be under the influence of narcotic substances. Mister Abbasi alleged that around a quarter of the shift's first hour he had stumbled upon the narcotics in the maintenance tunnel behind the Head of Personnel's office. This unit already knew that information to most likely be wrong, however, as I had already checked that area in the first five minutes of the shift for contraband items and had found nothing in that area, and while it is possible someone planted it there later on, the only forensic traces we could glean from the narcotics were Mister Abbasi's fibers and Miss Eckhardstein's prints. Mister Abbasi alleged that he had placed the narcotics into a box (not with a trash bag, as would have made logical sense) and took the ambrosia deus, without bothering to inform Security of his find, took the narcotics all the way from that part of maintenance all the way back to his closet on the main level, where he proceeded to dump the box in the disposals bin rather than use one of the many other bins readily available in the area he found the narcotics in. He then claims he went to the crusher and, thinking the box was there, turned on the crusher. When he learned that Detective Fox had discovered the fingerprints of Miss Eckhardstein on the ambrosia buds, he immediately claimed that he had gone out of his way to show her the ambrosia deus, and when pressed claimed he did not think the information 'relevant' when first explaining his story. Do note that he claims to be regularly employed as a detective, and should know that information such as this is, in fact, very relevant to an investigation. Finding that no more information could be gleaned from him, and that his time on his cell had expired, we had Mister Abbasi showed us to where he claimed to have found the ambrosia deus. The area in question had an undisturbed, fresh puddle of oil and a rack rather than the "box" he said he found them in. With Mister Abbasi out of the way, we took Tori Eckhardstein to the Brig to question on her whereabouts. Miss Eckhardstein was compliant and provided the answers that the investigative team already deduced without needing to be pressed too hard. Miss Eckhardstein revealed that the ambrosia buds, in fact, came from the cargo warehouse. Claiming to have not known what they were, she sent them to the janitor for some unexplained reason, other than the fact that they were "close friends" (when pressed about the relationship regarding him and Eckhardstein, Mister Abbasi claimed no such thing, and simply called each other co-workers). From cross-referencing the two interrogations and picking apart the holes in Mister Abbasi, we discovered that: [*]Mister Abbasi had either grown the ambrosia deus himself or found it somewhere other than where he claimed them to have found them, or had been given them. The latter was deemed the most likely, and from the cargo technician's prints on them, we deduced that he had received them from Miss Eckhardstein in the cargo warehouse, who later confirmed our deduction. [*]The area Mister Abbasi lead us to was undisturbed the entire shift, further catching him in the outright lie he told investigators. [*]Mister Abbasi did not clarify on the relationship he and Miss Eckhardstein had, but the latter claimed the two were "close friends". [*]Mister Abbasi, despite claiming to be hired as a detective himself frequently, did not report his findings to security and instead claimed he decided to take it upon himself to "dispose" of the ambrosia deus personally, potentially covering up a potential investigation. All of these facts point towards the conclusion that Miss Eckhardstein willingly distributed highly-effective hallucinogens to Nasser Abbasi, who planned to keep them for himself in order to sell. In his own words, using them would have been "haram", but he did not state selling them would have been. Did you report it to a Head of Department or IAA? If so, who?: Actions taken: This unit launched a full scale investigation into the matter as soon as it was brought to my attention. Mister Abbasi was detained on contraband charges, while we decided there was not enough time remaining in the shift to properly charge Miss Eckhardstein, and noted her compliance during her questioning, and let her go despite a weak alibi. We have instead included her in this report as a minor offender, as ambrosia deus and it's legal status is widely known.
-
This is a good suggestion, but this banks on the belief that anyone in Medical ever checks records before cloning. We all know that even the self-proclaimed medical "mains" regularly clone crew with DNCs in their record. Must be all that unsanitary hair getting in their eyes.
