Jump to content

Return Loyalty Implants as a CCIA Action


Recommended Posts

Posted

aurora development is a circle comment here

 

loyalty implants were cool and dystopian as fuck. While I believe they shouldn't appear in a "normal" gameplay loop, having them re-added for antag gimmicks and as an alt. punishment for the CCIA is a cool idea. It would allow for the continuation of characters otherwise sent off to rehab as corporate puppets. 

 

discuss.

  • Like 5
Posted (edited)

Don't have much to say, other than sounds cool, make it happen.

Though loyalty implants are already a staple of revolution rounds, I think it'd be cool to just add them to the normal uplink (afaik, they're only spawned by admins atm. And to you saying revs don't get uplinks, I'unno.)

Edited by DatSamTho
Posted

I like this idea, at the moment I feel that rev rounds can be hard to do things as the loyalists that really kick off the revolution without resorting to violence or death. Being able to acquire loyalty implants somehow would be a great way to do a horrible thing(s) with no killing, same for other gamemodes but rev comes to mind first.

As for use by CCIA I personally think having a fitting punishment that allows someone to remain on the ship rather than being removed is just good to have in general. And a consistently loyalty implanted crew member would be another thing antagonists could potentially play around as well.

Posted

I like the idea of this in concept, but the Conglomerate isn't so dystopian as to tackle someone for insubordination and brainwash them. Cyborgification exists only as essentially the absolute worst-case scenario, marooning is preferable if a death sentence is wanted, and in the case of actual murders they'll just arrest you. Constant action that's deemed inappropriate by CCIA results in firing or disciplinary action, not getting your brain rearranged.

Loyalty implants should totally be an antagonist thing, though. They don't really have a reason to exist outside of that. Biesel/The CoC/maybe Sol to a point would never allow some random-ass person to get brainwashed just because they're an asshole on a corporate ship, and there's no reason for it to be a choice thing either (i.e. "take the implant or you're fired") because next to nobody would agree to it (though I'd totally be in favor of this being a thing, the choice that is).

Posted
44 minutes ago, dessysalta said:

Cyborgification exists only as essentially the absolute worst-case scenario, marooning is preferable if a death sentence is wanted, and in the case of actual murders they'll just arrest you.

At the canon revolution against the captain that decided to go along with elyra, and after the event, there was a mini-event where one of the revs got turned into a borg

 

46 minutes ago, dessysalta said:

Constant action that's deemed inappropriate by CCIA results in firing or disciplinary action, not getting your brain rearranged.

Firing characters is the lamest thing you can imagine, you just hit the delete button, where's the fun in that? Getting an implant that makes you loyal you like it or not is immensely more entertaining

 

47 minutes ago, dessysalta said:

They don't really have a reason to exist outside of that. Biesel/The CoC/maybe Sol to a point would never allow some random-ass person to get brainwashed just because they're an asshole on a corporate ship, and there's no reason for it to be a choice thing either (i.e. "take the implant or you're fired") because next to nobody would agree to it (though I'd totally be in favor of this being a thing, the choice that is).

Biesel is essentially just the SCC with a different face (corporate shill), this is also the megacorpo conglomerate that possess essentially everything that is either not of a non-puppet government, Sol or the likes, being fired from it essentially equates to the person having to die on the side of the street or having to die as a pirate pragmatically, and the later assumes you are fit and of an appropriate age to do it; compared to that, an implant that makes you loyal and can be surgically removed if/when you retire is a good option to pick

Posted
51 minutes ago, Fluffy said:

-snip-

These are all pretty good points and I concede, but how long ago was the Elyra thing? Only one canonical cyborgification speaks to the rarity or it.

Posted
30 minutes ago, dessysalta said:

how long ago was the Elyra thing?

Around a year or so I think, probably also happened before, it's also a single ship and events do not happen against other crewmembers usually, I was just talking about "internal" borgings (PKs) spanning the time I was here

Posted
3 hours ago, Fluffy said:

Firing characters is the lamest thing you can imagine, you just hit the delete button, where's the fun in that? Getting an implant that makes you loyal you like it or not is immensely more entertaining

Maybe a loyalty implant could be used as an alternate and optional punishment? I.e. you either get fired, or get a loyalty implant, or something along those lines.

Posted (edited)
7 hours ago, dessysalta said:

I like the idea of this in concept, but the Conglomerate isn't so dystopian as to tackle someone for insubordination and brainwash them. Cyborgification exists only as essentially the absolute worst-case scenario, marooning is preferable if a death sentence is wanted, and in the case of actual murders they'll just arrest you. Constant action that's deemed inappropriate by CCIA results in firing or disciplinary action, not getting your brain rearranged.

Loyalty implants should totally be an antagonist thing, though. They don't really have a reason to exist outside of that. Biesel/The CoC/maybe Sol to a point would never allow some random-ass person to get brainwashed just because they're an asshole on a corporate ship, and there's no reason for it to be a choice thing either (i.e. "take the implant or you're fired") because next to nobody would agree to it (though I'd totally be in favor of this being a thing, the choice that is).

I wouldn’t really say that no one would agree to it, in the past I’ve had characters willingly be implanted with one to show dedication to the corp (which furthered the character’s own interest in seeking advancement). They never really made you a braindead corporate drone, you just generally acted toward the interest of NT. It wasn’t so much brainwashing as much as emotional suggestion that mimicked a more natural loyalty and inclination toward following regulations. Captains and Heads of Security would never really freely die for NT even with their implants, and in turn most people who received one in round would similarly be loyal without being braindead/stupid.


To the topic at hand, I don’t really know if they’d be very interesting to have returned. They had their moments here and there, but they would often essentially destroy any sense of mistrust or paranoia because nearly anyone who had one was guaranteed to not be an antag - and in turn were often overused in cult and rev rounds. Their ultimate removal/replacement has always felt like a change for the better, as I’ve never had a moment where I truly missed them.

Edited by Carver
I forgot Cult exists as a mode, but it's a very relevant example for the point presented.
Posted
8 hours ago, KingOfThePing said:

Loyality implants were pretty bad and simply not fun, that's why they were removed. Why would they be good to bring them back unchanged now?

because they are being applied differently. Captain and HoS still get mindshields, Loyalty implants reappear as an antagonist item for rev gimmicks and as an option for the CCIA to instead of deleting a character. 

Posted

I think if you've committed an offense serious enough to get your character deleted by CCIA it would be incredibly LRP to just waive it and give you an implant. Dreary Futures is a prime example - crew armed with assault rifles trying to hunt down the Captain.

It's already hard to get permadeleted for minor things. If it escalates to termination, you've done something incredibly obscene.

Posted

If they're restricted to rev antags, I get it. Revs get to do noncanon overbearing SCC actions all the time to get the round going, so I don't have any objection there (with the caveat that I intentionally avoid the round type, so I can't speak on if it'd be good)

For CCIA, not really interested at all. I played some of the Aurora, but not enough to really get an idea of how it felt day to day; I can tell you however on the other hand that the Horizon does not feel dystopian enough for these things (loyalty implants, borging) to not feel out of place.
Just my 2 cents on the matter.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...