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Nanako

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Everything posted by Nanako

  1. For species? No This is a research station, remember. And research is largely intellectual work, not physical If there's going to be any age limits, it should be by role AND race, not merely race alone. A worn out old man in a wheelchair won't be a good security officer, but there's no reason he can't still work in science
  2. Nanako

    NSS Borealis

    We've been living on a station that's not called aurora for long enough. i want it to be aurora call it Aurora II maybe
  3. Lore page says skrell can live up to 450 years with advanced medical technology: https://aurorastation.org/wiki/index.php?title=Skrell Considering we have all kinds of miracle medicines and cryopods, i think it's safe to say that crewmembers have access to such technology so really, 200 years is like middle aged for them
  4. are custom items gone? What happened? this would be pretty easy to add as a non-unique item for loadouts or something
  5. I made you a thing preview: (they're not actually both in one file) Files: https://drive.google.com/file/d/0B0aQOsW6nXKgN2V4c2o5djdlaDg/view It includes a .dmi movie for the worn version, and a .png for the world version. There's no in-hand version for this item, so i didn't make a sprite for that
  6. It's a strategy that prolongs the round into boredom, though. There's no adequate counter to that. In heist round the ERT is almost always summoned, and they just flail around being no more useful than security, there's nothing they can do
  7. It seems really odd that heist rounds almost always end in evacuation, bcause the raiders are just an uncatchable entity. Knowing where they are is difficult, but even if you do, they can just jump away. We never get to see the ERT mount an assault on their shuttle to forcibly rescue the hostages. Usually the round goes on in an eternal stalemate without resolution, until the ERT or command staff order an evacuation out of boredom The ERT are part of the Nanotrasen Navy, right? They should have, or have access to, some advanced anti-ship tools, to deal with this kind of threat. I propose three things: 1. A ship Radar. When used, it would take a few minutes to pinpoint the exact location of all ships and shuttles near the station or asteroid 2. A gravity well. When used, it would immediately prevent all bluespace jumps (including shuttles) from any ship around the station or asteroid, for some time period. say 10 minutes. This prevents the raiders jumping away, and allows the ERT to assault their ship. Would have a 5-10 minute cooldown between uses (starting after it expires) 3. Naval fire support. The ERT can pinpoint a location, to call a long range shot from a destroyer a long distance away, down on that spot. Could be targeted anywhere. If used on the raider ship it might cripple it, but it might also breach it and/or kill hostages. Cooldown between uses. Careful use of these three tools would allow an ERT to effectively and permanantly deal with a raider threat, if they persist in attacking the station. Instead of running around being annoying, the arrival of the ERT would force them either into conflict, or into fleeing fully away. The raiders could try to destroy the ERT shuttle, or kill them to prevent it being used. They could even hijack these machines from the ERT shuttle themselves, and start calling artillery onto the station which would give them great leverage for hostage demands.
  8. I was already thinking of making a seperate thread for exactly that. I like that medical has both chemical and surgical means to resolve various situations and i'd like to continue that
  9. Nanako