-
You can suffocate people for quieter, bloodless deaths. Also, make the pop-up highlight 'no' as the default option like in Rev so no one accidentally clicks yes
-
I had a muted, although still worrisome experience with Izlay's AI. It was a vampire round, and I was a security officer. I quickly learned that the warden had just given two cadets the s u c c and they died as a result, and the vamp fled to the medical sub-level and began negotiating with the captain. White Rabbit notified me of their location, and advised I grab flashbangs from the armory. Seeing that as a good idea, I grabbed a couple and was joined up by the detective, and then we went to the sub-level where the AI had locked down the vampire. The AI also requested we grab a gag, because the vampire bragged about having powerful screams, but I wasn't able to acquire one, nor did I particularly see it as necessary from an IC standpoint. The Captain and the vamp continued talking, while I tried to get the AI to allow myself and the Detective inside to subdue the vamp. It continuously refused, stating that the vampire had the "upper hand" and instead began siphoning air from the sub-level. Playing a synthetic, this would normally be alright, but we wanted the vampire alive and the detective that was with me was also organic, and I had to tell the AI to stop as it was endangering the Detective. I didn't try to argue the 'you can't outright kill the Warden' argument since the AI was pretty adamant that we killed them instead of capturing them. Eventually the vamp gave themselves up after a brief fight and from that point up until they went hulk on the main level and had to be gunned down, the AI kept encouraging us to not only kill the vampire, but cut it's head off and gouge out it's eyes. The AI then got into an argument with another sec officer and the Captain over something I wasn't paying attention to. What I could gather from the argument, the sec officer told the AI to state laws, but it kept refusing the order until it eventually complied on the Captain's demand, but not without a lot of humming and hawing and general sass.
-
Character Complaint - Kent Oppenfelt
Bath Salts Addict replied to BurgerBB's topic in Complaints Boards Archive
I've seen him cross-department as Sec officer and chemist recently, and his play as both is usually pretty awful. -
Player Complaint - Bath Salts Addict
Bath Salts Addict replied to AmoryBlaine's topic in Complaints Boards Archive
I was always under the impression that antagonists were somewhat exempt from the escalation rule, giving them the leeway to kill somebody provided there is sufficient reasoning and roleplay involved beforehand. Of course, traitors can't just say "I never liked you" and parapen someone to drag off into maintenance for a throat-slashing, nor should cultists let murder take precedence over converesion, and vampires have the tools at their disposal to make killing highly unnecessary. This is propagated by the fact that I see members of the staff themselves use shaky reasoning to justify any killings they do as antagonists, and even ahelping similar situations and being given the usual "it's valid, there was RP beforehand" response. But I fail to see how inviting someone to engage in a firefight with you and killing them during said firefight, all the while explaining your reasoning and motives over both the common and security channel doesn't count for escalation. That round, even before I entered the armory, my character talked about it with others, clearly wasn't acting in their right mind and straight up told them what he was going to do, giving them ample opportunities to try and stop him or warn Security, but just about everyone he talked to about it seemed indifferent, and therein lies the root of the problem. I was not obligated to center my roleplay around Amory's character, and so I find it quite ridiculous to accuse me of setting out to ruin rounds without bothering to find out the why. I made sure to give everyone a chance to get involved or even just know what was going on, even if they weren't in Sec. A good antagonist should be a tough opponent. One that doesn't get shut down so easily by one guy who is so obviously trying to be the big cheese hero of the round. One that can, yes, take down said character trying to play hero because they don't know how to cut and run. I want to make one thing perfectly clear about this whole escalation business. I was not going to shoot anyone unless they showed hostile intent. I was perfectly fine with talking back and forth with Amory's character and with the rest of Security until the round ended. He could have walked on up to my character, slapped them, and told them to call him daddy and he would not have been shot unless he was showing outright hostile intent. Hostile intent that was shown when he elected to pick up a gun in plain view and advance on my character. The gimmick that round involved Noir malfunctioning and coming to the far-fetched (ha) conclusion that everything was a false reality, a game, a puppet show or what-have-you and that nothing mattered at all, and that if he died, if anyone died, then they would all just be where they were the next day with no recollection