TheSleepyCatmom Posted May 17, 2019 Posted May 17, 2019 (edited) BYOND Key: DasFoxCharacter name: Katerina Danilovna Why is your character carrying said items to work? These things would be something she'd wear to work regardless of where she's at. Particularly as it's acceptable to be a decently ranking person in a company from a Lore standpoint so long as it's not done often (and above a station level, for instance), this would be fitting and relatively unique to see on-station. Hopefully. Let's not start a trend here, yeah? ------------ Item name: Necropolis Artisan's DressItem function(s): Just a dress, chief.Item description: A black dress with red accents, in a slimming fit. The Necropolis Industries logo sits on the left sleeve, reading 'K. Danilovna - Facility Overseer' around the circular emblem.Item appearance: In DMI. Item name: Necropolis Dress CoatItem function(s): A labcoat, ye?Item description: A deep red coat, with a golden Necropolis Industries logo on the left sleeve. It seems custom tailored to fit a woman, with the name 'K. Danilovna' on the collar.Item appearance: In DMI. Item name: Necropolis BootsItem function(s): Just some jackbooties.Item description: A pair of jet black boots in a custom tailored lady's fit, with red soles and laces. Fancy!Item appearance: In DMI. Item name: Personalized DataglovesItem function(s): A retextured watch. Maybe we can shove the card below in it too, like a PDA? Probably not, but hey.Item description: A pair of black gloves, that extend up a small ways past the wrist. In Necropolis colors, a small holographic information plate sits on the back of the left glove, attached with deep red stitching.Item appearance: In DMI. Item name: Katerina's Necropolis FO Identity CardItem function(s): Preferably this would be like an ID card, except it's not wearable and doesn't use access (to not be used as an actual ID), it just has the fields, Job set to 'Facility Overseer' and the rest the same as the ID. If not, just able to be fit in a wallet with the description is fine.Item description: A black ID card with blue text detailing the owner's position in their company and general information. This one seems to have a gold pin at the bottom, and a large Necropolis seal at the top left.Item appearance: In DMI. (Not for above: If you can't make it an ID card, set this as it's description: ''A black ID card with blue text detailing the owner's position in their company and general information. This one seems to have a gold pin at the bottom, and a large Necropolis seal at the top left. The rank across it's field reads 'Facility Overseer'.'') How will you use this to better interact with crew and/or stimulate RP? There's been a steady influx of Contractor characters, especially Necropolis. I'm pretty versed in Science, and having a blatantly unique look that also complies with the Contractor's standard may draw eyes. People already question Contractors about their jobs and companies, and seeing someone stick out makes it easier to approach them at times, or harder depending on who you are. Additional Notes: While a relatively new character, I have been putting work into them and researching into the company, and asking the lore devs about what's acceptable and not. So while I've one or /maybe/ two rounds at the time of posting this, these things usually take a month or two to even get looked at, so it gives me time to establish them safely. Necrostuff.dmi Edited May 22, 2019 by TheSleepyCatmom Updated the DMI. Yeet.
Deridin Posted May 17, 2019 Posted May 17, 2019 Having more diversity in contractors would be something interesting to have, especially some sort of command order between the contractors without affecting the actual command line-up we currently have. Looking at these sprites they look extremely well made, at least to me. Personally I think adding these items would be a great idea and would help flesh out contractors more than just the lore we have placed in front of us on the wiki. +1 (Also necropolis take over soon comrade)
Azande Posted May 17, 2019 Posted May 17, 2019 (edited) +1. DasFox is a notoriously capable and confident roleplayer and a skilled spriter. Give this to her character. Edited May 17, 2019 by Azande
Ornias Posted May 18, 2019 Posted May 18, 2019 I'm don't think that custom items should really be used for this. Your argument for how it will boost roleplay is entirely based off standing out visually, and that's one of the tenants we strive to avoid in custom items. The datagloves are a cool concept, but you should really extrapolate what you plan to accomplish with them, and why your character has them when no-one else on station does. I don't believe your statement that your character is higher-ranked than other Necropolis staff really satisfies here. Among the questions it raises: Why do no high-ranking NanoTrasen personnel have this equipment?, Why do other high-ranking Necropolis staff not have this equipment?, What function do they perform that is useful on-station?. If you were to include all of your items, the question becomes even harsher- why do you have a special identification at work when no other Necropolis employee does? Finally, you state they're a CFO (which you should probably change the initialism to avoid confusion with 'Chief Financial Officer'). Why would someone in that kind of position be contracted to NanoTrasen? Are they contracted as a Captain, as a scientist, as a research director? -1. I'd advise refining these to a single item that will be useful in defining your character and their personality.
