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[Resolved] Player Complaint - AmoryBlaine


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Posted

BYOND Key: driecg36
Game ID: bYh-dvce
Player Byond Key: AmoryBlaine
Staff involved: None.
Reason for complaint: AmoryBlaine's terrible attitude during this round, as well as the general negative and unpleasant attitude I've seen him display OOCly.

Context: On this merc round, we spent the initial 30-40 minutes of it arguing over what gimmick we were going to choose. I proposed a few, including one I had ran before, which seemed acceptable to everyone but Amory. He seemed vehemently against the idea - I do not believe his reason is particularly relevant as him refusing a gimmick is not what this report is about, so I will not bother to describe said argument. After some more arguing, he proposes a gimmick we all find agreeable - runaway indentured servant who murdered someone to escape his captors, who were now coming onto the station to retrieve him. I specifically ask him for directions as to where he wants to take the gimmick, which he provides some of. An admin drop pods him into cargo, and he presumably RPs with the crew. I specifically tell our team to bring lower end gear, so all we take are the red hardsuits, energy carbines, energy shields, and a single assault rifle (along with some other utilities like a doorhack). We give him about 10 minutes, announce our arrival, and come onto the station with the ship uncloaked. The next 10-20 minutes are then spent on making our way to cargo through the doors which the AI bolted and electrified, when we finally arrived to a fully armed security team comprised of only a handful of individuals. We negotiate, briefly, and threaten them if they don't give us the escaped prisoner. We then make our way, with their help, into investigations where we find Amory and the detective discussing things. After a brief standoff, another merc throws a flashbang into the room and we have a short brawl where we secure Amory. The detective attempts to drive conflict by taking one of our shields, but eventually capitulates. We then simply leave and return to the shuttle.

Report-able Action: : Once we are the shuttle, we being arguing in AOOC again about what to do next. At first I'm stumped for ideas, but then I propose that we let Amory go in our best gear, say he escaped, and have him try to both get revenge on the crew that abandoned him and escape us again, as it is the only way I could think of to salvage this mess of a round. However, Amory then outright refuses to participate in the round any further, blaming both security for not being active enough, singling out a specific player (FirstAct I believe it was), and then blaming the mercenaries, of all people, for being too heavily armed and intimidating security into submission. He then proceeds to try and blame us for the round's failure further, and proceeds to log off, where the rest of the mercs decide to go back to the station as the transfer shuttle is about to be called.

This feeds into Amory's general attitude that I've seen him display - he seems intent on blaming everyone but himself for issues in the round, and constantly tries to pick fights and arguments. I do not believe I have had a single antag round with him present in recent times where he did not excessively criticize me in OOC/dchat, often without actual merit. A lot of his comments are extremely hypocritical in light of this round, but that is hardly here nor there - the point is that this is hardly a one time occurrence. I have had issues with him before, but I do not believe this extends to the point of metagrudging or is worth mentioning unless it is brought up. I believe this was simply poor antag play with a beyond irredeemable attitude.


Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, but I merely informed staff I was going to make this report and no action was taken.
Approximate Date/Time: The round ended at 7:31 PM EST time. Most likely began somewhere around 5:20 ish.

Posted

Driecg fails to recognize that you cannot forcefully generate a struggle or RP interactions, when you give no legitimate reason for there to be a struggle- or RP interactions. His prior gimmick was that his group had taken over Biesel or something and were now keeping the peace on the Aurora. He did this by disarming Security, demoting Command Staff and then integrating those from Sec who wanted to, into his group. Now, while all this is happening, everyone else is standing at the merchant dock, ready to leave the station and throw out any hope of interaction that isn't over the intercomm. So, in order to stop this @Rosetango @ParadoxSpace and I somewhat rally everyone to lower cargo to arm ourselves "In case the merchant shuttle never comes back, and for some reason these guys start attacking us." 

