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MarauderW

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Everything posted by MarauderW

  1. @Brutishcrab51 They are indeed ideas from dead space's industrial toolset! However, they do not come from the .dmi, self-made and with the help of @SmallGreenAnt in regards with the coloring scheme. @GreenBoi That's a good idea! Thanks for the feedback.
  2. Hello everyone, here it is! My suggestion on what I am working on at the moment. I apologize that it took so long to make this as I am extremely tired from work everyday, bad month haha. Anyway, I want to add to the game three items/sprites that can be used either as weapons or as engineering tools, they have two modes basically, depending on how they are used. They are especially used in New Gibson, but are prevalent in many other industrial sectors due to their ease of use and ease of creation. However, it is up to the devs and admins how they spawn/where or where they (if) are added. Now, what I need is any type of feedback especially for the following: Design, is the weapon/tool feasible, does it's design fit the Aurora universe and is there anything that needs to be added/modified for the sprite? What components could be used to create the weapon/tool? What damage or/and features do you want to see in the below weapons/tool descriptions? I will start to explain each tool in detail, for a TL;DR you have the attached .dmi and tell me if you would like the 3 tools (Rivet Gun, Javelin and Ripper). Rivet Gun: Description: A tool used to fix and lock in any small bits of loose rivets in the many small components available in general constructions. It can fix in roofs, walls, panels, skulls of your enemies, and many more! The idea of the rivet gun is that it can be used as: A screwdriver. A standard screwdriver, maybe? Maybe a barricade upgrader? Or as a gun. When aimed at the feet or arms, and if the target is near a wall or any object, it has a chance to "pin" the target to that object, making them unable to move. It can be constructed out of: A cable coil, a basic capacitor, a Basic Powercell and wires. It's standard "ammo" is a rivet and a standard rivet loader (magazine) is set to 15 shots. Javelin Gun: Description: A tool used to lock in the heaviest of construction materials. It can be used to fix in bolts, massive walls, massive platings for ships, bolt the chest of your enemies to the ceiling, and much more! The Javelin gun can be used as: A heavy barricading device that locks in a door, the bolt can only be taken out from using a crowbar. A construction tool used to create doors easier? Or as a gun, when aimed at any body part it has a possibility of dismemberment and pining if the target is near an object. Due to the power it hits the body with, it can launch you a few feet back if you are hit by a bolt. Extremely powerful, but extremely hard to reload. It uses 1 bolt per shot (occupying one inventory slot/hand) and the bolts are made from metal rods. It should be overpowered, but also rarely used for combat. It can be constructed out of an advanced capacitor, 3 cable coils, 2 wires and 1 bolt. Should it be made out of a Sonic Jackhammer? Can only be used with both hands free. Ripper: Description: A tool used to cut the many useless metals and components that need trimming in a construction site. Cut down bolts, doors, shave a bit off the head of your target, or make a quick escape if a door is welded! The Ripper can be used as: A device that can cut welded items, it can cut through doors and other objects easily. Or cut your targets limbs off! Pretty self explanatory. Its only issue is the small battery capacity, each cut takes 20 to 25% of the power of its cell. It can be constructed out of a capacitor, 2 cable coils, 2 wires and a Laser Scalpel. Can only be used with both hands free. Addendum: I have attached two sprite versions of the Ripper, please let me know which of these you like more! Also, the ripper will move it's saw once it is turned on in a circular fashion! (to be added) =============================================================================================================================================== Now it is very important to note that the above are, of course, not only not planned (just ideas) but also very hard to implement. I am not a coder nor am I very knowledgeable in the ways of making a weapon from the ground up (sprites included). I will try my damn hardest to implement them, but pending feedback, it will take a while. I also welcome any and all feedback, from the color of the tools to the construction materials and scope of these 3, anything is subject to change so... Find your opinions, and tell them to me. Much love, MW. Images below are in the following order: Javelin Gun. Ripper descriptions and V1/V2. Rivet Gun. Weapons_test.dmi
  3. I can't wait to see what you are capable of doing with the IPC, great whitelist app, and quite tragic! I wonder how he will evolve aboard the Aurora... +1
  4. Thanks Zundy! No worries, y'all got a lot more on your plate than this little ol' tidbit expansion. Good luck!
  5. I am relieved and exalted at the news that my name is not on the list. Similarly and equally, with no less satisfaction than what love I feel for my fellow brethren, I bid you a good day @SmallGreenAnt. ?
