
Nanako
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Everything posted by Nanako
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I think it did. But i guess i'll take it farther. I would support a deeper system where character skills have some effect, and inherent abilities exist. But it's just not how the game works right now. The design ethos of SS13 has everyone be the same fundamentally. I'd support changing that design, but i don't support making exceptions without changing it. Giving the chaplain an inherent ability would make him a special exception, and i don't like the inconsistency.
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But you drink vodka in STALKER to cure radiation. I like the reference. Give it to both if you like, i'd support that. but don't take it away from vodka
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Thats true, but it'd also be more immersive to have bartenders actually unable to do surgery, and doctors actually unable to operate high tech engineering equipment, and unskilled people actually unable to fire weapons accurately For better or worse though, it's just not how things are done
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Nanako Magojiro works there because she wants to help people and save lives. A high risk area with lots of accidents and violence is a perfect place to do that, she feels more needed
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"I've been imprisoned for not even five minutes and I have no headset, Better start stabbing myself to death with a pen" That's insane and bad roleplay. I once got bwoinked for doing something similar. I'd been kidnapped and left in a room for a couple of minutes. I turned up my suit sensors and beat myself with the nearest object, in order to get AI/medical to notice me and send help. Once i explained the situation to the admin in question, they were cool with it.
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Simply make it so that the nuke can't be stopped either way at that point. killing the AI won't save you. Nooooo. Being able to stop the nuke explosion is important, both for the station crew, and for the AI, who can use it as a final threat. Well to clarify, i meant, make it so that killing the AI won't stop the nuke, not taking away the AI's ability to use it. Stopping the nuke, if it's going to be done, should be done by going into the vault and hacking/disarming it somehow.
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Don't mind them, they have a bias against certain types of characters. The fact that some people don't like you doesn't mean an objective flaw. I love Glimmer, she's cute, helpful and fun to have around. And she actually seems interested in learning, i'm happy to teach you whenever i'm there A bright eyed naive student is far better than an arrogant and overconfident student
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Simply make it so that the nuke can't be stopped either way at that point. killing the AI won't save you.
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I agree with this, the timer on the nuke is way too short, it seems absurd. I can't see why it shouldn't be some longer time, like 10 minutes, to give people a reasonable chance to escape. If there's going to be ANY forced timer built into it, to pevent immediate and instant detonation without warning, then that timer should at least be long enough for everyone to get to an escape
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i'm definitely in favour of giving the chaplain more stuff. But wouldn't this be kind of a breach of the design ethos so far. ? As far as i can remember, nobody is functionally unique except for the equipment they have. Your job determines your access and equipment, but no job has inherent 'abilities' that can't be taken from them For the sake of fitting with how everything else in the game is done, this should really be based on equipment. like blessed gloves or something, and not inherent to the chaplain's body
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Make ERT calling only require one ID, so people will actually do it when they should be doing it.
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it seems kind of odd that welding helmets are so limited, because voidsuit helmets protect your eyes from welding without any such visual restrictions i've only ever used welding goggles briefly as a roboticist. Engineers have no need of them
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This sort of already happened, there was an incident a couple of days ago where PAL was a cultist, and he was using telescience telescience to kidnap people, straight into a chamber filled with N20, so instant inescapable knockout, while his cult buddies in gas masks did unspeakable things with the sleeping captives
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+1, i like this guy. He's pretty unique, actually Usiki Guwan is one of only...two, unathi that i get along with at all.. Dr Guwan is quiet, outspoken, and hard working, It's pretty comforting to have him around as surgeon Also i see no reason why he couldn't play RD. The standards for research directors are apparently very low, and i see more questionable behaviour from heads of that department than any other. CAC would be a much better RD than quite a few i can think of who already fill that position
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This makes the exact opposite of sense, though. NT has an interest in recovering their personnel, and figuring out what's going on aboard their stations. If the recall allowances run out, you should still be allowed to call a shuttle and NOT allowed to recall it, not prevented from calling it again. that's just making it easier for people to forcibly drag the round on. Also automatically dispatch an ERT when recall allowances run out, because that's an obvious sign that something is very wrong, and NT needs to send an entity they can trust to investigate the situation
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Well first of all, stealth antags that don't interact with the crew, are bad. This is why changeling mode is so terrible. But secondly, if the antag is still being stealthy, the shuttle shouldn't have been called in the first place As we've established the shuttle should be used for situations where all is lost If you want to stop the crew from leaving in that scenario, then you SHOULD be forced to show yourself, and bring the conflict to a head. The odds are pretty high that they know who you are anyway And if you're not notified, then the captain goes 'Hey, who recalled the shuttle' CMO: 'Wasn't me' CE; 'Wasn't me either, we're both in our departments doing things' Captain: 'Then it must have been the AI. kill it!' not much changes in that situation, the AI is always found out quickly when it recalls the shuttle, in the rare cases it isn't already known to be evil
