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Remove uplink grenades and rework them into something else


BurgerBB

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Posted

As suggested by Itanimulli. I forgot that these existed.

Manhack grenades, frag grenades, and EMP grenades are frequently misused by antags. Usually near the round end, in autotraitor when they don't have a gimmick but look like they want to do something, they just buy a bunch of grenades and just start chucking them everywhere like idiots. I mean, this behavior gets reported but in a majority of cases this occurs. If an antag usually wants to square off against security or whatever, they buy a real gun or actually act like an antag and break into departments to steal things.

Here is what I propose.

  • Get rid of manhack grenades from the uplink.
  • Get rid of frag grenades from the uplink.
  • Get rid of EMP grenades from the uplink.
  • Add smoke/flashbang grenades to the uplink.
  • Add remote activated EMP charges that EMP everything in a 5x5 radius when triggered.
  • Add in a bomb making kit that contains 4 large chemical grenades with timer already in them.
Posted

These chemical grenades, will they do damage like a frag grenade? Because I use frag grenades on the regular for things other than EoR grief.

Posted
Just now, Evandorf said:

These chemical grenades, will they do damage like a frag grenade? Because I use frag grenades on the regular for things other than EoR grief.

The chemical grenades in the bomb making kit will have no reagents or anything with them. Antags area expected to get the reagents themselves from either science or chemistry.

Posted

I don't like it. Punish bad antag play by reporting it and getting it dealt with, not by removing tools from good antags. I've seen fragmentation grenades used to good effect in a tasteful way by good traitors.

Posted
1 minute ago, Evandorf said:

How is that any different from simply breaking into science and chemistry yourself and making grenades the normal way?

Because you can't get timed release grenade casings in chemistry sometimes, including detonators and the such.

Posted

All you need is metal an igniter and timer, all of which can be gotten at primary tools storage. Why should we have to spend TC on close to useless items when the main issue seems to be rulebreaking from antags?

Posted
6 minutes ago, Evandorf said:

All you need is metal an igniter and timer, all of which can be gotten at primary tools storage. Why should we have to spend TC on close to useless items when the main issue seems to be rulebreaking from antags?

I'm not talking about the shitty small grenade casings. I'm talking about the large ones. The ones that have a timed release or a larger release.

Could also give them bluespace beakers for bombs that are large. It will be a worthy purchase if used right.

Posted
Just now, Evandorf said:

Can you make something equivalent to frag grenades with them?

Yes. Water potassium. Probably even better. Than frags if you access to both chemicals.

Posted
Just now, Evandorf said:

How will making people go through the added hassle of creating their own grenades prevent EoR grief from said grenades?

Because it involves having to break into chemistry. It takes time to do this, and time usually deters people who are too lazy to do anything worth doing.

Posted
1 minute ago, Evandorf said:

What about non-traitor antags like mercs. Shouldn't they have access to frag grenades and manhacks?

I suppose? I mean if you really want you could restrict those to mercs.

Posted

I'm still iffy on it. I think grenades should be more accessible and not available only to people who understand chemistry. It makes sense to be able to have military hardware, like frag grenades, delivered to infiltrators.

Posted

Ambivalent on this because it's generally quite easy to dodge grenades if they're not properly cooked, and they generally aren't INSTANTLY lethal unless you're right on them. At the very least, keep EMP grenades since IPCs are awful to kill and EMP does wonders at disabling security. Manhacks as well, since you can just run away from them. They're really not scary at all.

If only frags were looked at/tweaked/removed, then +1. Otherwise, -1.

Posted

Yes, let's replace frag grenades with something near useless and gives you the ability to cause breaches and gib people without breaking into science. 

 

Frag grenades aren't even that bad tbh. They are a great area of denial.

  • Evandorf changed the title to Remove uplink grenades and rework them into something else
Posted

"i do not think this issue gets reported"

So.... start reporting it... 

This is not an argument against grenades in the up-link. Grenades are area denial. They are not even close to being an issue. 

 

-1

Guest Marlon Phoenix
Posted
3 hours ago, BurgerBB said:

I forgot that these existed. 

Are they really an issue?

Manhacks are kind of frustrating, but otherwise the grenades seem completely fine. I don't see them used too often and when they are it's when it makes sense.

Posted
1 hour ago, Garnascus said:

"i do not think this issue gets reported"

So.... start reporting it... 

This is not an argument against grenades in the up-link. Grenades are area denial. They are not even close to being an issue. 

 

-1

I never said this. Please reread it.

" I mean, this behavior gets reported but in a majority of cases this occurs"

which means

"Yeah the behavior is reported but a lot of people still do it anyways."

Posted
2 hours ago, BurgerBB said:

I never said this. Please reread it.

" I mean, this behavior gets reported but in a majority of cases this occurs"

which means

"Yeah the behavior is reported but a lot of people still do it anyways."

oh my bad

 

This still is not a reason to remove it. Its not an issue. 

-2

Posted

I would rather be running from shrapnel that you can survive versus running from a 120/120 potassium water grenade that has the chance to gib, blow off a limb, and lock you down inside a vented area. 

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