  6. Thank you for the feedback Coalf! Let me explain my decisions above: - I was very torn on whether or not to write with color, I agree that it is both good that the reader knows which character talks but it also has the issue of hurting your eyes. Since I never used this style before I decided to test it here. I tried to make the colors as neutral as possible, but I believe in the end I am still unsure if it is worth using it, for this story I will keep using it for the sake of consistency I guess. - I was afraid they were indeed flat, the delta squad I mean, I hope to give them more personality as I write about them but I did not wish to have a page of exposition on each of them, however, please let me know if they evolve as the story continues! I will try to improve their personalities as the story goes on. - Green text mission intro, I didn't think about that! I will have to work harder on being less rambling about stuff I think. Also, I had no idea about Chekhov's gun theory, this is amazing! Hah, literally! I will use this to my advantage for sure! Thank you. I will also use word numerals, I think I wanted to change that but I just forgot about it, thanks for catching it. - I should have made it more descriptive I guess, but the door to the Helmsman's office indeed has a literal helm. The original helm that (in my headcannon) was on the ship carrying the first colonists. I assume it is a bit silly but, I imagined that the Helmsman had a sort of steampunk helm like one from an old Earth 1500's era ship. I will take the feedback to heart, thank you again and please be on the lookout for more content coming soon! I will also advertise the new chapter on discord.
  7. I also like this idea, I do not see anything wrong especially when it enhances RP opportunities.
  8. Hi Ornias, thank you very much for the detailed feedback! I have: Added mentions of New Gibson's "traditionalist" families, where they make almost 50% of the current pop. Lessened the qualities of Gibsonites in the family life section and added your suggested in. Please tell me if it's more realistic! I have not mentioned Vaurca because I wished to focus mostly on Hengsha, however, I am also afraid of describing them in detail yet, as they are supposed to be mysterious (due to their Queen's characteristically hidden nature). Can you please link/message me the "August" attack? I am new and I can't seem to find info about it, I will add a mention to it as soon as I can! Thanks for the flag feedback! I can see now that I was a bit overly optimistic, I kinda wished it to be like this since the universe is already filled with bad things, so I though ehh, maybe if I make these people a bit more cheery it will brighten up the Tau Ceti system. I went overboard badly haha. Please feel free to contact me on discord for more feedback. Thank you for your kind words and for reading my app! EDIT: I have also updated the flags in sprite format, two banners, one rolled down, one rolled up.
  9. +1. Well written and I love how you play John. Can't wait to see what you can do with an IPC.
  10. I agree with Ben. The idea itself would have been good if implemented from the very beginning of the server. In practice, I disagree since I just want to come home and have some fun RP chill time, if this change passes, well it won't be the same server. Truly.
  11. The worst offender is Byond itself, as it takes so much time to right click and see your yield. As many above have noted, please rework!
