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Chada1

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Everything posted by Chada1

  1. Both of these guides were added to the list.
  2. Once more, hello people, Happy new dev cycle, i'm updating the list to reflect the new goals of this dev cycle. PAGES TO BE UPDATED (Note, Green is lower priority, Blue is medium priority, Red is high priority. A star means it is new to this edit of the list.) All imagemap pages [/u] (Assigned to Chada1. Imagemap pages put on hold due to massive consistent map changes that would render them outdated) Hydroponics Guide *:[/u] (Unassigned, this guide was stated by a community member to be out of date.) Anomaly Guide *:[/u] (Unassigned, this guide was requested by a community member.) Guide to Modular Weapons (R&D) *:[/u] (Unassigned, this guide was requested by a community member.) Medical:[/u] (Current additions assigned to Burrito Justice. However, this just notes that they're reviewing and correcting/altering guides. Feel free to chip in where you see incorrect information.) An update to the Improvised Weapons page.[/u] (In a recent dev cycle, improvised armor was added into the game, this should be added to the Improvised Weapons page alongside any other weapons. Still important.) Vampire updates *[/u] (Updates to the Vampire guide will be needed, some recent things pushed it out of date.) Other Antags *[/u] (There are still many guides to Antags that need to be updated especially following the dev cycle to come, noteably Changeling, Wizard, Ninja and Cult. As an Addendum, Malf AI has the highest priority.) Mining changes [/u] (With the recent implementation of custom kinetic accelerators, some additions and changes to the Guide to Mining will be necessary, or at the least a guide to KAs) PAGES TO BE REVIEWED (Note, Green is lower priority, Blue is medium priority, Red is high priority. A star means it is new to this edit of the list. These priorities are only set to encourage review and have no bearing on guide quality) R&D Guide: *[/u] (Minor update by BurritoJustice.) Cyborg updates *[/u] (Minor update by Chada1 to the Clerical Module.) Psychologist page[/u] (Handled by Burrito Justice. Still needs review in case of inconsistency, but on a glance it seems great.) Job guides page[/u] (Handled by Burrito Justice, placed here for review.) Getting Started page *[/u] (Handled by Burrito Justice. Placed here for feedback) Xenoarcheology Guide *[/u] (Handled by Chada1, significant overhaul, placed here for feedback.) Guide to Medicine[/u] (Handled by Burrito Justice. Far too many changes were made for me to not include it here. Review needed of the Brain traumas section especially.) Guide to Chemistry [/u] (Handled by Burrito Justice. Far too many changes were made for me to not include it here.) Contraband Guide [/u] (Handled by Synnono, placed here for review.) Food guide updates: *[/u] (More food has been added, updated by Climax708 and Chada1) New Wiki Frontpage *[/u] (Handled by Chada1, changes still pending.) Antagonist Uplink Guide [/u] (Handled by Burrito Justice, placed here for review.) Corporate Reporter page [/u] (Handled by Chada1, changes still pending.) Mental, Medical, Disabilities and Chemistry changes, including Asthma [/u] (Updated onto multiple guides by Burrito Justice) Community input will never stop being important, let me know if you find any problems with this list. Feedback helps me improve it. Be sure to message me if I forgot anything in this list.
  3. Say we do all of this, which admittedly will knock a lot of links on the wiki out and require a lot of fixing. How would we solve the issue with Spambots? The Lore pages would be safe from vandalization, which is good. But we would still be swarmed by bots. That said, if we were to go fully public, that would have protected the Lore pages, for sure. I'm still in favor of the moderation extension, or something similar.
  4. No matter how easy it is to revert changes, it is always possible a change will be missed when using a public contribution system. Not to mention, even if they are reverted, any changes made ontop of them will be reverted as well, even if they were good. The only way to prevent losing changes that were placed ontop is to go onto the page and manually delete what that edit added which is a lot of effort. As I said, it's a lot to keep track of when done through a fully public format. And most importantly, I would rather not put Lore pages at risk of vandalization at all, I am fully willing to read through a ginormous list of suggestions and approve them one by one if I have to, but I don't want a fully public contribution system, not so long as the Lore Devs and Wiki Maintainers share the wiki. If the Lore team post in support of a fully public system then I might change my mind on that. Until then, I'm sure that I would want a suggest and approval system. And if not a suggest and approval system, then at minimum a manual account creation system.
