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Disposals Map Overhaul


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Posted (edited)

Disposals is shit. This aims to improve it and adds more cargo interaction.



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Added a mailing room to the main floor. Moved main level cryo to the main level dorms. Adjusted the location of disposals.


Unlabeled wrapped packages go straight to the mailing room to be sorted. Unwrapped items that are not tagged go straight to the crusher. Before, it would do multiple circuits around the station because of bad disposal design. Labeled wrapped packages go to their intended destination. This means that any object can be sent to the cargo mailing room as long as it's wrapped.

Edited by Guest
Posted

What about maintenance drone mail tags?

 

They shouldn't be affected. They go where they set their own tagger to go, and if they can't get to that location in a reasonable amount of cycles, it will send them to the mail office.

Posted

Ah, I thought you were going about overhauling all of disposals. The drones are severely lacking in mail tags, and sending yourself to the HoP's office causes an infinite loop that requires admin intervention to get out of.


If you are going about reworking it all, could you toss in a few more points for them to swoop to?

Posted

[mention]Pratepresidenten[/mention] Admin intervention is not needed it just sends you to sorting office, but yeah I hope for more places to mail, specifically on the surface.

Posted

I suppose the two things that bother me would be

1. The lack of a conveyor system for retrieval of used crates.

If you decide to return a cargo crate by hand then it's so untidy to be forced to leave it in the lobby. The current conveyor makes things a bit neater, so something like that would be lovely.


2. The fact that you have to cross an open hallway in order to get into the mailing room.

As it is, the mailing room seems to stand apart from the rest of Cargo and it looks a bit odd. Especially as you have a perfect spot for a door there already.


Don't get me wrong, I love the work you have done. It's just those two things that bug me.

Posted

regarding 1.

Yeah, but he plays cargo, so he probably doesn't like that people can bypass his door. So trying to quietly cut that

Posted

regarding 1.

Yeah, but he plays cargo, so he probably doesn't like that people can bypass his door. So trying to quietly cut that

Point.

You could avoid that if you'd create the door I pointed out in 2, and make a conveyor belt go along the wall to where the pallet/crate markings are.


Would remove the chairs though.

Posted

Honestly I adore the change. The only thing I'm a little worried about is the entrance into the crusher just having a straight path into the giant open pit. If someone's lagging a bit or they come in not expecting it, they could just fall straight in. The complete openness of it just fills me with anxiety.

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