Jump to content

Security attire revamp & trench-coat resprite


AmoryBlaine

Recommended Posts

Posted (edited)

EDIT: This does NOT change the Ned Kelly material armor/trench-coat items. That comes later.

- Removes armor values to all security jackets and trench-coats
- Replaces old security jackets with new versions, adds new investigative jacket in green.
- Replaces old trench-coats with new versions, adds more variation.
- Trench-coats are no longer investigative attire and are available to everyone.
- Removed excess from security lockers. (Removed commissar outfit, redundant gloves, redundant shoes, classic detective outfit, forensic jackets)
- Removed old sec beret from locker and loadout, added proper beret to loadout.
- Resprited DEFAULT labcoat.
- Resprited straight jacket.

https://github.com/Aurorastation/Aurora.3/pull/8295

Some of the trench-coats, and the new Investigative jackets.

Spoiler

image.thumb.png.4fcbb813323dc90574923205fd87a300.png


No more hunchback lab-coat. No more grey mess straitjacket.

Spoiler

 

image.png.71746bad7eca4532ff000e137f4afcab.png

 

 

Edited by AmoryBlaine
Posted

@ParadoxSpace If Detectives are to have armored coats, I think that they SHOULD be the same sprites as the rest. Yes, this is contrary to what I said before, but I feel that there's literally no point in making a unique sprite for armored trench-coats, since the whole point of an armored coat is to be inconspicuous.

Posted
On 16/02/2020 at 22:09, AmoryBlaine said:


- Removed excess from security lockers. (Removed commissar outfit, redundant gloves, redundant shoes, classic detective outfit, forensic jackets)
- Removed old sec beret from locker and loadout, added proper beret to loadout.

Why? Excess clothing is for the case of departmental reassignment, and for people who choose to spawn without the uniform and then change into said uniform in the locker room. The commissar outfit was also the best-looking of the Warden outfits, bar none; and there's no reason to remove extra Detective apparel.

Posted
17 hours ago, Carver said:

Why? Excess clothing is for the case of departmental reassignment, and for people who choose to spawn without the uniform and then change into said uniform in the locker room. The commissar outfit was also the best-looking of the Warden outfits, bar none; and there's no reason to remove extra Detective apparel.

The commissar outfit was out of place, and as such, should not be available to NT-Sec. The standard uniform remains in the locker, as does the corporate. The detective's locker has shoes in it, two coats, hats, and three uniforms, and gloves- which you also spawn with. It's too much stuff.

Posted

I don't think the existing jackets should be removed from the lockers. By them being there, they aren't an inconvenience.

I have seen Forensic Technicians offer their jackets to Assistants who are trailing them and the same could be offered the Cadets who want to learn from them. A touching visual way of sort've taking someone under your departmental wing. Also, another player told me how they like to switch jackets depending on antag play. Removing the jackets removes these opportunities for players.

Posted

Trenchcoats don't look contemporary enough for the setting, IMO. They look very 1990s era. Look at Deus Ex or that one game about cyborg cops for references on more futuristic designs.

Posted
13 hours ago, Skull132 said:

Trenchcoats don't look contemporary enough for the setting, IMO. They look very 1990s era. Look at Deus Ex or that one game about cyborg cops for references on more futuristic designs.

These are just base coats to be used by anyone, mostly to go with business-wear. I'm working on more, futuristic coats separate of these.

I already have one prototype design in through a custom item app.

image.png.55cb022aa928402d01e3c33499c430dc.png

13 hours ago, niennab said:

I don't think the existing jackets should be removed from the lockers. By them being there, they aren't an inconvenience.

I have seen Forensic Technicians offer their jackets to Assistants who are trailing them and the same could be offered the Cadets who want to learn from them. A touching visual way of sort've taking someone under your departmental wing. Also, another player told me how they like to switch jackets depending on antag play. Removing the jackets removes these opportunities for players.

The blue and red forensic jackets, I want to replace them with green jackets. We could just add an extra to the locker. I probably will, but it'll have to come after this addition, since I am editing the lockers again in another PR I have planned, for hats. Removing the outdated Sec beret, re-naming all the berets so they're all uniform in naming conventions, ect.