Now, this makes no real sense, because anyone with half a brain would choose to leave the station that is being disarmed and made leaderless, rather than start fighting a heavily equipped adversary. But, we choose to take a middle ground by arming ourselves. Eventually the mercs come to cargo where we are and start trying to disarm us, stuff happens and we die, they go, people flee. But, overall, this conflict only came about because we forced it too, with the intention of carrying out the round further, something that Driecg failed to do, and refuses for some reason to recognize. A gimmick shouldn't rely on people OOCly deciding to sacrifice being reasonable, just to stop things from hitting a wall- because seriously, if the merchant docked, there'd be no one left on the station but the mercs and their co-conspirators. Then at the end everyone would have whined about how it sucked. Now, the reason why people were so willing to disassociate from the gimmick was the same as the round in question. Mercs coming aboard with no real choices for the stationeers outside compliance or death. 

 

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This is what the station recieved, prior to their arrival. All they know is that there is someone claiming to be a slave, now aboard their station, who says he may have killed someone in order to escape. Even this hasn't been explained entirely yet. But this announcement solidifies an ultimatum immediately; comply, or you will be harmed greatly. There is no room for anything else here, the station cannot barter, they cannot fight back, as they do not have a full security team. Now, somehow Driecg does not see three of them carrying carbines, shields and in void-suits with who knows what else in their bags as being anything other than entirely intimidating. Mind you, not long after boarding, they find their way to the Detective's office where I was, and force me to comply with them, before leaving. At no point during any of this was it thought by Driecg, or the other mercs that they may be hurrying this a long a lot faster than it ought to be. But of course, once they have stuck me on their shuttle, Driecg starts to suggest that I, someone they've injured greatly in the process of forcing me to comply, should now get an aheal and re-board the station in an attempt to get revenge on the station for not saving me. 

757b959da0a4d3dff7303fca92a8726d.png

 

Frankly, I don't see how that in any way contributes to the round. I do not roll antag to try and kill people, I do so to try push a plot. Something that cannot be done, when there is hardly a chance for anyone to think. This was not at all helped by the fact that, as per usual, Security- D'Jar, specifically- choose the route of, "Well, if it ain't an NT problem, it's ain't a me problem." because, "It's just a slave, lmao, they killed someone, it's not worth us trying to defend them."- but, they wouldn't have to have used that thinking, had the Mercs not given them a very dry selection between, compliance, or death. And that is something that Driecg refuses to understand about my distaste towards his gimmicks, and playstyle. He comes on too strong, too ready to use force, and there is no logical reason for anyone to not comply.

 

His other complaints here don't really seem to make any sense. He says I logged off, which I did not, but which he did after saying, "I'm gonna make a complaint about you, but I'm logging off now!". He also claims that somehow, by refusing to draw out my involvement in the round that that is poor antag behavior, when in fact it was exactly what should have been expected of from the character I was pllaying who had literally just been beaten and lungs collapsed. YOU wanted me to re-board the station and start killing people out of a false sense of revenge  after YOU forced them to choose between either handing me over immediately or having to fight. I simply set the groundwork for the gimmick; An indentured servant escapes a shuttle hauling cargo from the frontier after killing someone, and you are coming to retrieve them. I believed you to have some level of autonomy and be able to not immediately force an ultimatum that would either kill people, or remove us all from the round, but that's what happened. There are many approaches that could have been taken, as I left it open for you to interpret your roles aboard the shuttle. You instead chose to come aboard as angry mercenaries, with guns, demanding things with the consequence of death and somehow expected any other result than compliance on part of the station and zero climax.

 

 

Posted (edited)

Amory, you seem intent on denigrating the merc round I had before, even though it was not the subject of the report. You also insist on blaming me for that round not being perfect despite your own gimmick leading to the worst merc round I have ever seen. The majority of the crew (aside from you and paradox) agreed that it was a fun, original round on top of that. The only real criticism you made was that it "forced the crew to drive the story," which is apparently something Amory cannot fathom, even though that conflict is present in virtually every single round with antags present. Antag-crew interaction is a two way street, and for it to work it requires both parties to cooperate. In that gimmick, I gave the entire crew the possibility to participate, whether by resisting a new potentially tyrannical government or to join them for protection and power. I cannot possibly see how a reasonable individual would blame me for the entire crew making a beeline to the merchant shuttle (which I did not even know was present, btw) despite the mercs not having harmed any civilians up until that point. Since none of this is relevant to this round or this report, I will not argue it any further even though I vehemently disagree with Amory. I most likely already wasted too much time speaking about it, but I cannot abide being criticized for downright nonsensical reasons.

