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Change or remove the Security voidsuit bounty


ThelonTV

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Posted

This one has always bugged me, mainly due to sometimes being harder to get than the phoron canisters during a phoron shortage

Once you do get it, you either half securities means to go EVA (They always say: we only got 2, even though they can cycle other voidsuits into security ones) or you made a net loss of 4k credits, because they only give it to you, if you promise to order one back. (Just ordering one and sending it back works sometimes.. sometimes not, too expensive to test for me)

 

Proposal: Either bump up the reward to be more fitting to the cost of the materials ( 3.5-4k reward for 8kish of materials right now) or substitute the bounty for another worthy sec item e.g. batons or laser pistols or whatever 

Posted

The HoS can weigh the benefit of fulfilling the bounty vs skipping it - and the later possible consequence of potentially needing to order another suit.

Posted

I think what they're saying is that the bounty is never worth it. Because it rewards so much less that it's only ever worth it if you get a sec voidsuit in the warehouse. 

Posted

It's worth it if you're not using it, arguably. I'd rather it be something the HoS has to ponder rather than incentivized enough that any HoS will readily go 'sure'.

Posted

As a note. Cycling a suit does not give it the resistances of the variant you are refitting it to, which is part of the reason It's not so freely given.

Posted

A lot of rounds do not have a Head of Security. I have also had to stop Officers in the past from handing over the voidsuit at round start, not realizing how much it could ruin the department's ability to hand carp or hivebots. I would rather see it removed from the bounty list.

Posted
17 hours ago, Arrow768 said:

I don’t see the need to change that as I don’t see the problem with being unable to fulfill every bount every time.

I feel like that should be your goal though, correct me if I'm wrong. Having an emtpy bounty list by completing it is just the most satisfying feeling ever, plus acquiring bounty items is about 80% of what you do in cargo.

17 hours ago, Carver said:

The HoS can weigh the benefit of fulfilling the bounty vs skipping it - and the later possible consequence of potentially needing to order another suit.

There is literally no benefit for the HoS mechanic wise. They more often than not have a bigger budget than what they'd get from the voidsuit. Cargo budget that they can use to then buy ... half an energy carabiner.

14 hours ago, DronzTheWolf said:

I think what they're saying is that the bounty is never worth it. Because it rewards so much less that it's only ever worth it if you get a sec voidsuit in the warehouse. 

Exactly.

12 hours ago, Carver said:

It's worth it if you're not using it, arguably. I'd rather it be something the HoS has to ponder rather than incentivized enough that any HoS will readily go 'sure'.

Fair point. Upping the reward Cargo would get wouldn't really change the HoS's initial reaction. It would be an incentive for Cargo Techs and QMs to keep nagging them or to propose more profitable deals.

12 hours ago, WickedCybs said:

As a note. Cycling a suit does not give it the resistances of the variant you are refitting it to, which is part of the reason It's not so freely given.

Correct. Also: Sending CC a cycled suit does not fullfill their bounty ... why? The description for the bounty explicitly states, that it's for training purposes. If it's about "oh but armored suits are heavier", then I don't see why we can't send a cycled mining suit to them. Those are pretty heavy to as they have to be made pretty robust for mining (I guess).

4 hours ago, niennab said:

A lot of rounds do not have a Head of Security. I have also had to stop Officers in the past from handing over the voidsuit at round start, not realizing how much it could ruin the department's ability to hand carp or hivebots. I would rather see it removed from the bounty list.

It's exactly those rounds, where you can actually get the voidsuits, due to, as you said, officers not knowing the worth of their EVA gear.

Posted

On another note: Having the ability to "reroll" a bounty for like ... every 3 completed bounties would not only be a funny little gimmick, it would also pretty easily solve this problem. 

>Also: Why do the bonus bounties stop after unlocking them once? Unlocking 3 new bounties after every 5 (maybe even 4) completed ones could and should not be a one time deal IMO

Posted
1 hour ago, ThelonTV said:

On another note: Having the ability to "reroll" a bounty for like ... every 3 completed bounties would not only be a funny little gimmick, it would also pretty easily solve this problem. 

>Also: Why do the bonus bounties stop after unlocking them once? Unlocking 3 new bounties after every 5 (maybe even 4) completed ones could and should not be a one time deal IMO

Having a unlimited number of bounties can quickly become a balance issue due to the cash influx provided by them

Posted
10 minutes ago, Arrow768 said:

Having a unlimited number of bounties can quickly become a balance issue due to the cash influx provided by them

It wouldn't be unlimited, just a little extension, but I guess that's a topic for another day :D

Posted (edited)

I would say don't remove it. I think it is fine to have bounties that are hard to fill, as they also open up interesting gimmicks for traitors. If someone with access just hands over a security voidsuit, and there are consequences later in the round, that's fine. Your decisions have weight, centcomm only requires the phoron cannisters, everything else is a bonus. If an officer is foolish enough to do this sort of thing, handle it icly. 

Edited by StationCrab
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