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Add 'Jobs of the Day'


Azande

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Idea humbly borrowed from SS13's Goon Servers, specifically Job of the Day and Gimmick Jobs https://wiki.ss13.co/Jobs#Job_of_the_Day

The premise is this. , Every round, there is a random chance a job of the day from a list of Jobs of the Day will be available to join in as, with 1-3 slots available only depending on the role. These are smaller, more gimmicky jobs that add a chance to play an interesting and fun one-off character, or give you a break from the more serious roles on board. Here are a few of my ideas for some of the roles:

Test Subject
Spawns in a plain white outfit, zero credits in their account. Their job is to go to Science or Medical, and make money by submitting themselves to research tests. They don't have to sign any release forms, as they've already done this at Central Command. The Test Subject is in debt and needs cash, and so is more willing to do dangerous tests than normal crew would be.

Prisoner
Spawns in via the prison cryo. A prisoner from a previous shift, gives the Warden someone to manage and interact with until actual prisoners (if any) come into the Brig. Spawns in an orange jumpsuit, orange shoes, and an ID that says 'Permanent Prisoner'. Their goal is to escape without stretching into the realm of openly murdering Security. Be sneaky, etc.

OSHA Inspector

Spawns in at CC and takes the shuttle over. They get a fancy suit, and a briefcase with a clipboard, camera and recorder. They have access to the bridge only, but do have authorization from the government and NTCC Odin to inspect all departments for health and safety violations. Command staff should be accommodating, and allow them to fax their report to the government before round end. Brownie points to any inspector able to get their report sent off!

Bridge Assistant/Command Intern
Spawns in with a suit or skirt on depending on gender (sexist but functional), and a clipboard. They only get bridge access but also get a command headset like IAAs. Their job is to assist the command staff.

Celebrity

A random celebrity, maybe they're a singer, an athlete, or professional chess player. They've paid the Odin for an exclusive tour of the Aurora... Except, it's the crew's job to give the tour, and provide Security, and make them feel important. Command staff should be accommodating of them, and ensure they enjoy their stay. Spawns in with 10,000 credits in their bank account.

Miscreant Class
Spawns in with a visitor or assistant ID. They're on board for a specific, semi-criminal/disruptive reason, here are my perceived sub-classes for the miscreant class:
Corporate Spy
Just your average corporate lackey, hired from one of hundreds of corporations to get pictures of sensitive areas on board. They're not a traitor or a syndicate, and are not willing to harm people - they're only there to get documents, data, and pictures. Spawns with insulated gloves and a camera.
Drug Dealer
A random guy/gal living on the Odin trying to make a living, managed to get a pass to visit the Aurora and see if they could turn a profit at the same time. They spawn with a variety of drug products in a lunchbox in their backpack. Turn a profit before round end.
Protester
A bleeding heart, preachy vegan, who knows! NanoTrasen has a lot of enemies, many of whom are just common folk! You could be protesting science's animal rights violations, the kitchen's use of monkeys for meat, security's abuses of crew. Your job is basically to rally a protest about X issue before the round ends, and hopefully get Command to come to an agreement with your cause, or arrest you. Not a revolutionary, and not willing to get violent or harm others for their cause. Spawns with a megaphone and multi-coloured pen for poster making.
Union  Salt
A union salt is someone working for a union that infiltrates a business to stir up unionization. The Union Salt's job is to get enough crew signatures on a piece of paper declaring their intent to unionize before round end, as well as negotiate with command for crew representation Not a revolutionary, not willing to use violence for their cause. NanoTrasen permits the suspension/demotion of union salts, and it is not illegal to do so under Biesel law.

 

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Overall I like this idea, however I'm a bit skeptical as to how much interaction the regular crew will actually want to interact with things like permanent inmates, people barely interact with real prisoners as it is.

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2 minutes ago, Rotharia said:

Overall I like this idea, however I'm a bit skeptical as to how much interaction the regular crew will actually want to interact with things like permanent inmates, people barely interact with real prisoners as it is.

These are ultimately just examples of what could be possible. I hold no attachment to the individual jobs I've suggested, they're just exemplars! :) 

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Just now, GreenLightbulb said:

I honestly love this idea, probably more than a sane bulb should.

How commonly would you want to see this spawning?

I'd say one of these in every 3-4 rounds, and different JOTD (jobs of the day) could have different weight, for example OSHA Inspector and Celebrity could be more rare to occur than Test Subject.

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All of these suggestions, bar Test Subject and Prisoner (and OSHA Inspector if command staff are being unfun), can already be played as a regular character.

I feel like making these archetypes into mechanical representations will place the emphasis more on the 'jobs' than of the characters. I might support prisoner or test subject roles, depending, but I cannot support the others.

