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Nanako

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Everything posted by Nanako

  1. The simple fact is, either method has a lot of problems. The choice between realtime or sped up time is not an easy one, there's no clear answer. Personally, i wish to stay firmly out of this. Whatever is decided, i don't want to be involved, this subject is too much of a headache. Just posting to say that i have no opinion. Good luck with whatever is chosen
  2. Ckey/BYOND Username:NanakoAC Position Being Applied For : Wiki Developer: Mechanics Past Experiences/Knowledge:Lots of experience making little edits to the fallen london/sunless sea wikis, mostly i hunted down errors and corrected information. same thing i plan to do here Examples of Past Work: Past work in this field is a little hard to show since its mostly just tiny edits, how about a little current work instead. I started last night on testing everything on the mixed drinks menu, and noting down errors in the recipes wherever i found them: http://pastebin.com/uefhZ5xP Questionmarks are drinks ive been unable to test yet, but i still found fourteen errors, Preferred Mode of Communication (Skype, Steam, etc.): Nanako on discord, i also have skype, would rather not post the details here publicly Additional Comments: I'm only interested in making mechanics guides. Ill do this by porting over the whole page from the baystation wiki first to make a local copy, and then editing our copy to correct the errors in it, so that the information presented is reliable and correct. I was already trying to do this last night before finding out i needed staff permissions for it. So far i've noticed errors in baystations guides to food and drink, chemistry, and construction. There are almost certainly many more I won't really touch lore or edit things unless asked, my focus is just on guides and correct info. I don't care about fancy titles or any elevated status beyond the permissions necessary to do wiki stuff, ill just work in the background
  3. Learn. When baldy mc scientist dies after attempting to lasercannon the wizard to death, and complains in deadchat, everyone will tell him he deserved it, and that it wasn't his place to be trying to hunt down the antag. And also take a break. Instead of being expected to be cloned and jump back into what they were doing, the dead will be more encouraged to respawn under a different department, at least resulting in the antags facing a vairied security force instead of killing the same people several times Security went to arrest the antag, and things went south from there. I don't see much that would have been different if it were a dying captain, maybe a fax to central, but they'd still be going for suspects Characters, not people. Again, respawning already exists Someone else used it first, don't get too hung up on terminology. My point was, making normal crewmen more afraid of death is a good thing Metagrudging is still against the rules and punishable. A newly respawned character has no memory of the round's events. And critically, is probably in a different department from the security officer they just died as I think most fluff is good records aren't filled out enough, this would give one concrete reason to encourage people to pay more attention to theirs Probably because its always the same. There's only so many times you can do the 'Oh no, what happened to me, where have my prosthetics gone' before it becomes old. I'd argue funeral RP is at least more interesting, a eulogy would act like a place to tell how much they liked or hated your character before sending them off into the great void ] I'm not quite clear what you mean here, can you give examples of what's important that isnt here? Spacemen are literally immortal while cloning exists so easily, its immersion breaking and silly to have the same people come back repeatedly
  4. so i've been interested in cooking and bartending latelely. I'm using this page: https://wiki.baystation12.net/Guide_to_Food_and_Drinks But it's just wrong, in so many ways. We don't have an equivilant guide on the aurora wiki. The page here: https://aurorastation.org/wiki/index.php?title=Guide_to_Food_and_Drinks doesn't exist, although its linked to. I don't have the permission to create the page. My wiki account is Nanako. I'd like to first copy over the baystation page wholesale to create our version, and then start editing the details there to make them correct to how our code actually works. Nobody else seems to be doing this, there is no accurate guide to food and drinks on aurora. Please give me the appropriate permission and i'll start remedying it.