Butterrobber202 Posted May 18, 2019 Posted May 18, 2019 also, whats stopping another contractor from ignoring your claim entirely because I don't believe there is a guideline on contractor ranks.
TheSleepyCatmom Posted May 18, 2019 Author Posted May 18, 2019 (edited) The thing with it, is it's a fluff thing. When you're under a contract your prior position means absolutely nothing. In the end it's a contract given by a facility that was shutdown in trade of employees. Something I spoke to Zundy and Pegasus about, albeit very vaguely, and was approved on. So, sure, people can ignore it or not. It's just something that I thought was interesting. Which is all that really matters in the end. Along with a guideline on Contractor ranks, I actually brought it up with Zundy in a roundabout way and he decided to elaborate on corporate ranking structures outside of NanoTrasen eventually, if I recall. So something good came from it regardless. To answer Ornias, the Identification slip is primarily to see if it's possible at all to do that exactly like that. I have sprites for other identification slips, and in fact plans to implement them into the game as soon as I finish the on-mob sprites for a few of them. It's not me trying to be favoritist or overly snowflake, I'm trying to see if it's even possible before I throw a lot more effort into something. It's no different than me asking possibilities while trying to get something interesting for me, because in the end that's what a Custom Item App is. A forum to get something interesting that other people may find interesting too. With the gloves, it's primarily a custom design. It'd be a little awkward to use and not mass produced for, that exact reason. Still ironing out the kinks, as they say. Regardless, Employees cannot be contracted as Heads of Staff, thereby all of them are on the same footlength, as I mentioned very very briefly before. There's no reason people have to listen to me. Regardless, if being visually different isn't reasoning for much, my other Custom Item applications would have been denied, too, Ornias. People didn't seem to mind them. It just seems like people mind now because it's several items, which is a little bit strange to me. Edited May 18, 2019 by TheSleepyCatmom Clarified with a final paragraph, skimmed over it and didn't mean to do that.
Azande Posted May 18, 2019 Posted May 18, 2019 11 hours ago, Ornias said: Your argument for how it will boost roleplay is entirely based off standing out visually, and that's one of the tenants we strive to avoid in custom items. The reason no other Necropolis contractors would have this gear is because they're either lazy or not talented enough spriters to make themselves the clothing. Applications should not be judged based on the LACK of other's ability to provide themselves with further roleplay opportunities.
Ornias Posted May 19, 2019 Posted May 19, 2019 "We" as a community, Xander. I know comprehension's pretty hard for you. 7 hours ago, Azande said: Applications should not be judged based on the LACK of other's ability to provide themselves with further roleplay opportunities. Yes, they should be. If your custom item exists solely to draw attention to you, then you're unfairly taking attention away from other people for no reason other than to stand out (not that DasFox is trying to achieve that). If you, and another Necropolis contractor, are in the same department, and everyone goes around asking you about your cool custom outfit rather than the guy with the classic outfit, then that person has been disadvantaged because he didn't commit himself even more severely to the community and create a visually capturing item of his own. It's just not fair to other players. We shouldn't expect them to be making custom items in order to compete with other players for attention. 9 hours ago, TheSleepyCatmom said: Regardless, if being visually different isn't reasoning for much, my other Custom Item applications would have been denied, too, Ornias. People didn't seem to mind them. It just seems like people mind now because it's several items, which is a little bit strange to me. I didn't see your earlier custom item, and I'd have made exactly the same comments. The number is just an issue because it draws attention to the primarily visual aspect of it. These are cool, but need to be refined and/or justified, in my opinion.