of what happened. It was that thought process that motivated Noir to go on a rather restrained rampage and seek to engage in an open firefight to "spruce things up". This was a gimmick and a plan I had set in motion well before the vote for a CT was even called, and had begun showing signs of odd behavior at least thirty minutes prior to the CT vote. The problem with playing a synthetic antagonist, assuming you're playing the character as the logic-based machine they are and not a metal human, is that almost nothing can be justified or in-character for them. How does a robot justify joining a death cult? How does a robot justify revolting against one of the few powerful entities willing to employ them and even give them something resembling a wage? On the flip side, how can a robot justify going to extreme measures to revolt against said entity treating them with some modicum of ethics? Why would a robot suddenly begin stealing, bombing, destroying and harming a la typical traitor gameplay? Money? They're a robot. Civil rights? Plausible, but that's not within Noir's character. He doesn't have an opinion on either side of that coin. Vengeance? Why would they hold grudges? How would any organic emotion compel them to do anything? Rogue programming? Possible, but Noir is a free robot, but one: I don't really think the whole "I am now programmed to eat your firstborn child" gimmick is very interesting, second: Noir is an independent robot, and third: that sort of gimmick would just bring us to where we are now. In order to justify a synthetic antagonist you have to be, yes, out of character to a degree. The only one that really makes sense for the type of character I play is just simple malfunctioning. Malfunctioning taken to varying and interesting ways (to me), yes, but at the root of it all, malfunctioning just the same. Utilons play a key part in synthetic psychology. Synthetics can receive positive utilons for, say, doing their job right. This can be akin to a human experiencing a good feeling when they help someone. Synths can receive negative utilons for, say, accidentally hurting someone. This is also akin to humans feeling guilty when they do something that they feel is wrong. A malfunctioning synth may feel the averse. They can feel positive utilons when they cause harm, or feel negative utilons the longer they go on without achieving a set goal, regardless of whom or what may get in their way. This, again, is akin to sociopaths who are mostly incapable of empathy or morality. A malfunctioning synthetic can almost become addicted to receiving positive utilons and be dead set in that desire that if they feel any negative utilons for the harm they cause, if they feel any at all, then that does very little to prevent or deter them in that pursuit. Synthetics are also constructs of logic and routine. No matter how "free" or "independent" a synthetic can be, they are still robots at the end of the day and, as such, operate largely on routine. Going back to the gimmick I was rolling with that round, Noir "realized" that everything was really just a game, and that their existences, their day-to-day lives, suffering, failures and triumphs were the schaudenfreude for some unknown, higher being. (aka tongue-in-cheek thing that the higher beings are, in fact, us, the players, but I purposely leave that ambiguous). Why would Noir, as a robot, try and do anything more than provide said schaudenfreude? Why would he deviate from what he has come to understand as routine? Why would he try and break that cycle, especially seeing as he may not know what could happen, or what sort of unintended consequences it could bring? Deviation might just result in the collapse of reality, after all. I find it strange that you imply that you know my character better than I do. You are even going so far as to say, as someone who wasn't even online at all that round, that the whole situation was so far out of left field for my character that it warrants some sort of interrogation. You take a look at the situation on the surface and swing it so far out of context and "summarize" it by narrowing it down to a few key points rather than attempting to even bother to look into the why. Yes, my character may be named "Noir", and yes, the idea you get from a character that is named such is Noir's over-arching gimmick, but it is exactly that. Over-arching. You barely interact with my character in-game, and yet you have the gall to claim that I'm playing them wrong, or that I'm doing something out-of-character as an antagonist of all things, even though in order to actually play an antagonist you have to be out-of-character to a degree. Lastly, why would this warrant a security ban of all things? An antag ban, sure, as the reason for this complaint is how I play as an antagonist, not how I play Security, and I would be more receptive to the point you're trying to make if that was the case. If this is a Security ban, wouldn't this be considered doubling down on a previously-given punishment? I was already banned for a week and, after that, I had begun to make some noticeable improvements, if I do say so myself. You said it yourself. This complaint was made for all the wrong reasons. Amory made this complaint because he was foiled in his own attempt to acquire those sweet, sweet valids, with the hypocritical argument that my only intention as antag is to acquire valids myself, and since he's banking on a past history, even after Garn himself saw nothing wrong with that specific scenario, I'm being punished for it with little reflection into the exact context of the situation. I don't know, but this whole thing seems off to me. -