  5. You don't think this is a problem? We're supposed to be a heavy RP server. Written in the rules specifically is Avoid Pain. How does allowing or encouraging people to not fear death, fit with that? I disagree. As a janitor the other day, a pair of vampires accidentally went overboard in feeding and killed me. My death was investigated as suspicious and it resulted in escalating the situation from stealthvamps into a stationwide firefight with an ERT being called. Even the lowliest of people dying in unexplained circumstances can kick off major events. I disagree. As we've already established, this would not affect antags. But making normal people fear death more, would make them less likely to go rambo, and more likely to comply with an antag's demands, more likely to be well-behaved hostages, and more likely to try to RP instead of trying to be the hero Because the protagonists don't fear death, and hence aren't scared of threats. Random murderboning is already frowned upon and admins can intervene if they feel necessary. There's almost always at least one moderator online. In either case, respawning already exists, and with my first idea to reduce the delay on it and allow faster repsawning, randomly murdering people wouldn't affect the overall crew count that much. Anyone can write cloning insurance in their records, it's an RP thing until future features change it otherwise. I disagree. It's not meaningful because the mechanics of the game make it not meaningful. Specifically the ease of cloning. The community mostly plays the game they're given, very few of them have either the development knowledge or the influence to change the rules of aurora. As mentioned above, i disagree. I think that making protagonists fear death more, would encourage better RP from them. Less people trying to play hero, and more normal people trying to keep their head down and stay out of conflict, as every non-security crewman is already encouraged to do.
  6. First, i said restricting, not removing cloning. Not everyone has hair, either. yet we often look on baldies with no small amount of concern. Taking time to fill in stuff about your character is a pretty important part of RP. As a security cadet i get refused most equipment due to a lack of training noted in my employment records, i got the same in medical when asking for chemistry access. Taking time to fill in your records, is an active step in differentiating yourself from the greytide. I see nothing wrong with encouraging it, it gives you reason to think about your characters. But ultimately it would only require writing 'Cloning insurance fully paid up' in your medical records. Even people who are intent on remaining mysterious could manage to copy and paste that, but it'd still catch out the greytide mob who don't know or care about such things. Assuming your body gets found, and cloned, and then you're supposed to go through some medical RP of being surprised about your status as a clone, and talking to a psych about it. This is rarely actually done. On the other hand, the thing you're forgetting (or perhaps unaware, let me teach you) is that you can respawn as a new character 30 minutes after your death, by typing respawn in the chatbar. This feature already exists, and does not depend on your body ever being found. Of course it comes with some RP expectations, like not having any IC knowledge of what has happened in the round. My first idea was to allow a proper burial to reduce the timer on this respawning, if the body is found and given a proper funeral, which seems like a win/win to me. Not seeing the issue, i specified that deaths would still not be global canon, only for the rest of the round. Dying twice in a round is fairly uncommon. Not everything in an extended round is canon, there's no server rule that states as such, its a commonly held thing but nowhere near mandatory. Baldies ragequit on death and can't be cloned, irrelevant As a longtime medical player, lethal viruses are rare. I've seen a player die to a virus exactly once in over two months. It's a rare and interesting event, it SHOULD kill people and they should be mourned. People working in such dangerous environments should have cloning insurance. If you can't take one minute to put that in your records, why are you working in such a dangerous job in the first place? Toxins and xenobio are not for the inexperienced. Also xenobiologitst tend to not get cloned. They tend to get left to rot on the floor of xenobiology surrounded by slimes, because those things are too damned OP to be worth the risk for a corpse recovery. If they do get recovered, it tends to be such a long time later that the player has already respawned or logged out, so they still don't get cloned. Irrevocable only in the sense of having to play a different character for the rest of that one round Most of this post seems to be labouring under the impression that everything is canon in extended. That's not true. If necessary, you can handwave it away as, your family/friends/etc pooled their money to afford cloning you. Only the character is taken out of the round for good, not the player. Respawning already exists. I think this whole post is full of misconceptions about what i'm saying, and what features are already in place.
  7. I don't agree, death isn't that easy. People can live for quite a while while heavily wounded, and people go unconscious at about half health which negates the need to kill them to remove the threat. It takes quite a bit of beating to kill a downed person, which only reinforces the concept With a combination of meds, stasis bags and blood transfusions, almost any patient can be saved no matter how dire. If they're not dead, they can be healed back to normal by any half decent doctor Death is not cheap or easy. Breaching is the only thing that kills people easily and inevitably, and that's being heavily nerfed in the new map by setting it on an asteroid where most walls don't open to space. If people don't note any next of kin in their records, then who are the remains going to be returned to? People don't just get hired instantly, there's an interview process, psych evals, lots of questions, forms to fill in, etc. People would definitely be asked about their family and contacts during this If people don't put any next of kin in their records, then it's because their character was asked, and answered 'none'
  8. You're contradicting yourself here, first you say antags will get less aggressive, and then more aggressive. Which is it.? As you already pointed out, antags don't get cloned anyway, so i suspect the latter I don't see why there's a reason to think that people wouldn't do much. It's security's job to take risks to protect others, the people who pick security are willing to do that. People who play security are also generally likely to put cloning insurance in their records so it might not affect them much As for the rest of the station, they shouldn't. We already have powergaming rules against scientists arming up and going antag-hunting. Giving them a little reason to fear death would be just more encouragement to not powergame. Which is why there's the first and foremost idea, a funeral reducing your respawn time. 15 minutes is a lot less, that amount can be adjusted too. You're likely to be waiting at least that long if you're found and cloned anyway Not sure how this is relevant, i agree we should have them back, but i think that's a seperate idea People with empty records are also silly. If you haven't filled in your next of kin, then who are they supposed to contact? There's also the fact that taking people back to the shuttle is rarely actually done. Usually the dead just rot in the morgue forever, while the chaplain sits in his office doing nothing. The returning bodies to family policy deprives the chaplain of usefulness, and detracts from the round in the name of rarely used metaRP which affects nothing.
