ReadThisNamePlz Posted April 12 Share Posted April 12 Hello, the PR is now live. https://github.com/Aurorastation/Aurora.3/pull/19003 Spoiler it wont let me remove this fucking spoiler I've removed all of the progress photos because they can be found (and are no longer out of date) on the PR page 4 Quote Link to comment
Butterrobber202 Posted April 12 Share Posted April 12 AI Sat returns holy shit soul? You may want to reinforce the AI core and the plating that holds up its wires with reinforced plating, so in the event of a SM delam, the AI may have a chance of surviving the ordeal. I can't tell by looking if the spawn is set, but don't forget to slap the AI shell into cyborg spawn. Quote Link to comment
ReadThisNamePlz Posted April 12 Author Share Posted April 12 3 minutes ago, Butterrobber202 said: AI Sat returns holy shit soul? You may want to reinforce the AI core and the plating that holds up its wires with reinforced plating, so in the event of a SM delam, the AI may have a chance of surviving the ordeal. I can't tell by looking if the spawn is set, but don't forget to slap the AI shell into cyborg spawn. Yeah, shell is going to be placed down there, just haven't done it. I am thinking of ways to avoid a delam killing the AI, but tbh, it's gonna be hard lol. Even if I left it where it is right now, the indra emp's it to death. Quote Link to comment
Nagito Komaeda Posted April 12 Share Posted April 12 Love the route this is taking, Read. My first reaction was definitely appreciation, my second was joking concern for the scientists who sit so close to an active source of radiation! Can't immediately think of anything that really warrants changing, looking forward to seeing how you develop this! Quote Link to comment
ReadThisNamePlz Posted April 12 Author Share Posted April 12 Updated with todays progress. Quote Link to comment
Menroka Posted April 12 Share Posted April 12 I have spotted two things so far: First: the server room seems to be in Indra emp range now, but I don't know whether that is a good or a bad thing. Second: the airlock at TComms is usually very weakly powered and will loose power a lot while trying to cycle, which makes that take a very long time. Especially in cases of emergency, the RD being stuck in a barely functioning airlock is probably not a desirable outcome. Maybe it is enough for engineering to raise the output power of the respective SMES, maybe it would be a good idea to put a stronger power cell into the area APC by default. Ideally strong enough to make a full cycle even in case of a grid failure. That said, as a player I have only once been involved with the AI room and do not have the necessary experience to really estimate the importance of quick access, so it may be fine as is. Quote Link to comment
Rabid Animal Posted April 12 Share Posted April 12 Can we get a hardsuit in the RnD server room? idk if there's really space, but its needed for entering when setting up tech processors - we used to take the one out of telescience but as that's not part of the RnD room anymore it's a bit of a chore to go pick one up. I appreciate sciechem getting some extra toys to make stuff, particularly since its not next to rnd anymore, running back and forth to pick stuff up would suck. I don't see a need for the medkits they have, though I'd like a box of pill bottles for those scenarios where science decides to do a drug trial. The chemical fridge is in an awkward spot. There used to be a fire closet next to the elevator, I see its nixxed, maybe make space for it in the tunnel next to chemistry? Would make sense given the risk of chemical fires. Telescience being viewable from the hall seems odd to me, I'd like to see it swapped with scichem. Realistically, if we're forgoing the testing room for chemical stuff, there should be room for it. Scichem is one of the few stations that doesn't need a TON extra space, and if its near the hallway then you get interaction from that. Quote Link to comment
ReadThisNamePlz Posted April 13 Author Share Posted April 13 7 hours ago, Rabid Animal said: Telescience being viewable from the hall seems odd to me, I'd like to see it swapped with scichem. If I do this, it will be the exact same size as it currently is. I do not like to make super wide areas. I will also add a voidsuit to the server room. The fire closet is just gonna get shifted down to across the elevator, dw. 7 hours ago, Menroka said: Second: the airlock at TComms is usually very weakly powered and will loose power a lot while trying to cycle, which makes that take a very long time. I will fix this issue. Quote Link to comment
Carver Posted April 14 Share Posted April 14 Mild feedback, I like the rest of it but: Putting telesci somewhere visible makes it thoroughly worthless for research antagonists. Privacy allows for it to be used for gimmicks/theft, doubly if it's even the littlest bit further from central ring hearing range. 2 Quote Link to comment
rrrrrr Posted April 14 Share Posted April 14 Love, love, love how the meeting room for R&D is no longer adjacent to the main hallway... that always felt a little weird to me. If nothing else is kept, I hope that is. I also like the return of a quasi-satellite design for the AI core. Not such a huge fan of how there's a window that gives you a direct line of sight from the outside all the way to the AI core. I get why (and there's also a gazillion turrets in the way), but I think it's a little odd. Quote Link to comment