  12. CHAPTER 1 - Blue Mesa Charlie Foxtrot Friday, 25th of March 14:40 PM NGT – New Gibson, Outside of Hengsha Arcology On the plains outside of the Arcology, a light breeze blows throughout the frozen wastes. The plains are vast, endless... the only sound apart from crystal ice and snowy winds is a thunderous sound, like the engines of old, as it ripples through the air. The Eagle. A special project, designed by New Gibson's engineers, used for the first time by the squad leading the investigation on the strange silence that has befallen Blue Mesa. The Eagle shakes the skies with its dual-engine's roar, white and black striped, it rides the mild weather with ease. Inside, a thinly armored sheet protects them from the elements. The four steel themselves for the trial ahead. "What a beautiful sight..." he sighs. "What? Don't tell me you still like the look of plain white Boss," says Wierz in a slightly high pitched voice. "Hah, like he'll ever get over it, man's got ice for blood," he says in a deep growling voice. "Like that one time Cuts, when-", says Phory before being interrupted. "Cut the chatter team, we'd best do an equipment check before we land," he says as he turns from the small slit window to face his team. "You know the drill, internals, weapons, stocks and don't forget the knives," he points to every item in the item rack in the back of the Eagle. "Right, let's see, experimental weapon number 1," he picks up the weapon from the steel wall in the back of the Eagle, it is light and slim. "Designed to cut through almost anything, biological or otherwise, gotta love them boys in R&D, twelve shots with 24 in the magazine, sights, and a modular lightweight design," he starts distributing the weapons to his team. "Yeah yeah Cuts, let's not be too trigger happy okay? Let's see..." she starts taking out smaller items from the item rack. "Four grenades, loaded and primed, four flash-bangs. Flash-bangs?" she shrugs, as she stuffs them into her external pockets. "Hey Phory, Cuts, any name for these new babies?" he says, as he lifts one of them in the air and points his finger to it. "We'll see about that, best weapon names are forged in fire Wierz." Wierz shrugs while a pinging sound and a bright red flashing light blinks in the Eagle's main corridor. "All right everyone, suit sensors on, we're closing on Blue Mesa." he says as he straps his gear and makes a final check for everyone's suits and equipment. The Eagle approached a large, mountainous wall of ice. In front its vast walls lies a large empty landing pad, covered in snow and ice. If not for the GPS signal, it would be invisible. "Blue Mesa, do you copy, over?" says the first pilot. "Blue Mesa, we are inbound on your location, responding to your security alert, please copy, over." "Seems like their air turrets are offline" says the second pilot. "Much like everything else, no readings on sensors for any outside company, and no contact on the radio." He nods, "Preparing primary thrusters to land." The Eagle touches down on the landing pad, snow lifting in the air, gripping its talons on the pads secure doc graspers. The light inside the main corridor turns green. "Here we go..." The door hisses open, as all four jump outside into the cold weather of New Gibson. They make their way to the main airlock, facing the large ice wall. Snow lightly cover them... "Team we'll sit back for extraction. Signal once clear so we spool and bounce, over?" says the pilot. "Roger that, keep her ready." "Woah...", a massive metal hangar door is in front of them, sealed shut by ice. Two airlock doors come out of the hangar door with the flag of Blue Mesa on top of them, half covered in snow. "Blue Mesa sure knows how to impress," he laughs, as he grabs his multi-tool from his pocket. "Wierz, you know what to do, the rest of you cover him," he points out, spreading out in a circular pattern around him. "All right, let's see... Seems like it's operational at least, has power," he nods. "Boss, what's our objective again?" she asks, shruging. "Really Phory?" "I-I just..." she sighs. "Calm down, Phory, find the captain's quarters for a map of the place, grab item 3412, initiate phoron purge." "R-right! I can't wait, I mean, you don't get to set off a phoron nuke everyday right?" she says excitedly. "No, and make sure we're far from it when you set it up, remember training?" he puts his hand on his black and red striped EVA mask. "Y-yeah... yeah. I won't disappoint. I promise." "Got it!" he exclaims. "Everyone, get in, lets see what mess we've gotten ourselves in." The airlock doors open with a metallic groan, despite the accumulated ice. They all gather inside as the doors shut behind them and the automated pressurization begins. "Keep close and stay alert," he says as he grips his weapon with both hands and bringing it to bear. The doors hisses open as they step out, one behind another, weapons at the ready. However, they are met with a gruesome sight... In front of them lies a massive hangar, Blue Mesa banners hang around the many entrances that