  9. Nanako

    [RACE] Peleng

    I don't see four arms. Having four arms is one of the defining points of this race. If they're there, then its not obvious, the sprite doesn't make their four-armedness clear at all. The thinness of the lower torso doesn't seem to be represented either, The shoulders seem to be nonexistent, there's just a slope from neck to arms, shoulders need more definition and the splayed outwards legs just look wierd. Its nice that you're trying, but this result so far, i don't like it. Needs to go back to the drawing board, doesn't seem to represent the OP picture well, at all.
  10. I got really annoyed at you working in the bar the other day as a service droid. You and your all-areas access could have been a real asset in getting the ingredients for various rare drinks, but you just refused to. The refusal to fetch uranium from chemistry was annoying, if understandable. Refusal to fetch hallucinogenic mushrooms was also understandable, although we did probide justification for it. But your refusal to fetch various things from the kitchen and botany, like fruits was just flat out stupid. Me and Nia (the bartender) both agreed you were just getting in the way and not helping with much of anything. A service droid was both desired and needed in that situation, and yet you just floated around spectacularly failing to follow orders and acting like you knew better than the humans you're supposed to serve. You didn't even have tthe courtesy to leave when it was made clear you weren't wanted anymore annoying synthetic, -1 from me
  11. I think cloning cheapens death. The whole concept of cloning fits the sci fi setting very well, and its a good idea to have, but right now its overused. After Yinzr breaches the brig and slaughters the entire security force, or some similar incident, medbay recieves a huge procession of bodies that are just churned through the cloning machines and spat back into duty like an industrial production line. There's no meaning or respect to the whole thing, and nobody's really that worried about death because getting cloned is so quick and easy if there's a half-competent medical team. Meanwhile, the chaplain, whose job is supposedly to give funerals and handle the remains of the dead, is often neglected and deprived of these vital duties. I believe he deserves a bigger role, and that doing so would encourage more people to play that role I believe death should be a more meaningful thing, and that the cloning machines shouldn't just serve as a revolving door to whatever afterlife you believe in. We have security armed with a whole host of non-lethal methods of subduing suspects, we have strict rules about escalating to lethal force, and we have the biesel law against executing. I'd argue that our lore tends to lean towards valuing life, and the ease of cloning runs counterproductive to that. to that end: 1. A Mechanical benefit for funerals. When a person's remains have been properly laid to rest, either by cremation, or burial at space, the player's respawn time should be reduced. Say by 15 minutes. In many cases (given the time necessary to resolve situations and recover bodies) this would result in that player being able to respawn immediately. As a different character, of course. The usual rules apply, and respawning as a character who just died would be very wierd. Mechanically, this would be easy to implement for the cremation bed. Slightly more difficult for burial at space but the implementation i'd use is that it'd register whenever a coffin containing a body passes out of the edge of the map. instead of being sent to a new Z level, it'd be deleted from the world (so that coffins don't end up on the asteroid or something). Using the mass driver would not be strictly necessary Deaths by antag action (or just whenever the player doesn't want them to be) would still not be canon and hence not carried over betwen rounds. But deaths would be canon until the end of that round, and a funeral would give people a proper place to attend, grieve, give their condolences, speak eulogies about the dead, etc. It would create more interesting RP than cloning them, as well as providing a mechanical alternative means for players to get back into the game after death ---------------------------------------------------------------- 2. Restrict Cloning Already used here and there by a few people, introduce and canonise the concept of Cloning Insurance. Your character pays a bit out of their paycheck each month, for the knowledge that should they die (of causes not related to old age or genetic diseases) then their insurance company will pay the costs for them to be cloned. The idea being, cloning is an expensive process. Involving high tech equipment, a significant cost in energy, materials, and medical care after the fact, and requiring specialised knowledge to perform. It shouldn't