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Robotitist [1 dismissal]


ben10083

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Posted (edited)

This suggestion is allowing the malf ais to have a thing they can research late game called "Borgitist" (Prob a different, better name...) that allows hacked medical borgs to have a syringe that has a sample of the virus, the virus ICly is nanomachines that are programmed to borgify someone from the inside out.


Transmision; injection of nano-machines in blood stream; Touching a mechanized part of someone infected.


stage 1; no external anomalies, the victim patient feels sharp pain in it's chest. Heart is borgified, no pulse. (5 minutes length)

stage 2; Internal organs start being borgified, starting from the heart to the other organs. The Patient has a hoarse cough and feels constant pain, late stage of this stage has the chest have some spots that are metal. (4 minutes)

stage 3; Limbs are borgified, from the arm to the hand, and the legs to the feet. The patient has trouble speaking and sometimes talks in binary as his/her vocal cords are transformed; besides the obvious mechanized limbs, the chest is almost completely metal and the eyes turn into synthetic flashes, The patient feels paralyzing pain at the end of this and also starts to experience mental problems as it reaches their brain. (3 minutes)

stage 4; The head quickly turns into metal and the patient becomes completely borgified and turned into a cyborg, lawed to their AI. The patient before complete borgification may be tempted to try to infect others, as they are getting lawed. They die around 3 minute before borgification is complete. (3 minutes)

Total; 15 minutes


Notes; death doesn't matter, they will still turn into a borg

Cure; stage 3 and 4 is hopeless, as it is too spread out to deal with, better off killing and destroying the body to prevent them from turning into a borg

HOWEVER at stage 1-2 they can be cured by using a dropper and using sophiric acid on the organs, chest, and in the blood stream (depending on stage), it may cause toxin damage but will kill the nano-machines. EMPs won't be effective as the organic matter will protect them. (or maybe that also works, depends on feedback).


How to spot an infected; when you scan them with medical analyser, it states that 'Unregistered inorganic matter detected in body, advanced scan required." Body scanner will have any organs/arms infected with "Mechanized".


Overall this will allow the malf ai to have more tools at it's disposal to make the robot army it needs to take over the station, and will allow for interesting gameplay for medical.


Edit; added how long each stage takes for clarification, added a middle ground of not having it too fast to being too long to be effective.

Edited by Guest
Posted

-1 Concept is cool but there are already three ways to borgify humans (that I know of) , there is a machine able to do this for malf AND actually there are already nanites that borg humans from the inside out. Medical borgs and science borgs can already flash-spam stun someone and operate on them to borgify anyways, so.


This also seems a little broken mechanics-wise.

Posted

, there is a machine able to do this for malf

actually there are already nanites that borg humans from the inside out.

Medical borgs and science borgs can already flash-spam stun someone and operate on them to borgify anyways, so.


This also seems a little broken mechanics-wise.

 

1. Never seen autoborger actually used, not even sure what it looks like let alone if it works

2. never heard of these nanites, can you elaborate how you get them and how they work?

3. its ok to have multiple ways to borgify for an malf ai, the problem with the AI is unlike other antags, they are unmovable, they could get emittered, they can easily be killed by so many ways, so malfs need to amass a decent amount of borgs to even have a CHANCE against crew.


4. I understand what you mean, the mechanics can be changed but I would like the concept to change, I am open to suggestions how to modify it.

Posted

+1


I like the idea , gives more options , makes medborg a viable option , in louder rounds the AI could try to keep the injured enemies alive until the process is finished, having medical filled with half dead half cyborgs while the resistance has to decide if they ignore them, try to cure them or blow potential new Murderbots up before they can act, and in more sneaky rounds the AI can open up its attack with a mass infection by claiming a virus is out and their medborg has the cure.

I think there is already feature which is like a cyborgification factory ? Don't know exactly how it works though. But if I have to put the two against each other then i think the virus will have more RP opportunity as the treatment is difficult (acid needs to be directly applied) and by that people have to decide what to do with the infected, people fighting against the corruption inside and even if the Ai is destroyed the sorrow knowledge of all those which are now slaves in a metal coffin.