Posted (edited)

I also agree that removing the excess clothing should not be done, for the reasons already stated by nienna and Carver. I especially agree that the commissar uniform shouldn't be taken out from the warden locker, because it is one of the only good looking warden uniforms. Don't remove either.

Edited by furrycactus
Posted

Like the sprites, but have to agree with Skull on the futuristic part.

Hilariously enough Deus Ex plays in 2025, but the fashion in that game seems really far away (sadly).

They did some really good artwork with different ideas for how futuristic clothing could look like, absolutely worth a look at.

Spoiler

image.thumb.png.c5eb261f68473fd79394c1db34e628d4.png

Armored vest anyone? :D 

Posted
On 24/02/2020 at 06:40, Cnaym said:

Like the sprites, but have to agree with Skull on the futuristic part.

Hilariously enough Deus Ex plays in 2025, but the fashion in that game seems really far away (sadly).

They did some really good artwork with different ideas for how futuristic clothing could look like, absolutely worth a look at.

The issue with their designs- specifically- is they all have that origami look. Which is impossible to design for our sprites without it looking like piss. As I said, these trench coats are just that- trench coats. They haven't changed much over the last 80 years, so let's assume that- like most of our clothing- they remain fairly common. And- again- I'm working on separate category of 'futuristic' clothing. For now, though, it's important that near everything is on the level, evened out. Then I can start expanding.

I didn't do that with the uniforms and ended up with a lot of design issues that, while they aren't visible to near any of you, I can see them, and had to correct them all very painstakingly. So once these are done, and all the rest, I'll press out futuristic stuff. But- again- I'm already working on more techno cyberpunk-ish coats.

On 24/02/2020 at 02:24, furrycactus said:

I also agree that removing the excess clothing should not be done, for the reasons already stated by nienna and Carver. I especially agree that the commissar uniform shouldn't be taken out from the warden locker, because it is one of the only good looking warden uniforms. Don't remove either.

I disagree. No one is making use of default brown sneakers as Detective, no one is making use of the classic Detective uniform as Detective, we have an actual uniform for Detectives now, and the grey professional wear is still in there. The forensic jackets- blue and red- use gold a lot, and I'm not sure why that is. They're getting replaced with a green jacket that uses white and the investigative sub department shade of green.

As for the commissar, it doesn't fit with the aesthetic of corporate security, since it's suppose to be a more authoritarian look, specifically WH40k-ish. We already have three uniforms for the Warden anyways, one of which is black, plus another peaked cap- though, it is blue. The commissar coat, is a big black coat, and classic sec vest. It's far too removed from everything else they have, and is just a classic sprite recoloured for Aurora blue. Is there any reason why it should stay in, other than saying the rest of the warden's sprites are bad?

image.png.663ab9872ba63bcaf0ee77450de82b70.png

 

Oh, as for the part about the beret being removed, that's because I'm adding another in which is darker than the standard, but sticks with the emblem colouring. So it's one beret being removed, and three more being added. The blue cap is also being darkened, and I'm updated the peaked caps so they're darker, and look a bit nicer. They still cover the eyes, as was requested. Eventually, the vests will all be grey- like the one used by the commissar, actually. But that comes later.

Posted

I still don't see a reason to remove the jackets. Plenty of people use them. Why not just update them to better reflect the aesthetic? 

Also isn't the green jacket the same green used for a proposed Librarian sweater vest outfit? I'm not sure if that was implemented or will be, however.

Posted
3 hours ago, niennab said:

I still don't see a reason to remove the jackets. Plenty of people use them. Why not just update them to better reflect the aesthetic? 

Also isn't the green jacket the same green used for a proposed Librarian sweater vest outfit? I'm not sure if that was implemented or will be, however.

Nah, it's to be red now. Or maybe something entitely different in order to better reflect the new sub-roles of IT and Curator.

Like I said about the jackets, not really in line. A green would be better. Green jacket, suit jackets of their own, and labcoats is fair enough, in my opinion. Could add a badge in there as well. Holo, I mean. If really wanted badly I'll put the red back in since it's fairly unique and stands out. I just don't want Christmas colours.

 

  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...