be used for everyone, or be the go-to action whenever someone dies People who have cloning insurance paid up should mention it in their medical records. Id'deally there'd be a special field for this, to select yes/no, but that would be a little bit of coding. Just manually entering it in text is fine, and already done by a few people. Right now this would simply be a thing we roleplay, but later on it could be factored in as a lifestyle option in Senpai Jackboot's economy plan, allowing players to select a Risk Level for that character which would adjust the insurance premiums, and they could also increase their risk level if they actually use it, since dying once indicates you're lkely to die more often If a person doesn't have cloning insurance before they die, then you don't clone them. Cloning an uninsured person would result in minor criminal charges, as well as the culprit being liable for the full cost of the cloning. In exceptional cases, if a person who is vitally needed dies without insurance, their department head (or the HoP or Captain in all cases) could authorise department funds to pay for the costs and allow them to be cloned anyway. This should involve paperwork to authorise and justify it, and come with the IC expectation of a hearing later to justify this decision. Abuse of this authority would be a matter for IAA's to investigate. ---------------------------------------------------------------- 3. Assume no family by default. Even in cases where people have died and not been cloned, i've often seen chaplains' requests for funerals rejected with the all encompassing justification that the dead will be taken home and returned to their families for a funeral of their choosing. This does make a lot of sense, but it's also denying the chaplain his role. To alleviate this, i propose that we take a de-facto assumption that a person is a friendless family-less nobody, unless specified otherwise. If their medical records don't name a next of kin, or specific instructions to take their body home (or if another crewmember doesn't claim the body), then they should be assumed to have no ties, and the body should be released to the chaplain for a funeral. There would of course be exemptions for people killed in mysterious circumstances, and for the bodies of vamps/wizards/changelings, who should be taken home for investigation and a more thorough autopsy, or for their remains to be used as evidence in a trial. But in most circumstances, like people being gunned down by traitors, dying in breaches, eaten by monsters, etc, their remains should be laid to rest by the chaplain board the station. -------------------------------------- Overall, i feel these changes would: -Give death more meaning -Create more interesting RP around the dead (watching how people react to your death as a ghost is pretty fun) -Fit with the lore better than the current system -Not be programmatically difficult to implement Thoughts? Edit: Since many posts seem to not be taking it into account, and the feature is not well advertised, i feel i should explain this here. Aurora's code DOES already contain a respawn feature. After 30 minutes have passed since your last death, you can type respawn in the chatbar to be taken back to the main menu, and rejoin the game as a new character. The first idea here is to allow funerals to reduce this timeer on this existing feature, not to add a completely new respawn feature You can technically rejoin as the same character, although this is frowned upon and discouraged except in cases of technical issues.
  12. the fire axe case CAN be broken by other tools, i've done it with a crowbar. But it takes ages. Welder seems to work the best for some reason, but imo even that takes too long. My personal preference would be to allow the paramedic to open the case with their ID, but in lieu of that, make the glass much more fragile so it breaks easily to anything, even to punching. The whole point of a 'break glass in emergency' thing is that a normal, untrained person with no tools, can break the glass to access the fire extinguisher/axe/handle/whatever. So all cases where this mechanic is used. should be doable without tools.
  13. Science already has a chem dispenser. Plus individual sulphuric acid dispensers in a few labs
  14. My edit only added the last nine words, the original text still had ' there's already a thread for that, this is not the place for it. ' which i thought was clear enough. This is all off topic, maybe just clean them up
  15. You're missing the point. They're not lobotomising their own people. They're seperating mind and body. Every vaurca born is uploaded into the VR to live an intellectual life of science and art. The body left behind is just an empty shell Those shells can be re-inhabited by a mind again in future (usually not the original owner), so they're not physically broken