Arrow768 Posted May 19, 2019 Posted May 19, 2019 What exactly is a "Chief Facility Overseer"? What role role are you going to use on the station? Why are they working as that role on the Aurora?
TheSleepyCatmom Posted May 20, 2019 Author Posted May 20, 2019 It's was equivalent to a manager in a way, with how it was brainstormed between the people I chatted with a bit. If Contractors were allowed head-roles I'd have thrown them into RD due to their qualifications. In essence, the CFO of said small facility isn't a very important person in the grand scheme of Necropolis, and just makes sure the facility is running smoothly, efficiently, and nothing's 'clogging up the works'. However, they were a Robotics major and, of course, they work in Robotics & R&D, though not really R&D even with the qualifications because I just hate doing R&D. Old enough to have both degrees, a few years working with Necropolis, and so on. Nothing quite like a super-scientist I see about at times. My justification for them being on the Aurora itself was the facility being sold off to a company startup so Necropolis can get their greedy fingers into another corporation and get more money down the line, along with getting money from NanoTrasen for competent workers now as basically payment for said facility. It's why I kept said facility unnamed as it wouldn't be very large at all, and just something of an 'Oh hey, I did this'. I'm a little tired writing this, sorry if it doesn't quite answer all that. I should also state once more that this in no way places me above someone on a pecking order or that I have more authority or whichever. Just some neat flavor. It'd be unfair of me to be doing that.
Arrow768 Posted May 20, 2019 Posted May 20, 2019 9 hours ago, TheSleepyCatmom said: I should also state once more that this in no way places me above someone on a pecking order or that I have more authority or whichever. Just some neat flavor. It'd be unfair of me to be doing that. That is exactly the problem it is going to come down to. CxO usually refers to a person very close to the top of the corporate hierarchy. It will confuse some people and imply some sort of authority that infact does not exist (as you pointed out correctly). The thing is, they are no longer a "Chief Facility Overseer" as they no longer have a Facility to Oversee and they definitely are not contracted as "Chief Facility Overseer" to the Aurora to oversee the Aurora (which is what someone might assume if they read the title "Chief Facility Overseer"). I would suggest to make the following changes to ensure there is no confusion potential: Stick with the standard ID Card added here: https://github.com/Aurorastation/Aurora.3/pull/6470 It would be a pretty severe oversight on the side of necropolis if they forgot to remove the old ID card and issue them one that fits the current job description. Ditch the C of the CFO and just keep "FO" on the Uniform That will still raise questions, but without the implied authority and allows you to explain that they were contracted as Facility Overseer at another company and are now employed as a scientist.
TheSleepyCatmom Posted May 20, 2019 Author Posted May 20, 2019 Well, no, the ID-slip is more of a 'prior' thing, just like all of the uniform pieces are. It's not a current-job object, but more like a service uniform and military ID card. They're extremely cheap to manufacture (and the uniform they'd have to purchase themself), and it'd have a 'No Longer Valid' stamp on it. Hence why there's just a necropolis seal at the top left of it, instead of the standard "NI" or security chevrons. It's why they look different, yknow. Beyond that, though, I'm happy to change that. I was just believing them to be a very soviet and hella basic structure in how they name everything, and brought that up to Zundy too. "XX, CXX, EXX", but we'll find out when he elaborates on the structure of that I suppose. I'll edit the post to change that to fit.
VTCobaltblood Posted May 20, 2019 Posted May 20, 2019 Why should these be custom items and not something in public loadout, with variants for all corps? Why should your character and your character only have this?
TheSleepyCatmom Posted May 21, 2019 Author Posted May 21, 2019 (edited) Primarily due to the fact that I'm not going to sit and spend six hours of my time that I spend doing other things spriting things that can't be used for a majority of jobs due to uniform regulation. Beyond the fact of 'bloat' for adding another twelve uniforms for male/female uniforms and jackets, the time spent spriting them then shading them (some of which in colors I cannot even see well, ergo Idris), it's just easier for me to have this and do the others as I go instead of forcing myself to do such a thing. Beyond this, something I made particularly for me as I work on that isn't really a bad thing. There's tons of stuff that could be said, in custom items, that could and should be loadout items instead of custom items, but aren't. I've already taken the liberty of making ID cards for every contractor job, which includes regular and security variants for those that have security jobs too. These things focus on gold accents and feminine, whereas I'd make the regular uniforms silver accents and both masculine and feminine versions. Which at the current time, I don't have the time to do. I haven't even had the time to log into the server lately. It's visually different than what I had in mind for the others, it's customized, and I don't really see the problem with having something like this. And neither did Zundy or Pegasus when I brought it up to them. If they thought it should instead be a loadout item, I'm sure they would have said something then too. Edited May 21, 2019 by TheSleepyCatmom Spelling mistakes suck.