I was not the one who wrote the announcement, so I cannot speak about it in any regard. What Amory fails to realize, however, is that E-carbines are literally the weakest weapon in the mercenary arsenal and taking anything less would've made us pathetically weak if security actually decided to fight back. Amory was also responsible for in determining how endearing he was to the crew, and considering that he apparently told them all he was a murderer, it is obvious he did not do a very good job. We all agreed to RP, as per your direction, unpleasant frontiersmen who used slaves to do their illegal business, so that is what we RP-ed. I believe, a few days ago, you said something along the lines of "you are the director of your gimmick, so direct your actors," yet you completely failed to provide us any meaningful way to interact with the crew, which is why I was against the idea of this gimmick in the first place.

Yes, I did inform you that I was logging off and making a complaint, but that was long after you said that you were "done with the round" and wouldn't participate any longer, something I'm sure the admins can corroborate with a quick logdive.

What I am blaming you for is your extreme apathy towards trying to make an even remotely salvageable round - by no reasonable metric whatsoever was this a successful merc round. We most likely had less of an impact than the meteor storm or the carp. You were the only one to refuse a gimmick which was in-arguably more successful than this one, propose another gimmick, fail to give us proper coordination or direction, and then decided to simply give up once we didn't magically do as you wanted. In my view, you are the one who ruined this round due to your negative and unpleasant attitude, which you seem to be all to eager to display time and time again.

Edited by driecg36
Posted
13 minutes ago, driecg36 said:

I gave the entire crew the possibility to participate, whether by resisting a new potentially tyrannical government or to join them for protection and power.

No, you gave them the choice between taking a gun from you and walking around with it, or being stuck in the brig, or shot and killed. So, most people chose to go wait for the merchant's shuttle so they could leave. People don't usually care about on station things, when you rope the outside world into it, especially where most of them live-- especially when you say it's just been taken over. They'll want to leave, which is what most everyone was doing until they were stopped by us.

23 minutes ago, driecg36 said:

I cannot possibly see how a reasonable individual would blame me for the entire crew making a beeline to the merchant shuttle (which I did not even know was present, btw) despite the mercs not having harmed any civilians up until that point.

Because it's your gimmick, you were the one devising the plans that were leaving anyone that would likely fight, to just leave for the dock. Security isn't going to fight you if they're disarmed, the Captain isn't going to do anything if he's been demoted, and no one else is going to fight you if their main concern is their home may be on fire, and love d ones possibly displaced. The scenario you created could not facilitate any level of conflict, because you purposely stacked everything against anyone willing to try and fight back. Which is why it ended with most everyone who fought back being- first of all, doing so against any reasonable sense- and secondly killed immediately, or blowing themselves up, with your bombs. That isn't RP. Having a stand-off two people where you tell them to drop their weapons is hardly RP, as well. And definitely not enough to make up for everyone else, who is just a bystander to these events, and wants to leave via the merchant shuttle. 

 

35 minutes ago, driecg36 said:

What Amory fails to realize, however, is that E-carbines are literally the weakest weapon in the mercenary arsenal and taking anything less would've made us pathetically weak if security actually decided to fight back.

Which is in direct contrast with the announcement sent, and your attitudes the entire time. Yelling for my character to be handed over, and having guns, with the threat of using them, makes it very likely that they are going to comply, rather than try to negotiate, or figure out anything else to the situation. Just because your gun is the weakest weapon available, does it mean you should be brandishing it, and being aggressive towards the crew, especially when they've given you no resistance so far. 