  16. Is destroying an IPC chargeable as murder?
  17. These little things, they look like a wall mounted medkit. When these break, getting them fixed is a nightmare, there's just too many of them. I've counted at least twelve in medbay, i'm sure theres more there, and there are also several of them outside medical in various areas like outposts. They make up a significant portion of all the machines on the station, and exempting them would go a great way to reduce the pointless stress of this event. They just break and toss bandages around I'm asking for these little machines, and only these, to be made exempt from the brand awareness event. With them being exempt, fixing medical's machines could just be a quick social call for the three large ones. Right now its a herculean labour that no engineer ever completes I'm well aware that some people want the event removed entirely, i'm not asking for that, there's already a thread for that, this is not the place for it. Please do not post 'Remove the whole event' here
  18. There's three actually. The worn version, the held-in-your-hand version, and the lying-in-a-closet version Good point though, ive updated the world sprite too, link in previous post is updated The in-hand model is fine, no changes needed there
  19. Well this issue annoyed me, and it also seemed simple enough to serve as my first foray into spriting Simple preview Files: https://drive.google.com/file/d/0B0aQOsW6nXKgbGdqMThGaTJ4Z28/view I made up a .dmi that should work perfectly on import. Just delete the old straight_jacket sprite state in suit.dmi, and then import this one Aside from cutting off the bottom, i also slightly altered the front and rear images a little. Darkened them, increased contrast, so they fit more appropriately with the side images, which were already darker and more contrasted. I believe the overall result looks better Also modified the world/on-table sprite
  20. You were talking about what 'we' should be working on. I took that to mean from a development viewpoint, you felt that the vaurca were a waste of developer time, If you're speaking as a player, then it's not really a player's concern how developers divide their time, and no reason why they wouldnt try to work on everything at once, or only what interests them. Clearly this interests jackboot I did say that, and i'm saying its not ideal to have so many other races that are quite close to humanity in many ways. But, i'm also saying that, love or hate their current state, those races have many players who seem to like where they're at now. Changing them will make them unhappy, as can be seeen from the uproar in the tajaran sexuality thread. For better or worse, i think those other races should be left alone. The vaurca exist as a more truly different alternative to them, and have a smaller playerbase as a result, but they're still there. If the other races are made more obscure and different, it will definitely annoy their existing playerbases and reduce how much they're played And i say those groups that are happy should be left along. The Vaurca players should be asked for their input on the race, and those who don't play it shouldn't be allowed to take away someone else's enjoyment
  21. Oh and final thought for now, the link in my signature. I want to see them given their proper food, instead of havign to rely on human food. The vaurca have a lot of exceptions and special rules about them. Dietary requirements, medical treatment, social conventions, responsibility, etc Some would call this snowflakey, but i don't see it as a bad thing, it encourages interesting RP. The unathi, tajarans and skrell are all just humans with a slight twist, The additional requirements they have don't really impact on gameplay much, and they're functionally interchangeable with humans in most cases, i find that boring. Vaurca are truly alien, and imo more worthwhile to have around than several more races that are just 'human, but x'
  22. I think most of the existing races are well developed as is, there's certainly no shortage of people playing every other one of them We have division of labour for these things, jackboot is obviously interested in working on their lore. From a development point of view, does it concern you as a mapper? Is one more or less race going to eat up your time and resources?
  23. Oh and i'm also disappointed at the removal of hive vess'ex, i liked the idea of having a hive that was especially interested in humanity, and i was hoping to meet a vess'ex unbound and have some interesting RP teaching them about human culture
  24. I can agree with this. As a personal issue, i feel that bound vaurca should be disallowed from playing antagonists. That they should stick to their servile, helpful roles. We've had lots of interesting RP about the concepts of the bound not being accountable for their actions due to essentially being animals, and it feels really silly for such things to be throwwn back in our faces because the bound repeatedly turned out to be a lii'dra antagonist.. Maybe this is just because the people who played them tended to opt into lots of antag roles, but it irked me. IO remember more bound antags than helpful bound servants, it's like NT can't ever buy a good worker drone
  25. That's the other issue I have with them. I really dislike the idea of a "mechanical ant race". Once again they're seemingly IPCs. I find this aspect interesting. As a doctor, vaurca pose a slightly different and interesting medical challenge. They're one of the few excuses i ever have to requisition nanopaste. I have an interest in biology, and i dislike that pretty much all the other biological races are biologically identical from a medical point of view. Vaurca are an interesting anomaly that brightens up a surgeon's life by posing unusual problems IPCs are just pure machine. if one is damaged, call robotics. As a doctor i have very little interaction with them. Vaurca as a cybernetic race, involve both medical and robotics, it promotes some more interest inter--departmental cooperation to get them fixed again
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