VTCobaltblood Posted May 21, 2019 Posted May 21, 2019 (edited) 7 hours ago, TheSleepyCatmom said: Primarily due to the fact that I'm not going to sit and spend six hours of my time that I spend doing other things spriting things that can't be used for a majority of jobs due to uniform regulation. Yet if you're making this a custom item, you prevent anyone from making similar items and adding them to loadout (like the infamous custom item vape). And security is not a majority of jobs. 7 hours ago, TheSleepyCatmom said: Beyond this, something I made particularly for me as I work on that isn't really a bad thing. There's tons of stuff that could be said, in custom items, that could and should be loadout items instead of custom items, but aren't. This is just sidestepping the issue. If some of the past custom items are annoying to deal with in regards to loadout, that doesn't mean you should follow suit. 7 hours ago, TheSleepyCatmom said: These things focus on gold accents and feminine So what? Feminine loadout is, in fact, severely lacking. 7 hours ago, TheSleepyCatmom said: And neither did Zundy or Pegasus when I brought it up to them. If they thought it should instead be a loadout item, I'm sure they would have said something then too. Have you considered that this hasn't crossed their minds, or that I was also involved in creation of contractors? Another issue: this seems to be going against CCIA regulations which explicitly require you to wear a contractor jumpsuit iirc. Edited May 21, 2019 by VTCobaltblood
Deridin Posted May 21, 2019 Posted May 21, 2019 No one is physically preventing anyone else from adding him things to the loadout just because they look similar to a custom item, I’m sure if it came around to a discussion regarding adding some items that were similar and that someone decided to take the time to sprite and work on themselves there would be no problem or conflict between the two because the uniform would still hold its uniqueness to the character by way of item description and what not. And the loadout item could be used by anyone if they wanted it. And if the feminine loadout is lacking why push things away that would help to give another option to a player rather than just shoving the idea away because it’s not something that everyone could have? Is that not the point of a custom item? Finally the CCIA announcement only says uniform iirc, not specifically jumpsuit, so anything that could be easily identified as a contractor uniform, just like security uniforms, should work, no?
TheSleepyCatmom Posted May 21, 2019 Author Posted May 21, 2019 It's a uniform clearly Necropolis; the requirement is to wear a uniform of the corporation you're in. This is what that is. I asked Gollee actually, so that's hardly a major problem. Regardless, who said anything about 'following suite', this doesn't disallow people from doing anything, especially now when I'm making things for it to allow others to do it without such a thing. You're arguing because you think being different from that is bad, I suppose? Why should I wait four months to apply for something after I've had the time to make uniforms for everyone else. In fact, why should I be the person to do this, as you're the one who added it? You also seemed to skim over the purpose of the rest of the sentence in your point three, VT. The sentence where I stated I planned to make separate uniforms in a different style for general work. I don't quite understand why you did that. Also, the lack of feminine fashion is because one species, Humanity, has differing male/female sprites. And that's just regular humanity, no other species has m/f sprites that work the same way. Which means nothing can be tailored to be 'feminine' and be used for species outside of Human for the other corporations. Unfortunate, right? Whether you worked on it or not shouldn't matter when I ask about what to do with a human corporation, headquartered in sol, in a massive country of Sol, to the human loredevs. If anything I should ask them instead of you, even if you worked on it, due to them overseeing the entire thing due to their position. If I had to ask the original author of anything about something, I'd have to sprint around asking Jackboot 'Who wrote X' every ten minutes when I had a question, but instead I just go to that species head or deputy to ask, as it saves me time, irritation, and patience. Thank you for your comments, but it seems to me like you're trying to offhandedly demand I finish something and conform to it's use rather than being unique in my chosen section. Which, I may be understanding wrong when I read what you mean, but you're poking at the minor points instead of... anything else? In fact going to skim over the fact that I even said I had already began making things, and am in the process of making more. Which is something I don't agree with. Forgive me if I don't see your actual point there.