ReadThisNamePlz Posted April 15 Author Share Posted April 15 5 hours ago, rrrrrr said: Love, love, love how the meeting room for R&D is no longer adjacent to the main hallway... that always felt a little weird to me. If nothing else is kept, I hope that is. I also like the return of a quasi-satellite design for the AI core. Not such a huge fan of how there's a window that gives you a direct line of sight from the outside all the way to the AI core. I get why (and there's also a gazillion turrets in the way), but I think it's a little odd. I appreciate the feedback. The AI core is getting resdesigned, I just threw that all together as a place holder for now. Quote Link to comment
ReadThisNamePlz Posted April 16 Author Share Posted April 16 4/16/2024 - Telescience and Chem are mostly finished. Spoiler Creative Issues: 1. I do not know what to put here - Spoiler This is the space across from the machinist shop. 2. I do not know what to do with this space here, either. Spoiler 1 Quote Link to comment
Carver Posted April 17 Share Posted April 17 For the first issue - public smoking lounge, perhaps? No idea for the second but spare storage rooms are never a bad thing for both crew and antags. Quote Link to comment
ReadThisNamePlz Posted April 21 Author Share Posted April 21 4/21/2024 - AI Core, complete. Spoiler Decided to move it here for power routing purposes. I tried to avoid the intersection of the wire, but it's been approved before and is a "last case" type of deal. 2 Quote Link to comment
hazelmouse Posted April 22 Share Posted April 22 I really like the design of the AI core! One awkward element of the current design is that the AI needs to disable pretty much all their turrets for someone not to be shot when venturing inside, since there are a lot of windows that produce overlapping firing lines. I appreciate that, with this, the consoles are only within firing range of one set of turrets. I think I would prefer if the processing strata tiles were limited only to the four tiles within the glass panes, though, like with the current version of the same structure. It looks a little overwhelming in that screenshot. The buttons to the side of the intercom also seem oddly placed, a little like they're inside of the wall, and it seems to have lost its flash. I'm also curious what the intention is behind the intercom at the far north of the core chamber? Quote Link to comment
rrrrrr Posted April 23 Share Posted April 23 On 16/04/2024 at 17:48, ReadThisNamePlz said: Creative Issues: 1. I do not know what to put here - Reveal hidden contents Probably a dumb idea, but for issue #1, a room with a television in it. So you can watch Columbo in space, or something. Either way, a random room where people can just sit down could be cool, I dunno. Quote Link to comment
Boggle08 Posted April 23 Share Posted April 23 Scientists need an incinerator of their own, like the one xenobio has, to dispose of monkeys they test. They use monkeys to test modular guns, among other things. The exploratory chem lab is missing an ethanol cartridge. The requests console in the RnD lab isn't properly labelled. We could use our own operating theatre, for medical research. The old station had one. A generic test chamber would be swell, similar to the environmentally controlled cells in xenarchaology, but adapted for scientists to use. Quote Link to comment
Rabid Animal Posted April 23 Share Posted April 23 The PR is up and up to date with changes afaik; https://github.com/Aurorastation/Aurora.3/pull/19003 Quote Link to comment
Nagito Komaeda Posted April 24 Share Posted April 24 Hey what is the chance us Xenobotanists could get our farmbot back... 👉👈 Quote Link to comment
ReadThisNamePlz Posted April 24 Author Share Posted April 24 9 hours ago, Nagito Komaeda said: Hey what is the chance us Xenobotanists could get our farmbot back... 👉👈 Work with the machinists for this Quote Link to comment
ReadThisNamePlz Posted April 24 Author Share Posted April 24 23 hours ago, Boggle08 said: Scientists need an incinerator of their own, like the one xenobio has, to dispose of monkeys they test. They use monkeys to test modular guns, among other things. The exploratory chem lab is missing an ethanol cartridge. The requests console in the RnD lab isn't properly labelled. We could use our own operating theatre, for medical research. The old station had one. A generic test chamber would be swell, similar to the environmentally controlled cells in xenarchaology, but adapted for scientists to use. I have nothing to do with the missing ethanol cartridge. I'm not sure why this is happening but it isn't from me. I recognized the RC issue in RnD and it is fixed in this PR. There is a OR theatre added to this, labeled "Dissection". I cannot add in a generic testing chamber, but there is a new "hazardous specimen" pen that could be used as one. If not, use the firing range. Quote Link to comment
ReadThisNamePlz Posted April 24 Author Share Posted April 24 The PR is live. https://github.com/Aurorastation/Aurora.3/pull/19003 All of the updated photos can be found there. 2 Quote Link to comment
rrrrrr Posted April 29 Share Posted April 29 Had the opportunity to walk around in the revamped command bunker/AI core. Both look and feel nice and seem to have everything they need. The AI core's location is a lot better, now, since it actually feels secluded (versus just being accessible from a hallway right off the central ring.) Quote Link to comment
QuestioningMark Posted April 29 Share Posted April 29 Right: Machinist wall radio is tuned to science channel despite being in ops. Science new areas need more floor lighting, it's too dark. Quote Link to comment
party Posted April 29 Share Posted April 29 Research seems to be missing from ops's destination tagger altogether! Quote Link to comment
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