  5. I'm entirely in support of enabling the playerbase to suggest changes to the wiki, (They already can, if they just contact a wiki maintainer with their proposed changes) I'm not in support of giving full wiki accounts to all who register akin to most fully open wikis (However, if Wiki maintainers and Lore devs were given special ranks on the wiki that enabled unrestricted edits, that could work). Not only is that a pain to keep track of, it would likely be a risk to the Lore teams' work, and added hassle for both the wiki and the lore team. Proposed changes, however, I'm entirely in support of and I wouldn't mind reviewing proposals in the least. As for the added responsibilities, I trust the current members of the team to act as Wiki mods of a sort, and if they're unsure of something they can also get into contact with other Staff members. Overall, I'm in support so long as the changes must be reviewed before going live.
  6. Hey, AgentWhatever. You're not disqualified from this position, However, due to how soon it's been since you've returned, I urge you to get involved in the server and community. This application will be open for a month. I can't accept this application until you've been here for awhile, as you've been gone from the server for a very long time.
  7. Chada1

    Hello

    I too am in an endless loop of confusion. Welcome to a flawed reality.
  8. It seems to be a ghetto surgery option that people could choose to use over Nanopaste due to Nanopastes' scarcity. It's not the normal way to do the surgery, but it can be done that way.
  9. I'll get on testing it immediately. Thank you.
  10. The feedback here is i'm tired of seeing you treat people like shit, and I don't want to see you doing it with dev colors. This isn't about your code, it's how you've been treating people in your threads. Assuming you were willing to stop doing that, I would change my feedback. But so far, all i'm seeing is you refusing to budge or alter your behavior whatsoever. Instead, you claim we're the problem for being offended by how you conduct yourself, as you continuously make it a point to mock everyone who posts. The problem is you're conducting yourself more like an internet troll than a developer. Name anyone I've treated like shit and what I've said to give off the impression that I'm treating like shit and I'll attempt to explain why I've said/done those things. The majority of posts you make have bait in them. It usually has a misrepresentation that is meant to be offensive. I even quoted one case of this in your former paragraph. is something you typed to offend anyone who disagreed with your changes in a former feedback thread, drastically misrepresenting the majority of feedback given in the thread. You also did these 'examples' that misrepresented and ad hominem'd people several times all throughout multiple of your own threads, and even conflated their opinions with the absolute worst you've seen for a specific department, as if what a character does ICly represents an OOC opinion, while using the same argument for your own opinions. I've caught you insulting someone who dared to share map concepts in another Discord in one of your suggestion threads when it was entirely on topic for the thread, ontop of multiple other times of you venting off server and basically proclaiming that you shittalk people off server where they can't see it on purpose. You don't treat any one person like shit, you treat many people like shit and not even jokingly like Fowl and Alberyk. Let me ask, what do these contribute? Do they contribute anything other than offending the person you're talking to? No, they don't, you're doing nothing more than attacking the sincerity of the poster. This is the behavior I have a problem with, i'm only asking you to stop and maybe treat people with a basic decency.
  11. The feedback here is i'm tired of seeing you treat people like shit, and I don't want to see you doing it with dev colors. This isn't about your code, it's how you've been treating people in your threads. Assuming you were willing to stop doing that, I would change my feedback. But so far, all i'm seeing is you refusing to budge or alter your behavior whatsoever. Instead, you claim we're the problem for being offended by how you conduct yourself, as you continuously make it a point to mock everyone who posts. The problem is you're conducting yourself more like an internet troll than a developer.
  12. Hello people, Happy new dev cycle Happy late fathers day. Again, i'm updating the list to reflect the new goals of this dev cycle. PAGES TO BE UPDATED (Note, Green is lower priority, Blue is medium priority, Red is high priority. A star means it is new to this edit of the list.) All imagemap pages *[/u] (Assigned to Chada1. Imagemap pages put on hold due to massive consistent map changes that would render them outdated) Medical:[/u] (Current additions assigned to Burrito Justice. However, this just notes that they're reviewing and correcting/altering guides. Feel free to chip in where you see incorrect information.) R&D Guide:[/u] (Unassigned, but the Guide to Research and Development page is extremely out of date, it needs to be updated and improved.) An update to the Improvised Weapons page.