 

37 minutes ago, driecg36 said:

We all agreed to RP, as per your direction, unpleasant frontiersmen who used slaves to do their illegal business, so that is what we RP-ed.

No, you RP'd really aggressive mercenaries who were coming to retrieve someone, and then left once they had them. Very little was done on your part to actually facilitate any RP, you simply barged around, tased and beat my character before handcuffing them and left. Then, for some reason, expected me to be willing to compromise my own character's place in the gimmick, to start killing people purely because we didn't stay aboard until the 2 hour mark. 

 

40 minutes ago, driecg36 said:

I believe, a few days ago, you said something along the lines of "you are the director of your gimmick, so direct your actors," yet you completely failed to provide us any meaningful way to interact with the crew, which is why I was against the idea of this gimmick in the first place.

I gave you the liberty of choosing your own approach to the scenario, and you did so. It is not on me for you failing to act in a manner that would facilitate RP. You were given an outline, you were given parts. I cannot dictate the specifics. The scenario in which I was telling you to direct your actors was that you asked the admins to enable ghosts, who could then use telepathy with us messages, that actually were completely unrelated to your gimmick, as you changed it around again and again. The ghosts were bothered by this, as was I. You cannot simply bring in a whole group of characters, and then give them zero directions when they have an impact on the round. And you will say, "But how was I to tell them what to do?". The same way you brought them into the round; by talking to an admin.

 

46 minutes ago, driecg36 said:

What I am blaming you for is your extreme apathy towards trying to make an even remotely salvageable round - by no reasonable metric whatsoever was this a successful merc round.

So, rather than let it end, you would have me start killing people out of revenge, one that you pulled out of nowhere, for the purpose of what? Changing an un-eventful round, into a slaughter to sate a lust for combat? This is not how antags work, you either bring something to the table, or you do not. You don't get to flip your gimmick once your time runs out just so you can cause some meaningless chaos.

 

49 minutes ago, driecg36 said:

You were the only one to refuse a gimmick which was in-arguably more successful than this one, propose another gimmick, fail to give us proper coordination or direction, and then decided to simply give up once we didn't magically do as you wanted. In my view, you are the one who ruined this round due to your negative and unpleasant attitude, which you seem to be all to eager to display time and time again.

@Shadow7889 Didn't wish to continue either.

But, because I didn't want to solo rampage on the station, it halted you from doing something else, as the mercenaries? My demeanor has been quite alright, it was you who hounded me the whole round about my distaste for your prior gimmicks, all the while I either said you could carry them out, or explained where you had made faults which could be improved on. 

56 minutes ago, driecg36 said:

In my view, you are the one who ruined this round due to your negative and unpleasant attitude, which you seem to be all to eager to display time and time again.

Right, my negative and unpleasant attitude, how exactly? By explaining faults in the gimmick you wanted to try and I agreed to attempt anyways? By giving out criticism concerning how the mercs carried themselves in a way that sped the end of the round. How come neither of the others have said much on this, where as you have, so vehemently tried to pin me as being some evil for stating the truth. The only fault I take from this round, was not having someone else take the role I took so that I could guarantee that the retrieval team wasn't driven by a will to kill, if they didn't get what they wanted.

Posted (edited)

As an individual mostly overseeing these events - the AI in question who slowed you down so security had half a chance to get its act together - I have to say that you're both casting blame on each other when the greater issue was no one was willing to take responsibly for driving the round in a direction that encouraged conflict.  The merc team did very little except take what they wanted and leave, and security basically capitulated immediately because they were given 0 reason to do otherwise other than vague humanitarian ideals.  Apparently all the players who will give out 10k for a cargo tech were missing this round, because Gonzales (the only head at the time of the decision, though another came later) gave no shits about this stranger and neither did D'jar. 

What could have been done better here?  Some of security or the crew at large other than a single unsupported detective caring about civil rights would have been a start.  It's kind of funny to me that people recently have been claiming that NT would care about their public image in hostage situations but when it comes to sort of the reverse, where they have someone non-crew the antags want, people are awfully willing to give in immediately.

