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Hear/Silence Station BRRRRRRRRRRRRRR


Fortport

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Posted (edited)

I love SS13's ambiance. All the little audio cues and iconic mood-setters. But you know what I don't love? The bassy rumble of the station. This rumble is so loud it gives me headaches, and is just generally hard to tolerate. I miss having ambiance, but this one thing makes me avoid it 100%. Can we remove THIS SPECIFIC PART(the wind, vibrating, whatever the BRRRRRRRRRRRRRRRRRRRRRRRRRR is) from the ambiance? Can we toggle it? I don't want to hear rumbling anymore.

Edited by Fortport
Posted

Just to clarify, I'm referring to the ambient sound that is usually the first sound you hear that is persistent through all other noises.

Guest Marlon Phoenix
Posted

The bass needs to be dropped.

 

teehee

Posted (edited)

It's one of the only ambient sounds I did like when I had them on. I turned off ambience mostly for the awful music (elevator, jukebox, the dorf fort mining music).

Edited by Carver
Addendum: The dorf fort music isn't actually awful but I don't want to listen to it.
Posted

Adding more granular control over things would make things more complex. Look at most proper games, do they have individual sound mute buttons? No. Here we do have a lot of options for sound muting and disabling, even so that it's very complex to navigate trough.

Posted
30 minutes ago, Goret said:

Or use the stop-all-sounds verb. It will stop the constant ambient.

What if we don't want to do this every single round, though?

Posted

I like that vibrating sound, but it don't make much sense in the context of a station. That sound is the equivalent of the propulsion system reverberating into the station structure (Like on ships) and in our case could be changed for something more appropriate.

Like someone said, adding a toggle specifically for it can be too much trouble for what it is, but if ever you have an alternative sound proposition to submit, I'll be open to vote for it if it's interesting.

Posted
6 hours ago, Fortport said:

What if we don't want to do this every single round, though?

I just wanted to inform you that it existed and give you a temp solution. Didn't know you were lazy though.

Posted
13 minutes ago, Goret said:

I just wanted to inform you that it existed and give you a temp solution. Didn't know you were lazy though.

So far I found that toggling the hear/silence ambiance option works for doing that, too. What a wonderful compliment.

Posted
10 minutes ago, TheOrleans said:

I like that sound

Sometimes when you have a trauma and you are deaf and you stop hearing it, it makes you feel you are really deaf. 

It hurts my head 100% of the time. I never want to hear it. Not that it's ear rape or something, but it genuinely affects me. There are ways to get ambiance without the rumble, but they're not really ideal(turn it off and on again until you don't hear it anymore).

Posted
On 26/05/2019 at 21:48, Karolis2011 said:

Look at most proper games, do they have individual sound mute buttons? No.

I don't know what games you play but a majority of the ones I've played have had multiple sound toggles/sliders for things such as voice, sfx, music and so forth. Generally the more of these said games have, the better the game is as well.

Guest Marlon Phoenix
Posted

And quite a few games i need to mute the ambience. 

Like ss13.

Posted
On 27/05/2019 at 02:48, Karolis2011 said:

Adding more granular control over things would make things more complex. Look at most proper games, do they have individual sound mute buttons? No. Here we do have a lot of options for sound muting and disabling, even so that it's very complex to navigate trough.

Skyrim comes to mind, as well as some other games that let you turn down the volume of ambiance or other miscellaneous sounds, like footsteps.

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