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[Accepted] 50%N00b becomes 50%Lizard, An Unathi app


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BYOND Key: 50_N00b

Character Names: Yasin Deamurr, Clement Sormirr, F-R.A.N.K.Y, Bjorn Rolaerr

Species you are applying to play: Unathi

What color do you plan on making your first alien character: Red

Have you read our lore section's page on this species?: Yes

 

Why do you wish to play this specific race:

I’ve had a character idea floating around in my head for a while, I went ahead and read the lore and while the idea has changed substantially since I first thought of it, as a result of a better understanding of the lore, I’m still excited to try and execute it. I also like that Unathi don’t feel like a rehash of anything particular from human history (at least in my opinion), so I’m excited to explore more of their lore and develop characters based on it.

 

Identify what makes role-playing this species different than role-playing a Human:

Unathi are large lizard-like aliens, and as one might expect from that, they have reptilian-like qualities. Mechanically, they have a slow walking speed but are able to sprint quickly for a short amount of time. They’re cold blooded, so their idle body temperature is lower than the average human. They’re sensitive to cold, but resistant to heat. They have claws, causing bleeding when they attack – all things to keep in mind when playing.

 

Most Unathi are refugees one way or another, as their race reels to recover from a nuclear war that occurred shortly after first contact was made with humanity. This was recent enough that there are a wide variety of perspectives in regards to this. Older Unathi will remember the times before contact was made, and may have entirely different perspectives than younger individuals where this is all they’ve ever known.

 

Their society is heavily focused on honor, spiritualism, and clans – feeling somewhat antiquated on the galactic stage as a whole.

 

Character Name: Zukzi Zukarr

Please provide a short backstory for this character:

Zukarr hatched shortly after the first bombs fell on Moghes, his entire childhood occuring during the contact war. As his clan occupied the more rural areas of Moghes, they found themselves pushed further and further from their homelands as the encroaching wastelands made life difficult. The first ~8 years of Zukarrs life were spent wandering deserts in a slow and grueling journey towards fertile lands untouched by the nuclear fallout. His lifestyle became mostly nomadic, traveling in a group with his clan and coming into contact with many villages and towns that had, or would be, meeting the same fate as theirs. As the war came to a close, the idea of approaching Skalamar became increasingly appealing to the clan's dwindling elders.

 

They spent some time outside the city, waiting to be let in amongst the flood of refugees that now sought shelter within, living in ghetto camps until their time. While there, Si’akh preachers made their rounds – appealing to the tired individuals strewn about. While Zukarr and his clan didn’t buy into the wild doomsday claims, the interactions certainly fueled Zukzis thoughts, allowing him to come to his own conclusions about the evils that led up to the war, namely coming to dislike both the Izweski and the Coalition.

 

Shortly after their entrance to Skalamar, Zukzi and much of his clan were met with severe overpopulation and pushed into the spacefaring life. Too proud to accept any of the contacts offered by the mega-corporations poaching for cheap hands, they found themselves seeking refuge on sinta operated colonies and took a shuttle to Ha’zana where they integrated themselves into the colony. After the formation of the Grim Compact, Zukkar took an interest in joining. He approached the Steel-Spirits, inspired by their forward tactics, wanting to become a warrior amongst their ranks. Very quickly, though, it became apparent he wasn’t great at fighting (or, frankly, much else). While the thought that he’d approached the wrong crew did cross his mind, he was too stubborn to admit defeat and continued with the Steel-Spirits.

 

Zukarr would be assigned to more menial tasks when he wasn’t needed, and took on many responsibilities of the chore wheel on his particular vessel. At first he found it demeaning to do tasks normally delegated towards women, and worked hard to try and elevate himself off what he deemed as the floor, but he wasn’t strong nor intelligent, so there he stayed. As he became more familiar with the culture of the pirates, he’d become less offended by his work. Their Dread-Lord was a woman, and this did a lot to weaken gender roles in his mind. Eventually he’d find himself in the galley, preparing the day's meal for the rest of the crew. An older Unathi taught Zukzi much about the process and he had a knack for it, more so than anything else he’d tried - at least.

