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Port Bay's/Hestia's armor system.


Kintsugi

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Posted

https://github.com/Baystation12/Baystation12/pull/27254

This essentially changes how armor works. Instead of making it so a percentage of the damage is subtracted, instead it is based off of armor vs. damage number - It's like a soft threshold system. If the damage is lower than the armor protection, a very significant portion of the damage is subtracted - if the damage is higher, barely any damage is subtracted at all. Consider the current system: bulletproof armor? It is not bulletproof. Riot gear? You can still punch someone in riot gear to death. It'll just take much longer. With this new system, combat while unarmored would be more lethal, as damage numbers would be adjusted - however, combat with armor will be less of a slogfest where everybody dies, without medical attention.

Posted

This is a fuckton of work, for reference. This is probably going to need a lot of personal willpower or a commission because it also requires the conversion of armor to datums and the rebalancing of armor in general as our values are different from Bay's, in addition to most likely also porting modular armor & adding/editing the sprites for it.

Posted

I think this would be a benefit. With the current system armor doesn't really feel like armor since all it does is make bullets hurt a tiny bit less, so someone with a shitload of it can still get magdumped and bleed to death regardless of what he is wearing. +1

Posted
4 minutes ago, MattAtlas said:

This is a fuckton of work, for reference. This is probably going to need a lot of personal willpower or a commission because it also requires the conversion of armor to datums and the rebalancing of armor in general as our values are different from Bay's, in addition to most likely also porting modular armor & adding/editing the sprites for it.

I didn't realize this would be that much work. So, uh-- I guess everyone else, keep that in mind

Posted

I fear that firearms and most weapons as a whole would need another balancing pass too if armour got a new system and series of rebalances.

  • 2 weeks later...
Posted (edited)

I commissioned Matt to do it and he was nice enough to take it on, pr is here:

 

github.com/Aurorastation/Aurora.3/pull/11106

Edited by KingOfThePing
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