By the same coin, the person who played the refugee is right - the mercenary team at large made no attempts to escalate the situation.  They did nothing but take their hostage and run off to their ship, which then sat in the docks for 15 minutes with 0 communication before suddenly leaving.  It's clear now that this happened because you all descended into bickering in aooc instead of taking any actions in the round.  Bad attitude from him or not, the rest of you still did fuck all but accomplish a single task and leave.

An idea being novel and interesting to a couple people in the merc team does not mean it will benefit the round as a whole.  People generally like excitement and some kind of stakes, and none were provided from either side.  You cannot simply place all blame on the loudest and most argumentative player in your merc team when all of you had the opportunity to do something else with the round, and chose not to.

Edited by Kaed
Posted (edited)
On 12/01/2019 at 21:59, AmoryBlaine said:

My demeanor has been quite alright...

...so vehemently tried to pin me as being some evil for stating the truth. The only fault I take from this round, was not having someone else take the role I took so that I could guarantee that the retrieval team wasn't driven by a will to kill, if they didn't get what they wanted.

This is exactly what I am speaking about - everything else is completely irrelevant, whether it be the success of this round or the success of my own gimmicks. It is this arrogant, conceited attitude where you are not only completely incapable of accepting blame for anything whatsoever, but also actively try and put down others. Do not pretend like your "criticism" is anything but this: the vast majority of what I have seen you spew consisted of nothing but thinly veiled insults or ridiculous and unrealistic solutions, many of which can only be seen in hindsight. You have expertly shown this by continuing to argue about the flaws in a gimmick from another round -which held nothing more than marginal importance to this report- simply out of what I presume is an insatiable desire to have the last word and "win" that argument.

This makes you an outright unpleasant person to be around, especially considering the fact that you are more than willing to ruin the fun of others simply to save your own misguided pride. You did not refuse to return on the station and attempt RP after the gimmick had failed because you did not want to "slaughter to sate a lust for combat" as you were more than capable of not killing anyone, considering you were still in control of your character and able to RP with the crew. IE - finding non-security members and telling them security had handed you over for slaughter and begging them to hide you, or anything your mind could've thought of. No, instead, you refused to return because that meant you would have had to take so much so as a fraction of the blame as to why that gimmick had failed by attempting to repair it, and that you would have to acknowledge that you had not been up to snuff, which is something I completely acknowledge in regards to my own actions that round.

And @Kaed, despite what Amory has tried to argue, this is not a complaint about a failed round - those happen, and I do not hold any ill will for the other mercs or even Amory himself for not making a good round, which is something I am also responsible for. What I am actually making a complaint about it is Amory's noxious attitude (specifically where he outright refused to try and salvage a bad round out of conceit, and where he actively decided to denigrate other players in a colossal show of hypocrisy) which seems to have been muddled by the incessant arguing over the merit of unrelated gimmicks.

Edited by driecg36
Posted
36 minutes ago, driecg36 said:

What I am actually making a complaint about it is Amory's noxious attitude (specifically where he outright refused to try and salvage a bad round out of conceit, and where he actively decided to denigrate other players in a colossal show of hypocrisy) which seems to have been muddled by the incessant arguing over the merit of unrelated gimmicks.

So this is about me not wanting to flip my character around after the gimmick had ended, simply because you wanted to draw out the round further? Why is it that I am expected to disregard all prior actions in the round with my character, my character's health, motives and abilities just so we can 'salvage' the round, just because you are asking me to? Why were you not able to 'salvage' the round yourself, or with the other two actual mercenaries? Why did you rely so heavily on me doing things, when my character was near death, and only an objective for your team to spur interaction and roleplay between us- the antags- and them, the stationeers? You went so far  as to suggest that I get ahealed so that I could go alone back onto the station.  I did not feel it was at all appropriate for me to continue in the round, and did as a reseult of that decision, chose not to. That leaves three other antags still able to carry on- and already unburdened by the fact that I was essentially playing a talking vault safe, in regards to my role. But, as it were, Shadow did not want to keep going, and the other guy just sort of rolled with that. 