People in armor would be immune although a medborg could start to transform a bigger amount of civilians. I dont know how balanced it is .. there could be a cooldown for it , or the borgs need to refill the injection stuff somewhere where it slowly recharges so one can secure or destroy the source. Maybe give each borg that is created the chance to be lawless but unlinked and not lobotomized? So to say a mistake in the progress which caused the brain to not be used as CPU only ? Which then would give the Ai the risk of creating enemies in its own ranks.


I came in contact with the currently existing nanobots, they were fast, I barely had time to rp the suffering my char was going through and the blank horror of turning into a cyborg, but I loved every second of it. Then the RP would keep over into the borghood as nowhere lobotomization was noted and so my char was "glitching out" every now and then, crying for help while filling out his mundane tasks. So all in all I know there are good ways how a slow transformation could play out nicely and is RP wise mostly a better alternative than the factory thing, although the balance might be difficult.

Posted

, there is a machine able to do this for malf

actually there are already nanites that borg humans from the inside out.

Medical borgs and science borgs can already flash-spam stun someone and operate on them to borgify anyways, so.


This also seems a little broken mechanics-wise.

 

1. Never seen autoborger actually used, not even sure what it looks like let alone if it works

2. never heard of these nanites, can you elaborate how you get them and how they work?

3. its ok to have multiple ways to borgify for an malf ai, the problem with the AI is unlike other antags, they are unmovable, they could get emittered, they can easily be killed by so many ways, so malfs need to amass a decent amount of borgs to even have a CHANCE against crew.


4. I understand what you mean, the mechanics can be changed but I would like the concept to change, I am open to suggestions how to modify it.

 

Regarding Crystals point and point two . So regarding the nanites. They are not craftable/mixable or able to be bought in any way , there is a just a slim chance for them to be in a chemical catridge in cargo since round start, I and another roboticist messed arround with it a bit , Putting it in non player entities seems to do nothing , neither mixing it with blood,but if you inject someone (tested with human) they get messages about feeling their joints getting stiff , or hearing silently "beep boop" , the disease has 5 stages i think ? but speeds through the 3-5, my char barely got to medbay after realising. In the final stage your body is gibbed to nothingness while a borg emerges happily stating that it is yet alive again, synced to the current AI , it is not noted anywhere that the brain is lobotomized. The sickness these nanites represent can be cured with an injection of copper and can be detected with low level scanners . It should work on all species that you can use for borgification . Given that this virus already exists is nor argument against the malf trait though , differ its stats to make it slower so it can be treated , and dont give it the AI in masses . The already existing nanites are extremely efficient , but are basicaly not relevent as they are barely in any round.

  • 4 months later...
Posted

My biggest concern here is, that the application of this weapons requires no effort at all and has the potential to take someone out of the round / convert them to the other team with no chance of them themselves being able to do something against it or prevent it in any way.

All you have to do is run up to someone and inject them, which is, depending on the application method (hypo/syringe), almost instantly.

In addition, this chemical already exists and can be acquired by a ai (or more accurately its borgs) that is creative enough in a limited quantity.


For these reasons I am voting for dismissal.

Posted

Having it's own virus seems a little silly. I would have the research thing cause medborgs/scienceborgs unlock nanites to inject people with. I accidently infected myself with nanites once, years ago. It was the closet thing to legit body horror I experienced in ss13.

Posted

I personally have seen the autoborger, terrifying machinery never experienced it but, Tail is a hell of a scary A.I sometimes. The whole borgifying business is something that personally freaks me out oddly enough. I don't think there needs to be much more, it's already extremely in depth, at least from what I know. But that's just personal opinion.

Posted

I would rather make it easier to get the autoborger or improve the synthetic tree. What is suggested above is too easy to do and would 100% make the autoborger a piece of trash.

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