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Player Complaint: UnknownMurder and Cronac
Nanako replied to Kaed's topic in Complaints Boards Archive
You weren't reading deadchat. it was an amazing, rare and memorable thing for us to watch The RP was the situation leading up to it, the medical staff tricking you into there No it's extremely different, because it's rare. Security lasers people to death all the time, intentionally or not. Surgeons killing patients on the operating table intentionally is rare. Very rare. This can't happen on a low RP server. In a low RP environment, you guys would just operate on each other because of any lack of IC knowledge restrictions, nothing stops you from having characters that are master soldiers, engineers, surgeons and scientists all in one. the restrictions here forced you to seek outside help In a low RP environment you treat everyone as a player, and therefore assume everyone is going to kill you whenever possible just because you're on the other team. Only because of the high RP environment did you believe a surgeon would hold to medical ethics, which caused you guys to trust medical and let your guard down sufficiently for this to happen This was a unique and interesting kill that used the game mechanics well, and could only work in this environment. -
WHAT FAMILY. If you haven't named any next of kin in any of your records, who is it going to go back to Also i want to point out that corpses are usually NOT actually taken back to their families, nobody cares at the end of a round, and very few make the effort to bring corpses to the shuttle. they just rot in the morgue forever. The current situation just handwaves away a major part of the chaplain's job. And what do we get in return? Dank bodybag-dragging RP? few like that or bother with it. When anyone bothers to address it, it's handwavd away as 'oh the cleanup crew will get them'. We don't play the cleanup crew, nobody does that, and so there's no fun or RP to be had out of that explanation. Changing corpses to default to the chaplain would have a better RP effect on the round. Corpses would be dealt with during the round by him, funerals would be held, people might attend, mingle and RP a bit. Quite simply, there's more RP value to get out of a corpse by holding a funeral for it, than by dragging it onto the shuttle at the end This is really nonsensical, you can't just give the bodies of nonconsenting people to science. That's far MORE morally outrageous than giving them a dignified funeral. And when does science ever experiment on cadavers? What can you even do with them. Corpses don't metabolise chemicals, which robs them of utility for testing poisons, medicines, or chemical bombs.
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Another important idea that came up in chat. When a shuttle is called or cancelled, the alert should include the name of the person who did it. That would at least let us know who to post complaints about if we feel it's unwarranted, and notice patterns of specific people repeatedly calling it prematurely.
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I agree, mostly. I'm not sure about a hard block, because there are situations where an immediate evac is needed. but it seems that people are just going to abuse it if there's not a mechanical solution. Maybe we need to take a harder look at the command/AI players who are prematurely calling shuttles, and be more encouraged to report them about it Regarding 2, it makes sense that they'd want to stop wasting money until they know what's going on. but i think the most logical way to do that, especially if faxes aren't answered appropriately/at all, would be to automatically send an ERT to investigate, without it being requested.
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This is true, but the point to be considered is, is it ending the round prematurely? If people are calling the shuttle, its often because the antag has made the station unlivable, or killed most of security, and has thus effectively ended the round anyway. People shouldn't be calling a shuttle in non-dire situations, and they should be calling ERT first. that's a matter for admins to deal with if rules aren't being followed I agree, i often try to say this. most of the time i'm ignored, sometimes i'm shouted at for trying to act like command staff.
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I don't play antags, so i don't know much about the technical details of this aspect. But what i do know, is that the AI recalling shuttles is really, really dumb. Maybe its acceptable that someone could accidentally call an emergency shuttle once, and cancel it, but central command should be faxing for an explanation of that costly mistake, and maybe docking the captain's pay for it If two shuttles are cancelled? That should be a clear and obvious sign that something is very wrong, and then logically no more cancelling would be allowed and an ERT would automatically be sent to investigate. If the AI is going to recall a shuttle, it should be possible only once, as a tactic to buy more time. anything beyond that is just absurd from an RP viewpoint As to the broader topic of the thread, i think malf AI is just too common. Being a regular round type means people are alwsys sort of on-guard for it, and it seems like AIs go crazy so alarmingly often that it makes you question why we have the darned things. Bearing in mind that antag AIs very often happen during normal antag rounds too
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I can see a four way thing, sort of Security watches engineering, because its the most critical department and they have the easiest ways to kill everyone. Engineering watches science, to ensure they're not blowing up the station with their bombs. Security is woefully underequipped to deal with plasma fires and bombings. Medical watches security for violations of ethics and suspects rights. Uses their crew monitor to track those being abused but science watching medical kinda doesnt make sense
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RE: Our conversation on discord, i'll sum up my points for public viewing. We already have a generic black coffee, 'Robust Coffee', and we already have a coffee with milk, 'Cafe Latte' You want to duplicate them to apparently create better, high quality versions. But you're actually making them more generic than what we already have, 'black coffee' is about as simple and generic as you get. I see two good ways to do it: 1. Don't duplicate things, reuse the content we have. use the normal coffee and cafe latte in your machine, have it dispense those or 2. Make them not generic. give your coffee a brand name, some unique flair. Something like Darkdrop Coffee. something creative, recogniseable and not generic.