Kintsugi Posted January 18, 2021 Posted January 18, 2021 https://github.com/Baystation12/Baystation12/pull/27254 This essentially changes how armor works. Instead of making it so a percentage of the damage is subtracted, instead it is based off of armor vs. damage number - It's like a soft threshold system. If the damage is lower than the armor protection, a very significant portion of the damage is subtracted - if the damage is higher, barely any damage is subtracted at all. Consider the current system: bulletproof armor? It is not bulletproof. Riot gear? You can still punch someone in riot gear to death. It'll just take much longer. With this new system, combat while unarmored would be more lethal, as damage numbers would be adjusted - however, combat with armor will be less of a slogfest where everybody dies, without medical attention.
MattAtlas Posted January 18, 2021 Posted January 18, 2021 This is a fuckton of work, for reference. This is probably going to need a lot of personal willpower or a commission because it also requires the conversion of armor to datums and the rebalancing of armor in general as our values are different from Bay's, in addition to most likely also porting modular armor & adding/editing the sprites for it.
Roostercat Posted January 18, 2021 Posted January 18, 2021 I think this would be a benefit. With the current system armor doesn't really feel like armor since all it does is make bullets hurt a tiny bit less, so someone with a shitload of it can still get magdumped and bleed to death regardless of what he is wearing. +1
Kintsugi Posted January 18, 2021 Author Posted January 18, 2021 4 minutes ago, MattAtlas said: This is a fuckton of work, for reference. This is probably going to need a lot of personal willpower or a commission because it also requires the conversion of armor to datums and the rebalancing of armor in general as our values are different from Bay's, in addition to most likely also porting modular armor & adding/editing the sprites for it. I didn't realize this would be that much work. So, uh-- I guess everyone else, keep that in mind
Carver Posted January 18, 2021 Posted January 18, 2021 I fear that firearms and most weapons as a whole would need another balancing pass too if armour got a new system and series of rebalances.
KingOfThePing Posted February 2, 2021 Posted February 2, 2021 (edited) I commissioned Matt to do it and he was nice enough to take it on, pr is here: github.com/Aurorastation/Aurora.3/pull/11106 Edited February 2, 2021 by KingOfThePing
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