Guest Marlon Phoenix Posted April 22, 2015 Posted April 22, 2015 I always found the blanket no-questions requirement that all employees must speak Tau Ceti basic a little weird. It's probably because I've interacted with deaf and hard of hearing people and took a class, and know deaf+mute people work in regular workplaces all the time. An example of this is here: http://aurorastation.org/forums/viewtopic.php?p=20871#p20871 Someone's custom item app was questioned for its possibility in impeding someone's ability to speak. Someone else got in trouble for making a deaf cargo technician who communicated in lip reading and sign language. etc etc etc I understand for situations that are pretty much mandatory you need radio communication (security, medical, engineering) but I think it's completely unreasonable (in terms of realism and creativity curtailing) that there's a blanket ban in the civilian departments. Nanotrasen would not really care if the bartender was deaf and read lips and sign language to figure out what people wanted. It would even be pretty fun to see; I've been wanting to make a deaf chef or janitor but this requirement prevents that. But I mean, there's the explicit loophole that you're allowed to play someone who just never ever talks, ever, as long as they can speak, but never do. I'd think it would be better if the requirement changed to that all employees must understand Tau Basic. Difficulties in communication is one of the small quirks of playing an alien (Intentionally missing analogies or twisting up sentences is good to be doing) but it's totally taken away from the hoomans. https://www.signingsavvy.com/sign/NERD/7948/1 Quote
Chaznoodles Posted April 22, 2015 Posted April 22, 2015 This sounds a lot better than the current stance on it. I play Lyric every now and then, a mute due to circumstances, and I was recently told by another staff member 'no, you can't do that'. Seeing as I've been playing Lyric since before Aurora was founded and never had an issue with it, I didn't take much notice. Restricting disabled people in a workspace is discrimination (honk). Adding in this sort of thing would mean there's more roleplay opportunity for those who wish to play these sorts of characters. Loosening it to just understanding Tau Basic would be fine by me. Quote
Skull132 Posted April 22, 2015 Posted April 22, 2015 As long as the person is able to function under the circumstances that concern their duties without being hindered by that disability. With that, I have in mind: EMTs, all Security Personnel, probably the command staff as well. Basically, people who rely on communication as a tool for all duties involved. Sound simple enough? Quote
Conspire2Ignite Posted April 22, 2015 Posted April 22, 2015 As long as the person is able to function under the circumstances that concern their duties without being hindered by that disability. This is why you do not have Diona EMTs. Because they would not be able to do the job. But I believe the concern was more of "We will have a station full of mutes" so I think placing restrictions on jobs would be an understandable boundary. Quote
Dea Tacita Posted April 22, 2015 Posted April 22, 2015 and know deaf+mute people work in regular workplaces all the time. Can verify that, seeing how y'know. Mute. But yeah, I don't have a problem with this with the mentioned restrictions. Quote
Frances Posted April 22, 2015 Posted April 22, 2015 I didn't even know we stopped accepting mute people. They're not bad characters, and there's no particular reason why they should be entirely barred from employment. Now, jobs for which rapid communication is absolutely crucial (doctor, security officer), I'd understand not having anyone mute, but there's a ton of other jobs where the impediment wouldn't matter very much. Quote
Guest Posted April 22, 2015 Posted April 22, 2015 and know deaf+mute people work in regular workplaces all the time. Can verify that, seeing how y'know. Mute. But yeah, I don't have a problem with this with the mentioned restrictions. I didn't know that, actually. I recall a while ago where a certain someone did ridicule another player for having a mute/deaf character in the workplace, and called their character a special snowflake for whatever reason... A deaf engineer would probably not have their job given safety regulations protecting employees and whatnot, and having to respond to calls. Anything less emergency or communicative-intensive would be a bit more plausible. Quote
SgtSammac Posted April 22, 2015 Posted April 22, 2015 I was not aware of this rule in the first place. xD Quote
Skull132 Posted April 22, 2015 Posted April 22, 2015 I was not aware of this rule in the first place. xD It's not a rule outright, but it's a biproduct of some of the wording and neuances in question. Which is unfortunate, those things will require addendums soon. Or, rather, already do. Quote
canon35 Posted April 22, 2015 Posted April 22, 2015 I don't care if there's a mute bartender, but a mute officer or doctor would be an issue. Another thing, pAIs help bridge the language gaps that a deaf person would have via universal translating modules. Quote
TishinaStalker Posted April 22, 2015 Posted April 22, 2015 I don't think synthetics know sign language. Quote
SierraKomodo Posted April 22, 2015 Posted April 22, 2015 pAIs can only see/understand sign language when deployed. If in the card form, they cannot see emotes and therefore cannot see sign language Quote
TishinaStalker Posted April 23, 2015 Posted April 23, 2015 Huh, did not know that. I thought sign language wasn't in their languages at all. Quote
SierraKomodo Posted April 23, 2015 Posted April 23, 2015 Huh, did not know that. I thought sign language wasn't in their languages at all. It also requires universal translator, but yeah, it's possible to understand (Dont think they can speak it though) Quote
Reyjakai Posted May 2, 2015 Posted May 2, 2015 Hold on, so this means I can have Kate stop talking to people again? Man, that would be glorious. Quote
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