Jump to content

Can we tweek booze to be stronger in some cases


Zundy

Recommended Posts

Posted

To explain, I played the other day as a human and consumed (at least):

5 beers
5 grogs
3.5 champagne
3.5 White wine
14 gins

Only when my character was on the gin did they start to actually get buzzed/drunk. He could've slammed beers, grogs and wines all day I'd imagine with little issue.

I'd like to see "low alcohol" drinks like beer/grog be given a bit of a boost in alcohol content. As a baseline, maybe 2 beers for a buzz, 3 for tipsy, 5 drunk. I'm not precious on the numbers but I'd like to see drunk effects actually kick in otherwise how am I supposed to SLAM A FEW GROGS WITH MY MATES if they don't do anything.

Thoughts?

 

Posted

I updated the code to help people get drunk again after brainmed but unfortunately things like beer and grog are too low-strength to balance well.

I will see about revisiting it.

Posted
6 hours ago, Doxxmedearly said:

I updated the code to help people get drunk again after brainmed but unfortunately things like beer and grog are too low-strength to balance well.

I will see about revisiting it.

You should be able to return livers to pre-brainmed levels I think? That should solve it, and would be easier than just buffing everything.

Posted (edited)
3 hours ago, MattAtlas said:

You should be able to return livers to pre-brainmed levels I think? That should solve it, and would be easier than just buffing everything.

I did. Thing was you really NEVER were able to get drunk off of these things. Strength 5  to like 15 is pretty much negligible. If anything it may just be easier to nerf the liver further.

Edited by Doxxmedearly
Posted
45 minutes ago, Doxxmedearly said:

I did. Thing was you really NEVER were able to get drunk off of these things. Strength 5  to like 15 is pretty much negligible. If anything it may just be easier to nerf the liver further.

Yeah probably needs to be nerfed a real lot.

Posted
18 hours ago, MattAtlas said:

Yeah probably needs to be nerfed a real lot.

How about no, do not nerf the liver to a point we go back to when it was super sensitive to toxins.

Medical struggled to save a patient with a toxin cascade because of the liver being weak, leading to kidney failure. What happens when the kidney’s fail? Potassium starts producing, this is the killer of all patients suffering toxins.

I advise trying to make alcohol potent without causing you to keel over and die in a corner after two drinks due to weak livers.

Anyway, I support increasing the effectiveness of alcohol as it is a joke right now.

Posted (edited)
4 minutes ago, Soultheif96 said:

How about no, do not nerf the liver to a point we go back to when it was super sensitive to toxins.

Medical struggled to save a patient with a toxin cascade because of the liver being weak, leading to kidney failure. What happens when the kidney’s fail? Potassium starts producing, this is the killer of all patients suffering toxins.

I advise trying to make alcohol potent without causing you to keel over and die in a corner after two drinks due to weak livers.

Anyway, I support increasing the effectiveness of alcohol as it is a joke right now.

Not only did I port all of the things you're mentioning, I also nerfed them, and you also missed the point completely, because alcohol and toxin processing is separate.

Edited by MattAtlas
  • 2 weeks later...
Posted

This is in.

If this is still not enough for the weaker drinks, the only thing left is to increase their strength. I'll leave this thread open for more feedback.

  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...