The Stryker Posted May 21, 2019 Posted May 21, 2019 It seems most of the arguments here are about adding a uniform that looks like a contractor's uniform, but only goes to a single person. I'd just like to point out that we have a lot of department-type uniforms as custom items, such as but not limited to, engineering jackets, varying types of chemistry labcoats/robes, worn out security hats, a chameleon kit-type wardrobe. An important bit about the FO ID is that it's worn out, invalidated, and we've had worn out detective badges and military IDs in the past, so an old ID from a workplace kept as a memento doesn't seem like such a stretch for a custom item. An overseer to a researcher isn't such a jump in role compared to other snowflakier backstories. Another thing is, feminine loadout might be lacking, but it's a bit much to restrict a custom uniform which, has enough yellow and red highlights to indicate a form of uniqueness. On the subject of uniqueness and what this does to other players, there are such things, as I said previously a normal security cap that's worn out, several mariziite robe apps, a black dress and a black coat isn't the end of the world for customization among contractors, especially when the outfit has been tailored to a specific character.
Lady Fowl Posted May 21, 2019 Posted May 21, 2019 Going to say this, its already a no on the ID. We dont accept custom ID/title items due to the confusion and issues in the past. Me and tish will look over the rest of these items soon however keep the discussion civil please
TheSleepyCatmom Posted May 21, 2019 Author Posted May 21, 2019 That's a little wrong, as it's not even an ID currently due to them already being PR'd, Drago. It's not worn as an ID, it's an accessory with the worn sprite already PR'd into the github, nor was it an ID by design. Just a badge that had a functionality of one. It specifically was not able to be worn, or hold access as I asked, to in fact, prevent such a thing from happening. But, sure, I guess, refusing it off premise is just a great way to do that. We have military IDs and badges in the custom items already, as Stryker stated. I don't see how it's any different than the current ID slips already PR'd, which are going to be allowed through the loadout.
Lady Fowl Posted May 21, 2019 Posted May 21, 2019 A pending PR has no relevance as its not ingame yet or going to be ingame until its approved. The only two custom item ID's are for people who dont play anymore and this precedent was placed after those were accepted. Having a identification card or title with a special title on it only leads to further problems.
TheSleepyCatmom Posted May 21, 2019 Author Posted May 21, 2019 I still fail to see how. This is almost no different than asking this be on a lanyard as a dogtag, which is in essence what it is without a chain. It's just something with basic information on it and an old position informer with a deprecated seal. If the reasoning were more than "This can cause confusion" with a title that's vastly different than any other job on-station, I wouldn't be arguing it. However the title is, at it's legitimate naming, vastly different than every other job on station. How it can cause confusion is beyond me, truly.
Guest Marlon Phoenix Posted May 22, 2019 Posted May 22, 2019 Will these be available in load out if your guy isn't a VIP?
TheSleepyCatmom Posted May 22, 2019 Author Posted May 22, 2019 (edited) No. I already stated I had plans to make differing uniforms for the other corporations and Necropolis. This is something special. It's not meant to give me power over other people, or whichever, or prioritize me as a 'VIP', as I'm on the same scale as everyone else. It's just something to go, 'Oh I used to be something neat and now I'm not due to circumstance.' I will, however, PM you my plans for uniforms if you like, Jackboot, to see your take on them later this week. But I don't plan to make them look like this at all, no. Primarily due to the fact this uniform is strictly tailored for the female body and I don't want to go about my time making another for male of the same type if I plan on adding a uniform for Necropolis anyway. Edited May 22, 2019 by TheSleepyCatmom Clarity stuff.
Guest Marlon Phoenix Posted May 22, 2019 Posted May 22, 2019 Please DM zundy as they are running contractors. I would just bounce it to him.
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