BurgerBB Posted December 9, 2018 Share Posted December 9, 2018 An Idea I had was to expand on how help/harm/grab/disarm intents have on two players who walk/run into each other and could possibly add depth to combat and some immersion when in the hallways. https://docs.google.com/spreadsheets/d/1KwzI_SvHTpi7OeILK9t0QUK1wsgaagW1BKSj5ifUYhw/edit?usp=sharing Basically if someone runs into you with harm intent, you will be knocked down, unless of course you have a correct stance or if you also run into them. Link to comment
Carver Posted December 9, 2018 Share Posted December 9, 2018 Ah yes, the battle of running at each other repeatedly to win the fight. Link to comment
DeadLantern Posted December 9, 2018 Share Posted December 9, 2018 This would no doubt add some flavor and maybe some hilarity that is much needed in our current combat situation. I am extremely for this. Link to comment
Butterrobber202 Posted December 9, 2018 Share Posted December 9, 2018 This so gonna be so many battery charges for Sec Link to comment
mwhit030 Posted December 10, 2018 Share Posted December 10, 2018 I love this, it's going to be great It's going to add even more depth to the already extremely complex and engaging combat system Link to comment
Kaed Posted December 10, 2018 Share Posted December 10, 2018 7 hours ago, mwhit030 said: I love this, it's going to be great It's going to add even more depth to the already extremely complex and engaging combat system >Engaging combat system My sides. This is literally the most unpleasant and unfulfilling combat system I've ever had in a video game. It's terrible. The only thing I could say I like about this is I'll have to expend less effort in knocking someone down now because I can ram into them instead of frantically trying to click on them. And that makes my life marginally easier when I am forced to use this awful combat system. Link to comment
mwhit030 Posted December 10, 2018 Share Posted December 10, 2018 i was being sarcastic Link to comment
Carver Posted December 11, 2018 Share Posted December 11, 2018 On a more serious note, this idea is both terrible in it's understanding and attempted implementation of mechanical changes. 'Disarm' is not a 'lol steal shit' intent, it's a defensive intent primarily used by Security to put up a fight without accidentally braining someone with the baton. Demanding the player fight solely on Harm intent is asking for more people to die, and this idea of 'run into someone and X might happen' is the most meme-tier shit I have ever seen suggested. These are something I'd expect on a gimmicky antag item on /tg/, not a basic mechanic that would ruin not only what little flow there is to this abysmal combat system, but make generally going about the station during any emergency entirely unbearable. Enjoy watching an entire Cult charge themselves down. Enjoy watching Security steal each other's batons by accident. Link to comment
Itanimulli Posted December 11, 2018 Share Posted December 11, 2018 Make a fightin manual called linebacker. Link to comment
Itanimulli Posted December 11, 2018 Share Posted December 11, 2018 Also. This would need some heavy species related stuff. A skrell running into a G2/Unathi/Vaurca shoulsn't knock it over. Link to comment
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