dot the walls. The floor is filled with improvised barricades and blinking yellow lights signal an emergency evacuation is in effect. They scatter slightly, checking the floor filled with... "Bodies, lot's of them." "Jesus..." she says as she grabs her cross on her neck. "The station's on low lights, probably to conserve energy, I recommend we turn on our helmet lights." "Do it team, stay close." The helmet lights turn on, illuminating the hangar. Crates, barricades and some equipment lie all around. "It seems like they dug in," he said, kneeling down and checking the bodies. "Not well enough." "They... Boss, they seem like they were cut into pieces!" she gasps as she turns over a couple of people laying on the ground. The bodies were wearing medical, science, security and civilian clothes. Mostly science personnel. "Do any of you recognize what could have done this?" "No idea... Holo's don't have us fighting whatever this was, maybe a robot gone mad with a saw?" Phory closes the eyes of the men and women she finds on the floor. "... Where do we go now Boss?" Boss points to the top of the indoor hangar. "That's our first objective, the facilities map." The Captain's Room overlooking the hangar contained everything they needed to navigate the maze of rooms in Blue Mesa. "There should be some way to get up there..." she said as she moved towards the center of the hall, looking at the room up top. "We could take the shortcut," he begins to take out an item from his backpack. "Shortcut?" "Here, we'll climb our way up," he takes out a type of gun with a sharp spike and a length of rope attached to it. "Is... is that from the minin' boys?" she asked, stunned. "Yes, we can use it to break through the window and climb inside," he positions the grapple on the floor. "Thank you R&D..." he chuckles. The team gathers up, the sharp spike breaks through the Captain's window as they zip up to the room that once held the leaders of Blue Mesa. The Captain's quarters contain many consoles, unpowered, however one of them is still online. The door leading to the main corridor seems welded shut and it's control panel is destroyed. "What... happened here?" "Boss... the captain," he says as he notices the captain, over the slowly light-blue screen working console. "What was he trying to do?" Boss takes his body off and wipes the console clean, "It seems he was the one who allowed the shuttle to take off, he opened the hangar doors. He also was trying to... open the hangar airlock lockdown," he sighs. Phory drags the Captain's body to a nearby chair, chanting a small prayer and looking at his wounds. "We have a problem..." "Wierz, get the map, what's the issue Phory?" he turns to her as Wierz works on the console. "The Captain's wounds... they're not the same as the ones downstairs," she says as she points to the smoking holes in the Captain's chest. "Weapons, not ours. Powerful, maybe..." "I got them! I got the map, the item's past a room called Test Chamber N-03 in the next block. Wow this place is bigger than I thought..." he says as he syncs up the map with the team's hardsuits. "All right, time to make our way there, any other useful info on the server?" he asks as he turns to his team. "No... the data's been purged, except for the map and-" "Do you hear that?" "Hear what?" "Quiet." Tingling, metallic sounds come from the maintenance shaft in front of them. "That's where we need to-" suddenly, the doors are forced open! "SKREEEE!" "What the!" he shouts. A gruesomely tall monster comes out of the darkness, screeching and shuffling awkwardly, fast, towards the team. "Deltas, weapons free!"
  13. Prologue - The Helmsman Friday, 25 March 2460 On frozen New Gibson, darkness stirs underneath the cold, dead planet. The Hengsha Arcology, a testament to humanities willingness to adapt to the most inhospitable places in the universe. It was built upon the facade of the frozen Mount Tian where, at the top of the facility, lies the Helmsman's office. A complex built for the ruler of New Gibson, and his advisers. A structure that signifies the strength and determination of its people, and the resolve of its leader. Outside of the frozen window looming over the plains of New Gibson, the office computers come to life, stutterers open, breaking the twilight's frost with a crystalline sound. The doors are first opened by the janitor. As he peers within the office, he sees stations with blue holoscreens adjacent to the windows flickering with lights, and in the middle of the office, two steps leading to a holotable surrounded by chairs. In the far right corner, a door with a helm symbol, as far as he knows, it's the station Helmsman's personal office. He does his job, cleaning the metal floors and wipes away the small frost gathered in the corners of the room. Satisfied, he turns the APC on, the windows start to defrost and vents start twirling. The officers and assistants start to come in the office. They're dressed in blue attire with different stars on their shoulder representing both their rank and the responsibilities