Zer0Winds Posted November 5, 2021 Posted November 5, 2021 Questions: Executive Officer, "usual hop duties" still include finances? Removing their authority over Cargo makes the HoP EO have even less responsibility than they already did. If not the EO, does the Operations Manager handle that instead? How does Mining work exactly? You have to leave the ship to mine, but if the ship is moving around in space... what are they mining? This also applies to Xenoarchaeology, since I have been told they're staying. Do they mine only when the ship lands? If no one lands the ship then does mining just sit around the whole shift or something? Honestly stuff I could figure out when it comes but I'm just curious. What's the story with passengers? Rather, what's the story with the ship that it takes random passengers? I mean, I guess this depends on the player's RP. Just curious as to why an exploratory corporate ship would take random passengers. Again, RP comes in here, however there has to be acceptable, realistic reason to be some rando with no real connections to the ship taking a nice trip with everyone, and I'm curious as to the limits. Now just random stuff from me. Operations Manager is odd. I literally can't quite see any real difference from how QM already is, but to be perfectly honest, I'm not sure how the whole ship stuff works. Can't use Bay as an example, as I've never seen it. I'll take everyone's word on it though. Something of note. Machinists are basically Roboticists... And I've noticed the switching to real terms for jobs, but that's not what Machinists do. Machinists are an actual job, which does handle some of the stuff a roboticist can do, mainly the lathes, they primarily handle precision parts, and I believe schematics. They have actually really nothing to do with robotics, other than an inclination toward that precision work with those aforementioned parts. Don't get me wrong I like the name, I'm just saying that the job is a real thing and if you're using real terms for jobs that's one that isn't really accurate. A more boring name would be a Robotics Engineer, or something, but that could get weird given an actual... engineering department. Uh Service Manager... I am interested in the idea. Middle management, in charge of a department with no real responsibilities, and I want there to be at least one person who demands to speak to the bartender's manager. I do see a few things happening though. Service Manager is widely disliked as a hardass. This person will do the unthinkable... make Service charge for their service or something. Maybe they require some paperwork, assuming bounties are still around, that need to be filled before service supplies anything. The Service Manager is forgotten. They don't really have to manage the department, they literally manage themselves. Maybe they slap the gardener on the wrist for smoking drugs on the job or something. The forgotten manager doesn't do the aforementioned hardass stuff, because they don't want to be said hardass. I don't think it will go well with the current mindset toward payment, IC and OOC. OOC view on it bleeds IC, I'm going to be honest. People OOC don't like the extra steps involved with paying for things, so they just don't like it IC. Paying is really the only thing I can see the manager... managing and paying is a very niche and widely disapproved of gimmick. All for bringing in payment as the norm, in my opinion but that's for another day. Quote
BunkyB Posted November 5, 2021 Posted November 5, 2021 1 hour ago, Zer0Winds said: How does Mining work exactly? You have to leave the ship to mine, but if the ship is moving around in space... what are they mining? This also applies to Xenoarchaeology, since I have been told they're staying. Do they mine only when the ship lands? If no one lands the ship then does mining just sit around the whole shift or something? Honestly stuff I could figure out when it comes but I'm just curious. The main ship has been confirmed to have two auxiliary shuttles, mining and potentially xenoarch would be using the second, lower quality shuttle to mine on offmap sites. We are porting Bays Overmap system, the two shuttles can mechanically launch from the main ship and move around the overmap in order to reach their offmap destination. Having piloting skills as a prospector isn't a requirement, but would be very helpful when NBT comes. The Overmap system is very in-depth, I'd recommend researching how it works, or asking someone well versed in it if you plan to play Bridge Crew or other similar roles. Quote
Alberyk Posted November 5, 2021 Author Posted November 5, 2021 6 hours ago, Zer0Winds said: Executive Officer, "usual hop duties" still include finances? Removing their authority over Cargo makes the HoP EO have even less responsibility than they already did. If not the EO, does the Operations Manager handle that instead? Head of personnel will be renamed to Executive Officer: the job won't control the cargo/operations department, but it will be in charge of the general bridge operations, id changes, staff assignments, and usual hop duties. They are not the second in command. 6 hours ago, Zer0Winds said: What's the story with passengers? Rather, what's the story with the ship that it takes random passengers? I mean, I guess this depends on the player's RP. Just curious as to why an exploratory corporate ship would take random passengers. Again, RP comes in here, however there has to be acceptable, realistic reason to be some rando with no real connections to the ship taking a nice trip with everyone, and I'm curious as to the limits. The ship won't be a total secret research space station. There is a living area off-map. Quote