    Malware

    I can see lots of IT-ish things to do, but i'd like to see them tied to some limiting mechanic, like research levels To start off, the IT technician would have a special tool, a 'Datajack'This could be used to hack into any electronic device, electronically, perhaps with some little minigan. Essentially allowing you to do whatever the AI can do, but also allowing you to take priority and lock the AI out The AI should be able to un-hack anything #that you've hacked, but doing this would be a process that takes both time, and input from the AI's player, so hacked items would still work efffectively as a distraction. And maybe the more advanced your IT tech is, the slower/harder your hacking is to undo From various computers in your office, you could do stuff like looking through any camera on the station, and on cameras you've already hacked into, use them to remotely hack things that thecamera can see Eventually if research gets high enough, you could have ways to remotely change AI laws, shut down the AI, send announcements,s call shuttles, listen in on communication channels, access the messaging server, etc. These things might require specialised viruses or decryption modules that would take some amount of time and experimentation to work More ways to screw with synthetics could also be fun. Like a special kind of infrared light which, when attached to your clothing, causes you to appear as a nameless, uninspectable bright light, to AIs, borgs, IPCs, and any humans who are looking at you through cameras. This would be easy to make, maybe even present in IT from the start (so antags can steal and use them) but hella suspicious, since the AI would call security on you quickly An upgraded version could simply make you literally invisible to synthetic vision, which would be great things to hand out during a malf AI round
  10. I'd like to know, which ideas for improving aurora, are most important to you? Partly for curiosity, partly for getting more attention to the ideas you want, and partly for data gathering. Maybe if we gather enough data ill make a spreadsheet or chart or something. Now that i'm full developer, i'm using this thread as a guide of what to prioritise. more votes are needed to make it an effective tool So anyways, the rules of posting in this thread are simple: 1. Make only a single post. edit it if you need to change it 2. Select Three (3) threads from the suggestions and ideas subforum, which are most important to you, and link them in your post. Less than three is fine, more than three is not, this tight limitation will encourage people to think about what's really that important to them. 3. If your idea doesn't have a suggestion thread yet, go make one, then link it in your post. 4. No discussion of ideas. Discussing ideas should be done in the linked threads for those ideas. the order you link them in isn't relevant, we'll assume your top three are all joint-first in importance Seem fun? Contribute data! My Own Selections: 1. Extra janitor slot: http://forums.aurorastation.org/viewtopic.php?f=18&t=5851 2. Remove Sextended: http://forums.aurorastation.org/viewtopic.php?f=18&t=5692 3. More Aggressive Hunger: http://forums.aurorastation.org/viewtopic.php?f=18&t=5705
  11. Does it have to be our own characters? I want Yinzr and Dom'pesh in it
  12. I was involved in this. I was one of the cyborgs. I announced my new laws over the common channel, which was an accident. I'd meant to state them in local chat for someone (roboticist i think) to hear, and i pressed the wrong button I was also one of the borgs that broke into the captains office attempting to rescue the HoS I want to make it very clear that firing on the lizards was an accident. I misunderstood how the hostage-taking fire mode works. I clicked on one to point the gun at him, and when ordered to stand down, i clicked him again thinking that it would remove the targeting from him. It fired instead, i didn't think that would happen After that there wasn't any going back so i just tried to eliminate one as per my fifth law, iirc. The damage i did to him was what cause him to be taken for surgery later. Also, Dr Varis murdering one of the lizards mid surgery was amazing. It was a perfectly opportunistic way to kill someone, using once-in-a-lifetime opportunity, and in-character skills. It was a lot more interesting, RP wise, than the research director trying to shoot them. Of course it was a breach of medical ethics, there should probably be an IC punishment for that. But OOCly, it created great drama for the round, and is a high point that will be remembered for a long time. Getting an antag onto the surgerty table is something that could never happen outside of a heavy RP environment, that's something pretty unique
  13. Oh regarding the rebirth idea that others have mentioned, i think it could work. I have an implementation idea. If a vampire dies while still posessing the soul of another vampire that they gained through diablerie, then the vampire (the one who just died) is reincarnated into a new body, allowing them to respawn as a new character and still be a vampire, as well as keeping some portion (maybe 50%) of their previous Total Blood The new chararacter thing is only a ruse. RP wise, they are still the same vampire, just with a new name and face (plus job and access), their thralls from before are still bound to them. Perhaps on the death of the vampire, all the thralls could recieve a message 'Your Master is not yet truly dead, they will return very soon, continue to follow their last orders until they make contact' Since this requires a vampire to die in order to respawn you, it doesn't mean a net increase in the total vampires (embracing notwithstanding), and i'd say it would only work with the souls of original (chosen at roundstart) vampires, and maybe not with ones that were embraced during the round. It'd be a way for a vampire to have a fresh start, and return to stealth/social enthralling, after they get caught and die in a huge battle, which often occurs. And they would probably have to play it sneaky, since if they just died under such circumstances, the station is going to be swarming with ERT and heavily armed security
  14. My understanding from days of poking though the code (correct me if i'm wrong here) is: Ingested toxins never actually go 'into' the blood. The blood and the stomach are two seperate reagent containers, and chemicals are absorbed from both of them, into the body, which increases the internal dose of that drug All dialysis does, is removes all reagents except 'blood', from the blood (the reagent container). Since things in the stomach get absorbed directly into the body without entering the blood, dialysis will have no effect.
  15. "A simple emetic, favoured by dumb children and image-conscious supermodels. Induces vomiting in the patient, emptying stomach contents" Formula: 1 part Dylovene, 1 part Ethanol, 1 part Hydrogen Medical is lacking a good way to deal with ingested toxins. All we can really do is pump them full of dylovene until it passes through, and hope whatever they ate doesn't cause organ damage. So i present Ipecac, a simple real-world drug (we already have a few others, like tramadol) designed to induce vomiting. It would be ingested orally, metabolise at twice the normal rate, and be handled in a special affect_ingest function. At a dose of >= 2, it would start to give the patient messages "You feeel nauseous", along with a temporary dizziness effect. At a dose of 5, it would cause the patient to vomit violently, emptying their stomach completely, setting the dose back to 0, dealing some minor brute damage to the lower body. (like 5, easily healable with natural regen), and making the patient rather hungry, since they just threw up their lunch. If injected into the blood instead, it would simply metabolise directly into toxin damage, because you did it wrong. When properly dispensed by a doctor who knows what they're doing, ipecac would act as a simple, logical treatment for the assistant who just ate a diona nymph, or swallowed 10 amanita mushrooms.
  16. Nanako