they carry. Smiles are shared and good days are offered. Each of the 20 stations start to be slowly filled, with their blue holoscreens, tactical information, encoding and other sensitive information's beginning to hum with life at the taps of their respective users. And at precisely 7:00 AM NGT (New Gibson Time), the Helmsman enters the office, being assaulted by many aromas and flavors of coffee, he smiles slightly. Dressed in blue and gold-tinted admiral attire, with grayish short hair, tired eyes, and a neatly kept full beard. Everyone rises and slightly salutes. "Morning everyone", says the Helmsman in his raspy voice, as responses from each staff member echo in the now comfortably clean, warm room. A day of work, like any other, begins. Except... 12:45 PM NGT – New Gibson Hengsha Arcology Helmsman Office. The office bustles with energy as each officer attends to their stations. "Helmsman!", cries out the Telecomms officer. "Yes Comms?", says the Helmsman. "We have a priority comm from a shuttle, coming from Blue Mesa! They...", she gasps. The Helmsman rises from his chair from the middle of the offices holotable. "Put it through Comms, main vox." The vox comes to life, filling the room with barely audible radio sounds. "Att-... cology... Wound-... on board... Blue M-... ntine...", the message says, distorted. "Comms, connect to Blue Mesa, status report." "No go sir, the comms are down, and it's not from us," she says as she types on the holoscreen quickly in search for a solution. "Keep working on that, Hangar?" "Sir?" says the hangar officer, staying straight into his chair. "Prep the pad for injured, decontamination procedure Alpha Zero One, activate the National Guard, it seems we have an... issue." the Helmsman sighs as he grabs a vox microphone and adjusts it on his head. Throughout the Arcology, a ping and holo displays within each available monitor, as the flag of New Gibson appears and the voice of the Helmsman is heard. "Good afternoon everyone, at 12:50 PM NGT today, we have received an unauthorized escape shuttle launch from the Blue Mesa Research Facility. The National Guard is now activated and sent to protect and lock-down Hangar One and Train Station One leading to Blue Mesa. Please stay clear of the area as we are trying to figure out a solution to this. In the meantime, no shuttles or trains will be leaving for an indeterminate amount of time. Spend time with your family or friends travelers, we'll sort this out soon," the vox plays a simple jiggle and closes. Life goes on in Hengsha. The massive hangar doors from Train Station One close, as blinking yellow lights signal the environmental hazard alarm and armed forces lock down the station, reporting no contamination issues. They are ordered to hold the area until the situation is resolved. 13:35 PM NGT – New Gibson Hengsha Arcology Helmsman Personal Office. The Helmsman enters his quarters, adjacent to the main office. He's greeted with the old familiar smell of tobacco and jasmine, his desk residing forwards near a window overseeing the frozen plains and plants with bio-luminescent properties dotting the office. He puts a palm on his forehead and sighs. "Damn it... I knew it was a matter of time until the eggheads step over their own dick and unearth something," he mutters as he sits down on his chair. His desk was clean, tidy, with only a holopic depicting himself and his wife, together with their daughter and son in the backdrop of a day at the Hengsha Zoo and a laptop. How many days had passed he wonders as he touches the picture and purses his lips. His fingers eventually slip on the laptop in front of him. He opens the laptop, and leans on the side to press a small indenture on the side of the table. With a click, it spits out a small chip. He presses the chip next to the laptop's integrated circuit receiver. The laptop whirls and the standard OS is replaced with a green overlay of a command console. The Helmsman hesitates. He looks over to the window, the day is still young even if it's dark outside, and it's starting to snow lightly, the light over the horizon reflecting on the snowflakes like the stars in the sky. He waits, but reassures himself that his decision is sound. He starts writing in the command console. After he is done, he takes the chip and inserts it in the hidden compartment inside of his desk, with a click, it's as if the little pocked is invisible. He raises up from his chair and, with a confident stride, he goes outside of his office. His laptop screen blinking twice and then shutting down... ENCRYPTION PROTOCOL ACTIVATED. ASSIGNMENT REQUEST: RECEIVED. SELECTED ALERT LEVEL: RED. ACTIVATE UNIT: NEW GIBSON DELTA SQUAD. PENDING HEMOPHILIC AUTHENTICATION. . AUTHENTICATION CONFIRMED. SQUAD ACTIVATED. AUTHORIZATION OF NEW GIBSON EXPERIMENTAL EQUIPMENT: GRANTED. AUTHORIZATION OF EAGLE: GRANTED. PENDING COORDINATES AND MISSION OBJECTIVE. . COORDINATES AND OBJECTIVE RECEIVED. ETA TO COORDINATES: 1 HOUR. . BRIEFING AFTER OPERATION END REQUESTED. . CONFIRMED. CLOSING COMMUNICATION CHANNEL.