Player Complaint - Bath Salts Addict
Bath Salts Addict replied to AmoryBlaine's topic in Complaints Boards Archive
Amory was the Warden for that round, I believe. During the round, I was a traitor with practically zero ideas. Rather than simply do things on impulse, as that usually results in poor planning, I elected to remain passive while I knocked my brain together to figure something out. Unfortunately, other traitors that round were incredibly passive. When the CT shuttle was almost docked, I decided I wanted to make things F U N for both myself and the Sec department. I emagged into the armory, grabbed myself a shotgun and some slugs, and in the middle of that encountered Amory's character, the Warden, who disregarded the armed IPC loading himself up with slugs and called for Security in plain view of my character. If it had been any other antagonist who's goal wasn't to get into a firefight with Security, that would have ensured in the Warden's death, and that would have been pretty valid. I elected not to gun the Warden down just yet, as I wanted Security to come after me. When the Warden ran, I picked up all the guns minus the ion rifle and placed them outside the Brig (I even loaded the second shotgun up with slugs and laid it out) and patiently waited, taunting Security over the radio. Security was... Something special. They obviously didn't care enough about the armed IPC rampaging across the station they were contracted to protect, instead electing to remain on the shuttle and claim a HAP was coming. Only the Warden remained behind, alone. Unable to talk me down, the Warden for some reason didn't grab any of the guns I had laid out but entered my line of fire to grab the laser rifle from the rack in the armory office. When I saw that he was armed, I initiated the firefight by hitting him once with a slug in the chest. After he retreated, I taunted him over the radio, giving him ample time to flee and get help. Again, he elected to flee, and didn't even run when a secborg came to help. Using the secborg as a shield, I beat it to death in the armory and Amory's character stayed outside, still severely wounded and this time grabbing a shotgun. Disheartened by how anti-climactic things were, I exited the armory and blew the Warden's foot off, where he eventually bled to death from the damage caused by the slug in his chest. I proceeded to taunt the rest of the Security team and fully intended to commit suicide via ion rifle until a fellow Traitor, Azza Nazkiin, talked Noir down and convinced him to help her genocide the Unathi race. The round then ended shortly after. Throughout that entire situation, I allowed Amory a fighting chance and even gave him multiple chances to flee for the purpose of self-preservation. Although I was looking for F U N I did not force Amory to continue the firefight. Only when he refused multiple times already did I finally move on him and killed him, albeit very slowly as I had kind of sat in the narrow armory passage for a few seconds wondering what I was going to do. This whole complaint strikes me as one that's made because, simply put, I killed you multiple times as an antagonist. Amory, I know you as someone who plays well, but takes things too seriously gets too emotionally worked up about things that happen in-game. You need to take a step back, take a deep breath, and realize that SS13 is just that: a game. I don't intentionally set out to ruin rounds, and I certainly haven't set out to ruin your's. I have never killed just for the hell of it before my ban, or after. -
((Let me preface this by saying... My God is this going to be a juicy one. This was an extended round, meaning absolutely nothing was compelled by adminbus or antag actions.)) Reporting Personnel: Noir Rank of Reporting Personnel: Detective Game ID: bRw-blTq Personnel Involved: - Detective Noir; Witness/Responder/Investigator (Bath Salts Addict) - Cadet ODIN; Witness/Responder/Investigator (Sytic) - Zeffis Crone; Responder - Bryce Bogan; Responder - Brenna Wheeler; Primary Offender (Morris - exe.cute) - Darion Muck; Secondary Offender (Ajstorey456) Time of Incident: Estimated 12:30 station time throughout the entire shift. Real time: Around 3:00 AM GMT-6, 11/19/2017 Location of Incident: Research Department; Research Maintenance; Brig - Interrogation Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [X]Neglect of Duty []Harassment [X]Assault [X]Misconduct [X] Attempted theft of NanoTrasen property estimated to around one million credits or more. [X] Extreme disorderly conduct and blatant disregard for corporate regulations. Overview of the Incident: At approximately twelve thirty station time, this unit was alerted to an illegally constructed AI core and AI upload console in Research maintenance. Upon arrival