Alberyk Posted November 5, 2021 Author Posted November 5, 2021 On 03/11/2021 at 20:24, greenjoe said: will operations manager have the same species restrictions as the quartermaster? Same as hop. 20 hours ago, greenjoe said: that's what I was thinking, that and Helmsman as an alt title. No. We should avoid alt title as much as possible. Quote
greenjoe Posted November 5, 2021 Posted November 5, 2021 47 minutes ago, Alberyk said: Same as hop. Ah. That will lead to some alien quartermasters getting permenant demotions then, as their species can't be HoP, and thus won't be able to be OM. Unfortunate for them. Quote
Marlon P. Posted November 5, 2021 Posted November 5, 2021 If i wanted to organize a small event corporate morale booster like a costume contest, a mandatory pool party, or a talent show, would that fall under HoP or the service manager? It seems a highly niche question. The current HoP duties being so light than when service didnt need me, the hop, i had so much free time to coordinate these things. The unfortunate reality is without a Heads backing these things can die in a PDA message due to access perms, id changes, or even just mandating attendance. So having the X/O at least have oversight of the service manager can help coordinate service and entertainment. Quote
Alberyk Posted November 5, 2021 Author Posted November 5, 2021 Just now, Marlon P. said: So having the X/O at least have oversight of the service manager can help coordinate service and entertainment. A new job will be added to the service department: Service Manager. This job is not whitelisted and not a head of staff; it is similar to how the quartermaster works now. They will be tasked with managing the service department, alongside with having access to the service account. They will answer directly to the Executive Officer. Quote
Marlon P. Posted November 5, 2021 Posted November 5, 2021 I apologize, that part got mixed up in my head when going through the replies. All my questions are answered. Quote
Zer0Winds Posted November 5, 2021 Posted November 5, 2021 3 hours ago, Alberyk said: Head of personnel will be renamed to Executive Officer: the job won't control the cargo/operations department, but it will be in charge of the general bridge operations, id changes, staff assignments, and usual hop duties. They are not the second in command. Gonna be honest, that wasn't what I had asked. I got that part, I was just wondering if Executive Officer handled Finances, or if the Operations Manager handled Finances. Do neither, and only the Captain handles Finances? Quote
Alberyk Posted November 5, 2021 Author Posted November 5, 2021 9 minutes ago, Zer0Winds said: Gonna be honest, that wasn't what I had asked. I got that part, I was just wondering if Executive Officer handled Finances, or if the Operations Manager handled Finances. Do neither, and only the Captain handles Finances? Finances = usual hop duties And the operations manager will handle operations. Nothing more. Quote
greenjoe Posted November 5, 2021 Posted November 5, 2021 Will the XO keep the same species restrictions as the HoP? Quote
Alberyk Posted November 5, 2021 Author Posted November 5, 2021 47 minutes ago, greenjoe said: Will the XO keep the same species restrictions as the HoP? Yes. Quote
greenjoe Posted November 5, 2021 Posted November 5, 2021 and is it decided what species restrictions bridge crew will have? Or is that yet to be revealed? Quote
Zer0Winds Posted November 5, 2021 Posted November 5, 2021 Alright. Thanks for clarifying that to be exact. I know it was an obvious question more or less, but "usual hop duties" now include stuff done by the Operations Manager, so not every usual hop duty. I just wanted that to be specifically clear, sorry if it came off wrong. Otherwise, stuff looks interesting. Quote
Lucaken Posted November 6, 2021 Posted November 6, 2021 For clarification, will the Bridge crew be restricted to being SCC-contracted, since they are an extension of Command staff? If not, which megacorps will they be linked to? Quote
BunkyB Posted November 6, 2021 Posted November 6, 2021 25 minutes ago, Lucaken said: For clarification, will the Bridge crew be restricted to being SCC-contracted, since they are an extension of Command staff? If not, which megacorps will they be linked to? Bridge Crew were confirmed to be SCC contracted over discord. Quote
greenjoe Posted November 9, 2021 Posted November 9, 2021 On 31/10/2021 at 21:26, Alberyk said: The operations department will get a new job: Machinist. This will job will inherit most of the robotics duties, with the exception of non-ipc surgery. They will still be able to build borgs, exosuits, general exploration equipment, and repair ipcs. They won't be able to do surgeries like installing prosthetics, medical will have to do that instead. where would brain removal for cyborgifcation come in for this? would medical be forced to remove the brain? Quote