  14. I very much agree with what you have said as if the words came out of my own thoughts. I wish this would be pinned as an example that this is what we, as a community, should strive to do and be.
  15. Yep, it looks great! And seems to be on point to the Auroran aesthetic. Nice work!
  16. This is interesting! I have not read the Unathi lore, but it seems very well made and believable, congrats! Also, Jackboot, may I know how you made that map? I could definitely use it to make a New Gibson map of Hengsha and it's surrounding area.
  17. This is what I do, and why I like to play Vaurca. They literally have a lore reason to be so socially active and question everything that happens around them. And I try to include and interact to everyone when I play, no matter the race really. But I am one of the people who will never have a clique, so... I say this with utmost certainty.
  18. I have delved into the lore for Vaurca and I saw that there was a conflict between the Klax and Zora because of the Cthur. And I quote, C'thur - "The Weavers", "were often seen as calculative manipulators among both." TL;DR? It may be hard for people to act like they don't want to be assholes (with just cause) when you see them as assholes because you have no idea about the history/lore of the species. Detailed explanation, please read if you have time, it is long: I thought it would be fun to act towards the C'thur hive with my character Tyrane with a certain... suspicion, knowing about the history of the weavers from the Shapers of our queen. I met then, with a vaurca from this hive, recently, and I think he or she was confused (ICly) as to why I am being so... rude? Of course, my intention was not to be actually rude, but cautious and untrustly towards this one vaurca. I have to say that it is hard. It is hard because one needs to understand the lore, which may be hidden in the tons of texts from our wiki (which is in good shape btw), and it is hard to form a bond with a character and act it in a way that it doesn't destroy the role play opportunities. Even if I was distrustful, I did not cause any issues to my fellow Vaurca, but others can. Other people can be violent, or manic, or anything else. I particularly do not like to be aggressive or dismissive when people talk to me BECAUSE it engages stories to be told. I was privy yesterday to 2 Unathi that only, mostly, spoke in their tongue and ignored our tries to get them to talk in common or at least acknowledge us (the bartender and me) to promote role play, it did not work and I felt saddened by this. I did not know who they were, what their reason was for being here or anything really, they just got up and left. We were clueless. Now imagine if everyone is that... and more, aggressive, or particularly crazy without you understanding why? Why are they treating you badly? Just food for thought.
  19. Heya Charles, I interacted briefly with DAWSON, and I liked him, I can't wait to interact more with him so I can give you better feedback. Good work and keep on rockin' your IPC!
  20. Howdy Jackboot, thanks for the review! I am glad you like the flag. Regarding the wild west attitude, I find it that gibsonites would be indeed very independent and outgoing people, liking to explore and (sometimes) ignoring the rules other people had put on them. I just didn't really convey that because I wanted to separate the life of a gibsonite from what the government does, since generally, they're well of just living and improving their Arcology and explorin' NG. But leaning heavily on the cowboy aspect just isn't for them I feel. I have two big reasons for this: They live on a cold planet, where Hengsha's interior space requires them to use it to full capacity (because they built it vertically), having pens and other big areas such as a bull pen is a waste of space. Also EVA's could lead to anyone death due to the risk of a storm comin' as a suprize. This also means they want to explore their surroundings and they usually don't follow what the bigwigs in Biesel say. Their culture, because they are heavily industrialized and come from a line of workers, is less about "Joie de vivre" and more practical, as an example of many nordic IRL cultures, they are more into skating, hockey or fishing (where permitted). However the cowboy idea could definitely work for the inhabitants of the planet Luthien, in Tau Ceti, a desert planet which miiight hold the tradition of "Spaniard/western cowboy" closer to their hearts. What do you think?
  21. I fully support the above features for mining. While I understand the need for YR's, I have to right-click and count them by... hand? We need to be more streamlined.
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