[/u] (In a recent dev cycle, improvised armor was added into the game, this should be added to the Improvised Weapons page alongside any other weapons. Still important.) New Tajaran food recipes need to be added to the food guide, also new kitchen changes *[/u] (Added recently by dev, Kitchen changes by a Contributer, assigned to Chada1/Climax708) Mining changes *[/u] (With the recent implementation of custom kinetic accelerators, some additions and changes to the Guide to Mining will be necessary. Other Antags *[/u] (There are still many guides to Antags that need to be updated especially following the dev cycle to come, noteably Changeling, Wizard, Ninja and Cult. As an Addendum, Malf AI has the highest priority.) PAGES TO BE REVIEWED (Note, Green is lower priority, Blue is medium priority, Red is high priority. A star means it is new to this edit of the list. These priorities are only set to encourage review and have no bearing on guide quality) Psychologist page[/u] (Handled by Burrito Justice. Still needs review in case of inconsistency, but on a glance it seems great.) Job guides page[/u] (Handled by Burrito Justice, placed here for review.) Internal Affairs Agent page *[/u] (Updated by Synnono) Guide to Medicine[/u] (Handled by Burrito Justice. Far too many changes were made for me to not include it here. Review needed of the Brain traumas section especially.) Guide to Chemistry[/u] (Handled by Burrito Justice. Far too many changes were made for me to not include it here.) Contraband Guide[/u] (Handled by Synnono, placed here for review.) Hardsuit Operation page *[/u] (Handled by Burrito Justice, placed here for review.) Addition of the Synth facial recognition surgery on the Robotics page. *[/u] (Handled by Chada1) Airbubbles have been added to the EVA Guide. *[/u] (Handled by BurritoJustice) Antagonist Uplink Guide[/u] (Handled by Burrito Justice, placed here for review.) Food guide updates: [/u] (More food has been added, updated by Climax708 and Chada1) Corporate Reporter page *[/u] (Handled by Chada1, changes still pending.) The Guide to Security has been merged onto the Security Officer page.*[/u] (Handled by Chada1, requires feedback for improvement.) Mental, Medical, Disabilities and Chemistry changes, including Asthma *[/u] (Updated onto multiple guides by Burrito Justice) Community input will never stop being important, let me know if you find any problems with this list. Feedback helps me improve it. Be sure to message me if I forgot anything in this list.
  13. I was on the fence for a while, even with the previous controversy, but as of now after some stuff i've read, I don't think Burger is a fit for Aurora staff. The level of stone cold disrespect he's shown to people offering feedback on his additions is appaling. I can't trust him to respond in good faith or treat the Aurora playerbase with any modicum of decency-- He's shown that he has little to no regard for anything people say, he doesn't even take his 'feedback' threads seriously, instead saying they're a waste of time and only dev opinion matters. He can't be trusted to act in good faith in regard to the community.
  14. Xenoarcheologists can only track artifacts that are actually inside of a rock, they can't track cleared artifacts. You realise this, right? And yes, from the very beginning you have tried to solely include Mining. And you just admitted to this. You are effectively saying 'Fuck that department, my department is the only one that matters.' How is that argument valid? Even worse, everytime someone argues you should include more than one department, you try to ad hominem them and argue that they're being selfish. This isn't a constructive way to handle feedback. This is on the level of people arguing Security should be the only one to go through the gateway. You have shown a very clear bias in this contribution, and if you're not going to develop it around multiple aspects of the game instead of tailoring it with a clear bias towards a single one, i'm taking a clear stance against it. This shouldn't even be implemented if it's meant solely for Mining and not for Xenoarcheology at all.
  15. The issue here Burger isn't that Science should do it themselves, it's that you're trying to solely include Mining and no other department. Stop. That is the problem. Include both Mining and Xenoarcheology. Give Xenoarcheology tools to find the ruins, give Mining tools to survive clearing them. They can work as a team in this regard. Xenoarcheology doesn't have gear progression like Mining does, unless they want to walk into R&D and print loads of stuff, they can't do it alone. And that could be construed as powergaming. To argue that Mining should do it alone is the same or worse than arguing Science should do it alone. This could be a group effort on the part of Asteroid roles (Xenoarcheology, Anomalists, Miners)
  16. You need to read what you've said on page 4. You literally tried to shoot this suggestion down over the dungeons not being consistent or so it appeared. That is what I was talking about. They absolutely should not have to be cemented, they should have a theme and not ridiculous or unbalanced content, but their 'backstory' should be for the Xenoarcheologists/Science to deduce, not there in stone where all creative freedom and thinking and findings are thrown into the garbage. My paragraph makes perfect sense in context to what you have said on earlier pages. I was telling you that they do not need to be cemented into the Lore by designers, Xenoarcheologists and the players can do that and it is literally their job to do it. There is no issue in 'suspension of disbelief' in that vein.