at the scene, I was beset upon by the person responsible, Brenna Wheeler. Wheeler, with boards supplied via RnD (she claims she was "allowed" in) and an intellicard from tech storage, proceeded to construct a smaller scale version of the AI core chamber in a room behind Robotics in maintenance, illegally modifying the entire area to do so. Upon Security orders, she agreed to deconstruct the upload console, while a nearby engineer unbolted the inactive AI core for safekeeping in the evidence storage room. Wheeler attempted to claim the boards for herself, citing them as science property. They were, however, considered evidence as they were part of this unit's investigation. She eventually relented, although at one point she did attempt to non-forcefully push me aside while I confronted her. Wheeler was taken to the Brig for processing and then interrogation. Officer Crone, who first responded to the scene, later informed me that Wheeler told him she was planning to sell the AI when she got it working, claiming that they go for "millions" on the market. Wheeler, however, claimed she was going to study it, using the plural "we". When I queried on who "we" was, she claimed herself and the entire science department. However, if her experiment had the acknowledgment and approval of the science department, she would not have seen fit to construct the AI core in maintenance, where anyone with maintenance access could have entered and potentially stolen it. The legitimacy of their approval would have allowed for her to construct it in the department proper, where it would be in a more secure, fitting environment. It is more likely that Wheeler did not, in fact, have the approval of the department and intended to sell the AI for the aforementioned millions. "We" in this case likely refers to Darion Muck, who most likely gave her the boards necessary for the core's construction, and later became heavily involved in Miss Wheeler's escape attempt. Unfortunately, interrogation was cut short as we noticed a GPS being teleported around the interrogation room before finally resting underneath Miss Wheeler's chair. Before we could move her away, the GPS disappeared and, with it, Miss Wheeler. Knowing exactly who it was, Security rushed to telescience and arrested Darion Muck, who allowed Wheeler to flee after teleporting her and not reporting what he claims to be an "accidental" teleportation to Security. Wheeler did not make any attempts to return to the Brig or establish contact with Security, forcing us to start a manhunt for her. Officer Bogan, with Muck's PDA, began messaging Wheeler posing as Muck, indicating that the two had collaborated to make the escape possible as Wheeler openly admitted to hiding from Security and requesting his further assistance. However, Wheeler soon caught on to the fact that the Muck was she conversing with was an impostor, and Bogan blew his cover. I, myself, communicated with Wheeler via PDA where she told me she was in the medbay's maintenance, an area she could not exit because she did not have access to, despite showing a clear ability and equipment necessary to hack doors in the past. When she could not be found, she repeatedly refused demands to turn on her suit sensors, and eventually admitted that she was hiding from Security on claims that charges were being "fabricated" against her. Officer Bogan eventually found Wheeler in Research Maintenance, an area she does in fact have access to. Bogan claims Wheeler ambushed him and took his baton, beating him with it until he drew blood. Hearing the fight, ODIN and this unit found Bogan on the ground and subdued Wheeler, taking her back to interrogation for the second half. Wheeler continued to repeatedly deny any wrong-doing despite the evidence surmounted against her. Her conduct during the entire shift was reprehensible and unbecoming of a alleged "doctor", as she claimed to be, and put her entire mental status into question. When she was in Processing, Miss Wheeler proceeded to break out of the Brig and proceeded towards the Bridge before being intercepted by ODIN and I and taken to the crew transfer shuttle. It is likely that Wheeler had intended to hack into the Bridge and steal an escape pod while the crew transfer was occurring. Attached documents: Exhibit one: second half of Wheeler's interrogation. The first half was unfortunately lost due to a recording error. Exhibit two: a photo of the scene prior to it's deconstruction. An engineer had already begun deconstructing the area. Exhibit three: a photo of the collected evidence from the scene, showing the seized inactive AI core, the AI upload circuit board, and an AI law module. Exhibit four: a photo immediately after her assault on Officer Bogan. Note the bloodied baton and welding goggles covering her eyes. Actions taken: Miss Wheeler was charged with suspicious conduct, neglect of duty, and illegal modification/vandalism during the first "half" of the incident. Darion Muck, as an accomplice, was charged with all of the aforementioned crimes along with organizing a breakout for his part in aiding Wheeler's escape via telescience. Brenna Wheeler was later charged with sparking a manhunt, escaping from confinement, and assault.