RyverStyx Posted November 9, 2021 Posted November 9, 2021 I do not think forcing surgeons, or medical as a whole, to perform brain removals for borging works with the setting. If anything I’m sure a lot of medical personnel would view this as “harming” someone and actively resist doing it. For instance, a lot of already existing Trinary Perfection, Dominion, or Skrell characters in medical would suddenly be forced to remove brains to borg people? That just doesn’t make sense to me and I think it would make more sense for roboticists to scoop out the brain and hook it up (since they already know going into their job they’re dealing with cyborgs). Just my opinion though. Quote
limette Posted November 9, 2021 Posted November 9, 2021 Genuinely, it does not make any sense for medical professionals signing up to treat people to be forced to perform something that is, in-universe, often considered worse than the actual death penalty. I'm right now entirely opposed to the idea that the surgeon is obligated to do so upon request (which Alberyk confirmed is the case IC and OOC on Discord.) It does not make any sense in any universe to append to a medical professional's contract that they must execute human beings or else face arrest (and, also according to Alberyk, OOC admin intervention.) Most people are in fact not willing to kill another, and this would greatly limit available surgeon characters to exclusively those who lack the empathy to not wish to kill other people, as well as entirely locking out backgrounds such as Dominians and Skrell for the mostpart. I genuinely can't think of a good reason for it to be an OOC and IC requirement that surgeons perform cyborgification on my own, though I'm open to hearing the justification and/or how it doesn't limit characters massively. I could see it being an IC requirement maybe, though that on its own would still be greatly limiting in my eyes. I want to clarify again, this is broader than 'Dominians and Skrell' but also just any human with basic empathy - it's very difficult to get a reasonable character to the point where they are willing to kill with their own hands. I think someone else just posted but I'd have to refresh the page to see so expect me to repeat the same arguments because I don't wanna refresh and type this again. Quote
Alberyk Posted November 9, 2021 Author Posted November 9, 2021 I will solve the borging problem by letting robotics do it by providing them limited tools enough to do that surgery. Quote
Marlon P. Posted November 9, 2021 Posted November 9, 2021 A good idea. Medical obligated ic and ooc borging would be a soft ban on unathi being in the surgeon role. Quote
greenjoe Posted November 9, 2021 Posted November 9, 2021 Yeah it's best for the mechanist to do it, rather then forcing surgeons to and quite possibly forcing any dominians and Unathi to quit (or any surgeons who do not want to be doing such a controversial procedure) Quote
NG+7 Gael Posted November 12, 2021 Posted November 12, 2021 I honestly don't see the point of the service manager. Service is already basically entirely autonomous and rarely requires command presence, and even if they for some reason do, the service manager still has to go to the XO or whoever else has real authority to actually get anything done. Plus, with XO losing cargo (though gaining bridge ops), they'll just have even more time for whatever service needs... it kinda seems a lot like QM 2.0 but with even less purpose to me, idk. Quote
TrainTN Posted November 25, 2021 Posted November 25, 2021 (edited) On 12/11/2021 at 00:25, NG+7 Gael said: I honestly don't see the point of the service manager. Service is already basically entirely autonomous and rarely requires command presence, and even if they for some reason do, the service manager still has to go to the XO or whoever else has real authority to actually get anything done. Plus, with XO losing cargo (though gaining bridge ops), they'll just have even more time for whatever service needs... it kinda seems a lot like QM 2.0 but with even less purpose to me, idk. I agree with all of this. I understand the intent in keeping a low-intensity middle-management role like the QM for players to dip their toes into a leadership position, but Service is a department that requires little to no management the vast majority of the time because they regulate themselves perfectly fine. They don't need a manager and I doubt they want one, and such a role would be so un-intense that I strongly doubt anyone would learn anything from playing it. I can't see a "service manager" ever doing anything of importance, nor can I imagine anyone wanting to play such an inconsequential role for long. Axe it and have the Service department answer directly to the XO, who will have a lot of free time anyway since they won't be managing Cargo anymore. Edit: On a side note, I also agree with renaming the Head of Security to the Chief of Security or Security Commander, but I understand that this relatively unimportant and should be saved for after the NBT is implemented. Edited November 25, 2021 by TrainTN Quote
Paprikue Posted December 16, 2021 Posted December 16, 2021 Instead of "Bridge Crew" it should be "Bridge Officer", that's how bay does it. Quote
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