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16 hours ago, Azande said:

OSHA Inspector

Spawns in at CC and takes the shuttle over. They get a fancy suit, and a briefcase with a clipboard, camera and recorder. They have access to the bridge only, but do have authorization from the government and NTCC Odin to inspect all departments for health and safety violations. Command staff should be accommodating, and allow them to fax their report to the government before round end. Brownie points to any inspector able to get their report sent off!

1. CCIA needs the shuttle for IR investigations

2. This is basically IAA.

If this job was removed from list, I will support this idea.

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2 hours ago, ben10083 said:

1. CCIA needs the shuttle for IR investigations

2. This is basically IAA.

If this job was removed from list, I will support this idea.

Again, these jobs are exemplars, and I meant the normal shuttle that all crew fly over on.

As well, CCIA / IA do NOT handle OSHA or health and safety matters, their only concern is personnel and whether personnel are behaving as required within corporate regulations. The inspector would be from the government and ensuring NanoTrasen is adhering to government health/safety regulations. It could actually provide an interesting dynamic if there was also an IAA on board that wished to accompany the inspector around to take note of any employees that make NT look bad.

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IMPORTANT NOTE

THE ROLES IN THE POST ARE EXEMPLARS OF WHAT IS POSSIBLE, THEY ARE NOT THE ACTUAL BODY OF THE SUGGESTION ITSELF NOR AM I ATTACHED TO THEM BEING IMPLEMENTED IF THE SUGGESTION IS ACCEPTED.

Thank you.


 

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I like the concept, but I do not think this is how it should be implemented mechanically. Maybe 1-10 people, upon joining the round, are randomly able to join as one or many of these special jobs. Would make it easier to facilitate character creation, and would incentivise people to log on.

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12 hours ago, Ornias said:

All of these suggestions, bar Test Subject and Prisoner (and OSHA Inspector if command staff are being unfun), can already be played as a regular character.

I feel like making these archetypes into mechanical representations will place the emphasis more on the 'jobs' than of the characters. I might support prisoner or test subject roles, depending, but I cannot support the others.

I agree with this. It can already be roleplayed. Also, this supports one-off characters, which will further encourage people to put less effort into creating actual backstories and personalities - which is fairly acceptable for antagonists as they are not canon, but not as good for station characters, especially supposed NT employees (Bridge Assistant and a lot of the miscreant roles).

Edited by VTCobaltblood
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-1 Just add whitelisted non-command RP roles if you want to do this.

Alot of these are MRP. we don't need a role to get people to Play Roles. We're heavy roleplay. This is a mechanical solution to a roleplay issue.

I would enjoy if people were given the freedom to have a bit more power as a non-antag with 'character gimmicks' though none of these should be the focus of the character, just the job of the character and role they play.

Edited by Mogelix
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6 hours ago, Mogelix said:

-1 Just add whitelisted non-command RP roles if you want to do this.

Alot of these are MRP. we don't need a role to get people to Play Roles. We're heavy roleplay. This is a mechanical solution to a roleplay issue.

I would enjoy if people were given the freedom to have a bit more power as a non-antag with 'character gimmicks' though none of these should be the focus of the character, just the job of the character and role they play.

1. These roles should be tried out without a whitelist before we consider if whitelists are needed

2. The source of the jobs are not integral to the "level" of RP, and the suggestion is not to add those specific jobs, but have a job of the day system in place with roles that are HRP

3. As long as you ahelp to clear it first, you can actually do a surprising amount of non-antag antagery, if that is what you mean. You can also use ingame mechanics and policies to help forwards your gimic as non-antag

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On 09/05/2019 at 02:56, Azande said:

IMPORTANT NOTE

THE ROLES IN THE POST ARE EXEMPLARS OF WHAT IS POSSIBLE, THEY ARE NOT THE ACTUAL BODY OF THE SUGGESTION ITSELF NOR AM I ATTACHED TO THEM BEING IMPLEMENTED IF THE SUGGESTION IS ACCEPTED.

Thank you.

 

36 minutes ago, ben10083 said:

 2. The source of the jobs are not integral to the "level" of RP, and the suggestion is not to add those specific jobs, but have a job of the day system in place with roles that are HRP

As exemplars, these are the only things we have to go off as to what kind of jobs would be included.

The issue is they don't seem too excellent as a concept (even if the specifics are changed). The 'miscreant' class provides roles that you can already perform as a normal character and will result in prevalent and repeating archetypes without well-fleshed-out characters who would make sense within the universe. I do not see the benefit of limiting the above job additions to being daily roles, but I see several issues that could arise, specifically with less effort being put into characters because of it.

 

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Thank you, Ornias, for articulating what I was trying to say much better then I could.

You shouldn't need a role to be a crackhead, you should just have a character... that's a crackhead. This is HRP, it is distinctly, character based. Not MRP, AKA needing the RP to be determined by 'what you roll at roundstart'.

Edited by Mogelix
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