    Update Constructs

    Then have artificiers. If you don't, thats the cultists' fault for either not making them, or security's done something right by killing them. I'm fine with artificiers being a vulnerable weakspot that can cripple the cult by killing them They're lacking it because they're specialised killing machines, i personally don't want them to have more flexibility
  17. OP Updated to remove guardian module, it seems unpopular and i don't want it to drag down the rest of these ideas. Clerical module is really essential, please
  18. no, this is stupid. The idea does nothing vampires can't already do with thralls, there's no need or point in kneecapping it or compromising
  19. I like all of it until the last one. Two pairs of legs is just...huh? Why? I don't see the need for that, or the reason for that drastic change. Everything else seems awesome, i approve Free electrical insulation might be a bit much though
  20. I'd be good with this. The pain on running is important though, i don't want people getting faster generally because it would affect the ability to RP with them. But making walking the norm, and turning running into a limited sprint mode seems good.
  21. Well we do, that's what the chem dispenser is. We have a chemist for creativity, to mix things up and create interesting concoctions. Telling people how to make peridaxon wouldn't take that away, it'd just let them move onto the fun stuff faster, like grenades and custom pills and cryo mixes
  22. I have some counterpoints though. First of all, synthetics. AIs, cyborgs, IPCs. Being machines they have an internal database that they can consult which gives an RP justification for reading the wiki. IT's also kind of out of character for them to make mistakes or do things inefficiently. There's been a couple of cases where the AI helped me make chemicals in medical, while i just played dumb helper by moving bottles around on command. an AI is expected to know everything and more complete guides help them fill that role. Another thing is learning. I've seen many chemists make mistakes, like wasting a ton of phoron when making peridaxon. Or when i play janitor and ask for a couple of bottles of ammonia, i often get one 60u bottle and one 30u bottle, because the recipe makes 3 units instead of 4 and you end up with 25% less than expected if you don't compensate for that. I think there's chemists, maybe even regular players, who aren't aware of a lot of the niggling eccentricities of the system. Exact guides can show them better ways to do things, and in the process make them aware that there ARE better ways, encouraging farther exploration. My Peridaxon recipe up there uses a couple of neat tricks, like pre-calculating the required amount of phoron in the first step, and reusing the same catalyst repeatedly across multiple steps of the process
  23. I think those ideas were for diablerie things. Here's a quick general idea: Make food and drinks containing blood help to feed the vampire's stored and total blood. There's quite a lot of them, like Demon's Blood, Devil's Kiss, Red Mead, Brain Burger, 'Tomato Soup', Brain Cake, Ordering such things at the bar would provide a fun RP way to feed The amounts would be small, but 20-30 points from such a thing could still be good
  24. Not to rain on your parade, but I'm not sure there even IS a neck. The bodypart selector goes straight from torso to head. I think even cutting someone's throat puts a wound on their head
  25. I'm currently undertaking a large scale project to overhaul the Guide to Chemistry wiki page, you can check out my work so far over here: https://aurorastation.org/wiki/index.php?title=Guide_to_Chemistry I got approval from Senpai Jackboot to add an Optimal Recipe section. How this would work is, for every finished product, the optimal recipe section would give exact instructions on how to make either a 120u beaker (if possible) or a 60u bottle of that finished product, starting from scratch and including all intermediary steps. For example, the instructions for Peridaxon would be: Makes 60u -------------- put 5 phoron in a large beaker with the dropper add 20 oxygen, to make 10u dexalin add 10u water and 10u oxygen, to make 30u cryoxadone add 30u sodium, to make 60u clonexadone In a seperate small beaker, add 10u sugar, 10u oxygen, and 40u carbon, to make 60u bicardine Set the transfer amount of the seperate beaker to 30, and pour it into the Clonexadone beaker until the small beaker is empty. Use the Chemmaster to seperate off the peridaxon into a bottle, and pour the remaining 1u phoron back into your phoron supply I've started on this feature, but skull has told me he doesn't like it. He thinks that it will teach people to just follow the instructions and not learn. He's made it clear though that this is just his personal input, not an admin overruling. Personally, i believe having exact guides, especially to the more complex chemicals, will help newbie chemists get aquainted and be more competent. It would also serve as an RP aid, for those who are trying to RP a 40-year old chemist with a masters degree, who should reasonably know everything about his craft, even if the player might not. In addition, following exact instructions was how i got started with a lot of mechanics in the game. once you get familiar with a tried and tested way of doing things, then you can relax, experiment, and learn more. but maybe it's too much spoonfeeding, or makes things too easy. I don't know. I want your input. Vote upstairs. when on the page, it looks something like this: (see the optimal recipe section on the bottom of the card) Background colour is still not set in stone, fiddling with what looks best. It does add a significant amount of height to a compound's info, and that's something to take into account too Should i add this system or not? Please cast your votes
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