 

59 minutes ago, driecg36 said:

especially considering the fact that you are more than willing to ruin the fun of others simply to save your own misguided pride.

Such as who? How so? Whose fun have I ruined to save my sense of pride? Have I ruined fun? Yes, of course I have, everyone fucks up. Sometimes that ends your own fun, or that of others. Do I ruin fun for the sake of my own pride? No, and frankly it's quite insulting. 

 

59 minutes ago, driecg36 said:

You did not refuse to return on the station and attempt RP after the gimmick had failed because you did not want to "slaughter to sate a lust for combat" as you were more than capable of not killing anyone, considering you were still in control of your character and able to RP with the crew. IE - finding non-security members and telling them security had handed you over for slaughter and begging them to hide you, or anything your mind could've thought of. No, instead, you refused to return because that meant you would have had to take so much so as a fraction of the blame as to why that gimmick had failed by attempting to repair it, and that you would have to acknowledge that you had not been up to snuff, which is something I completely acknowledge in regards to my own actions that round.

Or, maybe I didn't want to return because it made no sense. Just because I can run about- after being healed by your team or the admins- and then yell at people to help me, doesn't mean I should. And what even was the plan had I done this? You only suggested getting revenge. So far, all I'd had seen from the mercs was extreme aggression, something that is then going to be even more extreme when I escape. So, this turns into you shooting me, and me shooting you. Or, Security shooting me, for trying to escape back on to their station- or trying to get revenge. No matter where you look at it from, it wasn't going anywhere, and would just server to waste more time, something I don't think anyone wanted.  What does any of this have to even do with pride, anyways?

 

Furthermore, I find it perplexing that you would consider any talk of the other gimmicks as unrelated when in reality they were on the table as possible gimmicks for the round, as brought up by you- and agreed to be a part of, by me. And, even here you bring it up, in the start of this complaint. 

On 12/01/2019 at 19:51, driecg36 said:

I proposed a few, including one I had ran before, which seemed acceptable to everyone but Amory. He seemed vehemently against the idea - I do not believe his reason is particularly relevant as him refusing a gimmick is not what this report is about, so I will not bother to describe said argument

This is a lie, I was not vehemently against it. I called portions of it stupid, and too reliant on people forcing things to happen rather than letting their characters expand off the gimmick naturally, then said I'd do the gimmick anyways. Then I suggested my own gimmick, and it was agreed to be done. I also think it's quite disingenuous to write off the argument I made, as it's not what this report is about, when it's exactly the thing you brought up for us to do that round, and then didn't get to do because we did my thing instead- leading to the later disagreement, and is a main point of contention here. I don't even see how anything you've brought up can be construed as hostile towards you- that being; refusal to 'salvage' the round, and criticizing the actions of the mercs, when it directly impacted the pace of the round, and lead to you suggesting that we needed to salvage the round in the first place. Something that would not have happened, had the mercs been less eager to force an ultimatum and charge into Security, knowing where I was.

Should I not have said I was a murderer? Maybe, though I honestly left it up in the air if anyone was actually killed, same with my status as a 'slave'. There was this immediate reaction of, "Oh, I guess he's their property then, this is fine." when zero paperwork was shown, or had, or any other attempt was made to convince the station to hand him over outside of, "He's coming with us, or you will be harmed."

53 minutes ago, driecg36 said:

It is this arrogant, conceited attitude where you are not only completely incapable of accepting blame for anything whatsoever

So, I'm arrogant, and conceited; for pointing out issues with your gimmick, agreeing to do your gimmick if you modified it, suggesting my own gimmick and winning our group vote on it, criticizing the actions of the mercs in the gimmick I came up with, and for not wanting to 'salvage' the round? 

 

Posted

@TrickingTrapster and I have spent some time going through this complaint and have come to a decision. 