  17. I would like to point out that there is already a Xenoarcheologist job that is actively searching the asteroid for remnants of civilization. Lorewise, it would not be surprising in the LEAST that there could be a structure within the asteroid. They have found and continue to find countless evidence of it. And grounding these 'Dungeons' into the Lore further actively ruins the theme of xenoarcheology which is where you are meant to link your findings, anomalies, artifacts, rock age, and now ruins. That can't happen if you're too pedantic about it, it will ruin everything. It's better for the dungeons to have a solid theme but be kept relatively vague in the grand scale of things, ranging from tribal, religious, cavernous, technological. These are the types of anomalies and artifacts you can already find. Further, I think Carp nests and 'Abandoned mining shafts' could be mining focused dungeons that can show up, the 'Abandoned mining shaft' could have some abandoned crates in it as well as a very light misc mining gear. And the carp nests could have a higher chance for decent ore instead of any loot. After reading this thread, I noticed early on there was a severe lack of interaction between Xenoarcheology and these dungeons, there needs to be. Making a concept like this and intending to only include mining and not xenoarcheology when they have the same problem if not worse, is frankly very poor design. So, include them, and i'm not talking about dropping anomalies that can likely destroy the asteroid into it and nothing else. Drop regular artifacts in, too, with the randomized designs. I'd like to see Xenoarch and Mining working together a bit to find, clear, and research these places. I think the dungeon concept should be mostly focused towards Xenoarcheology instead of Mining, but also be something mining can do, a shared gameplay element. I don't think this is worth implementing if it doesn't sufficiently include both asteroid roles.
  18. I don't like the idea of attempting to make Xenobiology 'safer' as a goal. Please stop that. It's ruining the entire novelty of the role. Let Slimes be dangerous, let Xenobiology be hard. It's one of the saving graces of the entire role and the only reason people leave Slime handling to the professionals!! You can add more powerful bonuses and uses for Slimes to counteract the difficulty, but you LOSE this option if you keep making it easier. In that regard, I completely oppose a sprinkler system or anything similar. You should have to put yourself in spot of danger and know how to survive it.
  19. As a pretty dedicated Station-bound player, i've already been simulating this to any extent, and I think it would be incredible for 'borgs atmosphere and immersion not just for them but for the entire server. Please somebody add this.
  20. That makes it take longer and a bit more complicated, it doesn't make it that much harder. You also stated you are nerfing most of the Slimes to be incredibly easy to kill. Which absolutely removes 80% of the difficulty, that is making it way easier. Don't you think it would be more interesting to weaponize Slimes against the other Slimes using their biology of heat vs cold instead of making most of them die in 1 fire hydrant spray? Their health has been reduced by 50, down to 100 health instead of 150. That's only a 33% decrease, At 150, it takes 18u of water to kill a slime, at 100, it takes 12.5, however touch metric is fucking wonkey and multiplies that amount by 2 or something. It's negligible and not worth complaining about, especially when compared to other servers. Oh, ok, that was my main concern, if it's really not that much then nevermind. Everything else looks great and I really do think it would be cool if it were possible to use the Slime steroid to increase the heat/cold generation of Slimes to weaponize them to clear out a pen.
  21. If you read the OP, this will actually make biology harder given how you would have to seperate the hot slimes from the cold slimes, as they would kill eachother and possibly other slimes. That makes it take longer and a bit more complicated, it doesn't make it that much harder. You also stated you are nerfing most of the Slimes to be incredibly easy to kill. Which absolutely removes 80% of the difficulty, that is making it way easier. Don't you think it would be more interesting to weaponize Slimes against the other Slimes using their biology of heat vs cold instead of making most of them die in 1 fire hydrant spray?
  22. I like most of these changes, but please don't nerf the difficulty of biology. Biology is one of the hardest parts of this server, pleease don't ruin that. Let it be hard, and just fix it so that the difficulty pays off. It's meant to be dangerous, you are meant to create strategies to survive in your line of work that counters the biology of Slimes. It's not a safe job, that's why they leave it to the professionals.
  23. A new PR has surfaced by the Dev Arrow to reinclude IPCs into Cult, however it only allows them to serve as Constructs, so it's not much different from Soulstoning and Shelling them like before, except they get to choose which Construct they play as. They said that they'd be willing to go further on it, but that they'd need sprites for any special IPCs. I added their PR to the OP, also, i'm not sure if special sprites are a good idea because stealth is still sort of important, if anything i'd say they'd need a very subtle sign.
  24. I've already given multiple solid reasonings for why 'borgs are immune. For the same reason Loyalty implants don't allow conversion-- because even if Cultists did 'convert' a 'borg, they would reset to their old lawset. IPCs who have loyalty programming are still immune just like 'borgs are, IPCs without it are compromiseable. 'Borgs and IPCs are not the same and comparing them is not a flawless comparison, it's a very rough one. The idea of giving IPCs similar abilities to Constructs is neat, and i'd support that.
  25. They don't need to be better. Just cool, distinct in their way of being a corruption of existence while also making a bit of sense in how they do it, rather than nonsense as they were/are. If you wanted to write up something (I mean a concept, not code) and pass it to Poze, he might do it.
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