 

Over time, he came to realize that the pirates, and in fact the government of Ha’zana as a whole, was a tributary of the Izweski Hegemony. Not the least bit pleased by the idea of indirectly working for the Izweski, even if it was mostly autonomous in nature, Zukarr broke away from the lifestyle and began looking for contracts to take him away from the system. Idris picked him up, interested in the idea of access to the exotic cuisine of Sinta cooks. He received some formal training before he was dumped in Tau Ceti to become familiar with the other sapient species and gain more experience before, ideally, moving onto more profitable ventures.  NanoTrasen picked him up, placing him in Tau-Ceti to fill some shorthandedness on the Aurora while also attempting to introduce him to a more mixed society, becoming more familiar with other sapient species.

TLDR; 

>Childhood was nuclear
>Join pirates...Is a bad pirate
>Learns to code cook
>Idris big money chef

 

What do you like about this character?

I wanted to play an Unathi in a role they are not commonly seen, this accomplishes that well, I think. I also enjoy playing contarians in general, so having a Sinta who generally dislikes the governments of their species is also a point of interest for me. I think since he’s fairly new to culture outside of Sinta space, he’ll have a lot to learn which makes room for character development which is always fun.

 

How would you rate your role-playing ability?

I’ve warmed up quite a bit since my last app, and have had an easier time sliding between characters and diving into development, so I’d rate myself at an 8/10

 

Notes:

Sorry for the long ass backstory!

 

Edited by Haydizzle
Lizards can't work for Idris
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1 hour ago, Rabid Animal said:

Thanks for the heads up, went ahead and made an edit, switching to NT.

dw, afaik the pages aren't really clear on that and if you weren't around KoTW this info is probably not common knowledge. Anyways, it's still a solid app.

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The application is interesting! And thank you for putting in the time to apply.

1) What does Zukarr think about Aut'akh or perhaps modernization as a whole?

2) Where does Zukarr struggle with his faith? If he is extremely devout to no end, where does his faith cause any problems?

I look forward to your response!

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3 hours ago, Haydizzle said:

What does Zukarr think about Aut'akh or perhaps modernization as a whole?

As Zukarrs life has entirely post contact, and even beyond that,  mostly in space, his opinions on modernization are pretty positive. His younger years in the early days of the wasteland exposed him to a hodgepodge of jury-rigged tech, from a mixture of eras. The bigger city saw to expose him to more modern devices, though perhaps in a more conservative way. As he moved off planet and into space, particularly with the pirates, he was exposed to a lot of variety in terms of technology. The idea of life before the accessibility of tech as it stands is alien enough to him that it's not something that crosses his mind often. 

 

The Aut'akh strike him as fanatics, taking what he sees as normal and pushing it to an extreme. He's not a fan of their practices regarding augmentation, following the idea that prosthetics can damage the soul, but he is still fairly ignorant of their religion as a whole. He's not so prejudiced against them as to purposefully stir up problems with them, though, he just thinks they're wrong.

 

3 hours ago, Haydizzle said:

Where does Zukarr struggle with his faith?

Spirituality was never something that struck a strong chord with zukarr, but he grew up practicing Th'akh and  the beliefs surrounding this religion are ingrained in his head. To him, it's all very common sense and so he treats it as such. He can come across as surprised when others don't understand or know of the practices or the importance of spirits, to the point of assuming they are dumb. This can rustle some feathers as one might expect. All in all, he mostly sticks to what the shamans tell him - not entirely interested in delving deeper himself. 

Any struggles he has surrounding this mostly come from profound ignorance of other cultures, and even other unathi faiths - in so far as mixing Sk'akh and Si'akh up with each other on a regular basis. This has resulted in more than a few tussles over his lifetime, but his lack of fighting expertise has put him under the boot more than once. Unfortunately he's also too stupid to learn most the time, and to him, Th'akh is the only correct faith.

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I honestly really like this app, and Zukarr sounds like a good character.

I've had good interactions with Yasin mainly, the others, I've rarely spoke to, as far as I remember, so I can't say much about them. I like Yasin though, and I like how Zukarr sounds.

Pretty good +1

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Remember that Aut'akh are more than just fanatics with prosthetics: their entire belief system revolves around dismantling the traditions unathi have in place.

Despite this, I like your responses, your application is solid, and a plethora of people advocate for your roleplaying. Your application is accepted. I look forward to seeing Zukarr around the station!

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  • Haydizzle changed the title to [Accepted] 50%N00b becomes 50%Lizard, An Unathi app
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