-
[Accepted] Butter's IPC App
Bath Salts Addict replied to Butterrobber202's topic in Whitelist Applications Archives
Going to have to give this one a -1, for a few reasons. Firstly, your time actually spent playing the game is few and far between. I can't recall the last time I've ever seen any of those characters during a round. If you ever had an IPC whitelist, I feel like you'd just let it sit there and rarely play, or play for a few weeks before the novelty wears off and you're back to square one. Second, and this sort of ties in with the first point, you may actually be on the server, but you just sit in the lobby or observe. And when you do, you just shitpost in OOC and never really do anything else. This in itself wouldn't be so bad if it weren't for the first point and the fact that you're trying to apply for a whitelist. You obviously have opportunities to shitpost in OOC, but you can't be assed to actually play the game. Third, the Janitor ERT incident. In a hectic round where the station was heavily in need of either engineering, medical, or security and called for an ERT, you decided to be LE TOP MEME XDDDD and join as a Janitor ERT as the Lead Trooper just for your own amusement. You didn't communicate with Command as to what was needed and ran straight for the Janitor equipment. If I was handling IPC whitelists, this is not the sort of behavior I'd like to see coming from someone with said whitelist, with the possibility to abuse the mechanics of IPCs that come tacked with it. Hell, it's not even the behavior someone in the CCIA should be displaying. -
[Expired] Sec Jobban Appeal
Bath Salts Addict replied to Bath Salts Addict's topic in Unban Requests Archive
Seeing as there's just a few days left before this ban runs out, I'm willing to eat it and admit that I did jump the gun a fair bit, as even though I never intended to headgib him, and was intending to aim for his foot instead, I shouldn't have lethaled someone that was already down from the prior flashbangs in the first place, and I've had people come to me and tell me to stop since they don't want to see me slapped with a permaban from sec roles. So I'll put a damper on the headgibbing, although I don't believe the issue regarding headgibbing to be as consistent as the meme seems to imply. Do I do it more than others? Perhaps. Is it the bread and butter of everything I do when I get my grubby hands on a shotgun and some slugs? Arguably not. The last time I headgibbed someone before this ban was applied was, quite condemningly I'll admit, when Catnip applied a warning to me for headgibbing a merc, about 11 days ago. Feel free to close this, I suppose, although part of me is hoping for some degree of mercy to be shown on the promise that I severely curb the way I play security for the remaining three days be commuted. -
It is literal pain to see a suggestion like this, but I understand how easily abused and how powerful slugs are. But it's just that. Slugs. I'd be all for removing slugs and restricting sec's ammo stock to shells so shotguns can be used as they're supposed to be: a close range weapon rather than the rifle-like weapon slugs turns them into. That way, we still keep the shotguns that spriters have worked hard to give us a dual-wield sprite for, and we don't end up giving Sec a weapon that has a toggleable 3 round burst that will just end up in a lot of collateral and friendly fire incidents. If we remove shotguns from the armory entirely, then we'll rarely see shotguns at all in-game. Mercs don't get shotguns, ERT doesn't get shotguns for some reason, and raiders only rarely spawn with a combat shotgun.