 

I will try and keep my responses brief. There is no one person that can be blamed for the failure of this round as a whole. Simply put, people make mistakes and sometimes rounds go poorly. This was one of those times. Every one of the mercenaries played a role in how the round progressed and any one of you could have changed the outcome. While hindsight is 20/20, you all have access to AOOC for the purposes of communicating knowledge on a meta-level for the benefit of your chosen gimmick. You could at any time take the reigns and suggest changes to the narrative that you ALL can act on. Pointing fingers and slinging insults is only going to get the both of you punished for breaking the very first rule on our list "Don't be a dick."

 

I am of the honest opinion that while you were both salty in AOOC (and are continuing it on the forums), you both don't require any official punishment right now. That said, if you continue to bicker like this, it's going to come to the point where staff will be forced to take action. Remember that we're all here to have fun. Arguing about how to salvage a bad round isn't going to help anyone. My only advice is this:

 

@AmoryBlaine In the future, if you are to the point where you not longer want to continue playing, but other members would like to, I recommend ahelping so that administrative assistance can be given after they determine whether or not there is enough time left. In this case you've done nothing wrong, but it's general advice that could help in the future. It's perfectly acceptable to want to stop after a salt-inducing round. Aside from that, AOOC is not the place to argue. Take it to PMs if you have something to discuss, or simply don't talk to each other if the discussion isn't civil. Ahelp if you feel someone is not acting as they should in AOOC or making a decision you feel is a breach of the rules, and don't engage.

 

@driecg36 Similar to what I just said, AOOC is not the place to argue, especially after being asked to stop. If you see an issue with someone's conduct, ahelping in the round is vastly preferred to making a character complaint. If said conduct spans multiple rounds, I recommend noting down WHAT rounds they occurred in (the round ID), and taking a screenshot, so that it can be better investigated. I can't look into every single round of every single day to determine "general behavior", I can only look into evidence provided. In this case, the AOOC argument wasn't to the point where I would consider action on behavior alone, and I think you both needed to cool off. I also don't think that Amory's decision to not continue was anything hostile or held any ill-will. Staff even specifically said those who wished to continue could do so, and those who didn't could leave. Trying to suggest that this specific decision by Amory to not want to continue ruined the round when the two of you were both arguing in AOOC for an extended period of time isn't really fair to anyone involved. Ahelp if you feel someone is not acting as they should in AOOC or making a decision you feel is a breach of the rules, and don't engage.

 

I will be locking and archiving this in 24 hours if no other issues arise.

Posted

@Flamingo I don't feel it was in any way appropriate for Dreicg to have made such malicious comments about and towards me in this complaint, they are hardly of any actual substance outside of being insults, something he seems to believe I have done to him. I don't feel this is resolved as this behavior on his part has not been questioned.

On 12/01/2019 at 19:51, driecg36 said:

AmoryBlaine's terrible attitude during this round, as well as the general negative and unpleasant attitude I've seen him display OOCly.

 

On 15/01/2019 at 02:23, driecg36 said:

It is this arrogant, conceited attitude

 

On 15/01/2019 at 02:23, driecg36 said:

but also actively try and put down others. Do not pretend like your "criticism" is anything but this: the vast majority of what I have seen you spew consisted of nothing but thinly veiled insults or ridiculous and unrealistic solutions,

 

On 15/01/2019 at 02:23, driecg36 said:

This makes you an outright unpleasant person to be around, especially considering the fact that you are more than willing to ruin the fun of others simply to save your own misguided pride

 

On 15/01/2019 at 02:23, driecg36 said:

What I am actually making a complaint about it is Amory's noxious attitude (specifically where he outright refused to try and salvage a bad round out of conceit, and where he actively decided to denigrate other players in a colossal show of hypocrisy) which seems to have been muddled by the incessant arguing over the merit of unrelated gimmicks.

 

Posted

@AmoryBlaine The subject of this complaint is the round bYh-dvce. Forum moderation will be handled separately. Though I encourage you to place reports on rule-breaking forum posts at the time of their posting so they can be handled.

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