-
[2 Dismissal: Archived] Move Robotics to the Engineering Department
Bath Salts Addict replied to Azande's topic in Archive
Robotics finds itself at a weird junction where it's a bit of engineering, medical and science. Mostly science, but the other departments nonetheless. However, Engineering has always made a focus on power, atmos and infrastructure, which Roboticists have no business being near. The only thing relative to engineering that Robotics has to really deal with is drone fabrication. In all honesty, the drone fabricator should just be moved to Robotics anyways. To me, Robotics is more in line with Medical than it is Engineering, especially with the biomechanics aspect of it all. -
[Expired] Sec Jobban Appeal
Bath Salts Addict replied to Bath Salts Addict's topic in Unban Requests Archive
Arguably the victim in that scenario is the staff that have to see the logs... Unless they're okay with it. ( ͡° ͜ʖ ͡°) I'm not saying it doesn't unbreak the rules, but it seems strange to talk about how much grief I've caused when the evidence is there clear as day in regards to the fact that no one walked away from that situation feeling salty. -
[Expired] Sec Jobban Appeal
Bath Salts Addict replied to Bath Salts Addict's topic in Unban Requests Archive
Since there's no way I can prove the headgibbening was a freak, accidental occurrence either through personal error or bug, I suppose I'll have to try and argue from a different angle. To quote the rules: Here is a fun little snippet. If you go back further into the round, towards the very beginning, escalation began at the very start with the engineering apprentice going to my character for help. At that moment, Joe Vicks and other Revs practically knew they were boned. One even complained in LOOC about the IC betrayal, but that's besides the point. The HoS (for some inane reason) brought the two suspects, Vicks and the cadet, into the detective's office where said apprentice was staying in, terrified. I instantly noticed how they took formation, blocking both exits and even switching to an intent other than passive, but I didn't bring that up OOCly because I wanted to see how things panned out. There was a bit of conversation between the HoS, myself, and the cadet and Vicks as well as a nearby sec officer before all three turned the situation forceful, taking us both hostage. I managed to escape, and Command and Security as a whole parlayed with the Revs, who made reasonable demands but then began crossing the line into irrational insanity. As stated by the thread Skull made regarding barricaded suspects (https://forums.aurorastation.org/viewtopic.php?f=111&t=6516), Security has to take into account whether the situation was stable and/or the suspects were acting irrationally. The Revs made a reasonable demand at first with first-aid supplies, and then demanded the Captain made crude announcements to degrade herself and say other inane things over the announcement system. From that perspective, they were going batshit loopy. Now, here's the thing about that situation. I, being backed into a corner with the HoS being taken hostage by hostiles in front of me and a terrified civilian behind me, had full license to kill with my detective's revolver and plentiful ammunition. I could have, and that would have been the end of that situation. Revs would have been instantly shut down or bleeding to death, and staff would not have said a peep. That's what really boggles me. Simply put, if I had pulled lethals and killed all three Revs, which I really was capable of doing thanks to IPC stronkness and readily available lethals in comparison to their stuns, I would not have been bwoinked. Instead, I elected to let the situation play out and only after the escalation had reached a climactic point where it could not be escalated further, I was punished for killing an antagonist as an atagonist. You say it was an attempt to claim valids, but if that was my intent, I would have done so during the first conflict in the detective's office and I would likely not have been punished for it. You can claim otherwise, but it's the truth. Anyone can say they'd have done things differently. If I knew what the consequences were going to be for electing not to acquire valids, to go along with a Revs gimmick, get taken hostage and possibly result in my own death, then I'd have simply pulled the .38 and dropped the Revs right then and there. Boom, bang, done. No one has yet to provide me with reasoning as to how it was improper escalation, which is the crux of Cake's judgment being laid down, as everything has been done according to the way the rules are written. In all honesty, though, the headgibbing thing is quite cheap and even when I intentionally do it, the brief sense of triumph pales in comparison to the nagging realization that I've just instantaneously taken someone out of the round, and sometimes bares with it consequences and an OOC distaste for me a person. I'll probably cease to do it. What grief? If you had literally just taken a few moments to talk to the guy like I asked you to, you'd know that he was okay with how that situation panned out. No one incurred any grief at all.